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all right, it's been almost a week now. Strike two, Shorty. One more and we'll have to pull Luciel.
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All right, I'm going to have to call this one. Sorry Shorty, but that's strike three. Luciel will be written out of the narrative (somehow) after this battle. I have an idea which i might just use now.
Other newbies wanting to jump in should speak up now. Either let me know that you'll set up your own character, or give me an outline so i can make your character for you. Also, i will be away from an internet connection for five days from Sunday until Thursday. So even if we are able to get this battle finished before Sunday (which shouldn't be too hard), i'm not going to continue the game until after i'm back. |
I'm guessing by the lack of any kind of response of late that this game is more dead than i would like to admit. That said, we'll take a break until new years, then see if anyone still wants to play. If not, well, at least we learned that (a) GFF doesn't quite have the interest level to maintain two games at the same time; (b) that i'm a bad DM; or (c) all of the above.
See you all after the holidays. |
I can't speak for everyone, but I'm willing to keep the game going so long as you're willing to keep DM'ing it.
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I wouldn't call yourself a bad DM yet, during busy parts of the year, the other games have slowed too.
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I'm still up for it.
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An update on the game's status -
Turbo and Tritoch both answered with "maybe" when i PMed them about joining the game, and then never got back to me. Skills has been recruited to help you guys along, but i don't want to throw you guys into a fight a man down, especially with the party being as squishy as it is. As soon as Skills has a character figured out, we'll get the ball rolling again. Sorry about all the delays. I'm probably going to be more strict about deadlines so that we don't have this problem as much in the future. |
Because having Skills in the party is a great way to keep them all alive.
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Alive? Not necessarily. Moving? Yes. Skills isn't the type to kill off his teammates for no reason, but if they're not keeping up or being generally unhelpful, he'll probably let them know sooner than i will, and it will pretty much definitely be funnier.
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Sounds good. I think Skills being there to assist me with the why-is-this-so-complicated DnD ruleset will help me post more regularly. I imagine its much more intuitive in a person to person (i.e., table) scenario then just purely internet.
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Alright, sorry for the delay everyone, i wanted to get the game going yesterday, but 5 classes in one day is a little much. The next 10 or so Wednesdays are going to suck.
Also, new for 2011 - Handy power trackers at the bottom of your expanded power sheets to tell you which powers you've used and which ones you still have access to! Hooray! EDIT: also Skills, i can't update your character sheet since you were kind enough to make it yourself, so you'll need to either keep track of your own health totals and items or give me control of it so i can. |
Thanks for keeping this up, Hawkeye! (I don't know how I missed OPTIMUS FUCKING PRIME appearing in our midst, but sure why not)
Are the trees impassable terrain, or difficult terrain? |
the trees can be moved through no problem, though they do provide cover. The squares with the little triangles are rough terrain.
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So! Now that Truckbus is in the trees like an honest-to-goodness dwarven wood elf, I have a few questions:
1) Has he been seen by the kobolds? Should I roll a stealth check for it? 2) Can Truckbus swing over to AH10, throw Spectral Vines (Melee 2) at the kobold AH12, and string him up like a pinata? :cmb: |
I'm running with the assumption that none of the actions I took on my turn will break my cover. It is my understanding that the Oath of enmity is not an attack and as such shouldn't reveal me. Let me know if I'm off in any of my assumptions and I'll rectify my post accordingly.
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Uh, yeah, the kobolds can still see you, since the trees don't block line of sight. You might have been able to move forward without them noticing if they hadn't been paying attention, but since they're all focused on the group now, you're not going to go unnoticed.
Truckbus might be hidden by the foliage, but as soon as he tries to do anything he's going to make quite a racket. I'll let you try to swing across, but you'll have to make a DC15 Acrobatics check. That gives you a 10% chance of not falling on your face. Heavily armored dwarves, despite what GFF DnD has told us in the past, are not the nimblest beings in the world. |
Oh that wasn't how I was imagining it at all. I thought that it would have been possible for me to remain hidden since the trees provide cover.
I guess cover does not necessarily equal concealment. I hope you don't mind, but I've rectified my post accordingly. And since I just noticed that knowledge checks don't necessitate an action, and considering the fact that I'm now visible to the kobolds, nothing's stopping me from throwing in an attack for good measure! :D |
Alright DN, strike one. i can't resolve anyone else's actions until you take your turn, because you're first in the initiative order. if you haven't done anything in the next 24 hours or so, Zeno will have to just stand there picking his nose and i'll move the game ahead.
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NEW RULE
ANYONE WHO DOES NOTHING FOR A ROUND DUE TO INACTIVITY BECOMES A PROJECTILE FOR PRIME'S IMPROVISED RANGE ATTACK. He doesn't take kindly to soldiers not doing their duty. |
My bad, I've been busy with cleaning up around the house, and efforts to reach someone for help with the DnD related stuff have been less then stellar, seems everyone is afk or offline in regards to chatting. For some reason everytime I look at my character's power sheets all thinking flies out the window.
Okay I looked over the rolls about 5 times and I think I did it somewhat right, but let me know and I'll correct it. Goddamm why is this DnD so complicated for me? |
If you need a hand with anything I'm sure I'm not alone in saying that those of us who've been playing for a while would all be happy to help you out, even if we're not involved in your adventure. Drop me a PM next time. :)
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You can also PM me or AIM me at evilpentane .
By the way, I think that first Crane's Wings roll should be a d20, not a d10. Attack rolls are usually (always?) d20s. |
Okay, I'll PM / msg you guys if I have future questions :)
Also, the reason I did D10 was because on my powers sheet it has d10 listed as the hit roll. |
no, 1d10 is the damage roll. for the to-hit roll, you roll 1d20. always. add the number i put at the start, in this case +4. if you get any attack modifiers, you'd add those to this number too (ex. +2 for combat advantage). compare the number you get against the type of defense listed, in this case fortitude.
if you hit, you do 1d10 + 4 damage. which means you roll 1d10 and add 4 to the result. if you need more specific instructions, i'll be back after class. also reading some of the player's guide will help to explain things. also, crane's wings isn't a ranged attack. you'd need to use energy strobe to hit him from there, with a -2 penalty for cover. |
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