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Trailer #2 - Dissidia : Final Fantasy (PSP)
new trailer that showcase all characters known to this date. |
Hot damn. That was spectacular.
Kefka just adds a +30 awesomeness to everything. |
The Onion Knight fight video is pretty keen.
Man, I can't wait for this game, I'm kinda hyped. |
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Terra is confirmed (Oh and Bartz too.)
http://www.forever-fantasy.net/image...er-artwork.jpg Thank god, for a long while I really thought Square was gonna put Locke in the game instead. I wonder if there would be a remix of Dancing Mad in the FF6 stage... |
Well. It aint all that surprising since Terra's the one with power. Good to see 'ol Bartz at least.
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damn they piked Cloud again... I kind of wished they would have put Zack instead :/
but I guess it will "appeal" to more fan with Cloud vs Sephiroth like we are use to... |
Why would they put Zack in? I thought Dissidia's whole shtick was the protagonists and antagonists from the first ten games in the series?
Anyway, one thing I noticed is that the color in the character portrait backgrounds seems to match the logo of said game. Spoiler:
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Glad to know who the main character of Final Fantasy 6 is, at least. Time to laugh at Deni.
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Was Jecht considered the main antagonist of 10? I thought it would be Seymour, or at least Yu Yevon...
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Most people consider Jecht to be the final boss, not Yu Yevon 'cause of the whole immortality thing and all. Although Seymour did some nasty stuff, I think he's more like Seifer in FFVIII despite the fact you fight him a lot more times.
I always figured Terra would be chosen since the entire plot revolved around her. Too bad two of my favourite FF characters aren't going to be in the game (Locke and Zack). All I can hope for now is to have Zack as an alternate costume for Cloud. |
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Oh and Seymour? An insane priest with parental abandonment issues who wanted to become the next Sin so that he could kill everyone in the world. |
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I think Square-Enix's reason for putting Jecht in was because "story-wise," he is Tidus's villain. They said if they put Seymour in, they would also have to put Yuna in.
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I don't know about you guys, but I would much rather have Jecht in the game than Seymour or Yu Yevon. I mean, he's just a tick and would therefore end up being a joke character than a serious one. It'd be cool if he [Jecht] could have a Sin transformation with new attacks.
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I think his Braska's Final Aeon transformation would be more likely. But he'll probably use the Jecht Shot, like Tidus does, only it'll be the original Jecht Shot, and be "awesome." Or something.
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http://img.photobucket.com/albums/v3...524_13_big.jpg As to why Jecht was chosen http://en.wikipedia.org/wiki/Dissidia:_Final_Fantasy Quote:
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Ah yeah, when I meant Sin I actually meant Braska's Final Aeon. I don't think Sin even had any attacks. I'm pretty sure all it did was er, smash into things.
P.S. I've actually seen that screenshot before, but apparently forgot all about it, haha. |
So Dissidia isn't being classified as a fighting game any more. From Edge Online:
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Well I'm sure this would be good news to some people but you know, I just want to fight things so the sooner I unlock everyone the better. |
This was kinda old news, since Nomura said a while back the voice acting script was alot longer than Crisis Core a couple of pages back. My reaction remains the same : Why the fuck does a fighting game have a longer script than the prequel to their most popular RPG?
I mean what next? Action films are gonna have more plot and development than a drama film? RPGs are getting shorter latly because of the next gen graphics and longer development times, and now fighting games have longer stories? |
Is there a noticeable trend or are you basing your rant off a single game?
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Street Fighter IV has a full length anime accompanying it.
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I guess it should be noted Crisis Core only has voice acting in select cutscenes and the rest is just text, so it's possible Dissidia uses more.
And the "voice acting script" probably counts in all the battle shouts and special attack "THIS IS THE ULTIMATE POWER" style quips as well, much like RPGs in general count sidequests and all around random grinding time into their "over 100+ hours of thrilling storyline and gameplay!". |
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