Exploding Garrmondo Weiner Interactive Swiss Army Penis

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Sarag Jun 28, 2010 09:16 AM

Quote:

Originally Posted by Zergrinch (Post 760456)
Free action to recipient (only Second Wind is a standard). You don't need to specify that you're burning surges when Shin heals you - I'll consider it done automatically.

Good deal. I've finished my turn btw.

Also you're not trying to kill us? Maybe I just suck then :(

The unmovable stubborn Jun 28, 2010 09:19 AM

Yeah, none of the monsters are made available as PC races, but there's nothing you'd really want to play anyway. The vast majority of the new humanoids are all "weird variety of goblin" or "weird variety of gnome" — except for the handful of Incomprehensible Races From Beyond Known Space, which don't really handle well in player hands anyway. Playable thri-kreen would be nice but we'll get those next month so I can't bitch too much.

No. Hard Pass. Jun 28, 2010 09:22 AM

Maybe I want to play a race of sentient black jell-o from beyond the reaches of the mind, Pang.

Maybe I want that.

Fluffykitten McGrundlepuss Jun 28, 2010 04:30 PM

A bullrush is just a basic attack tagged on the end of a charge (In terms of rolling dice), right?

I've never played a character that was built for that kind of attack before...

Zergrinch Jun 28, 2010 06:38 PM

You can either bull rush an adjacent foe, or tack it on at the end of a charge. But yeah, you did it correctly.

Dammit, an attack against Fortitude. Now I'll never get to use the strangler's encounter power :(

Zergrinch Jun 30, 2010 09:47 PM

Quote:

Originally Posted by a_lurker (Post 760819)
I'm stuck in a bad spot :(

Am I mobilized again from Shin's save?

Yes. You're free~~~~

Strangler's now at L11, by the way. Shin's wolf is at J10:K11.

Sarag Jun 30, 2010 09:52 PM

Awesome! I finished my move.

Additional Spam:
I don't get it. If B took a few rounds to fall, why did A crumble so quickly?

Zergrinch Jul 1, 2010 09:15 PM

Cuz A is a minion with 1 HP. Almost messed up the deception by rolling initiative separately :D

Basically I just about used up the experience quota for a "moderately difficult fight" with those two bugbears, but needed an extra body so I can choke you guys[ longer.

Sarag Jul 2, 2010 08:52 AM

Zerg, I understand why you want me to post questions in the discussion thread (esp since I've been doing it in the rp thread a lot lately), but last night I posted that thing w/r/t B and A and it got merged, so I figured you wouldn't have seen it. Sorry!

Zergrinch Jul 2, 2010 08:54 AM

No worries.

I have been missing some replies lately. Normally, I have VBulletin immediately e-mail me any replies to the threads I subscribe to. But this notification has been flaky as of late.

Sarag Jul 2, 2010 09:13 AM

I've heard the same. I"ll keep my questions to the question thread though.

Fluffykitten McGrundlepuss Jul 3, 2010 05:33 PM

I couldn't remember if I can attack and heal in the same turn so if not, cancel the healing.

Zergrinch Jul 3, 2010 05:44 PM

You can if you use an action point.

BTW, Gaze of Defiance has a range of 5. Gotta move closer :)

Zergrinch Jul 6, 2010 10:03 PM

With one healing surge left, Ebony can't surge to full. You can either choose to reserve this during the next encounter, or have Ivory expend a Healing Word (which carries extra 1d6+5 healing) - which means he'll only have 1 Healing Word in the next encounter.

Personally I'd wait until he's in negative digits, since surging from there resets HP to zero, and then applies the healing.

But that's just me, of course.

Sarag Jul 7, 2010 11:13 AM

There's a pretty good chance Ebony's going to croak, isn't there?

Fluffykitten McGrundlepuss Jul 7, 2010 06:03 PM

Don't either of us have a healing potion or do you need surges for that?

Zergrinch Jul 7, 2010 07:01 PM

You need a surge for healing potions too (and they only heal 10 HP). Surgeless healing is rather rare, and are usually cleric powers (like healing strike, astral seal, and consecrated ground).

Sarag Jul 7, 2010 09:02 PM

I can't argue with your logic w/r/t waiting until I'm dying before healing. I guess I'll wait then. :-/

Fluffykitten McGrundlepuss Jul 8, 2010 04:13 PM

Quote:

Originally Posted by Zergrinch (Post 761701)
You need a surge for healing potions too (and they only heal 10 HP). Surgeless healing is rather rare, and are usually cleric powers (like healing strike, astral seal, and consecrated ground).

I've got Astral Seal! If I use that every turn on whatever is blocked in the doorway and Lurks attacks it that might help a bit. I'll hit the first thing we see with my daily shieldy power which'll keep you safer too.

Additional Spam:
If I set the wolf loose outside, will it fight on it's own accord or just sit there?

Zergrinch Jul 8, 2010 06:33 PM

The wolf can fight of its own accord, drawing from the same pool of standard, minor, and move actions, as if you two are a single creature.

Yeah, totally contradicting myself, but I guess I was wrong before :(

Sarag Jul 11, 2010 06:35 PM

Sup Zerg, two questions.

#1, the spear looks pretty rad but I'm stupid when it comes to D&D equipment. Do I have to use it with both hands or can I drop one weapon for this other one? Do I need spear training in order to use it as effectively as I'm using my current weapons, or do I not/I already have that training already? What other considerations should I take into account? Remember, I pretty much died before I got better weapons in my first go at Pang's game, and my only other RPG experience included the words 'Final' and 'Fantasy' in the title.

My other question is how strictly are you interpreting the graphics on the map. The door is one square wide (it seems), split between two squares. Will I have any problems charging out of it?

Zergrinch Jul 11, 2010 06:42 PM

Unfortunately, Ebony is a "small" sized character, and must use the spear one-handed. Because you are deadliest with a weapon on each hand, I'd advise against picking it up. Pang pretty much optimized your weapon types, so the only thing you want to upgrade is the type of enchantment. It'd be different if Ebony weren't small though - you could have upgraded the shortsword to a longsword (1d8 damage instead of 1d6) for instance.

Just between the two of us, it's actually for Ivory.

No one (aside from the wolf) will have any problem charging out the door. It can still do so, but will be squeezing (and will take the usual penalties so long as it stands there).

Sarag Jul 13, 2010 08:55 AM

Ideas, Shin? I've misjudged all of Zerg's hints so far, so it's your call.

Fluffykitten McGrundlepuss Jul 14, 2010 03:57 AM

I still reckon sitting back and letting them come to us is the best bet. We should get a free round through surprise if they open the door, my daily gives you a shield for the whole encounter and I can dribble back your hp using Astral Seal so we can just sit there killing them one at a time all day if need be. I don't have any big, flashy spells for wiping out whole troupes of bad guys so limiting the damage they can inflict in one round seems the order of the day.

Sarag Jul 14, 2010 12:53 PM

Sounds good to me.


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