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-   -   New Wii info (http://www.gamingforce.org/forums/showthread.php?t=10395)

Technophile Sep 7, 2006 03:09 PM

Some more Wii factoids! Mostly great, but two very alarming things:

Quote:

Confirmation on Spore: “Release: Spring 2007″
Plus: “EA have confirmed that link-up play with the DS is on the cards, so you can deform your species on the fly.”
“Everything you need to know for the impending launch of the mighty Wii”.
Under the section on ‘DS Connectivity’, they say “EA’s spore is one upcoming title that will allow you to transfer data from little console to big in a flash.”
—–
Sensor bar is “50% smaller”, “little bigger than a couple of pencils glued together.”
—–
Wii-mote’s 6kb of internal memory “personalises your remote - potentially storing things like sensitivity, y-axis settings for FPSs, and even scores and saves.”
—–
Wii-mote runs on two AA batteries, offering around 60 hours of gameplay. That amount’s reduced to half (around 30 hours) if using the sensor bar though.
That's all fine and great. Especially Wii Spore!

Quote:

[Talking about SD cards] “these tiny cards can be used to store game saves and virtual console games, but Digital Right Management features mean you can’t play your games on someone else’s Wii.”
Um, What?! I hope this is only regarding your Virtual Console games and not your actual game saves.
source

:( Also...

Quote:

Is the fact that the Wii has no rumble old news? Is it news at all? I have to admit, when I played with the Wiimote in Leipzig, I did notice that it didn't vibrate steadily in my hands in response to my movements... giving the entire thing a frictionless air that made me think of trying to play a light-gun game while holding the controller upside down. Still, I just sort of assumed it hadn't been programmed in yet.

Nevertheless, according to this scan from the UK magazine NGame, Rumble is entirely out in the Wii. The much tiny speaker has replaced it in the design and they even quote Shigeru Miyamoto.

If true, that's disappointing. Personally, I'd rather have rumble than a speaker, if I can't have both. Thanks to Kotakuite George for the tip!
source

Ok, what the hell is this? Nintendo's been getting everything right so far. It seemed like they really learned from all their past mistakes. But now they're taking vibration out? Talk about taking a major step back! (Especialy from a console that's poised to be so gaming-forward). I have to agree with site editor. The speaker's great and all but not if it means that it's gonna replace vibration. I'm hoping this'll turn out to be some false info.

_______


Also: This is still kind of a Rumor, but Super Paper Mario is said to be moved to Wii now, and Wii's apperantly lost DVD playback

Meh, none of this really bothers me. SPM on Wii will be great. As for the DVD playback, I never really cared for it.

FatsDomino Sep 7, 2006 03:55 PM

Rumble does and doesn't bother me. I use my wavebird all the time so I don't mind not having rumble. However, since they touted it as one of the controller's features I expect it to be there. Changing it this late in the game is pathetic.

Wall Feces Sep 7, 2006 04:16 PM

Damn, that really blows that rumble is removed. That kinda gives in-game immersion a smack in the face. Oh well, it's pretty much their only mistake with this system thus far, so, I'm not too worried yet.

Also, I assume the SD card DRM refers to the virtual console games and not game saves.

neothe0ne Sep 7, 2006 05:53 PM

I read elsewhere that the magazine made a mistake, and that rumble would be included. After all, the E3 wiimotes had both the speaker AND rumble, so the speaker REPLACING rumble makes no sense.

Update:
Proof rumble is still there: http://wii.ign.com/articles/731/731354p2.html
If you go to the first page of that article, you'll find the posted date of September 7th.. today.

As for the DVD movie playback add-on... I don't know. I don't really care either, since my Zen Vision:M is amazing.

Omnislash124 Sep 7, 2006 06:44 PM

So, rumble feature is still there....I don't know if its good or not. It'd kill me if rumble was missing, but then again, hopefully rumble doesn't screw you over when you're trying to steady an aim or something. Of course, if there's any rumble, that's how it is in real life......whatever, I'm just rambling now, since Rumble is back now regardless.

Acro-nym Sep 7, 2006 06:51 PM

But to believe that rumble never went away, wouldn't we have to concede IGN as a being a good source of intel?

surasshu Sep 7, 2006 06:59 PM

Quote:

Originally Posted by Acro-nym
But to believe that rumble never went away, wouldn't we have to concede IGN as a being a good source of intel?

Would you rather believe the British?

It seems excessively unlikely that they would take out rumble after all the "rumble is IN!" clamoring, anyway.

Here's something cool, though not quite cool enough for school (or was that the other way around?): "Iga" hinted at a Castlevania title for the Wii. It's pretty shockingly obvious that a Castlevania title would appear on the Wii, but that won't keep me from celebrating the possibility, especially after all the pussyfooting Iga's done the past half year re: Castlevania on the Wii.

neothe0ne Sep 7, 2006 07:03 PM

IGN IS a good source of intel when it's an interview with a developer.. and when IGN is reporting new Wii controller information (the 6kb of cache and speaker) without mentioned rumble being gone. Better than a random place quoting someone important.. which turns out not to be true.

Helloween Sep 7, 2006 09:15 PM

Quote:

Originally Posted by Omnislash124
So, rumble feature is still there....I don't know if its good or not. It'd kill me if rumble was missing, but then again, hopefully rumble doesn't screw you over when you're trying to steady an aim or something. Of course, if there's any rumble, that's how it is in real life......whatever, I'm just rambling now, since Rumble is back now regardless.

When the rumble feature is initiated, it's normally cause something unsteadying is occuring. Now Rumble is actually creating the sense of unsteadiedness by moving your hand, and your reaction to it makes it all the more real, as if you were in the game so to speak.

avanent Sep 7, 2006 09:56 PM

Im guessing the idea of no rumble came from PS3 excuse for not having it... and that from there the speaker was seen as compensation. Good to knwo they are both confirmed as in though :)

Quote:

Originally Posted by Helloween
When the rumble feature is initiated, it's normally cause something unsteadying is occuring. Now Rumble is actually creating the sense of unsteadiedness by moving your hand, and your reaction to it makes it all the more real, as if you were in the game so to speak.

My thoughts exactly.

However, most games allow you to turn off rumble anyways. So if it bothers you...

Technophile Sep 7, 2006 11:14 PM

:) Good to know it was just a case of bad journalism. I guess Nintendo would have taken everything about rumble off this site too if the "no rumble" crap was true. (Should have thought of checking their site earlier.) I can now breath a sigh of reliefe.

Malmer Sep 8, 2006 01:44 AM

Quote:

Originally Posted by BurningRanger
The coolness of Batallion Fucking Wars has nothing to do with feeling like you're holding a gun. I think you couldn't have missed the point of the game more if you tried.

Yeah, I'm talking about Red Steel / FPS's.

Quote:

Originally Posted by Metal Sphere
:eyebrow: I'm not getting this, could you rephrase it?

I want it more responsive too, but just turning up the sensitivity, like on a mouse, would be a huge turn-off for me.
I want to shoot exactly where I'm pointing the wiimote (like a lightgun), and then speed up the turning as your pointer reach the edge instead.
Am I making sense? =P

chaofan Sep 8, 2006 07:55 AM

DVD play-back would have been nice, but not a big loss anyway. The Spore idea and the 6k internal controller memory seem like small things but they'll probably come off as good inclusions. Rumble will hopefully stay contrary to the article Technophile wrote, as if Nintendo want to immerse their players into the game, they would requrie feedback of some sort.

What would happen to games if suddenly the Wii controller runs out of batteries? Would it automatically go to sleep mode, restart the game (ala Four Sword Adventures) or pause and prompt you to replace the batteries?

I don't mind the battery part. You think of it as a trade-off for the gyroscope technology.

A week till the "supposed" final unveiling of Wii in its entirety. And price/release date. w00t!

Infernal Monkey Sep 8, 2006 09:31 AM

I forgot all about DVD playback in the thing. Doesn't everyone have a twenty five cent player sitting next to their consoles like me by now? One that proudly states it can do JPEG slideshows then every image comes up on screen as a yellow and purple Atari 2600 type mess? They're the best.

map car man words telling me to do things Sep 8, 2006 10:04 AM

I still use my PS2 for my DVD watching (with DVD Region X disc) :( The picture is good enough for me when using an RGB cable.

Though we do have proper DVD players in the house too


I like how the headlines scream WII PRICE CONFIRMED FOR EUROPE and they give an estimate for the UK, which is usually an entirely different price than the rest of Europe :mad:

£149 is actually a bit more than what I had begun to expect, since it will pretty certainly translate to something like €250 over here. With games magically costing €59.90.

"What? You've been paying that for ages now, why distrupt something you're used to?!"

Infernal Monkey Sep 8, 2006 10:21 AM

Eegads, didn't GameCube launch at like €200? I hope Wii's the same. :( My PS2's DVD movie function thingy died somewhere in 2002, like magic! Yet it still reads DVD-ROM games fine. Actually, fine as in, has to take about two minutes to reconize the discs. Keep going little PS2! You can do it!

BlueMikey Sep 8, 2006 03:34 PM

Just saw a story on Google News that IBM has shipped the main microprocessors for the Wii, all of them, and that indicates the Wii will be here on schedule. Looks like Nintendo will get those 6 million Wiis out to anyone who wants one (I can't recall Nintendo ever screwing up a launch anyway).

http://www.1up.com/do/newsStory?cId=3153497
http://www.gamespot.com/news/show_bl...stnews;title;0

Couple that with Sony's notice that it will only ship half of its expected consoles (pushing prices probably well over what XBOXes were at for people who are unlucky enough to not find a store who will well them one)...ouch.

Metal Sphere Sep 8, 2006 04:06 PM

Nintendo has said they'll have 6 million consoles ready from launch to March 2007. I think that's amazing, and definitely a good start for the Wii.

JazzFlight Sep 8, 2006 04:10 PM

Hmm, I just had an idea for a good FPS layout.

No turning if you move the pointer to the side of the screen.

HOWEVER, if you hold down the A button, the pointer becomes a fast turning control. The aiming cursor would remain in the center of the screen, and depending on where you move the remote, the character would turn in that direction. When you let up on the A button, it's back to frozen-in-place Light Gun mode.

Think of the control scheme in games like Deus Ex or System Shock, where you have a free look mode and a "mouse click" mode.

Elixir Sep 8, 2006 04:15 PM

I think strafing with the analog stick in one hand, and aiming with the remote in the other would be the best for first person shooters. I mean, the controls in Metroid Prime aren't so great. If they pull it off this way, I don't see what could go wrong.

Of course it'd take some getting used to though.

The_Griffin Sep 8, 2006 04:23 PM

I dunno about you but to be honest I can't imagine using a system other than Metroid Prime's. Granted, that's because I suck at console FPS's and the farthest I got was a few minutes of co-op Halo and Geist (which I used the MP control scheme in :p), but I dunno.

If nothing else, MP's control scheme was good for the kind of game it was. *shrug*

Malmer Sep 8, 2006 05:38 PM

Jazz, that would be a great way to compromise both Sphere's and my own wishes! I reckon that you'd still be able to shoot while in turn-mode. Meaning that if you are elite and steady enough, you could be able to play it completely in this mode, if you like that feel.

But think of combining it with the screen-edge-turning too:
If an enemy goes just off the screen you'll still be on track of him - but generally playing, you'll always have the fast-button-turn at your disposal.
Your idea, just without unnecessarily disabling the screen-turning. This I think could actually be an ideal form of control.

Whatever Red Steel becomes, we're bound to see some different FPS experimenting in this matter, I think...



EDIT: Omg, all this game needs is a fast-turn-button. Wasn't this mentioned already? =P

Torte Sep 8, 2006 07:59 PM

Wow you nearly worried me there! No rumble would severely impact a lot of the current launch line-up and more. Trauma Center 2 relies heavily on rumble as a key feature to providing an immersive on-hands experience; I can imagine the devs pulling it out if the Wii lost that function...

Nintendonomicon Sep 8, 2006 09:33 PM

IGN broke the story of Sam Fisher being Wii-bound.
Double Agent will be on Wii by this holiday season.

Damn, Ubisoft must owe Nintendo a big favor we don't know about, because their support for Wii has been quite impressive. Perhaps the Lovecraftian deity known as the Yamauchi (you know he's still the pupper master!) exerted its sorcery and is controlling the mind of Yves Gillemont, secretly whispering orders to him from darker planes of existence.
Or maybe they like Wii a lot. But I like the Yamauchi theory better.

Metal Sphere Sep 8, 2006 09:40 PM

Quote:

Originally Posted by Malmer
Jazz, that would be a great way to compromise both Sphere's and my own wishes! I reckon that you'd still be able to shoot while in turn-mode. Meaning that if you are elite and steady enough, you could be able to play it completely in this mode, if you like that feel.

But think of combining it with the screen-edge-turning too:
If an enemy goes just off the screen you'll still be on track of him - but generally playing, you'll always have the fast-button-turn at your disposal.
Your idea, just without unnecessarily disabling the screen-turning. This I think could actually be an ideal form of control.

Whatever Red Steel becomes, we're bound to see some different FPS experimenting in this matter, I think...



EDIT: Omg, all this game needs is a fast-turn-button. Wasn't this mentioned already? =P

You're right, Jazz' idea really does sound like a nice alternative. It'd be quick to switch between the two to suit each individual situation or style.


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