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You'd know if you read the manuals, nub. :cool:
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I suppose it's not necessarily fair to make knk try to learn everything all at once - after all, he joined the game on the assumption that he wouldn't have to actually learn too much, and wasn't necessarily curious as to how the game worked, just wanted to play.
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Yeah, it's not like he's had since July of last year to learn about how attacks work in a game where all you do is attack something.
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we also read books. Did you forget about that part, Brady? The part with the books? And where we read them?
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At the local library, which is open to the public. Support your local library today.
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I thought it had become optional to do our own rolls.
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I was under the impression that it was optional as well. Pang has been doing rolls for everyone thus far, and he's probably pretty chillax with continuing it for folks who aren't sure of themselves.
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Yeah, this isn't the kind of game where I'd feel comfortable doing my own dice rolls.
Once LeHah has Star Wars going, I'll be perfectly happy with it. d6 + 1 special d6 die (for crits or horrible misses) is easy enough to keep track of. |
Yeah, I'm fucked if I'm doing my own rolls. I've got to the point where I vaguely understand the rules but I'd prefer to leave the details to Pang. The only reason I ever check my character sheet is to see what powers I've not used yet.
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Awesome, I was worried I was the only one who didn't want to do my own rolls.
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Yeah, I'm not going to enforce individual rolling at all. For those who can handle it, I do appreciate the help, but the main thing was to have a concrete on-board record of every pertinent roll.
Bob's Shield gives him a +4 to AC and Ref retroactively, for example. If I don't remember for sure what the attack roll against him was (since his turn often occurs a good 30 hours after he gets hit), it's tough to say for sure whether the Shield actually saves his ass or not. Things like that. I'm just trying to be certain everything is on the level before I toss you ever deeper into the meatgrinder. |
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Saw Pang's placeholder post and then forgot to check back. =I
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My goodness! Does Soggy have room for more status boxes?
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There's always room for Status Boxes™.
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yaaaaaaaay Additional Spam: Do Bob's Flame bursts hurt us as well if we're in the area of effect, or just the baddies? |
What does it mean to Stand Your Ground?
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It's a dwarven racial trait; if something would knock them prone, they get a saving throw to try to stay upright since they're as wide as they are tall and all that.
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The 4e Open Grave Supplement Manual says this about the disease: Level 11 Disease : Cemetery Rot Attack: +14 vs. Fortitude Endurance improve 22, maintain DC 17, worsen DC 16 or lower You perform checks in order to determine whether you improve, maintain, or deteriorate, right?. So, when do you exactly perform these checks? Automatically after your turn, or do you have to sacrifice a Major/Minor action to do it? How is it actually checked - do you roll a d20 and add the result to Endurance? Or is it just based on the Endurance stat? |
You make a check automatically after each Extended Rest, D20 +Endurance skill.
Of course they can always just rush him to a qualified cleric, but that's expensive. |
Oh, extended rest.
Hahaha, Argumentus is screwed |
I thought that if one of us helps treat his illness, he can recover faster? Because heal is my highest skill.
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You can substitute a heal check for someone's endurance check when they're trying to recover from a disease, but your Heal skill and Arg's Endurance skill are both 8 so it's a bit of a wash. If it was somebody with less Endurance, like Bob, then Heal would be a big help.
But of course I never manage to infect anyone but the tanks :( |
If the zombie captain is dazed how could it attack Soggy?
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