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Jessykins Aug 15, 2009 05:35 AM

Quote:

Originally Posted by VitaminZinc (Post 720137)
And, those classes make no sense whatsoever. Night Elf Mages? Right.

Societal taboos don't make them impossible. Orc Warlocks anybody?

SuperNova Aug 15, 2009 08:04 AM

I keep hearing there will be no new hero classes with the expansion, and this really ticks me off. Having the one class was, for lack of a better term, a cocktease, and I'm pretty sure they kinda guaranteed they were working on more of them. The storyline of the DKs was cool, but too bad I thought their mechanics sucked too much to play one. (LAWL KEYBOARD FACEROLL!)

dagget Aug 15, 2009 09:17 AM

Quote:

Originally Posted by VitaminZinc (Post 720137)
Unless they phased the content like they have in WLK, I think that 'expansion speculation' is the worst idea ever. I'd love to see vanilla WoW fucked up like no other, but to have it all messed up like that makes no sense.

And, those classes make no sense whatsoever. Night Elf Mages? Right.

They're going to use more of the phase technology for the quests. So it'll get fucked up like Dragonblight and the Death Gate and all that. Where you'll only see it if you do the quests. (provided its all true and not a huge "LOL" at everyone)

Also there's a Night Elf mage trainer in Stormwind as well as a Dwarf Shaman boss in BRD. Troll Druids are in ZG and ZA (from what I've been told. I haven't run ZG in ages and never stepped foot in ZA)

I'm more upset horde get stuck with Goblins and Alliance get a brand new class. :mad:

A4: IN THE DUNGEONS OF THE SLAVE LORDS Aug 15, 2009 09:31 AM

I can't imagine why though goblins are fucking sweet. Of course they should have been with the horde to begin with and last time around they just got more damn elves while the alliance got something new. So it does seem to be working towards a trend of giving crappier addons horde side. If they could give em merlocs eventually that might just make up for it though.

I'm still holding onto the hope that one day trolls will get warlocks. It would be nice to fail to avoid the voodoo.

dagget Aug 15, 2009 09:40 AM

Honestly I was hoping Pandaren or something cool like that, of course they could be biding their time with that for when (or if) they introduce a Monk-style class. Brewmaster!

SuperNova Aug 15, 2009 10:17 AM

You know, I guess Pandaren have kinda been taken out of the game because of the significance in Chinese culture. It's illegal to even simulate killing a Panda even in a video game in China. If it ever were put into the game, it would be in a totally NPC capacity.

Although, if they did do it, it would virtually eliminate gold farmers... hmm...

And like I said dagget, I wouldn't believe this list yet. Seems very shady.

VitaminZinc Aug 15, 2009 03:22 PM

Quote:

Originally Posted by Jessykins (Post 720144)
Societal taboos don't make them impossible. Orc Warlocks anybody?

Orcs are dirty sluts and don't obey the rules.

The Alliance never does bad things, obv.

Dark Nation Aug 15, 2009 04:06 PM

One suggestion I've heard is that the Goblins and Worgen will start off as a third 'neutral' faction, and its up to the player to decide if they want to be Horde or Alliance at the end of a starting zone quest.

immp Aug 16, 2009 12:20 PM

There's an entire city of NE mages in Dire Maul. The Wildhammer clan of dwarfs practice shamanism and trolls have no problems turning into animals by worshiping primal Loa spirits. Those could be possible.

Things that really dont seem right:

Undead hunter? There's the blightcaller in EPL, he is basically an undead hunter but he has blighted hounds or something. I just dont see how undead can have a connection to animals and nature/living things. Unless they can only tame undead beasts, which would be kinda cool...maybe.
Human hunters. Blizzard said humans never had the connection and understanding of nature that is needed to be a hunter like the other races. But there are lots of human hunter NPCs.
Tauren Paladin seems a bit strange...

dagget Aug 21, 2009 03:24 PM

World of Warcraft: Cataclysm

World of Warcraft: Cataclysm

Just about everything posted on MMO-Champion is true.



New Secondary Skill: Archeology

Announcement trailer on the site too.

So talk and discuss as you will. (or QQ if you hate the changes)

SuperNova Aug 21, 2009 03:48 PM

Wow, I'm just surprised the rumors were true. It's crazy. I honestly thought it was just too much stuff.

I DO have issue with just how much they're changing a lot of the original areas. I mean to a degree a lot of it will seem like a completely different game.

But... BUT... HEROIC SHADOWFANG KEEP BITCHES!

dagget Aug 21, 2009 03:50 PM

Quote:

Originally Posted by SuperNova (Post 721272)
Wow, I'm just surprised the rumors were true. It's crazy. I honestly thought it was just too much stuff.

I DO have issue with just how much they're changing a lot of the original areas. I mean to a degree a lot of it will seem like a completely different game.

But... BUT... HEROIC SHADOWFANG KEEP BITCHES!

HEROIC DEADMINES

If HEROIC VAN CLEEF is anything like he was in the ToC heroic 5-man as a mere "Memory"... man...

Yushiro Aug 21, 2009 03:51 PM

Quote:

Originally Posted by immp (Post 720242)
Tauren Paladin seems a bit strange ridiculously overpowered...

Fixed.

SuperNova Aug 21, 2009 03:54 PM

Someone give me a server I can transfer a toon to. I'm bored as shit on Undermine. Horde obviously.

Yushiro Aug 21, 2009 05:21 PM

My main is on Korialstrasz, but I'm sure once I start playing again, I'll just roll a new main on whichever server you guys most play on. That being said, my Hunter, whom I love, is already on Undermine.

Scent of a Grundle Aug 21, 2009 05:25 PM

I tried out the trial of WoW recently, and actually found it to be quite amusing. Unfortunately I'm too poor to actually buy the game and even if I did I can only play it during the summer. Maybe another time, when I have a job. And time. And unhindered internet access.

Dark Nation Aug 21, 2009 06:57 PM

Holy shit. Well damm, I didn't expect all of that to be true. Can't wait to check it out next year.

Flyable mounts in Azeroth!

SuperNova Aug 21, 2009 06:58 PM

Quote:

Originally Posted by Yushiro (Post 721290)
My main is on Korialstrasz, but I'm sure once I start playing again, I'll just roll a new main on whichever server you guys most play on. That being said, my Hunter, whom I love, is already on Undermine.

You know, no one touches it, but <Aperture Science> is still on Dark Iron. :P

Dark Nation Aug 21, 2009 07:11 PM

For those who like pictures, New Class / Race Combos:

http://www.blogcdn.com/www.wow.com/m...trix_en_us.jpg

dagget Aug 21, 2009 07:56 PM

Warcraft Panel part 1 (still being updated on mmo-c)

Quote:

Originally Posted by Blizzard
Archaeology

* Secondary profession (like cooking)
* The profession will let you collect Artifacts throughout the world.
* It will be used to unlock Paths of the Titan. (Character progression, more about it tomorrow)
* It will also give you unique rewards like vanity pets, instant travel to a dungeon, titles, unique recipes for other professions, etc ...


Reforging

* Reforging is another way to customize your gear.
* It will be relatively cheap, you will need a Blacksmith / Leatherworker / Tailor / Jewelcrafter / Engineer to do it. Each profession get to reforge a type of items.
* It lets you reduce one stat for another. Some restrictions will apply, you can't put the extra stat on something that is already on the item.


Professions

* Multi-gains will be added, while you level up your trade skills, rare items will give you more points as you skill up. (Rare items will give you 5 points for example, while green bracers will only give one)
* Gathering should be a little more fun.
* Engineering is a very fun tradeskill, but it's either amazing or it sucks and everybody drops it. More convenient items like Jeeves or Wormhole Generator will be added to the profession in the future to get back to the roots of Engineering.
* Fishing will also have some big changes, no details yet but it's going to be more fun.


Itemization

* Mana/5 sec is gone. Spirit now regenerates mana.
* All healers will get a Meditation like skill. (In combat regeneration)
* Mages and Warlocks won't have to deal with Spirit on their gear anymore.
* Spell Power is also gone. Intellect now provides mana AND Spell Power
* Hunters and Enhancement Shamans won't have to worry about intellect anymore
* Attack Power is also gone.
* Agility now provides 2 AP for rogues, hunters, shaman, and druids. Plate-wearers won't steal your gear anymore!
* Defense is gone. No more juggling around the cap. Tanks will receive the needed anti crit from talents (Survival of the Fittest)
* Armor Penetration is gone. It was too confusing and is now replaced with a mastery.
* Mastery makes you better at what you do. (more on this later)
* Haste now increases rate which you gain energy, runes, rage, and focus.
* Talents for Enhancement and Retribution will make this work.
* Block value goes away. A block mitigates a percentage of damage. It is now a real mitigation stat.
* With No Defense, Spell Power, Attack Power = more Stamina for all.


Legendary Item

* Shadowmourne - Legendary Axe.


Goblins

* Rocket Jump - Activate your rocket belt to jump up to 20 yards, every 2 min
* Rocket Barrage - Fire your belt rockets at an enemy within 30 yards, every 2 min. (Shared cooldown with Rocket Jump)
* Time is money - Cash in on a 1% increase to attack and casting speed.
* Best Deals Anywhere - Best possible gold discount, regardless of reputation.
* Pack Hobgoblin - Calls in your personal servent, allowing you bank access every 30 min.
* Better Living Through Chemistry - Alchemy skill +15, Your potions give more health / mana
* Goblins can be all classes except Paladin or Druids


Worgens

* Darkflight - Activate your true form, increasing movement speed by 70% for 6 sec, every 3 min.
* Viciousness - Increase damage by 1%.
* Abberation - Reduced duration on Curses and Diseases used against you by 15%.
* Flayer - Skinning skill +15, you skin creature fast, and you don't even need a knife.
* Worgens can be all classes except Paladins or Shamans


Worgen Form

* The Worgen Form is cosmetic only
* out of combat you can pick between Human or Worgen.
* In combat you will be a worgen.


Death Knight
Druid
Hunter

* Hunter's mana is GONE!!!
* Hunters now use focus, no longer care about intellect or mana regen.
* Focus regenerates contunously, Steady shot improves the rate of getting focus bag.
* Rogue energy comes back at a 10 / sec rate, Hunter focus comes back at 6/sec (12/sec with steady shot)
* A shot costs 30 to 60 focus.
* Hunters will have fewer cooldowns on abilities
* Ammos will become an item, not a consumable.


Mage
Paladin
Priest
Rogue
Shaman
Warlock

* Soul Shards are no longer in your bags. The goal is to make them fun, not a hassle.
* Soul Shards will be integrated to the user interface. (Just like Death Knight runes)
* You get three shards per fight, they will regen very quickly out of combat.
* It will be possible to get more for long fights or mistakes through Drain Soul.
* Soul Burn (New Spell) : Cost 1 Shard, 30 sec cooldown, off the GCD. Empowers your next spell, many (not all spells) behave differently when empowered.
* Empowered Searing Pain : Next 3 Searing Pains crit
* Empowered Summon Demon : Instant Cast
* Empowered Soulfire : Instant Cast
* Empowered Fear : Instant Cast
* Empowered Death Coil : Longer Horror, more healing received.
* They are only used in combat, summons or demons won't use your shards.


Warrior


sabbey Aug 22, 2009 04:42 PM

This expansion might just get me back into the game... ;)

Dark Nation Aug 24, 2009 06:49 PM

oh internet u

YouTube Video

Dopefish Aug 24, 2009 10:43 PM

Looking at a trailer of how old zones are affected by the Cataclysm, it's easy to see the allure. Having a zone called Desolace looking like anything but can't be right, though.


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