Exploding Garrmondo Weiner Interactive Swiss Army Penis

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-   -   [DnD] GW URBX: 20! EVERYONE IS EXPLODE (http://www.gamingforce.org/forums/showthread.php?t=44593)

Little Brenty Brent Brent May 12, 2013 01:50 PM

You obviously have no regard for your life, a brash disregard for safety is the hallmark of the Goliath, and Skills has a brain the size of a walnut. It's up to Rychord and Hawkeye to rein us in.

The viewers will love us, though.

Fluffykitten McGrundlepuss May 12, 2013 01:58 PM

To be fair, they are doing the sensible thing and hiding way out the back where the bad guys can't see them. Operation Strike-from-the-shadows-and-relative-protection-of-our-meat-shields is going pretty well!

Little Brenty Brent Brent May 12, 2013 02:05 PM

True, but it is also in their best interests to encourage us to be alive.

The unmovable stubborn May 12, 2013 02:44 PM

Ok, I waited a couple days unless anybody had some retroactive free actions they wanted to do, but I guess not. Last post updated through to Rychord's turn.

Quote:

Originally Posted by Fluffykitten McGrundlepuss (Post 812102)
Is there a plan for rotating in new characters? I don't recall anyone other than the current playing group showing an interest in joining.

If anybody else gets on board we can worry about rotation, but as it stands Gamma World's attitude toward character death is "roll up another one, tell the survivors to keep an eye out for the drop pod".

Jurassic Park Chocolate Raptor May 12, 2013 03:05 PM

Oh, sorry about that. I completely thought I posted rolling the death save. That's on me. My bad. :(

Fluffykitten McGrundlepuss May 12, 2013 04:45 PM

A death save roll of 13 means I'm stable, right? As in not dying but still a meaty doormat? Or basically put, I have no idea what the result of my dice rolling means, I think that's the first time a character of mine has passed a death save and I never paid much attention before.

i am good at jokes May 12, 2013 08:52 PM

I imagine my bonus doesn't apply until the next turn since Skills gets auto 10 anyway?

Little Brenty Brent Brent May 13, 2013 02:16 AM

Death save 10+ means you're stable, yeah. Skills can't fail death saves so I'm not sure if you giving him that +5 even has a point, does it?

Scent of a Grundle May 13, 2013 03:48 AM

Two questions: first, is guard A dead? and second, what action to i need to take to heal someone? I never asked the first time i did it, just assumed it was a standard.

The unmovable stubborn May 13, 2013 04:00 AM

A: Yup.

B: It's a standard to trigger their second wind for them, yeah.

i am good at jokes May 13, 2013 04:32 AM

Well, it could help him get a 20 or higher to heal himself. But yeah, 5 over 10 still wouldn't do that. Rules were a bit fuzzy in my head.

The unmovable stubborn May 13, 2013 04:55 AM

Don't think 20 to revive is still around in GW but we'll just call it a houserule since letting cool shit happen on a 20 is just good policy.

[REDACTED]

i am good at jokes May 13, 2013 05:00 AM

The rulebook says 20 or higher though, how can that happen if you need a natural 20? Is there an ability that lets you roll more than one d20 on a save? Or are you just houseruling that natural crit as well?

The unmovable stubborn May 13, 2013 05:05 AM

Quote:

Originally Posted by i am good at jokes (Post 812137)
The rulebook says 20 or higher though

Huh! So it does.

DISREGARD MY PRIOR ILLITERACY.

Still and all it assumes the use of surges, which aren't precisely in supply. So I guess in this event spend your second wind (starting from 0 HP) or if you don't have an available second wind you can still revive at 1 HP.

Fluffykitten McGrundlepuss May 13, 2013 03:44 PM

So now I'm stable, I just lie on the floor till someone does something to wake me up, right? Or is there more dice rolling involved?

Little Brenty Brent Brent May 13, 2013 11:40 PM

Quote:

Originally Posted by i am good at jokes (Post 812137)
The rulebook says 20 or higher though, how can that happen if you need a natural 20? Is there an ability that lets you roll more than one d20 on a save? Or are you just houseruling that natural crit as well?

Fair enough, guess that +5 will do something!

The unmovable stubborn May 14, 2013 07:04 AM

Quote:

Originally Posted by Fluffykitten McGrundlepuss (Post 812147)
So now I'm stable, I just lie on the floor till someone does something to wake me up, right? Or is there more dice rolling involved?

Technically speaking you're supposed to keep rolling every turn to either remain stable or grab for that 5% chance to recover, but I can just roll it out if you're already short of clever near-death monologues.

Fluffykitten McGrundlepuss May 14, 2013 03:46 PM

Oh no, I'm sure I can rattle off a few yet.

Little Brenty Brent Brent May 15, 2013 09:03 PM

Okay, I am mad curious - what specifically are these glue regen rolls for?

The unmovable stubborn May 15, 2013 09:45 PM

Well, it's fairly uncommon, but some 4E/GW creatures have abilities that are one-off but can get reused on a successful d6 roll. In this case, the kobold engineers, um, generate more glue on a 5 or a 6. The process is noisy and unpleasant.

Clarifyin' a few more things while I'm here:

Don't wanna be a killjoy, Hawk, but having a pretty decent attack as a minor is already putting the ACCEPTABLE POWER needle in the red without turning every casualty into another weapon. Let's say the bodies move but they don't move fast enough to wound anybody. Sorry.

Plus also you tried to move to where Rychord was already standing, sooooo.

Shin, you're back on your feet but still smelly.

Skills, 1 more failed death save and you're kaput. Please consider your options for your next character, such as: evil plant (but also a robot somehow) and: pyrokinetic Martian wizard (secret robot).

Now to see if you guys get all metagamey about the gadolinium talk.

Jurassic Park Chocolate Raptor May 16, 2013 12:25 AM

Pretty sure that whole thing about not being able to fail death saves is on the character sheet, and all that.

The roll result or 10, no?

Also I think the turn order is slightly out of whack?

Lastly all the combined modifiers for the save pretty much give me instant +20 I THIIIIIIINK. Will confirm shortly.

The unmovable stubborn May 16, 2013 12:31 AM

One day I will make an update without forgetting how a basic character element works. One day.

And yeah I fucked up and had the miners go before the rancor but whatever the rancor delayed his turn due to... reasons. They're not very bright.

Scent of a Grundle May 16, 2013 03:50 PM

That's fine, i thought it was kind of a stretch anyway. Was worth a shot, though.

Jurassic Park Chocolate Raptor May 16, 2013 08:30 PM

Hold on Rychord.

I didn't even get to take my modified death save/roll thing, so there might be interjections.

I need to bug Pang on AIM when I see him again to see what the deal is.

Little Brenty Brent Brent May 16, 2013 08:33 PM

Gonna need a forced name change from the Suck Queen to the Itchy Trigger Finger god damn.


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