![]() |
Alright, all the wikis should be up to date now.
Quote:
Given their general luck with holes in the ground, this probably would have killed one of them somehow. |
How many free xp are likely to be involved if Bob wanders back up to where those rats are and kills them with magic through the bars?
I appreciate this isn't particularly sporting but one doesn't reach one's epic destiny by being sporting all the time. |
Why don't you just do it anyways?
|
Quote:
|
Quote:
|
Ewan levels up! New encounter power!
Inexperienced Juggler standard - encounter requires knives +5 vs. AC, 1d4 + 3 damage; enemies hit are dazed until the end of Ewan's next turn close burst 1 Ewan can not throw knives for the remainder of the encounter Additional Spam: Wait - Arg goes before the spiders? They must have some monstrous penalty to their initiative |
Technically they did go first but I just used their turn to move them forward so
|
Hay guise. Burn or chop those two children-shaped squirming web-wrapped bundles into tiny pieces. Otherwise they'll totally hatch and eat you all up!
|
How about I burn or chop you into little tiny pieces.
|
Do those web sacks first! :)
|
Zerg, you're not supposed to be giving them advice. We don't necessarily want them to die, but that doesn't mean that we should help them live any longer than necessary.
Telling them to try things that will almost certainly get them killed, however, is fine. |
Advice which will neither save nor kill them but may damn their souls to eternal torment in the Nine Hells is also acceptable.
|
Quote:
|
Quick question, area effect attacks are seperate rolls to hit, one roll for damage right?
|
Yes, but WHOOMPH KAPOW doesn't exactly tell me which roll is against which spider group :(
|
Sorry, starting with the closest, working backwards in the order I rolled them so a 1, then a 19 then a 20.
What does getting a critical actually do and is it only on a natural 20? |
Quote:
In this case for example your damage roll was a 3, so you did 8 damage to the yellow group but rolled critical on the green group so you get the full 11 plus an added 1d4 from your magic staff. So as much as 15 vs. 8 potentially. Quote:
|
Cool.
I hope you were all impressed by Bob's use of Wild Step to shift onto difficult terrain by the way. |
Quote:
|
The Horde's main aim is generally a game of "Who can get us all killed in the most amusing fashion" as much as anything. Sadly our collective Players of Much Awesomeness +4 and Dice Rolling of Fiendish Luck +3 have thus far kept us alive.
|
Quote:
BE A HELICOPTER. YEAAAAH! |
Ya know, Shin, you could have waited until I was out of the way before you set everything on fire.
|
You have gobs of HP, you're good for it
|
Well I suppose I could have delayed until after your turn but I figured Arg could shrug off a little wimpy fireball like that (And I forgot you can delay your go until just now).
Sorry buddy. |
Quote:
|
| All times are GMT -5. The time now is 08:04 PM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2026, vBulletin Solutions, Inc.