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I don't really get these skill test thingies. I reckon I just scored a couple of over-20's after modifiers though so the wolf's probably going to come with us, right?
I'm totally trading in a feat if it means I can ride it. Ooh, can we hitch it to a chariot and both ride that? That'd be fucking awesome, Ben Hur-ing it about the joint with a massive bastard wolf instead of some pussy horses. |
Re: Skill Challenges
You and Ebony can make any number of primary skill checks. Non-primary checks might count depending on plausibiity. So I'm afraid I'm not convinced by the use of Arcana and Diplomacy :) Re: Feat You can always ride mounts, no problem. What the Mounted Combat feat does is to let you to access the special abilities of your mount, and use your Athletics, Acrobatics, Endurance, and Stealth scores instead of its own if yours are higher. In your case, the mechanical benefits of taking the feat are: 1. No need to take -2 penalty if it makes an attack roll 2. Ivory can take advantage of the dire wolf's "Pack Hunter" ability As for the chariot, sure, why not. It's just a repurposed wagon, so cost of 20 GP and carrying capacity of 1 short ton. |
Well I don't have any skill points worth shit in any other skills so I'll leave it to Lurks to make the last roll or two.
Dire wolves aren't stupid though, hell, my cat would understand an ultimatum like that and she's borderline retarded. |
Okay, I want to see how the rolls have done before I try the more estoric ones.
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Gee I hope Zerg meant that we get one action each, not one cumulatively. I caught Shin's dice disease! :(
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Yeah, it's one action each for Ebony and Ivory/RRRRRAAAAAAAAAAAAAAWWWGGHH. Perception is a free action though, so any particular place on the map you want to explore?
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I guess I don't understand it; I thought if I rolled a decent number then I"ll get a certain amount of information. At least, that was my understanding with playing Pang's game; you have to (for example) actively check for traps and hidden doors but you don't have to specify which squares you were checking. Does it not work that way?
Additional Spam: By the way i love the wolf's name. gj shin |
Can I redact to the downtime and surge up to full health please? I didn't realise I'd taken that much of a kicking.
When the fight starts, do Ivory and the wolf get seperate turns or move at the same time? |
Well lurks, all the stealth in the world will not help you when you can be seen in plain sight. I'm implementing fog of war here because the enemy's just sneaking around the corner :tpg:
Note to self, next time use enemies that can go invisible! No problem with redacting it, Shin. I didn't exactly specify it outright that I'm keeping count on the first post before. To answer your question, you and your wolf get a full set of actions (standard, move, minor) in one round. if you dismount it (a standard action), you get your own actions, and I assume control of the wolf :D The only way for you to get separate actions is if you were a beast ranger and RRRRRAAAAAAAAAAAAAAWWWGGHH were your beast companion (and even then it'd take you a minor to command it). |
I think it's pretty clear by now that I don't know what I'm doing. :(
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Ivory is still immobilized by the garrote, and if RRRRRAAAAAAAAAAAAAAWWWGGHH shifts west, he becomes immobilized and prone.
Consider this a one-time courtesy reminder :) Also, regarding wolf's combat actions, here's its stat card: http://upload.jetsam.org/images//New%20Picture.png It has only one attack, Bite. Until you get the "Mounted Combat" feat, all attacks made by the wolf are made with a -2 penalty. Its Pack Hunter specal ability is also not accessible until then. |
So how big is this Bugbear then that it can restrain someone who's mounted on a wolf? And can I use the wolf's strength to break the hold rather than mine?
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Good question!
Um... It's a really long rope? :tpg: Okay, I'll allow Rrrrraaaaaaaaaaaaaawwwgghh to break the grip, but he also takes the same -4 penalty to the attempt. Escaping is a move action, a skill check that pits Athletics vs. the Strangler's Fortitude, or Acrobatics vs. Reflex. Choice is yours. |
I see the dice still hate me :(
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Sorry guys, I was too busy memorializing the animals that were sacrificed to make my barbeque possible.
So Zerg help me out here. Avenging Charge, can I use that as soon as Shin is attacked? If so, does it only apply to dudes in a straight line from me and far enough away that I can charge them? |
Busy this week, see you next week!
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Sorry, traveling again.
When Ivory gets attacked and you activate your Avenging Charge, you attack the triggering enemy before his own attack finishes. The answer is "Yes" to the first and last question. You don't need to do a straight line charge. Anything within 2 to 7 squares is legal, crooked or what have you. |
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Yes, right you are. Forgot to add up the wolf damage :(
(Also, action points are for escaping, aren't they :3:) |
Shin will not be tolerant of your mistakes.
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Aah, sorry guys. It's been difficult to get back in the swing of things. :(
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I'm kinda curious why Shin waited so long to heal Ebony. And also kinda sad I didn't get a K.O. this time around. Dang nabbit :( |
I'd just like to mention to my fellow DM that monsters in the Manual 3 put out 40-60% more damage than comparable monsters in the first 2 manuals.
So, if you were for example trying to kill people — (hopefully they retroactively apply the new monster math to older books in the Compendium, but I'm not holding my breath) |
Monster Manual 3 is out? Sweet :tpg:
I'm not trying to kill them yet. Just make 'em swoon. |
Monster Manual 3 is interesting, but I still haven't had time to go through the whole thing.
Didn't see any playable monster races, in my first read. |
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