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For one, they don't take it seriously like the trailers leading up to the game suggest. Sure, Sonic looks like Beast all Hulked up with Mr. Fantastic's stretchy arms - but the game treats the concept in a way that seems to acknowledge how goofy it all is. Sonic still acts like Sonic, there's no Mr Jekyll/Mr Hyde syndrome with Sonic destroying lives and property at night and him being all remorseful during the day. That'd suck (at least the way Sega would do it). You can see it in the way they introduce his stretchiness by having him catch an ice cream cone that his companion drops far off from him. Sonic looks somewhat surprised and simply says, "Whoa, that may come in handy!" But I don't think you care about that, you wanted to know about the gameplay. It's adequate. People have related it to God of War due to the somewhat similar combo system with far reaching weapons - they even have the glowing orbs you get from breaking jars or killing enemies! ...But it's not God of War. It's an arena style brawler with platforming/gimmick elements in between. You've seen it before, but Sonic Team manages to pull off a decent attempt for a first try at it. In short: If you aren't too busy pulling your hair out over how it's not Sonic, you should be able to complete these sections with potential for at least some mild enjoyment. Quote:
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I finally made it to Eggman Land and holy shit I can confirm this is the longest and craziest 3D Sonic level I have ever played. 32 minutes into it and I died thanks to those crazy eggman walls that push you outside the TV screen. xD
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I'm as far as Holoska and am enjoying the game so far, but I think that the sonic day levels could have definitely used a bit of tweaking. The speed is great, but the controls are quite loose. This makes for a difficult time when trying to achieve precision. How am I supposed to reach that sun medal when you move slightly to the right and Sonic wants to run of the side of the stage?
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Having beaten the game like a well-abused child, I have come to the conclusion that it is some of the most fun I had all 2008. Ignore the Wiis2 versions and instead get the PS360 versions.
I had no precision problems. When in '3d mode', I don't hold the stick to the right when I want to turn (unless I'm powersliding), i just hold it straight up and slide it to the right a little, which is far more precise. Controling Sonic is a joy in this game compared to before. The music is amazing. No more of the mostly-crap metal that was born from Sonic Adventure 1/2, but this is more of Sonic Heroes/Sonic 3 with a cultural twist thingy. I like the fade the music gets when you're boosting. The night levels are decent: just a tad long by about 5 minutes when you play them the first time. Not horrible, however. Hub worlds were decent and just there. I had no complaints about them. The only real complaint I had was the medal system: really unneccesary and annoying. Oh and the Tails flight stages, but there are only two. Chip is hilarious and a great character. |
OST of the year 2008 despite it coming out in 2009. Holy shit.
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Having read this whole thread, I can't make up my fucking mind.
http://www.bosstuneage.com/communiti...4520046274.jpg wtf! http://farm1.static.flickr.com/131/3...dbf1ef3e92.jpg Gah! ... Actually, I can. Having only played the PS2 version and seen bits of the 360 version, I'm only certain of one thing: the PS2/Wii version was not the greatest game in the world like I had hoped. Maybe the 360 version is what I'm looking for. Stay tuned. |
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