Exploding Garrmondo Weiner Interactive Swiss Army Penis

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Bradylama Jan 20, 2009 02:57 PM

Two acres of land sounds nice. It could be our first base of operations.

Fluffykitten McGrundlepuss Jan 20, 2009 03:08 PM

Sounds like a fair plan to me.

http://sunsite.nus.sg/GameBytes/issu...ews/horde1.gif

We are the Horde after all and I believe the game was made by a company called Toys for Bob, it's pretty much fate.

Bradylama Jan 20, 2009 03:11 PM

What is that, Geneforge?

Fluffykitten McGrundlepuss Jan 21, 2009 05:02 AM

Quote:

Originally Posted by Bradylama (Post 675572)
What is that, Geneforge?

Nope, its The Horde. I only ever played the demo but I think you can grab it as abandonware pretty easily these days. Home of the Underdogs certainly used to have it.

A4: IN THE DUNGEONS OF THE SLAVE LORDS Jan 21, 2009 06:40 AM

Excellent the vague memories that were flooding into my brain of Kirk Cameron dressed as a fucking peasant weren't signs of a brain tumor.

Fluffykitten McGrundlepuss Jan 21, 2009 03:54 PM

Pang, what time is it when we arrive at the village and what are the rules regarding the setting of booby traps and training of feeble villagers into a servicable fighting force?

http://burrowowl.net/shimmie/get.php...20chainsaw.jpg

Bradylama Jan 21, 2009 04:20 PM

Get some web hosting nub

Fluffykitten McGrundlepuss Jan 21, 2009 04:23 PM

It's a lack of being bothered to load filezilla more than a lack of hosting options.

The unmovable stubborn Jan 21, 2009 04:55 PM

Around noon, I suppose. As far as a "serviceable fighting force" there's just the one guy there, but I suppose you might conceivably convince him into risking his neck if you outfit him with some gear.

Fluffykitten McGrundlepuss Jan 21, 2009 05:53 PM

So if the town's deserted, we can pick a house to use as a defensible position then?

I think we should pick a sturdy looking place with a minimum of ground floor windows, barricade up the door, gather up a load of loose masonery for those of you without ranged weapons to use and just camp out upstairs until the undead turn up. Then we kill them from upstairs while Arg and Gabe guard the door.

Once they're dead, we ransack the village for loot then head to the cemetry to find out who or what's in charge of the zombies in the morning, kill the shit out them, loot their body, indulge in a casual bit of grave robbery while the priest and the templar aren't looking and be back in Freeport in time for Friday night karaoke at the Griffon's Head.

Bradylama Jan 21, 2009 05:59 PM

We might as well make our way to the cemetery now to assess the situation. See what's out and about or what have you.

Fluffykitten McGrundlepuss Jan 21, 2009 06:05 PM

Can do, yeah. Could we not send someone off to do a bit of recon while the rest of us start building barricades?

I mean, I am assuming there'll be literally a town full of zombies to kill and I reckon it's better to approach that on our terms rather than just trying to wade through them all in what's likely to narrow confines in a crypt. It's possible that we could just punch through everything in their at once but after nearly getting murdered by an ogre and a magic dwarf last time out, I don't think an air of caution is unfounded.

knkwzrd Jan 21, 2009 06:09 PM

Just a thought: if closing the door at night was all it took to deal with these things, they probably wouldn't have had to evacuate the entire town.

Bradylama Jan 21, 2009 06:17 PM

Locking doors keeps zombies from entering the house because they'll shamble around on the street looking for signs of human life. Without any sign of life they just keep shuffling around.

Also, if we drew all of them into one building we'd probably break a lot of stuff and ruin some townie's day. They might try and weasel out of their payment, which is why we should recon in force. :rock:

Animechanic Jan 21, 2009 06:22 PM

Brady wants to hit things. Let him hit things.

No. Hard Pass. Jan 21, 2009 07:00 PM

Quote:

Originally Posted by Shin (Post 675812)
So if the town's deserted, we can pick a house to use as a defensible position then?

I think we should pick a sturdy looking place with a minimum of ground floor windows, barricade up the door, gather up a load of loose masonery for those of you without ranged weapons to use and just camp out upstairs until the undead turn up. Then we kill them from upstairs while Arg and Gabe guard the door.

Once they're dead, we ransack the village for loot then head to the cemetry to find out who or what's in charge of the zombies in the morning, kill the shit out them, loot their body, indulge in a casual bit of grave robbery while the priest and the templar aren't looking and be back in Freeport in time for Friday night karaoke at the Griffon's Head.

http://i94.photobucket.com/albums/l1...winchester.jpg

Fluffykitten McGrundlepuss Jan 22, 2009 06:35 AM

Quote:

Originally Posted by Denicalis (Post 675866)

Well yes, quite. I figured that we'd barricade the door, not just lock it and as such, the zombies wouldn't get in and we wouldn't break anything. We could move some fences or a cart or something to make a handy corale in front of the house and funnel the zombies into a kill zone, possibly through the use of some live bait. The town's abandoned anyway, who's going to know if we accidentally cause a bit of damage to someone's house?

We can charge blindly into the cemetary and fight overwhelming numbers of zombies in their own turf if you really want but I suspect that will just mean five more zombies for the next group of adventurers to fight. Even if you just want to fight them out in the open in the town, you'll forgive Bob if he looks for an elevated position they can't reach I'm sure.

Or we could always just try to sneak into the graveyard without any of them noticing and try to kill who or whatever's raising them and cut off the problem at source but we ain't exactly the stealthiest group ever are we?

Also, does anyone have anything that'll cure zombie bites?

Sarag Jan 22, 2009 09:55 AM

Quote:

Originally Posted by Denicalis (Post 675866)

Was wondering when that would come up.

Additional Spam:
Quote:

Originally Posted by Shin (Post 676027)
Also, does anyone have anything that'll cure zombie bites?

I have an antivenom, which should be good for any zombie snakes that may be lying in wait.

Anyway I agree with Shin. Pang caught wise to our favored method of attack, so we might as well try some strategy this time. And hell, if it don't work, we'll fall back to the tried-and-true "beat everything as they come at you" method.

Bradylama Jan 22, 2009 10:17 AM

You know it's day out, right? We could go to the cemetery and not have to deal with anything terrible.

wvlfpvp Jan 22, 2009 11:09 AM

But didn't Pang say that they still shuffled around during the day? Plus there's BEASTES UNKNOWEN hiding in that sematary.

Bradylama Jan 22, 2009 11:40 AM

Zombies aren't a big deal, it's the stuff we'd have to face in the mausoleum that's the problem. We could just let the zombies come to us and thin them out if everybody wants to do that, though. (Pang's already rendered the Inn I'd hate for that to go to waste now :( )

Fluffykitten McGrundlepuss Jan 22, 2009 11:44 AM

That sounds like the best plan to me really. You're right, we should be able to kill 20 or so zombies without breaking a sweat but killing that many and some wights and ghosts and a vampire or whatever might be pushing our luck a bit.

And anyway, making silly booby traps appeals to Bob's inner child.

No. Hard Pass. Jan 22, 2009 08:27 PM

Has anyone thought that we're going to be murdering townspeople, whom are the zombies, whereas if we murder the big bad, maybe they'll be cured?

Just sayin. Anyway, I'd rather take the mausoleum, since at night the vampire mean things can just venture out with the zombies anyway.

And killing vamps is easy easier in the daylight.

Animechanic Jan 22, 2009 08:33 PM

Uh, considering their flesh is falling off their bones, I don't think they're coming back.

The unmovable stubborn Jan 22, 2009 08:41 PM

What if it's an amazing illusion~


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