Exploding Garrmondo Weiner Interactive Swiss Army Penis

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Fluffykitten McGrundlepuss May 19, 2010 03:59 PM

I don't really get these skill test thingies. I reckon I just scored a couple of over-20's after modifiers though so the wolf's probably going to come with us, right?

I'm totally trading in a feat if it means I can ride it.

Ooh, can we hitch it to a chariot and both ride that? That'd be fucking awesome, Ben Hur-ing it about the joint with a massive bastard wolf instead of some pussy horses.

Zergrinch May 19, 2010 10:17 PM

Re: Skill Challenges

You and Ebony can make any number of primary skill checks. Non-primary checks might count depending on plausibiity. So I'm afraid I'm not convinced by the use of Arcana and Diplomacy :)

Re: Feat

You can always ride mounts, no problem. What the Mounted Combat feat does is to let you to access the special abilities of your mount, and use your Athletics, Acrobatics, Endurance, and Stealth scores instead of its own if yours are higher.

In your case, the mechanical benefits of taking the feat are:
1. No need to take -2 penalty if it makes an attack roll
2. Ivory can take advantage of the dire wolf's "Pack Hunter" ability

As for the chariot, sure, why not. It's just a repurposed wagon, so cost of 20 GP and carrying capacity of 1 short ton.

Fluffykitten McGrundlepuss May 21, 2010 03:23 PM

Well I don't have any skill points worth shit in any other skills so I'll leave it to Lurks to make the last roll or two.

Dire wolves aren't stupid though, hell, my cat would understand an ultimatum like that and she's borderline retarded.

Sarag May 21, 2010 07:21 PM

Okay, I want to see how the rolls have done before I try the more estoric ones.

Sarag May 25, 2010 09:02 AM

Gee I hope Zerg meant that we get one action each, not one cumulatively. I caught Shin's dice disease! :(

Zergrinch May 25, 2010 11:49 AM

Yeah, it's one action each for Ebony and Ivory/RRRRRAAAAAAAAAAAAAAWWWGGHH. Perception is a free action though, so any particular place on the map you want to explore?

Sarag May 25, 2010 12:23 PM

I guess I don't understand it; I thought if I rolled a decent number then I"ll get a certain amount of information. At least, that was my understanding with playing Pang's game; you have to (for example) actively check for traps and hidden doors but you don't have to specify which squares you were checking. Does it not work that way?

Additional Spam:
By the way i love the wolf's name. gj shin

Fluffykitten McGrundlepuss May 25, 2010 03:01 PM

Can I redact to the downtime and surge up to full health please? I didn't realise I'd taken that much of a kicking.

When the fight starts, do Ivory and the wolf get seperate turns or move at the same time?

Zergrinch May 26, 2010 02:25 AM

Well lurks, all the stealth in the world will not help you when you can be seen in plain sight. I'm implementing fog of war here because the enemy's just sneaking around the corner :tpg:

Note to self, next time use enemies that can go invisible!

No problem with redacting it, Shin. I didn't exactly specify it outright that I'm keeping count on the first post before. To answer your question, you and your wolf get a full set of actions (standard, move, minor) in one round. if you dismount it (a standard action), you get your own actions, and I assume control of the wolf :D

The only way for you to get separate actions is if you were a beast ranger and RRRRRAAAAAAAAAAAAAAWWWGGHH were your beast companion (and even then it'd take you a minor to command it).

Sarag May 26, 2010 01:07 PM

I think it's pretty clear by now that I don't know what I'm doing. :(

Zergrinch May 28, 2010 03:45 AM

Ivory is still immobilized by the garrote, and if RRRRRAAAAAAAAAAAAAAWWWGGHH shifts west, he becomes immobilized and prone.

Consider this a one-time courtesy reminder :)

Also, regarding wolf's combat actions, here's its stat card:

http://upload.jetsam.org/images//New%20Picture.png

It has only one attack, Bite. Until you get the "Mounted Combat" feat, all attacks made by the wolf are made with a -2 penalty. Its Pack Hunter specal ability is also not accessible until then.

Fluffykitten McGrundlepuss May 28, 2010 05:21 AM

So how big is this Bugbear then that it can restrain someone who's mounted on a wolf? And can I use the wolf's strength to break the hold rather than mine?

Zergrinch May 28, 2010 10:44 AM

Good question!

Um... It's a really long rope? :tpg:

Okay, I'll allow Rrrrraaaaaaaaaaaaaawwwgghh to break the grip, but he also takes the same -4 penalty to the attempt. Escaping is a move action, a skill check that pits Athletics vs. the Strangler's Fortitude, or Acrobatics vs. Reflex. Choice is yours.

Fluffykitten McGrundlepuss May 28, 2010 05:16 PM

I see the dice still hate me :(

Sarag Jun 1, 2010 08:37 PM

Sorry guys, I was too busy memorializing the animals that were sacrificed to make my barbeque possible.

So Zerg help me out here. Avenging Charge, can I use that as soon as Shin is attacked? If so, does it only apply to dudes in a straight line from me and far enough away that I can charge them?

Sarag Jun 6, 2010 12:29 AM

Busy this week, see you next week!

Zergrinch Jun 6, 2010 06:46 PM

Sorry, traveling again.

When Ivory gets attacked and you activate your Avenging Charge, you attack the triggering enemy before his own attack finishes.

The answer is "Yes" to the first and last question. You don't need to do a straight line charge. Anything within 2 to 7 squares is legal, crooked or what have you.

Fluffykitten McGrundlepuss Jun 21, 2010 01:54 PM

Quote:

Originally Posted by Zerg
Warrior B takes [ (2 + 4) + (1 + 2) + (1 + 8) + 4 = ] 16 HP damage

Er, 2+4+1+2+1+8+4=22 doesn't it?

Zergrinch Jun 21, 2010 08:54 PM

Yes, right you are. Forgot to add up the wolf damage :(

(Also, action points are for escaping, aren't they :3:)

No. Hard Pass. Jun 22, 2010 12:02 AM

Shin will not be tolerant of your mistakes.

Sarag Jun 25, 2010 12:29 PM

Aah, sorry guys. It's been difficult to get back in the swing of things. :(

Zergrinch Jun 28, 2010 01:51 AM

Quote:

Originally Posted by a_lurker (Post 760432)
Zerg, is burning a healing surge a standard, minor, or free action? The rest of my turn is on hold until I find out.

Free action to recipient (only Second Wind is a standard). You don't need to specify that you're burning surges when Shin heals you - I'll consider it done automatically.

I'm kinda curious why Shin waited so long to heal Ebony. And also kinda sad I didn't get a K.O. this time around. Dang nabbit :(

The unmovable stubborn Jun 28, 2010 06:35 AM

I'd just like to mention to my fellow DM that monsters in the Manual 3 put out 40-60% more damage than comparable monsters in the first 2 manuals.

So, if you were for example trying to kill people —

(hopefully they retroactively apply the new monster math to older books in the Compendium, but I'm not holding my breath)

Zergrinch Jun 28, 2010 06:59 AM

Monster Manual 3 is out? Sweet :tpg:

I'm not trying to kill them yet. Just make 'em swoon.

No. Hard Pass. Jun 28, 2010 09:14 AM

Monster Manual 3 is interesting, but I still haven't had time to go through the whole thing.

Didn't see any playable monster races, in my first read.


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