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Haha, best voice actor ever.
Also, apparently the voting was to determine which weapons would be attached to 10, 15, and 20 achievements. Totally want to play tonight and just build SGs, play as pyro with the attention getter, or heavy it up. |
Finally got around to tf2 again, I thought the new scout weapons were unbalenced at first but the more you play the more it make sense.
The sandman is one of my new fave weapons, true the double jump loss trade off is a crippler but there's a good reason why they did it. You can mess up a good portion of an entire other team charge with a well placed ball whack, escape from bad class vs class situations with less chance of them chasing after you and on the flip side pretty much get free hits no matter how good at unreal tournament ballerina style dodging they are =P I'm still undecided about the force of nature, other then it being a strictly close range only weapon, but the scouts new energy drink is like a mini no using guns ubercharge. For the engineers it's a knightmare to deal with, especially on maps like 2fort where they would be lucky to see a intel grabbing scout for 5 seconds. Their area denial tatics seems to be slowly becoming kinda broken, since they now have spys and scout rushes to worry about, but I can't wait to see how valve fixes the class balence in further updates. I just hope they release the spy and engineer acheievements at the same time, that would easily be the funnyist thing to see since the acheivements started :tpg: |
Sandman is game-breaking, and I wouldn't be surprised to see it get a nerf in the next update. Normally, it's just really (really) annoying, but whoever thought it would be a good idea to have the sandman stop ubers needs to be fired from life.
It essentially ruins the pyro, and medics have been reduced to window dressing. Aside from that, it's not as if the heavy really needed another counter. He's already got two in addition to his slow speed. Also, what's the deal with all the crouch control? Was this ever really a problem? I have to wonder just what Valve's doing when they're introducing grenades disguised as baseballs and now all of this crap restricting movement when they specifically said they wouldn't do anything of the kind. It kinda makes me long for a "pure" TF2 server, with no unlocks. |
Latest patch adds support for multiple cores. It was already in there, but now it's not hidden behind esoteric console commands.
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Has anyone else discovered this?
Gang Garrison It's basically a simplified 8-bit style version of TF2. And it's free! |
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There was a page showing a sniper piss jar as a 3rd weapon, but the page seems to have gone now, maybe the idea got canned because they thought some players would find it too offensive an idea for the theme of the game?
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That was an April Fool's joke.
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New game mode look pretty crazy, definitely gonna be the best on 32 person servers. The shield thing for the sniper is interesting, though the achievement that's ELECTROCUTE 300000 SPIES will be ridiculous.
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Supposedly they're looking to detach achievements from the unlockables so it won't matter as much.
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You might want to check that updates page again, no april fools joke this time it seems someone else is getting an update soon...
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It's pretty much the one element of terrible design in the entire game. |
OHSHI. Spy + Sniper update at the same time is going to be hilariously bad. I wonder if one of these is going to replace the spy's electrozapper. The feign death is also a rad feature I was missing from TFC.
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2nd what Garr said, you would think they would have less ideas with all these fan videos around now, but apparently not.
While we wait for the spy/sniper update, I thought GFF would be interested to see some glitches with the sandman vs airblast. Personally I can barely read the subtitles on the embeded version, so you might want to view it on youtube.
With the cooldown before you get a new baseball unless you go back to base being pretty long, I guess it never occured to valve to test these situations. |
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Jarate seems to not quite be an April Fool's joke. I'll be curious to see what the cool-down time is. Also, neat how you can't use it on yourself to put a fire out. Would also be an interesting tweak to make it so the damage boost also happened to your teammates when you use it on them to put a fire out.
Also, for anyone on here that doesn't already have TF2 and is reading this thread for unknown reasons, this weekend is free to play for anyone. Naturally they choose the worst time when everyone's going to be playing spy/sniper for shitty achievements, but it's still free! |
I'm in the process of reinstalling Windows as I type.
Gonna do the usual thing of redownloading TF2, unlocking all the new shit, playing it for six hours and then shelving it for another few months. Woo! Bring on the demo/soldier/engie update. |
If someone wants to play some TF2 on 360, hit me up.
If you need to ask what my XBLA username is, don't hit me up. |
My brother bought the 360 version of the Orange Box for Portal, so I guess I could give console TF2 a go. How does it compare? I've heard it hasn't had a single content/balance update in eighteen months...
Feel free to add me on XBL. Username = fnool |
In the process of getting acheivements as I speak, the bow and arrows pretty awesome especially getting headshots at close range legolas style, but I somehow managed to get 2 of them in my loadout!
I have a horrible feeling it's a glitch which has given me 2 of the same weapon instead of a new one every milestone that I'm going to have to report to valve :( Edit: A newcomer friend of mine said he has 2 of the pyros flare guns, sounds like valve made another silly mistake in the updates... Edit2: Stupid me it's a new random item finding system like something out of an rpg, bad idea valve imo |
Nope - they've changed the system by which people acquire the new equipment. It's not tied to achievements anymore; now you just find them randomly. It's resulted in people occasionally having multiple instances of a single new weapon.
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The fact that this has to drop on the spy and sniper update burns my biscuits if only for the fact that spy is what I'm best at. I got 11 achievements in an actual server in around thirty minutes, and ten minutes after that I found out that it's random loot time in TF2. While in theory it's not a bad idea to have random items given to you, (especially because it's free TF2 weekend and gives a lot of people a chance to experiment) the process itself is completely and utterly random. There is no trigger, there is nothing special you need to do. You can be in a server and see one person get every single item, and no one else gets one, or you can be in a server where no items drop for hours on end. This has led many people to create 'farm' servers in which people set the map times for as long as possible, and everyone sits in spawn just waiting and going off to do other things. A good decision would have been to tie items to points. For every 15 points you get, you get a new item. I haven't even seen headpieces drop. |
Elaborating on what I said before, it reminds me of online rpgs where people camp the same boss monster for months. It has a chance of dropping some rare item, but then one day another guy kills the monster and gets the item first time, while you continue to grind to death.
It's a flawed and annoying system, it's not even as if they allowed players to trade doubles of items with their steam friends, frankly I'm amazed valve would do something so stupid. |
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