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Grail Nov 2, 2009 12:16 PM

One thing that me and a buddy have noticed while playing/farming New Haven for chests is that there seems to be another 'level' of sorts to weapons other than what is listed. He opened a chest in New Haven and two sniper rifles popped out, one that was clearly orange, the rarest of rare, and yet the other rifle had a yellow text to it, much akin to that BLR Bad Firehawk in the post above.

I'm not too entirely sure what it means or why they don't mention it in game, but if anyone knows what the difference is, or if yellow is just a step between purple and orange do let me know.

Jurassic Park Chocolate Raptor Nov 2, 2009 03:33 PM

There are two different levels of orange, light and dark orange, and one above that level altogether, called pearlescent, that's even less common.

Animechanic Nov 2, 2009 05:26 PM

Continuing on the font size issue that Taco's been posting about; it seems there is a hard-coded limit on the number of effect lines displayed for items, and that number is 5. Even when running debug mode, only 5 effects appear for the equipped weapon.

So, while you can set the text very tiny, there seems to be no real point until this next hurdle is overcome. For the moment I would recommend a font size of 14. It displays 5 lines of text perfectly, and isn't so small you have to squint every time you're equipping a weapon.

SailorDaravon Nov 2, 2009 07:18 PM

The 5 lines on Class Mods for console is annoying, but also explains how my sweetass Class Mod started giving me regen ammo for no particular reason.

Also I thought it'd already been posted as it's days old now, but pure "white"/pearlescent drops have been a confirmed glitch by Gearbox. I forget the exact explanation, but it's when some combination of things on the weapon cause the rarity scale to implode and fail. This is why all of the Pearlescent drops people were finding (including myself) were all total shit weapons. Dark Orange is as high as it goes, which sucks :(

Lacerta Nov 2, 2009 07:45 PM

Quote:

Originally Posted by Colonel Skills (Post 731746)
How to see if there are more than 4 abilities on your piece of equipment?

More ini tweaks, that's how.

Courtesy of GBX's official forums, and the people there who very diligent in searching through their shit.

Gearbox Software Community - View Single Post - Way to see more than 4 bonuses per item?

Basically, you can now get 5+ lines to an item.

Not entirely sure if there are items with more than 5 lines. Some people in there are saying "yes I had some" but refused to post pictures, so I call shenanigans.

Quote:

Originally Posted by Lacerta (Post 731646)
http://imgur.com/GH3Tq.jpg

There seems to be a hard-coded 5 mod limit for displaying though, as the zoom and critical damage increase are not showing, even if you open it up in debug console.

It's only really somewhat useless mods that get left out. Unless you care about how much zoom and +crit damage your Sniper or certain guns with scopes will have.

SailorDaravon Nov 2, 2009 07:55 PM

You consider Ammo Regen, Zoom rate and Crit Damage % useless? o_O

Jurassic Park Chocolate Raptor Nov 2, 2009 07:59 PM

http://profile.imageshack.us/user/fa...pearlsnip2.jpg

Doesn't seem exactly useless. Not really, like...the greatest shit I've ever seen but y'know.

Lyth Nov 2, 2009 07:59 PM

I dunno about them, but Zoom Rate and Crit Damage % are crucial to know for me... Ammo Regen... While it's nice, I hardly ever notice it.. Then again, the only gun I have that eats ammo ( That I use regularly of course ) is my x3 explosive SMG, and I only use that from time to time, so usually I'm only down about 400 ammo and just restock each time I get to a new munitions vendor.

Lacerta Nov 2, 2009 08:12 PM

Quote:

Originally Posted by SailorDaravon (Post 731792)
You consider Ammo Regen, Zoom rate and Crit Damage % useless? o_O

Pretty sure Ammo Regen will take higher priority on the mod list over Zoom and Crit Damage %. Unless you're on console which can't workaround 4-lines (which you are :( ) you'll see it on PC (unless you refuse to change the font size, then you get to guess!). Only time it won't happen in this order is if you get a red text mod that increases zoom in my experience. Dunno if there's one for Crit Damage %, I haven't stumbled upon it at any rate.

Zoom I'm kind of indifferent about since 180% Bullet Velocity on Lilith means I'm almost never going to have any delay between firing the shot and hitting the target.

I'll give you Crit Damage %.

SailorDaravon Nov 2, 2009 09:57 PM

Quote:

Originally Posted by Colonel Skills (Post 731794)
ImageShack® - facetioust's images

Doesn't seem exactly useless. Not really, like...the greatest shit I've ever seen but y'know.

I'd say I have found maybe 2 or 3 dozen sniper rifles better than that, at least. Agreed that it's not totally terrible, but eh.

RacinReaver Nov 5, 2009 01:14 PM

Holy crap, going through Old Haven now and the game suddenly got a million times better. Loot's way nicer and enemies are actually putting up a fight.

RacinReaver Nov 18, 2009 12:10 AM

Game actually seems to be easier on my second time through. Almost finishing my second playthrough with my soldier and hit level 50 around Old Haven.

Also a little disappointed how infrequently I find new weapons which replace what I'm using. For the entire second playthrough I've relied upon an assault rifle with +2 to fire, ~93 accuracy, a decent sized clip, scope, and bursts of 5 shots. It does a lot less raw damage than many other guns I've found, but its accuracy and rate of fire has made it untouchable by anything else this whole game. With around level 35 assault rifle and level 4 of the assault skill I don't even use my sniper rifle anymore. :(

Jurassic Park Chocolate Raptor Nov 18, 2009 12:13 AM

From 29 to about 42 I had a rocket launcher I couldn't find an improvement on, and for 32 to 45 the deal was the same for a sniper.

When you start getting red text stuff, that usually outdoes the increase in raw damage you'll get from higher level stuff.

Turbo Nov 18, 2009 01:29 AM

With the latest PC patch that hit, for those who edited the .ini files to force the font smaller to see more lines, to enable vsync, AA and the FOV settings, will I have to retweak it now?

Chaotic Nov 18, 2009 02:57 AM

Got this game from a friend the other day, pretty awesome so far... I have a level 16 Soldier, but I'm struggling to find some decent weapons... Or at least finding a decent shotgun...

The unmovable stubborn Nov 18, 2009 03:09 AM

16? If you've not found Sledge yet you must be close, and with any luck his shotty will carry you for a good long while.

(hint: Sledge doesn't know how to open doors)

Quote:

Originally Posted by Turbo (Post 733434)
With the latest PC patch that hit, for those who edited the .ini files to force the font smaller to see more lines, to enable vsync, AA and the FOV settings, will I have to retweak it now?

I think the 5-line fix is in by default now, but you'll probably have to redo everything else. I know all the unskippable movies turned themselves back on. :mad:

Jurassic Park Chocolate Raptor Nov 18, 2009 03:12 AM

When was this? my ini files have not been altered recently.

Do you mean when daylight savings hit? That wasn't a PC patch.

Skexis Nov 18, 2009 03:17 AM

You know, I started the game thinking that I'd play the soldier as a support class, but I've really fallen in love with the Siren playstyle and drawing aggro away from other members.

I just don't understand why they made one of the Soldier's class weapons a shotgun. It seems like he's not really a "get up in your face" kinda guy like the berserker.

The unmovable stubborn Nov 18, 2009 03:41 AM

Quote:

Originally Posted by Colonel Skills (Post 733441)
Do you mean when daylight savings hit? That wasn't a PC patch.

No, we mean the patch that was released on the 16th. :eye:

PC OFFICIAL UPDATE 11/16 - update notes and links! - Gearbox Software Community

Jurassic Park Chocolate Raptor Nov 18, 2009 03:46 AM

Well, fuck me sideways, I must have missed that post.

Shows how much attention I was paying. :(

Chaotic Nov 18, 2009 04:49 AM

Quote:

Originally Posted by Pangalin (Post 733440)
16? If you've not found Sledge yet you must be close, and with any luck his shotty will carry you for a good long while.

(hint: Sledge doesn't know how to open doors)

Just got that mine key earlier in the night, so that will be the next thing on my list after a couple of quests to level up with.

Also, how long is the first playthrough anyway?

The unmovable stubborn Nov 18, 2009 04:59 AM

Got about 30 hours or so out of Playthrough 1 myself, though I'm the kind of spaz that absolutely has to do every single sidequest.

Animechanic Nov 18, 2009 12:52 PM

I noticed that my mouse sensitivity and screen brightness settings were reverted to normal. A quick look at the .ini shows that mouse smoothing is still off, so I'm not sure what all tweaks will have to be re-applied.

RacinReaver Nov 18, 2009 04:19 PM

I never really found shotguns all that useful, I have to say. Generally they'll either have really high damage but horrid accuracy and shot speed, or be pretty accurate and have a decent rate of fire, but not put out enough damage. I mean, sure the shotguns I find do something like 150x7 damage, but they only fire one round a second with ~60 accuracy, but I can also find automatic rifles with 200+ damage, 10+ rounds a second, and accuracy over 88. That means I can use it for both intermediate range as well as close range.

Debating now if I want to give the siren or brick a shot. I figure my play style will probably be similar enough with both of them as with the hunter and soldier, so I don't know if it'll be worth doing since I'm probably going to wind up playing the whole thing solo anyway. =\

I did have a four player game the other day with some buddies from Left 4 Dead and have to say it was really rad. The increased difficulty and extra tactics you get from having to deal with weak points on enemies and whatnot really makes it more interesting. Wish more of you guys played in the early AM hours.


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