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Make-shift fire explodytimes are the best. =))))
One campaign where all we did was escape a prison (and fail miserably once outside the gates) I made the best out of all lanterns I could find. During a fight in the courtyard between some mean, ugly prisoners and some of my party the guards were distracted, so I took the opportunity to climb up a pole and managed to conceal a lantern's door hinge in my anal cavity. Proved an excellent pick for my thief and we escaped our cells later that night during which I used lanterns to set a couple guards that I had caught by surprise on fire. They lit up real gooood. :) |
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prison changes a desperate man
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I still want bouncyass image rotated 90 degrees. So I can tap dat ass.
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Oh wait... Anyway, should we survive this I'm officially retiring from cunning plan making. |
Turn Undead is probably going to make our moves irrelevant if it hits.
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More than likely. Pang, if everything's dead when my actual turn rolls around (As in dead and not moving, not just technically dead) then I'll make the same movement but save the spell for when something busts through the window.
Assuming there'll be enough dead things to swamp us at some point, who's up for retreatng to the kitchen? There's only two entrances and the most important thing is to limit how many zombies can get at us at once. |
It's not powerful enough to kill everything outright, but it'll probably throw them back a space or two.
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One would hope that Pang would assume I adjusted my aim as a result, rather than us all waiting for him to post in between our turns.
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Turned out not to really be an issue anyway.
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Haha, I didn't realise that was a wall. My monitor here is really shit. :(
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So hey Lurk, what are ya doin way over there?
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I bet Pang isn't showing the extent of the east wall on the map because he's building up for an awesome revelation of a
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I don't show the entire map at once because zooming out that far would reduce the PC tokens to about 3x3 pixels. :(
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I got the green zombie handled, btw, everybody else concentrate on dat purp zombie.
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And then Argy was a zombie.
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What are the chances of there being, say, a pitcher of orange juice or some fresh limes or some equally acidic beverage behind the counter?
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edit: I figure I'm going to try out that dragonbreath trick if I can. Since fire seems to be these guys' weakness and I think we should exploit their weaknesses wherever possible. |
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Zombies get owned with all criticals. |
Assuming the next group of zombies will be hilariously large, am I reading my staff of expansion power right in thinking it works on your attack the following turn to when you use it? So in one turn I power it up and then the next turn fire off the biggest acid arrow or flame burst evar?
And in the case of acid arrow, would just the splash burst be expanded (If at all)? |
The expansion effect only works on bursts, and Acid Arrow's splash effect isn't a burst, technically. Flame Burst works fine, though.
The expansion effect triggers on the next burst effect before the end of your next turn, so you can use the attack itself on the same turn or on the next one. |
hey Shin we're actually fighting three zombies and there's no guarantee that the next wave will break through this round, but that's ok.
Additional Spam: If you get more criticals, though, that'd be fuckin sweet |
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