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LS Dec 7, 2008 01:37 AM

It is a damn shame that i have come onto this, But where is a good site to sell my WoW account, seeing as i have lost all my interest onto the game.

gaming Dec 7, 2008 09:26 AM

Quote:

Originally Posted by Grail (Post 664970)
The nightelf pictured there is Sylvannas. She was a nightelf ranger before Arthas (lich king) killed her and brought her back as a wraith/banshee. She broke free of his control and along with the other scourge that broke free from the Lich King's control started to call themselves the 'forsaken' which is the undead race you can play that is allied with the Horde.

As for Major people/characters, it really doesn't dwell on that so much...they don't really do a damn thing other than just sit there.

But just for the historical view of the world of warcraft, who would you consider as major characters?

Guru Dec 9, 2008 08:34 PM

Hm... major characters in WoW? Sylvannas Windrunner is fairly prominent... but not really the same caliber as Arthas or Illidan.

WoWWiki - Your guide to the World of Warcraft

Xellos Dec 10, 2008 05:54 PM

Finally hunters are getting a much deserved nerf, however, I said the same thing about the ret paladin nerf patch, and they are still very much OP. It did very little in fact, so I'm a bit skeptical about the nerfs they posted, still, good to see they are least recognize hunters as being OP atm.

Now if they only got off their asses and finally noticed just how GAY rogues are at the moment with that fucking Honor Among Thieves. They're getting 6/7k dps by essentially just spamming Eviscerate.

kenarohitotsu Jan 21, 2009 02:37 PM

Heh. The elemental overhaul worked out great. My ele shammy that I spent two months gearing is now leading dps... everywhar. But at the same time, I'm not doing 5k damage and crap, so I'm still not an op mage. :(

sabbey Jan 25, 2009 10:58 PM

I am new to the game since just before Christmas...

Dawnbringer Server:
Leorin ~ Lvl 46 Human Paladin ~ Alliance
SkyLancer ~ Lvl 22 Night Elf Hunter ~ Alliance

I am the GM of a guild now BTW, It's called WE R HELPERS if anyone wants to join. A lame name, but wasn't my choice! ;)

red1234blue Jan 27, 2009 04:58 AM

Ilvathar - Level 10 human paladin

Dopefish Feb 24, 2009 08:05 PM

:noonecares: but the new test patch is out:

Quote:


General

* All Ground Mounts may now swim without dismounting the rider. Flying Mounts still may NOT, and will dismount the rider upon entering water.
* Ulduar is now available for limited testing. Please visit the Public Test Realms for more details. World of Warcraft - English (NA) Forums -> Test Realm Forum
* Players at maximum level will now be able to visit their trainer to pay a one-time fee and access the dual talent specialization feature.
* A new Gear Manager feature has been added. Players will now be able to save gear sets for easy gear switching.

PvP

* Battlegrounds
o Players will now be able to queue for battlegrounds from any location.
o Seaforium Barrels can now be looted while mounted, seen from anywhere in the zone, and found at the Central Graveyard.
o Teleporters can now be used while mounted and can now be seen from anywhere in the zone

Classes: General

* Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish, Arcane Power, Owlkin Frenzy, Beast Within, and Avenging Wrath damage bonuses no longer stack together.

Death Knights

* Blood Boil’s damage increased to make up for Pestilence no longer doing damage.
* Blood Boil now does some damage to undiseased targets and extra damage to diseased targets. Its radius has been decreased.
* Blood Plague: Now lasts 15 seconds untalented.
* Death Pact: This heal cannot be a critical.
* Frost Fever: Now lasts 15 seconds untalented.
* Pestilence does no damage and has only one rank.
* Plague Strike and Blood Plague no longer remove hots. Plague Strike’s damage increased quite a bit to compensate.
* Raise Ally now has a cooldown greater than 15 min and can no longer be used in Arenas.
* Raise Dead: Duration lowered to 60 sec. and cooldown lowered to 3 min. The cooldown on this ability now begins when the pet dies rather than when it is summoned.
* Rune of Cinderglacier now procs per minute instead of a 5% chance.
* Rune of Razorfrost now affects Frost damage done by the DK only, but stacks up to 10%.
* Strangulate no longer does damage and has been reduced to 1 rank.
* Talents
o Blood
+ Blood Aura: Replaced with Improved Blood Presence. This allows the deathknight to keep the healing from damage done bonus of Blood Presence in any presence, and increases healing received while in Blood Presence.
+ Blood-Gorged now grants armor penetration instead of expertise.
+ Bloody Strikes now increases Blood Boil damage instead of Pestilence.
+ Bloodworms now heal more.
+ Scent of Blood will now proc on a dodge, parry or taking damage, and internal cooldown lowered to 10 from 20 sec.
+ Sudden Doom now procs a free Death Coil instead of requiring you to push the button. Ranks reduced from 5 to 3.
o Frost
+ The following talents have moved in the Frost tree: Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless Winter.
+ Black Ice: Frost Damage bonus lowered to 4/8/12/16/20%
+ Blood of the North: Now also increases damage dealt by Frost Strike by 15%.
+ Chillblains: Now a 15/30/50% movement speed debuff (up from 30%).
+ Frost Aura: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence.
+ Howling Blast: Swapped positions with Hungering Cold in the talent tree, and damage bonus to targets afflicted by Frost Fever reduced from 100% to 50%.
+ Icy Talons: This talent now has a new icon.
+ Runic Power Mastery down to 2 ranks.
o Unholy
+ Blood-caked Blade: Now has a 3 second cooldown on the effect.
+ Desecration: This talent now has a 100% chance to be triggered. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance.
+ Magic Suppression: Now has 3 ranks (down from 5) for 2/4/6% magic damage reduction.
+ Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60 sec.
+ Necrosis: Can now only be triggered by main hand attacks.
+ Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities.
+ Outbreak: Increases the damage of Plague Strike by 15/30/45% and Scourge Strike by 10/20/30%.
+ Scourge Strike: Damage increased.
+ Unholy Aura: Replaced with Improved Unholy Presence. Allows the Deathknight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence.
+ Unholy Blight and Gargoyle have swapped places in the Unholy tree. Gargoyle is the new Unholy 51 talent.

Druids

* Abolish Poison: Now ticks every 3 sec, up from every 2. Now lasts 12 sec., up from 8.
* Maim: This ability is now considered a stun, and shares a diminish category with all other stuns. It no longer has a chance to break from the target taking damage.
* Talents
o Balance
+ Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.
o Feral
+ New Talent: Primal Gore: Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.
+ Savage Roar is now considered an Enrage effect and now increases physical damage done by 30% instead of increasing attack power.
o Restoration
+ Living Seed: This talent now accounts for total healing including overhealing.
+ Improved Mark of the Wild: Now also increases all of your total attributes by 1/2%.
+ Intensity: Now grants 17/33/50% of mana regeneration while casting.
+ New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin.
+ Replenish: This talent is now re-named " Revitalize " and now also works with Wild Growth.
+ Tree of Life: You can now use Nature's Grasp and Thorns while within this form.

Hunters

* Disengage: Cooldown increased by 5 sec.
* Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered.
* Talents
o Beast Mastery
+ Improved Aspect of the Hawk now has a new spell effect.
+ Improved Wing Clip: This talent has been removed.
o Marksmanship
+ Piercing Shots re-designed: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec.
+ Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
+ Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an auto shot, to 80%.
o Survival
+ Hunting Party: This talent has been reduced to 3-points, and now increases your total Agility by an additional 1/2/3%.
+ Lock and Load re-designed: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
+ New Talent: Trap Launcher: When activated, your next Trap will be launched instantly at the enemy target. 1 minute cooldown.
+ T.N.T. re-designed: Increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2/4/6%.
+ Trap Mastery: This talent has been moved up to tier-2, up from tier-9.
+ Wyvern Sting duration increased from 12 sec to 30 sec. PvP duration reduced from 10 sec to 6 sec.
o Pets
+ Roar of Sacrifice can be used on the hunter only.
+ Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.

Mages

* Arcane Blast stacking effect is no longer considered a Magic effect and will not be dispelled.
* Mage Armor: Now grants 50% of mana regeneration while casting.
* Talents
o Arcane
+ Arcane Meditation: Now grants 17/33/50% of mana regeneration while casting.
o Fire
+ Pyromaniac: Now grants 17/33/50% of mana regeneration while casting.
o Frost
+ Improved Water Elemental: Renamed Enduring Winter. Instead of the Water Elemental increasing mana regeneration for the Mage’s party, casting Frostbolt now has a 33/66/100% chance to provide the Replenishment buff to up to 10 people in the Mage’s party or raid.

Paladins

* Auras will now persist through death.
* Blessing of Kings is now trainable at level 20. Removed from talent trees.
* Talents
o Holy
+ Improved Concentration Aura: The resistance to silence and interrupt granted by this talent now becomes active when any Aura is used, not just Concentration Aura.
o Protection
+ Improved Devotion Aura: The additional healing granted by this talent now becomes active when any Aura is used, not just Devotion Aura.
+ New Talent Divinity:Tier 1 protection talent, increases healing done by and to you by 1/2/3/4/5%.
+ Sacred Duty (Protection) rank 1 now increases Stamina by 4%.
o Retribution
+ Benediction (Retribution) now affects Hand of Reckoning.
+ Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction.
+ Repentance no longer resets the Paladin's melee swing timer.
+ Righteous Vengeance reduced to 3 ranks for 10/20/30%.
+ Sanctified Retribution: The bonus to damage done granted by this talent now becomes active when any Aura is used, not just Retribution Aura.

Priests

* Abolish Disease: Now cleanses a disease every 3 sec, down from 5. Duration reduced from 20 seconds, down to 12 sec.
* Devouring Plague: This spell now has a new icon.
* Divine Spirit is now trainable at level 31.
* Holy Nova: Mana cost reduced approximately 20%.
* Hymn of Hope: This spell has been removed.
* Improved Holy Concentration removed.
* Prayer of Healing: This spell now heals the target's party, rather than being limited to just your direct party.
* Shadowfiend: Health scaling increased. Now receives 30% of the master's spell power. Mana return increased to 5%, up from 4%. The Shadowfiend now returns mana when its melee attacks land, rather than when it deals damage. Movement speed normalized to player movement speed. Tooltip revised.
* Talents
o Discipline
+ Divine Aegis: Divine Aegis effects will now stack, however the amount absorbed cannot exceed 125*level (of the target). It will also now take into account total healing including overhealing.
+ Grace: Duration increased to 15 seconds, but now is only limited to one target.
+ Improved Power: Word Fortitude - Now also increases your total Stamina by 2/4%.
+ Meditation and Improved Power: Word shield have changed locations with each other.
+ Meditation: Now grants 17/33/50% of mana regeneration while casting
+ New Talent: Soul Warding: Reduces the cooldown of your Power Word: Shield ability by 4 sec., and reduces the mana cost of your Power Word: Shield by 30%.
+ Penance: Damage increased approximately 30%.This spell can now be cast on yourself.
+ Power Infusion: This effect now has a new spell effect and sound.
+ Reflective Shield:This talent has been removed.
+ Unbreakable Will:Increased from 3/6/9/12/15% to 6/12/18/24/30%.
o Holy
+ Circle of Healing: Healing increased by approximately 40%.
+ Holy Concentration re-designed: Mana regeneration is increased by 16/32/50% for 8 sec after you critically heal with Flash Heal, Greater Heal, Binding Heal or Renew.
+ New Talent: Empowered Renew: Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.
+ Serendipity re-designed: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 6/12/20%. Stacks up to 3 times. Lasts 20 sec.
+ Test of Faith: No longer increases critical effect chance of your heals, but healing done on targets lower than 50% health is increased from 2/4/6 to 4/8/12%.
o Shadow
+ Blackout: This talent has been removed.
+ Darkness: This talent is now in tier-1, moved up from tier-6.
+ Dispersion: Now clears all snare and movement impairing effects and makes you immune to them while dispersed.
+ New Talent: Improved Devouring Plague (Shadow): Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.
+ Improved Spirit Tap: Now grants 17/33% of mana regeneration while casting.
+ Shadowform: Now reduces all damage taken by 15%, not just physical damage. Bonus damage from critical strike chance removed and replaced by the ability of those periodic damage spells to generate critical strikes.
+ Silence: Range increased to 30 yards.
+ Spirit Tap: Now grants 83% of mana regeneration while casting.
+ Vampiric Embrace duration increased to 5 minutes, up from 1 minute. PvP duration is now 60 seconds. Cooldown removed.

Rogues

* Talents
o Assassination
+ Hunger For Blood: No longer stacks. Damage bonus changed to 15% for a single application. Requires a bleed effect active on the Rogue’s target. No longer removes bleeds from the Rogue.
o Combat
+ Adrenaline Rush cooldown reduced to 3 min.
+ Killing Spree: Now also increases all damage done by the Rogue while active by 20%.
+ Savage Combat improved to 2/4% increased damage against poisoned targets.
+ Lightning Reflexes reduced to 3 ranks for 2/4/6% dodge and 4/7/10% melee haste.
o Subtlety
+ Shadow Dance now opens a new action bar when used.

Shaman

* Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and Exhausted now last 10 minutes.
* Poison Cleansing Totem and Disease Cleansing Totem have been merged into " Cleansing Totem. " Cleansing Totem pulses every 3 sec, down from 5.
* Talents
o Enhancement
+ Lava Lash now has a new icon.
+ New Talent: Frozen Power: Increases the damage done by your Frostbrand Weapon if it is enchanted on your main-hand weapon by 10/20%, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 sec. when used on targets at or further than 15 yards from you.
+ Spirit Weapons: Now reduces all threat generated by 30%, not just physical attacks.
+ Stormstrike charges have been increased by 2, and cooldown reduced by 2 sec.
+ Improved Stormstrike re-designed: When you Stormstrike, you have a 50/100% chance to immediately grant you 20% of your base mana.
+ Toughness: No longer increases your armor. Instead, this talent now increases your total Stamina by 2/4/6/8/10%.
+ Unleashed Rage: Reduced to 3 points, down from 5. Each point now also increases your total Agility by 1/2/3%.
o Elemental
+ New Talent: Booming Echoes- Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 sec., and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10/20%.
o Restoration
+ Ancestral Awakening: This talent now accounts for your ineffective healing, rather than effective.
+ Cleanse Spirit now has a new icon.
+ Riptide: This spell has a new icon.

Warlocks

* Curse of the Elements (Rank 5) - Increased to 13% spell damage, up from 10%.
* Curse of Recklessness has been removed.
* Curse of Weakness: Now also reduces the armor of the target by 5%.
* Enslave Demon: Spell haste penalty reduced by 10%, Melee haste penalty reduced by 10%.
* Warlocks now innately have an increased 10% spell hit chance on the Enslave Demon spell.
* Fire Shield (Imp): You can now cast this ability on raid members, rather than party members.
* Ritual of Summoning: The summoning of the initial portal is now instant cast, down from 5 seconds.
* Talents
o Affliction
+ Eradication re-designed: Eradication: When you deal damage with Corruption, you have a 2/4/6% chance to gain the Eradication effect. The Eradication effect increases the critical strike chance of your Shadow Bolt spell by 30%. Each critical strike reduces the critical strike bonus by 10%. Lasts 30 sec.
+ Haunt: Now only increases your shadow damage-over-time on the target. (No longer includes non-Shadow damage over time spells.)
+ Malediction: No longer increases the effect of Curse of the Elements.
+ Pandemic: This talent has been reduced to a 1-point talent, now grants your Corruption and Unstable Affliction the capability to critically hit.
+ Shadow Embrace: Now only increases the damage done by your shadow damage periodic spells.
+ Siphon Life: The Siphon Life spell has been removed. Siphon Life now causes your Corruption spell to instantly heal you for 40% of the damage done.
+ Suppression: Now increases spell hit for all of your spells.
o Demonology
+ Demonic Empathy has been removed.
+ Demonic Empowerment: This talent spell now has a unique spell effect and sound.
+ Demonic Sacrifice: This talent has been removed.
+ Fel Synergy has been moved to tier-1. No longer increases Intellect, Stamina and damage of your summoned demon.
+ Improved Enslave Demon talent removed.
+ Mana Feed: This talent is now a 1-point talent, down from 3-points. Now is the 21-point talent in Demonology. Now grants 100% mana return to your pet, up from 33/66/100%.
+ Master Conjuror: Increased from 15/30% up to 150/300%.
+ New Talent: Molten Skin: Reduces all damage taken by 2/4/6%.
+ New Talent: Decimation: When you Shadowbolt or Incinerate a target that is at or below 35% health, your next Soulfire cast time is reduced by 30/60% and costs no shard. Lasts 10 sec.
+ New Talent: Nemesis: Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%.
o Destruction
+ Aftermath re-designed: Increases the periodic damage done by your Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the target for 5 sec.
+ Backlash has been moved up to tier-5, up from tier-7. Now requires Intensity (pre-req).
+ Cataclysm: Now reduces the mana cost of Destruction spells by 4/7/10%. No longer increases the chance to hit.
+ Conflagrate: Spell now works similar to Swiftmend, consuming an Immolate or Shadowflame effect on the target and dealing damage based on the strength of that effect. Reduced to a single rank.
+ Improved Immolate: Now increases the damage done by your Immolate by 10/20/30%, rather than just the direct damage.
+ Improved Shadow Bolt: Now increases the damage done by your Shadow Bolt spell by 1/2/3/4/5%, and causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 sec.
+ Improved Soul Leech: Now has a 50/100% chance to proc Replenishment.
+ Molten Core: This talent has been moved to Demonology (Tier 8).
+ Pyroclasm re-designed: Now increases your Shadow and Fire spell power by 2/4/6% when you critically hit with Searing Pain or Conflagrate. Lasts 10 sec. Also moved down to tier 7, down from tier-5.

Warriors

* Talents
o Arms
+ Blood Frenzy improved to 2/4% increased damage.
+ Heroic Throw missile speed increased.

Professions

* Alchemy
o Blackmouth Oil and Fire Oil no longer require a vial.
o Increased the health granted by the Flask of Stoneblood.
o The Mercurial Stone is no longer required as a tool for alchemists. It is instead a green quality bind-on-equip trinket.
* Blacksmithing
o Most of the recipes in the 1-300 skill range of blacksmithing have had their stats updated to be more useful.
o Added a new recipe for the Titansteel Spellblade.
o Titanium Plating now reduces the duration of disarm effects by 50% as well as increasing your block value.
* Cooking
o Grub now sells the Dig Rat Stew recipe to players who completed the quest.
o Prospector Khazgorm, found in Bael Modan in southern Barrens, now sells the recipe for Dig Rat Stew to the Alliance.
* Enchanting
o Added a recipe for enchanting staves with spell power.
o Several recipes in the 250-300 skill range have been rebalanced.
* Jewelcrafting
o Added a new recipe to cut black diamonds.
* Leatherworking
o Shadowskin Gloves and Dusky Boots no longer require Shadowcat Hide to create, but instead require an equal quantity of Shadow Silk. Shadowcat Hides can no longer be obtained from skinning.

Quests

* The fight event for the " Grim(oire) Business " quest at Vim'gol's Circle in the Blade's Edge Mountains now only requires one character to stand within a fire circle in order to summon Vim'gol the Vile. However, it still takes five characters, one in each of the fire circles, in order to interrupt Vim'gol the Vile's Unholy Growth cast.

Dungeons and Raids

* Eye of Eternity
o Malygos will now properly delay before breathing after a Vortex on Heroic difficulty.
* Naxxramas
o The Chains of Kel'Thuzad will no longer reset the raid's threat.
o The Portal of Shadows created by Shade of Naxxramas will only persist for a maximum of one minute.
o Players with pets who attempt to use the Obedience Crystals in Naxxramas will have their pets dismissed automatically so they may possess an Understudy.

User Interface

* New Advanced features for quest tracking are now available. Players will need to activate this option within the Interface panel.
* A new Color Blind option is available under the Interface panel.
* For additional notes on Lua and XML changes please visit the UI & Macros forum.

Items

* Glyphs
o Glyph of Blood Boil: Now only applies a snare to diseased targets.
o Glyph of Holy Light: Can no longer crit and has had its range updated.
o Glyph of Mocking Blow correctly increases damage of the ability by 25%.
o Glyph of Shocking's tooltip has been corrected.
o Glyph of Sprint no longer reduces the duration.
* Darkmoon Cards of the North will now take three seconds per card to create.
* Divine Hymn will now trigger Illustration of the Dragon Soul.
* Frozen Scepter of Necromancy now sounds like other maces.
* Heavy Junkboxes will no longer have deprecated poison materials.
* Magic Dust now has a 10 second PvP duration.
* Old Naxxramas Shoulder Enchants will now soulbind items.
* Outrider's Lammellar Legguards and Sentinel's Mail Leggings have had their costs reduced to the correct value.
* Pack of Endless Pockets can now be mailed.
* Patroller's Pack now sounds like a bag.
* PvP Trinkets will now break Shackle Undead.
* Several beverages missing from the " Beverages Consumed " statistic have been added.
* Several foods missing from the Food Eaten statistic have been added.
* Thunder Capacitor again requires four charges.
* Thunder Capacitor's cooldown functions.
* White Tickbird Hatchling is now classified as a Pet.

Bug Fixes

* Dartol's Rod of Transformation has had its tooltip corrected.
* Mace of Unending Life is correctly a 2H weapon.
* Many Northrend maces now make correct noises when sheathed and unsheathed.
* Many items with 110 attack power now correctly grant 110 ranged attack power.
* Oracle Talisman of Ablution's spell data has been clarified.
* Personal Rating Requirements for offhand Deadly Gladiator items should now display correctly.
* Several Hateful and Deadly plate helms have had their stats correctly reduced.
* Yaaarrrr! now has a detailed tooltip.
* Death Knight
o Dancing Rune Weapon: Fixed a bug making it trigger an unusual number of effects from the weapon equipped by the Death Knight. In addition, it will now only echo Death Knight spells whose primary purpose is dealing damage. Also corrected a bug making the effect last 8 seconds longer than intended.
* Shaman
o Tremor Totem: Now correctly pulses every 3 sec, up from 1 sec.
The most curious thing to me is the dual-specialization feature. It allows you to have two specializations, but you have to switch them out of battle to use the other. This will alleviate the problem of finding specifically-specced players for tougher instances and raids...neither of which I'm really concerned with, but it will add a new dynamic either way.

The unmovable stubborn Feb 24, 2009 08:08 PM

No One Cares

VitaminZinc Feb 26, 2009 03:40 AM

I keep trying to play, and can't bring myself to do it anymore. I wanna say they made the game too easy? The 10man stuff is fun, but once you've done it for a month or so, it's over.

I loved Naxx back when it was impossibly hard. Now it's a joke. I kind of wish they had made it harder to make it worthwhile. The guild I'm in is nowhere near impressive and we finished it off by the second week it was out.

dagget Feb 26, 2009 06:38 AM

Current raidning in WotLK = ENTRY LEVEL. It was designed to be "easy" to garner more interest in raiding. Ulduar is supposed to be a notch up in difficulty, but I'm sure those guilds who don't sleep will have that cleared in 1-2 weeks and then have their hand stuck out wanting more while waiting for 3.2 to bring out the new raid.

Jessykins Feb 26, 2009 06:47 AM

I just gotta come in here and say that Sylvanas wasn't a night elf and she never was one. She was a high elf. Her model was a night elf because Blizzard is fucking lazy and that's that.

No, I don't care how old that post was.

sabbey Feb 26, 2009 03:57 PM

I don't know, I have been playing two months now and am taking a slight vacation from it. too many other games to play as of the moment. That said, I am not bored yet, but the lvling takes much longer now! ;)

Anyway, if anyone wants to meet up for a game, let me know!

kenarohitotsu Mar 4, 2009 12:18 PM

Quote:

Originally Posted by Tentacle Rapist (Post 684669)
Hello i just gotta come in here and say that Sylvanas wasn't a night elf and she never was one. She was a high elf. Her model was a night elf because Blizzard is fucking lazy and that's that.

No, I don't care how old that post was.

Indeed. She was the Ranger General of the High Elves, and there's a statue of her in the ruins of old Silvermoon, by Falconwing Square. ;) She's the only reason that Blizz opted to allow blood elves the hunter class.

There are actually a number of high elves marauding around in the game that most people take for granted. There are a few of them, in Allerian Stronghold, one of which actually says, if I recall correctly, "Don't worry, <race>, I'm a high elf, not a blood elf. I won't suck the mana out of you." You can still find a few in the old cities, I think... The high elves are still around. ;)

dagget Jul 2, 2009 09:52 AM

Maelstrom:

Blizzard trademarks "Cataclysm"
A few days ago Blizzard filed a trademark for "Cataclysm" on the United States Patent and Trademark Office website. Cataclysm was registered for :

* Entertainment services, namely, providing on-line computer games; providing computer games that may be accessed via a global computer network; and providing on-line information in the field of computer gaming entertainment
* Comic books, computer game strategy guides, trading cards, coloring books, adhesive stickers, rub-on transfers, notebooks, stationery-type portfolios, posters, greeting cards, calendars, instructional leaflets in the field of computer games, computer game instruction manuals, catalogs in the field of computer games, advertisement boards of paper or cardboard, photographs, art prints
* Computer game software and related instruction manuals and guides sold together as a unit; downloadable computer game software; interactive multimedia computer game program; mousepads


Below is a small extract of the Latest Status Info on the Trademark Applications and Registrations Retrieval (TARR) Website

---------------------------------------------

LAST APPLICANT(S)/OWNER(S) OF RECORD
Blizzard Entertainment, Inc.
16215 Alton Parkway
Irvine, CA 92618
United States

GOODS AND/OR SERVICES
Class Status: Active
Computer game software and related instruction manuals and guides sold together as a unit; downloadable computer game software; interactive multimedia computer game program; mousepads

2009-06-30 - New Application Office Supplied Data Entered In Tram

2009-06-30 - New Application Entered In Tram

So ... What does it mean? Well, Wrath of the Lich King was trademarked a few weeks before the Blizzcon, we're not going to jump to conclusions here but WoWWiki will most likely give you a few things to think about on their Great Sundering article.

The Great Sundering, also known as simply the Sundering or the Cataclysm was a world event which reshaped Azeroth approximately 10,000 years ago at the end of the War of the Ancients. This event was triggered due to the Well of Eternity being destroyed.

Prior to the Sundering, there was only one continent on Azeroth, referred to as Kalimdor. In the catastrophic explosion, eighty percent of the land mass was destroyed leaving behind the major continents and scattered islands that are known today: Northrend, Kezan, the Eastern Kingdoms, and the remnant still referred to as Kalimdor.

The site of the Well of Eternity became a swirling vortex of power known as the Maelstrom.

A few days ago, one of our user also spotted a test server named "Maelstrom 3 Test" in the US server list (it only showed up for a few seconds, see This post). If the expansion is indeed The Maelstrom/Cataclysm, we can expect to see a few things here:

* Sargeras and/or Deathwing
* Azshara
* Goblins!

Rumors that the capital will be: Kezan

Goes in conjunction with the Expansion list released in 2003 when WoW was in development:




Draenor Set

Azuremyst Isle - 1 to 10
Bloodmyrk Isle - 10 to 20

Eversong Forest - 1 to 10
Quel'thalas - 10 to 20
Hellfire Peninsula - 58 to 62
Zangarmarsh - 60 to 64
Terokkar Forest - 61 to 65
The Deadlands - 63 to 67
Nagrand - 64 to 68
Blade's Edge Mountains - 66 to 70
Netherstorm - 67 to 70
Shadowmoon Valley - 69 to 70

- Northrend Set <--- Where we are now

Borean Tundra - 67 to 70
Howling Fjord - 67 to 70
Dragonblight - 69 to 72
Grizzly Hills - 70 to 73
Crystalsong Forest - 72 to 75
Zul'drak - 73 to 76
Sholazar Basin - 75 to 79
Storm Peaks - 76 to 80
Icecrown Glacier - 78 to 80

- Maelstrom Set <--- Next expansion

Gilneas - 77 to 80
Grim Batol - 78 to 81
Kul Tiras - 79 to 82
Kezan - 81 to 86
Tel Abim - 83 to 85
Zandalar - 84 to 87
Plunder Isle - 86 to 88
The Broken Isles - 87 to 90
The Maelstrom - 89 to 90

- Plane Set

Pandaria - 1 to 10
Hiji - 10 to 20

Wolfenhold - 1 to 10
Xorothian Plains - 10 to 20

The Green Lands - 88 to 91
The Dying Paradise - 91 to 94
The Emerald Nightmare - 94 to 97
The Eye of Ysera - 97 to 100

Deephome - 88 to 91
Skywall - 91 to 94
The Abyssal Maw - 94 to 97
The Firelands - 97 to 100

- Legion Set

K'aresh - 96 to 99
Argus Meadowlands - 97 to 100
Mac'Aree - 99 to 100
Maw of Oblivion - 100+
The Burning Citadel - 100+++

* I should note that its all a huge rumor mill at this point. But provided that list is, in fact, real, we'll find out at Blizzcon

khan0plinger Jul 2, 2009 07:22 PM

If the Maelstrom is the next expansion then I will start to believe that list, until then it could be purely coincidental or an outline.

In other news, they are finally going through with the "Faction Swap". You can take on your characters and basically swap them to the other faction. Detail are scarce now but they will come as it gets developed more. Everyone on the WoW forums are claiming that this is "gamebreaking" and much like everything else they bitch about...they are wrong and overreacting. I mean it certainly makes no sense, but who cares at this point.

VitaminZinc Aug 13, 2009 05:36 AM

Well, just to bump a thread for a game that no one else plays but me.

I'm currently still achievement gathering because I've nothing better to do. Going for 'The Exalted' and 'The Insane' titles right now. So far, I'm at the part where I'm honored with the Bloodsail Pirates. After a few weekends of casually grinding goblin rep, I'm now able to walk into Gadgetzan as a neutral person again. I'm still quite hated in every other place. But, it's only a matter of time!

Then, I have to grind all the other crap factions. Blah.

dagget Aug 14, 2009 07:46 PM

Non-confirmed by Blizzard, but.... here goes:
Re-editing from what MMO-Champion re-edited

World of Warcraft: Cataclysm

World of Warcraft: Cataclysm is the next expansion for World of Warcraft. Dark and forgotten threats that have long stayed out of sight have finally arrived on our shores, unleashing a cataclysmic event upon Azeroth and now preparing more nefarius plans to take it back.

Level Cap
The level cap in the next expansion will be slightly lower than expected this time around; 85.

This suggests Blizzard wants more room for expansions before hitting the level 100 cap. With less leveling to do (along with the revamped leveling listed below likely to increase the speed and ease of leveling), leveling a new race remains appealing for new and existing players alike.

Leveling from 80-85 should be a much bigger deal, the idea is to make sure that gaining a level really means something and doesn't make you feel like you just have 4 more levels to go.

New Classes
Cataclysm doesn't introduce any new classes to the game. Instead, Blizzard have offered more race and classes combinations to players. The Some of these have alreadly been datamined from the 3.2.2 Test Realms. The An Injured Colleague quest and it's new Night Elf counter-part help to introduce the lore for these new race and class combinations, so we can probably expect to see more of these for some of the less traditional ones.

* Human Hunter
* Orc Mage
* Night Elf Mage
* Dwarf Mage
* Blood Elf Warrior
* Dwarf Shaman
* Undead Hunter
* Tauren Paladin
* Tauren Priest
* Gnome Priest
* Troll Druid



New Races
The events of the cataclysm has caused two new races to seek new allies. The Goblins for the Horde and the Worgen for the Alliance.

Goblins
Deathwing once again sought the services of the goblins, as slaves. Unable to refuse such an offer, the goblins were enslaved by him. A large group have resisted however. With their previous homes devastated by the cataclysm, they escaping to an island off the coast of The Barrens. As they strive to recover, they come across an Orc captured on an Alliance ship and rescue him. The Orc turns out to be none other than Thrall himself, and in return offers the Goblins a place within the Horde. These events are carried out in a quest line, allowing players to experience first-hand the reasons behind the Goblins' shift from neutrality.

Worgen
The cataclysm has cracked open the Greymane Wall, finally revealing what has happened to the kingdom of Gilneas and its citizens. With the Worgen curse taken hold, they have found a partial cure, allowing thme to retain their Human minds even when transformed. Venturing forth from Gilneas and seeking help from the Alliance, they have decided to join them, to combat the new threats of Cataclysm.

Gilneas will make extensive use of the phasing system (much like the Death Knight starting area), to show what happened while the kingdom was cut off from the rest of the world and lead up to present day.

Worgens will have two forms, a Worgen form and a Human form. Players will be able to customise the look of both forms.

New Content
Cataclysm will be the first expansion not to introduce a new continent, instead making use of previously unreleased zones and revamping existing ones.

Classic Azeroth Revamp
A cataclysmic event caused by Deathwing and Azshara will change the face of Azeroth as we know it. Most of the new content for Cataclysm will take the form of a revamped Azeroth, taking advantage of newer additions to WoW such as phasing and daily quests. Most of the quests and mobs in the classic zones will also be redesigned to make leveling less painful. With the revamp, a greater narritive and sense progression will be offered to players. Some zones and dungeons will change drastically to fit this, e.g.,

* The Barrens will be split into two separate zones of two different level bands.
* Azshara will become a low level (~10-20) zone.
* Some of the zones like the Thousand Needles will be flooded.
* Durotar is wrecked and apparently Orgrimmar could be destroyed. A new Orc city is rebuilt over the course of the expansion.
* Gnomeregan will be part of the expansion as well and gnomes might be able to reclaim their capital. (The last part is still unconfirmed)
* Wailing Caverns will be become a lush tropical area as a result of the druid's magic.
* The Blackrock Spire will erupt and a new version of Blackrock Mountains will be available, apparently Ragnaros will be back too.


In the aftermath of the cataclysm, and the new conflicts on the horizon relief efforts can be found in many zones and new open PvP areas similar to Lake Wintergrasp.

Flying in Azeroth
Part of the redesign of the Eastern Kingdoms and Kalimdor is the introduction of flying to the two continents, allowing access to many new areas and quicker travelling across the large continents.

Classic Dungeon Revamp
Redesigning Onyxia's Lair in Patch 3.2.2 was just the first step. As most of the leveling will take place in revamped areas of Azeroth, so too will the dungeons, allowing players to use them to level from 80 to 85.

Unreleased Zones & Dungeons
With the addition of flying mounts to Kalimdor and the Eastern Kingdoms and the redesign of many zones, most of the previously unreachable or incomplete zones will now be made available to players. This is where most of the new content from 80 to 85 will take place. Some of these are,

* Hyjal (present)
* Gilneas - The Worgen starting Zone.
* Uldum


It is unclear if the old Goblin locations such as Kezan and Undermine will be included in Cataclyms with the revelation of the goblins' plight, but several new islands have also been risen from the seas by the events of Cataclysm, some on the backs of giant sea turtles and whales, with the addition of several underwater zones.

Characters and Events

Deathwing
Deathwing the Destroyer / Neltharion the Earth-Warder will play a major role in Cataclysm. Having been driven mad by Old God whisperings and turning against his own kind only to be fail in his attempts, Deathwing has sunk into the shadows. While the Horde and the Alliance were busy fighting back the Burning Legion only to then be beset with the Scourge, he has been lurking and moving things into place. After Lady Sinestra's failed attempts to create a Twilight Dragonflight, he again retreated to Grim Batol and succeeded where she failed. With his results seen in the Obsidian Sanctum, he has finally created the supreme Dragonflight he sought and plans to unleash it upon the world. But what of the Old Gods' sway over him?

Azshara
Queen Azshara will also play a major part in Cataclysm. Unknown to many mortal races, long forgotten by others, and believe to be dead by her own kind, she has not been dormant in depths of the Maelstrom. Having those around her transformed by the Old Gods into Naga after her failure in the War of the Ancients, she has become far more powerful and a greater threat than she once was. Not content with just Nazjatar and the depths of the sea, Azshara seeks to reclaim power and reign once again. With the true plan behind Lady Vashj's support of Illidan remaining a mystery we do not know what hand Azshara has yet played. The big question remains, is she now serving her "saviors", the Old Gods?

The Cataclysm
I'm still not sure who is the true end boss of Cataclysm is, but the cataclysm appears to have been caused by attempts to incantation to summon extremely powerful beings using an ancient incantation by Deathwing and Azshara. They're both very powerful, but the cataclysm itself suggests something more powerful is behind it, perhaps their shared past of Old God influence?

The Guardian of Tirisfal
Malfurion Stormrage will be returning to Azeroth to aid in the creation of the new Guardian of Tirisfal - Thrall! Med'an's role in these events is currently unknown.

The New (New) Horde
Thrall will hand over the leadership of the Horde to Garrosh Hellscream, while he serves as a coordinator for both the Horde and Alliance forces in and effort to combat the new threat of the Naga and Black Dragonflight. Without Thrall to keep Garrosh in check, he declares open war on the Alliance. In the political upheaval Cairne Bloodhoof is implicated as a traitor to the Horde and murdered by Garrosh. Cairne's son Baine takes over as the new Tauren chieftan. This could explain why Baine was removed from the game in Patch 3.2.2, you can find more information about this in Ahmo Thunderhorn - replacement for Baine Bloodhoof?


Grains of salt until we find more out at Blizzcon. Just sayin'.

SuperNova Aug 14, 2009 08:30 PM

While they may decide to revamp some of the old Azeroth stuff (and long overdue as well), I'm calling bullshit on this. It sounds to me more like the wishful thinking of a bunch of creative minds.

I mean Troll Druids and Dwarf Shamans? Come on now.

Dopefish Aug 14, 2009 11:08 PM

Quote:

Originally Posted by SuperNova (Post 720112)
While they may decide to revamp some of the old Azeroth stuff (and long overdue as well), I'm calling bullshit on this. It sounds to me more like the wishful thinking of a bunch of creative minds.

I mean Troll Druids and Dwarf Shamans? Come on now.

Agree. For example, Blizzard has said previously that allowing flying on the original continents is a logistical nightmare and, in my mind, would only serve to dilute the exploration achievements as well as invoke a little more griefing from rival factions on leaders and lower-level players. As far as I can tell, there's nothing to stop someone from flying into, say, Elwynn Forest.

As for adding new classes to races that don't have them, they have done it before so it's not unheard of and I expect them to do it eventually just because it's easier to keep newbs happy than veterans.

The Plane Is A Tiger Aug 14, 2009 11:56 PM

Damn, this expansion actually sounds pretty cool. I remember being pissed about the Greymane Wall blocking off the werewolf kingdom back when I played WoW, so I'd love to finally see what's beyond there. Unfortunately, getting back into WoW after all these years is the last thing I need right now even if it didn't require buying two (three?) expansions to do it.

Dark Nation Aug 15, 2009 12:52 AM

Quote:

Originally Posted by Tritoch (Post 720125)
Damn, this expansion actually sounds pretty cool. I remember being pissed about the Greymane Wall blocking off the werewolf kingdom back when I played WoW, so I'd love to finally see what's beyond there. Unfortunately, getting back into WoW after all these years is the last thing I need right now even if it didn't require buying two (three?) expansions to do it.

I don't know if you can still do it after newer patches (3.0 & more recent), but through careful glitches and timed jumps, you COULD get behind the Greymane wall. However, there's nothing behind it besides a few rocks and trees, which then spread out into flat featureless terrain:

YouTube Video

As for the new expansion, well the only likely thing from all that is the Worgen and Goblins becoming playable races, the rest sounds like speculation and wishful thinking (As nice as it would be). I expect more developments during/after Blizzcon.

The Plane Is A Tiger Aug 15, 2009 01:21 AM

Yeah, I remember seeing a video of that glitch back in the day. I meant it was disappointing that there was no way to get back there since they hadn't programmed anything into the game for it. It would've been a lot more interesting than some of the desert areas.

VitaminZinc Aug 15, 2009 03:45 AM

Unless they phased the content like they have in WLK, I think that 'expansion speculation' is the worst idea ever. I'd love to see vanilla WoW fucked up like no other, but to have it all messed up like that makes no sense.

And, those classes make no sense whatsoever. Night Elf Mages? Right.


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