Exploding Garrmondo Weiner Interactive Swiss Army Penis

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Sarag Jan 23, 2009 10:14 AM

Pang, two questions:

1) Can Brigid sanctify water with her holy symbol and/or prayers?

2) Does holy water hurt the undead?

Fluffykitten McGrundlepuss Jan 23, 2009 11:04 AM

Quote:

Originally Posted by Bradylama (Post 676350)
My main concern with this kind of "tactical" planning is that D&D isn't a tactical game. We're playing Command & Conquer, not Jagged Alliance, and often times the best way to deal with enemies is to focus fire and whittle them down. The problem I see is if we split up we're not focused as a group, and as a result we might weaken a couple zombies where we could have at least killed one.

That's very true although we've only got three ranged weapons between us including Bob's magic and Bob is fuck all use in a fight against a single, large enemy anyway as a rule. If we stick together in the main room we can back each other up and cover both potential entrances and if we block the entrances well enough, those attacking the zombies outside can backup and help the others without the zombies actually getting in. As I see it, if we keep them pinned together close enough we only ever have to fight a maximum of one each at a time and with enemies like that, it's the numbers that makes them dangerous. With Gabe blocking the stairs, Arg blocking the front door and the others shooting shit, I reckon we could hold out fairly indefinitely against run of the mill zombies. Gabe held off a fucking ogre for about 5 turns on his own after all.

The unmovable stubborn Jan 23, 2009 12:42 PM

Quote:

Originally Posted by a lurker (Post 676358)
1) Can Brigid sanctify water with her holy symbol and/or prayers?

There doesn't seem to be any provision in 4E for holy water of any kind yet. :(

I suppose theoretically you could cast Bless on some source of water and then flask it, but I'm not sure it would be worth the use of Bless.

As an additional lurker-related note, you keep using Insight to look at random things, which is kind of... well.

Insight (Wisdom)
You can discern intent and decipher body language
during social interactions. You make an Insight check
to comprehend motives, to read between the lines, to
get a sense of moods and attitudes, and to determine
how truthful someone is being.

What you probably want is a Search check (Perception). Unless you think the inn might be lying to you somehow.

Bradylama Jan 23, 2009 01:24 PM

Quote:

Originally Posted by Shin (Post 676363)
That's very true although we've only got three ranged weapons between us including Bob's magic and Bob is fuck all use in a fight against a single, large enemy anyway as a rule. If we stick together in the main room we can back each other up and cover both potential entrances and if we block the entrances well enough, those attacking the zombies outside can backup and help the others without the zombies actually getting in. As I see it, if we keep them pinned together close enough we only ever have to fight a maximum of one each at a time and with enemies like that, it's the numbers that makes them dangerous. With Gabe blocking the stairs, Arg blocking the front door and the others shooting shit, I reckon we could hold out fairly indefinitely against run of the mill zombies. Gabe held off a fucking ogre for about 5 turns on his own after all.

We'd have to create a single-space corridor and funnel them through, but only one person could melee at a time, because otherwise they can just walk around you at the end of the corridor. We can try it your way if you want, but I say we just barricade the cellar and focus on the zombies walking around outside instead of splitting up, even if it is just a room away.

Sarag Jan 23, 2009 01:33 PM

Quote:

Originally Posted by Pangalin (Post 676385)
There doesn't seem to be any provision in 4E for holy water of any kind yet. :(

I suppose theoretically you could cast Bless on some source of water and then flask it, but I'm not sure it would be worth the use of Bless.

Bummer. Yeah, it'd be kind of a waste to bottle Bless unless it's at the end of the day or something, and even still I only have two flasks anyway. The inn may have some lying around though, might be worth thinking about.

Quote:

As an additional lurker-related note, you keep using Insight to look at random things, which is kind of... well.

Insight (Wisdom)
You can discern intent and decipher body language
during social interactions. You make an Insight check
to comprehend motives, to read between the lines, to
get a sense of moods and attitudes, and to determine
how truthful someone is being.

What you probably want is a Search check (Perception). Unless you think the inn might be lying to you somehow.
It could be. There may not be a liquor license, which makes this establishment illegal.

(thanks)

Fluffykitten McGrundlepuss Jan 23, 2009 02:38 PM

Quote:

Originally Posted by Bradylama (Post 676397)
We'd have to create a single-space corridor and funnel them through, but only one person could melee at a time, because otherwise they can just walk around you at the end of the corridor. We can try it your way if you want, but I say we just barricade the cellar and focus on the zombies walking around outside instead of splitting up, even if it is just a room away.

The only problem I see with that is if Pang throws something strong enough to bust the door open down the cave at us. My plan was always to just retreat and barricade the door if it was just zombies. I just don't want to have an undead troll smashing it's way at our backs without us having the chance for a round of surprise attacks on it first.

I mean, if I were a necromancer and I found out a bunch of adventurers were holed up in the pub, I'd let the zombies distract them outside and send my big, scary henchman through the tunnel in the cellar to surprise them. I think we've been singing from the same hymn sheet all along mate. :)

No. Hard Pass. Jan 23, 2009 05:53 PM

We still have time. Why don't we go investigate that back tunnel, and if it goes nowhere, great, one less thing to worry about. If it starts leading to a mausoleum, we can get the hell out of dodge.

Sarag Jan 23, 2009 08:41 PM

And if we disturb the sleeping dead, get the hell out of dodge while getting the tar kicked out of us.

On the other hand, that way we know.

Pang, you gave a description of where the cavern turns. Where does the mausoleum lie in relation to the Feral Dog?

The unmovable stubborn Jan 23, 2009 09:13 PM

The cemetery is a few hundred feet northwest of the inn.

grumble grumble


geez can you goons come to some kind of decision in the next week maybe

Bradylama Jan 24, 2009 03:17 AM

GOD FINE

Fluffykitten McGrundlepuss Jan 24, 2009 08:12 AM

LOOK ALRIGHT, SOME OF US ARE REALLY LOOKING FORWARD TO FACING CERTAIN DEATH IN A NEEDLESS SIEGE AGAINST OVERWHELMING NUMBERS OF THE UNDEAD SO LET'S FORGET ALL THIS TALK OF INVESTIGATING TUNNELS HOPING TO BRING THIS WHOLE DEBACLE TO A SWIFT CONCLUSION AND HUNKER DOWN AND FORTIFY THIS PUB, OK? NOW I HOPE YOU ALL KNOW THE WORDS TO MEN OF HARLECH BECAUSE YOU WON'T HAVE A FREE HAND TO HOLD THE CRIB-SHEET WHEN THE BUTCHERING STARTS.

http://img.dailymail.co.uk/i/pix/200...u2_468x345.jpg

Bradylama Jan 24, 2009 09:47 AM

Men of Freeport stop your dreaming
Can't you see their claw points gleaming
See their undead pennants streaming
To this battlefield
Men of Freeport stand ye steady
It cannot be ever said ye
For the battle were not ready
Freemen never yield
From the hills rebounding
Let these war cries sounding
Summon all at Melora's call
The mighty force surrounding
Men of Freeport on to glory
This will ever be your story
Keep these burning words before ye
Freemen will not yield

Sarag Jan 24, 2009 07:37 PM

There's two staircases in the Feral Dog map. They both lead to the cellar, right? And thus you will presume we secured both staircases, and not sneak any undead bastards around one staircase since we only were referring to them in the singular?

The unmovable stubborn Jan 24, 2009 07:46 PM

The stairs in the room with all the crates and barrels actually um shouldn't even be there and I forgot to cover them up so just treat that as ordinary floor

:(

Bradylama Jan 24, 2009 08:08 PM

I thought those other stairs just led up to the raised stage in the bar room.

No. Hard Pass. Jan 24, 2009 09:41 PM

Quote:

Originally Posted by Pangalin (Post 676657)
The stairs in the room with all the crates and barrels actually um shouldn't even be there and I forgot to cover them up so just treat that as ordinary floor

:(

SECRET STAIRS.

RELATED SOUND CLIP

Scent of a Grundle Jan 25, 2009 12:08 AM

I'll take over as Ewan if no one has any objections. I'd like to put all of the useless knowledge I learned to some kind of use. Does he have any abilities from his time as a bouncer or is he pretty much just a normal unarmed person along for the ride?

No. Hard Pass. Jan 25, 2009 12:14 AM

I have no objection so long as you lose that horrid oversized sig.

FatsDomino Jan 25, 2009 12:20 AM

Why is there a dead guy laying outside of the bar? =o

The unmovable stubborn Jan 25, 2009 12:21 AM

No objection here, Hawkeye. He has a few things he can do, even if his weapons aren't the greatest.

Ewan Level 1
Medium natural humanoid
HP 29; Bloodied 14
Speed 6

Melee: Frying Pan (standard; at-will) ✦Weapon
+3 vs. AC; 1d8 + 1 damage, and Ewan shifts 1 square.

Ranged: Carving Knife (standard; at-will) ✦Weapon
Ranged 5/10; +5 vs. AC; 1d4 + 3 damage.

Melee: Impromptu Dentistry (standard; encounter) ✦Weapon
Requires frying pan; +3 vs. AC; 1d8 + 1 damage, the target is dazed
until the end of Ewan’s next turn, and Ewan shifts 1 square.

Crowd Control
Ewan deals an extra 1d6 damage on melee and ranged attacks against any target he has combat advantage against.

FatsDomino Jan 25, 2009 12:25 AM

Should have made Ewan black, Pang. Always gotta have a black man in dese tings.

The unmovable stubborn Jan 25, 2009 12:27 AM

We go to the battlemap with the peasant art we have, not the peasant art we wish he had. :(

Quote:

Originally Posted by AcerBandit (Post 676687)
Why is there a dead guy laying outside of the bar? =o

Because he's tired is why

So many questions

Nosy, all of you

NOSY

FatsDomino Jan 25, 2009 12:28 AM

Maybe I can be Sleepy. :)

Wait, no. Let's name him John.

Sarag Jan 25, 2009 12:31 AM

Aren't you in some monster's stomach?

FatsDomino Jan 25, 2009 12:33 AM

Well, my character is. I think.

Maybe.


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