Exploding Garrmondo Weiner Interactive Swiss Army Penis

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-   -   [Wii] Virtual Console & WiiWare Games - Doing wonders for illegal emulation since 2007 (http://www.gamingforce.org/forums/showthread.php?t=16339)

SuperSonic May 21, 2007 03:24 PM

There's a bit of a difference there unfortunately...Nintendo owns the Donkey Kong characters but not the James Bond ones.

speculative May 21, 2007 06:43 PM

Quote:

Originally Posted by SuperSonic (Post 437205)
There's a bit of a difference there unfortunately...Nintendo owns the Donkey Kong characters but not the James Bond ones.

There was such a following for Goldeneye that it would be a poor decision for the owners of the IP not to allow it to be released in some form, whether XBLA, Virtual Console, or some sort of retro collection on disc. To me, since these games originally appeared on N64 and the Wii is selling like hotcakes, Virtual Console would seem to make the most sense to me. (Unless the 360's online community would value-add more to the experience.)

Slash May 22, 2007 12:04 AM

I guess you're right but its going to be like trying to push a rock and a house, I'm positive Nintendo wouldn't allow Microsoft to release Goldeneye and I don't know if Microsoft would let Nintendo release Goldeneye

SuperSonic May 28, 2007 11:05 AM

Virtual Console today in the US (5/28/07):

Kid Chameleon (Genesis)
J.J. & JEFF (TG16)
ActRaiser (SNES)

Never played any of them but I'm sure you guys have.

speculative May 28, 2007 11:38 AM

Quote:

Originally Posted by SuperSonic (Post 440844)
Virtual Console today in the US (5/28/07):
J.J. & JEFF (TG16)

The more they release these TG16 VC games, the more I realize what quirky little titles were on that console. Which is great.

BlueMikey May 28, 2007 11:55 AM

ActRaiser. <3

I still think Nintendo is fucking retarded on this release strategy. FOUR N64 games 6 months after the Wii came out? What in the fuck.

Slash May 28, 2007 04:18 PM

Part of me thinks that 64 would be the hardest to port for the classic controller thing

chato May 28, 2007 04:22 PM

Act Raiser just made my day. Now to enjoy some classic gameplay and listening to Yuzo Koshiro's masterpiece =].

nuttyturnip May 29, 2007 11:16 AM

Quote:

Originally Posted by BlueMikey (Post 440864)
I still think Nintendo is fucking retarded on this release strategy. FOUR N64 games 6 months after the Wii came out? What in the fuck.

Considering there are only a handful of truly great games for the N64, and some of those (Banjo, Goldeneye) have licensing issues, Nintendo doesn't want to let go of all their good titles at once. I'm more annoyed by wait on some of the great SNES titles.

Ryunam May 29, 2007 11:25 AM

I'm surprised that they've yet to fix the 50Hz bug that plagues most PAL Virtual Console games.
Every title is hindered by this limit (and thus plays only at that irritatingly slow pace, with black borders), except Turbografx games which are the only ones to output correctly in 480i/480p.

It would only take a firmware update to enable Progressive Scan and 60Hz smoothness for PAL consumers as well.
I really wonder if Nintendo even noticed this flaw.

UltimaIchijouji May 29, 2007 11:51 AM

I have Super Mario Bros., Sonic the Hedgehog, Ristar, Starfox64, Gradius, and Mario Kart 64. I dunno, I need more good games, but I also need more money.

I can't wait for Paper Mario 64 to come out.

Slash May 29, 2007 01:30 PM

Quote:

Originally Posted by Ryunam (Post 441343)
I'm surprised that they've yet to fix the 50Hz bug that plagues most PAL Virtual Console games.
Every title is hindered by this limit (and thus plays only at that irritatingly slow pace, with black borders), except Turbografx games which are the only ones to output correctly in 480i/480p.

It would only take a firmware update to enable Progressive Scan and 60Hz smoothness for PAL consumers as well.
I really wonder if Nintendo even noticed this flaw.

I think Nintendo has even stated that thats what was going to happen

Servbot#42 May 29, 2007 03:28 PM

Ooh, Kid Chameleon. That game has a very nice concept, but it gets a little monotonous after the first 20 levels. Look, if a game if going to have 90+ levels, the least that the developers could do is not re-use level backgrounds to the point of boredom.

BlueMikey May 29, 2007 03:38 PM

Quote:

Originally Posted by nuttyturnip (Post 441335)
Nintendo doesn't want to let go of all their good titles at once.

Why not?

If they aren't on Virtual Console, they cannot be purchased.

JazzFlight May 29, 2007 03:41 PM

Quote:

Originally Posted by BlueMikey (Post 441467)
Why not?

If they aren't on Virtual Console, they cannot be purchased.

You know why. If the VC is going to last 5+ years, Nintendo has to space out their "good" titles over that time period.

FatsDomino May 29, 2007 03:52 PM

I kind of find that ridiculous. Why should we in theory have to wait for Super Metroid for 4 years. That doesn't make all that much sense. I think part of the spacing is making all the manuals that come with VC games plus making them go through the ESRB. There are a good deal that have gone through the ESRB though so the big hold up would be the manuals. I say that we should have most of the library out within a year with a few stragglers here and there the year after and the rest of the VC releases being original titles or other uncharted waters like Saturn or SNK titles. People are going to get fed up with a trickle of games.

Servbot#42 May 29, 2007 05:03 PM

Yeah, when the VC was announced, I thought that Nintendo was going to post nearly their entire ROM set for download/purchase. If they did that, they would be rolling in money I am sure.

Celes Chere May 29, 2007 07:37 PM

Ugh, come on Paper Mario! The $10 that it costs to download you is just burning a hole in my wallet! ;__; I've heard nothing but great reviews for this game and I must play it.

I'm so impatient.

Hotobu May 29, 2007 09:35 PM

Regarding the release strategy I believe I understand Nintendo's logic.

#1 They don't want the VC to overshadow Wii software sales. If they roll out all of the A+ titles people will just be content playing their mound of 5 and $10 titles.

#2 Saturation. The way that the current titles are rolled out they're more of an impulse buy. 5-$10 a week doesn't seem like much. If everything were to be posted up from the outlet people would be much more conscious of spending $100 or more in one chunk.

#3 Lastly with Nintendo eeking out the games some of the B and C titles are likely to be purchased. A game like Kung-Fu (don't know if it's an actual title) is more likely to be seen as a novelty pickup for the week. If it were up against all the Marios, Zeldas, Castlevanias etc, it would be easily overlooked.

As a long-term strategy I believe Nintendo is correct.

Slash May 29, 2007 10:30 PM

Quote:

Originally Posted by Hotobu (Post 441610)
Regarding the release strategy I believe I understand Nintendo's logic.

#1 They don't want the VC to overshadow Wii software sales. If they roll out all of the A+ titles people will just be content playing their mound of 5 and $10 titles.

#2 Saturation. The way that the current titles are rolled out they're more of an impulse buy. 5-$10 a week doesn't seem like much. If everything were to be posted up from the outlet people would be much more conscious of spending $100 or more in one chunk.

#3 Lastly with Nintendo eeking out the games some of the B and C titles are likely to be purchased. A game like Kung-Fu (don't know if it's an actual title) is more likely to be seen as a novelty pickup for the week. If it were up against all the Marios, Zeldas, Castlevanias etc, it would be easily overlooked.

As a long-term strategy I believe Nintendo is correct.

I agree too, alot of the younger kids who have the Wii grew up on stuff like Mario 64 or SSB, not things like Super Mario Bros 3 and stuff.

BlueMikey May 29, 2007 10:31 PM

Yeah but:

#1 Nintendo isn't exactly rolling out Wii titles. The game support hasn't been as poor as it is for the PS3, but they haven't saturated the market and neither have third-parties.

#2 I get that, but it doesn't change the fact that there are only four N64 titles and they only release 3-5 games a week. You're telling me the most impulse buys the N64 market can bear in 6 months is 4? I mean, how many of those games does the average gamer want a week...1 maybe? 1 every couple weeks? If they released, say, 40 games a month, I don't think that is too much for all but the staunchest collectors.

#3 This makes sense, but, again addressing the N64 releases, they've released arguably 3 of the 4 best titles for the N64. Surely they could sprinkle in a few more crappy ones if this is their strategy.

Slash May 29, 2007 10:47 PM

Well, you have to take into consideration that now, in the 7th Generation Systems, with the exception of X360, companies can now take a huge advantage with the motion sensing and what not. Its not like the old days where they coded things into buttons

Kesubei May 29, 2007 11:34 PM

Still no news on Nintendo translating Japan-only stuff like Fire Emblem and putting it on VC? Do I have to ask them directly?

K_ Takahashi May 30, 2007 12:34 AM

Quote:

Originally Posted by Kesubei (Post 441649)
Still no news on Nintendo translating Japan-only stuff like Fire Emblem and putting it on VC? Do I have to ask them directly?

or Sin and Punishment:(

Slash May 30, 2007 02:14 AM

Quote:

Originally Posted by Kesubei (Post 441649)
Still no news on Nintendo translating Japan-only stuff like Fire Emblem and putting it on VC? Do I have to ask them directly?

Again, they did release Battle Lode Runner which was only released in Japan


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