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Why don't you lot just jump those catterwyrmlike thingies like the trigger-happy goons you are :3: Initiative and stuff, last like what you did to Pang's poor troll.
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They look like malboros to me. Big ones. I wonder how many status tags one of those could hand out in one turn.
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Rules-ishly speaking it's a level 1 wizard spell that I've appropriated for my purposes. |
Just checking it wasn't an illusory hole which is made of corrosive acid or anything. :)
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Can't we just throw Ewan down the hole to check for traps?
Or maybe if that's too cruel he can just wander down to see what we're up to and accidentally trip into the hole... |
Why is everyone so determined to kill Ewan off? I tried so hard to keep him alive... :(
Fine. See if he ever gives you guys free drinks again. |
Well, I mean, if he's not going to be doing anything else we might as well make him useful.
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I think the thing that makes him useful is he's the only one that knows where all the evacuees went, without which knowledge it's rather difficult to retrieve them after you solve the problem and thereby get the reward you were promised in return for solving said problem.
In short, Ewan has the keys to the strongbox. |
There is that but if Ewan doesn't go and tell the villagers we cleared the village, they'll never come back and instead of a couple of acres of farmland we'll have a whole village worth.
I appreciate that the cleric and paladin might have some moral objections to this but Bob always wanted to be a robber baron. |
Brigid would feel lousy at first but reckons they have kin in other lands, like she does, and will fend for themselves well enough. Why, it weren't but four generations ago where her own great-great-grandaddy Conrad Conmara was sent out to fetch water, and in the forty years it took him to get back home he started three new villages, six hamlets, and two communities. Course you won't find them on a map, what with their being populated almost entirely by imaginary friends. He was a special boy, bless his heart...
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Seriously? It explodes.
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It does not so much explode as "collapse harmlessly as a method of preventing Brady from just poking at it indefinitely".
Because dang |
Well, nobody ever said the boy had smarts.
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I thought it was the actual trap mechanism. I thought I was being clever. :(
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Man, Deni and lurker get 25 xp each for standing at the top of the hole pretending to look busy? :(
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To be fair, you keep getting xp for running away whilst everyone else is getting smacked around.
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I'll have you know those were valid tactical flanking manouvers.
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Yes, in precisely the same way that Gabe and Brigid are "covering the rear" in the event of sudden caterpillar attack.
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Think about it like this: no one likes it when someone dominates all the action. It's better to hang back sometimes!
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There seem to be a lot of doors in this secret room. Maybe one of our religious personages would be the best to talk to the ghost? I assume you'll want to do some sort of laying the body to rest nonsense and it has been ages since anyone fell in a pit trap...
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Do I? I never realised that.
Well I guess so long as we don't piss her off and have to fight her it doesn't really matter who talks to her. I'm guessing the secret door is just a shortcut, with the other door leading round and back into this room via some unspeakable horror en route. With a bit of coaxing we might find out a bit about what's in store for us further into the crypt. |
I think you're after an insight check there, lurker. While trying to use your nature skill is an amusing play on words, unless this ghost has some potted plants in her place, you're not gonna get too much information out of it.
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