Exploding Garrmondo Weiner Interactive Swiss Army Penis

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-   -   [Multiplatform] Left 4 STOP THROWING PIPE BOMBS AT THE TANKS (http://www.gamingforce.org/forums/showthread.php?t=35248)

Bradylama Jan 24, 2009 08:19 PM

Tanks can jump but I've only seen it happen for player controlled tanks.

I mean, in theory the AI tank could've climbed up there.

Misogynyst Gynecologist Jan 24, 2009 08:24 PM

Quote:

Everything I've read about other people succeeding at Expert suggests slow & steady is the way
I've found that the best way to survive is a "thinning of the herd" thing. If someone gets vomited on, they need to run as far away from the group as possible and let themselves die, to help increase the chance of at least ONE PERSON making it instead of having the whole group having to protect the person.

Also - something I noticed about climbing tanks: Maybe it was the game gliching out, but if you shoot their hands, do they let go? I was watching one climb up onto the car carrier at the beginning of the fourth campaign and it kept falling and getting up every time the guy on top shot at its hands?

How Unfortunate Jan 24, 2009 10:12 PM

Quote:

Originally Posted by Grail (Post 670769)
The smoker (in plain sight) snared someone up, and us hunters systematically (within like...3 seconds) all managed to pounce on every single other survivor so that all four of them were completely screwed.

Weird thing was, they were actually all laying there, snagged or pounced, and it didn't stop...the round only ended when they were all brought to that incaped phase. Which was weird in my book.

Gives them a chance to pistol-shoot someone free from the ground.

Quote:

Originally Posted by Garr (Post 672130)
Any of you guys know what determines what you'll spawn as in Versus? It seems pretty arbitrary to me. There are some times where I end up being nothing but the hunter for the entire level, and then there's other times where I can't stop being the boomer.

I've heard that there's a 20-second delay for the hunter and smoker to be reactivated after being killed. This often works out that if you die with the smoker, your other teammates will die when smoker's unavailable, and you'll respawn as the person to get it.

Coincidentally I think this is why you sometimes get a team with 3 hunters on it.

Grail Jan 25, 2009 01:09 AM

Quote:

Originally Posted by How Unfortunate (Post 676666)
Gives them a chance to pistol-shoot someone free from the ground.

That's the thing, when 3 hunters have 3 people pounced and a smoker has 1 person died up, I don't think anyone can shoot.

So for about a minute there we got to gloat as the survivors all were going from 100 health down to 0, and then from 300 little bars that drain fast, down to death.

Could be for points though, I suppose...not the actual team winning points, but the individual ones at the end of the round *shrug*

Skexis Jan 25, 2009 01:21 AM

Quote:

Originally Posted by Grail (Post 676707)
That's the thing, when 3 hunters have 3 people pounced and a smoker has 1 person died up, I don't think anyone can shoot.

Smoker took quite a while to incapacitate before the patch, and I think the round ends only when everyone is incapacitated, so that's probably what happened.

Anyone heard any word on when the other 2 campaigns will be opened up?

The unmovable stubborn Jan 25, 2009 01:51 AM

Quote:

Originally Posted by Skexis (Post 676711)
Anyone heard any word on when the other 2 campaigns will be opened up?

Hopefully it won't be much longer now that pretty much every known exploit has been sewn up. People don't seem to get that patch development time is finite and that cheating for kicks just pushes new content further back in the queue. Then those same people bitch about Valve "taking away functionality without adding anything". Chet Faliszek said in an interview that the content was more-or-less finished by Christmas, so I can only assume it's the need for constant quickfixes holding it up.

At any rate if you run a local server (which is pretty easy to do in L4D) you can already load Death Toll and Dead Air in Versus Mode; they're just horridly unbalanced in their current incarnations.

Skexis Jan 25, 2009 02:07 AM

Quote:

Originally Posted by Pangalin (Post 676714)
At any rate if you run a local server (which is pretty easy to do in L4D) you can already load Death Toll and Dead Air in Versus Mode; they're just horridly unbalanced in their current incarnations.

I had no idea. I saw something like that in PA's forums but I didn't realize they were already playing those campaigns.

I think I'd enjoy the novelty, even if I wasn't alive for very long. D:

The unmovable stubborn Jan 26, 2009 11:36 PM

http://www.saxypunch.com/miscimg/happygarr.gif

GARR

PLAY SOMETHING ELSE FOR A WHILE

Dhsu Jan 27, 2009 03:44 AM

Remember when I threw that molotov, and I was all "Goodbye!" and you were like "NO WAY" and then I was all "I pretended I was going to murder you"? That was great.

ER, I MEAN SORRY FOR SETTING EVERYONE ON FIRE.

The unmovable stubborn Jan 27, 2009 04:02 AM

Oh, pay it no mind. Intra-party grenading is an ordinary part of service in Team Science Guy.

Dopefish Jan 29, 2009 01:08 AM

Quote:

Originally Posted by Garr (Post 677553)
You think that's bad? Try getting shot and incapacitated by the person you're trying to revive and you're the only one still standing.

You think that's bad? Remember the time I was given a salmon-helmet by the prophet Mohammed?

</southpark>

Anyway, the increasingly-popular "Run-Through-The-Subway-As-Fast-As-You-Can-On-Expert" strategy, my mates all being incapacitate, and me shoving a Molotov in a Tank's face got me the Man Vs. Tank achievement. I realize that's not exciting to most people, but when it takes three hours to fail something, you have to see the silver lining somehwere.

The unmovable stubborn Feb 2, 2009 08:57 PM

Awesome game, Brady. Hope to do it again without all the totem-poling sometime.

Bradylama Feb 2, 2009 09:30 PM

Totem pole was my idea. :cool:

We got a pretty shitty team, though. Those Ink and Judge characters kept going off or spawning in bad places. I'm surprised we gave you so much trouble to be quite honest.

The unmovable stubborn Feb 2, 2009 09:35 PM

Yeah, there were a lot of bad decisions made on both sides I think, like my team basically circling the goddamn gas station about 40 times.

"Let's go back for that other kit!"

"No, we need to keep mo—"

"I'm going for it, cover me!"

"FFFFFFF"

Also I forgot to close my mapping program before I joined, so I was rocking an awesome 15-20 FPS most of the time

The unmovable stubborn Feb 2, 2009 10:08 PM

Quote:

Originally Posted by Garr (Post 678568)
got caught by whoever the smoker was there.

:cool:

Only decent snag I got all game, though, since as you say the tongue was buggy as fuck. I fired at you a good five times while you were held up at the warehouse just after the NM3 starting saferoom, and it just bounced off you over and over.

Animechanic Feb 4, 2009 03:36 AM

I'll have to keep a closer eye on the GFF Steam group whenever I'm thinking of playing. Sounds like I'm missing out.

Misogynyst Gynecologist Feb 4, 2009 08:09 AM

Plarom and I boosted for about three and a half hours last night. Did the patch fuck up the "Man Versus Tank" achievement? One of our players killed two tanks singlehandedly on versus and didn't get the achievement either time...

The Plane Is A Tiger Feb 4, 2009 08:37 AM

Yeah, that was me. I haven't been able to find anything mentioning the patch preventing that from working, but I did find this alternate method that I'm going to try out later. I didn't realize it was possible to change the difficulty back and forth in the middle of a level to easily kill off the AI players.

Misogynyst Gynecologist Feb 4, 2009 08:42 AM

I tried that trick several times and it didn't work. Then one day I hopped on the minigun and just went at it and dropped the sonuvabitch.

The Plane Is A Tiger Feb 4, 2009 09:42 AM

Well, it worked fine for me just now. It took three tries before the tank showed up where the video said it would, but at least it gave me the achievement. The other two times it was a witch.

Misogynyst Gynecologist Feb 4, 2009 09:49 AM

Well, just as long as it works, you know? You had better luck than me at it.

OmagnusPrime Feb 12, 2009 03:17 AM

Just saw that news about the free DLC this morning and have to say hell yeah, great news. Definitely happy about the 360 getting in on the free action too.


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