Exploding Garrmondo Weiner Interactive Swiss Army Penis

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Rock Oct 17, 2006 02:27 PM

Actually, the Katana fights look like the most boring thing I've ever seen in a videogame. Unfortunately, the number of kombos seems to be very limited.

The sniper rifle scene also looks awkward.

Cobalt Katze Oct 17, 2006 02:33 PM

The sword fights look pretty interesting, at least moreso than the gun battles. I just wish that the music wasn't so extremely repetative. Okay, we've got some taiko action going on, but how about develop it a little bit since this duel's taking a while. The music outside of sword battles is awesome though, I love the variety of instruments used.

The cutscenes make me a bit sad inside though. They bring me back to the nostalgic times of Ninja Gaiden 2 for the NES, but that's about it. It's like they made rather badly compressed bitmaps of the model renders and slide them around on panoramas. Ingame cutscenes? Pre-rendered? Anything? Don't even get me started on the MSPaint plane flying from the US to Japan. :(

If you're going to do something stylish like comicbook-style frames, at least draw them well or use really nice high-res renders.

Rock Oct 17, 2006 02:43 PM

What's so interesting about the sword fights? It's basically you going in circles and hacking or slashing your oponent. From those videos, you can't even tell wether they're using the remote or just press some buttons.

Everything is just totally uninspired compared to the first gameplay I've seen months ago.

Cobalt Katze Oct 17, 2006 02:47 PM

Well I suppose what I meant to say is that the original sword fights looked even more simplistic. Parry, hit. Parry, hit. At least there were a few other moves being used this time and the opponents certainly didn't appear to be very easy. But yeah, it's still nothing extremely exciting yet.

Personally, I would have gone for a more realistic/deadly approach to the sword fights ala Bushido Blade. You get hit in the right spot? Dead. Health bars in sword fights is silly. Ramble ramble.


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