![]() |
Tanks can jump but I've only seen it happen for player controlled tanks.
I mean, in theory the AI tank could've climbed up there. |
Quote:
Also - something I noticed about climbing tanks: Maybe it was the game gliching out, but if you shoot their hands, do they let go? I was watching one climb up onto the car carrier at the beginning of the fourth campaign and it kept falling and getting up every time the guy on top shot at its hands? |
Quote:
Quote:
Coincidentally I think this is why you sometimes get a team with 3 hunters on it. |
Quote:
So for about a minute there we got to gloat as the survivors all were going from 100 health down to 0, and then from 300 little bars that drain fast, down to death. Could be for points though, I suppose...not the actual team winning points, but the individual ones at the end of the round *shrug* |
Quote:
Anyone heard any word on when the other 2 campaigns will be opened up? |
Quote:
At any rate if you run a local server (which is pretty easy to do in L4D) you can already load Death Toll and Dead Air in Versus Mode; they're just horridly unbalanced in their current incarnations. |
Quote:
I think I'd enjoy the novelty, even if I wasn't alive for very long. D: |
|
Remember when I threw that molotov, and I was all "Goodbye!" and you were like "NO WAY" and then I was all "I pretended I was going to murder you"? That was great.
ER, I MEAN SORRY FOR SETTING EVERYONE ON FIRE. |
Oh, pay it no mind. Intra-party grenading is an ordinary part of service in Team Science Guy.
|
Quote:
</southpark> Anyway, the increasingly-popular "Run-Through-The-Subway-As-Fast-As-You-Can-On-Expert" strategy, my mates all being incapacitate, and me shoving a Molotov in a Tank's face got me the Man Vs. Tank achievement. I realize that's not exciting to most people, but when it takes three hours to fail something, you have to see the silver lining somehwere. |
Awesome game, Brady. Hope to do it again without all the totem-poling sometime.
|
Totem pole was my idea. :cool:
We got a pretty shitty team, though. Those Ink and Judge characters kept going off or spawning in bad places. I'm surprised we gave you so much trouble to be quite honest. |
Yeah, there were a lot of bad decisions made on both sides I think, like my team basically circling the goddamn gas station about 40 times.
"Let's go back for that other kit!" "No, we need to keep mo—" "I'm going for it, cover me!" "FFFFFFF" Also I forgot to close my mapping program before I joined, so I was rocking an awesome 15-20 FPS most of the time |
Quote:
Only decent snag I got all game, though, since as you say the tongue was buggy as fuck. I fired at you a good five times while you were held up at the warehouse just after the NM3 starting saferoom, and it just bounced off you over and over. |
I'll have to keep a closer eye on the GFF Steam group whenever I'm thinking of playing. Sounds like I'm missing out.
|
Plarom and I boosted for about three and a half hours last night. Did the patch fuck up the "Man Versus Tank" achievement? One of our players killed two tanks singlehandedly on versus and didn't get the achievement either time...
|
Yeah, that was me. I haven't been able to find anything mentioning the patch preventing that from working, but I did find this alternate method that I'm going to try out later. I didn't realize it was possible to change the difficulty back and forth in the middle of a level to easily kill off the AI players.
|
I tried that trick several times and it didn't work. Then one day I hopped on the minigun and just went at it and dropped the sonuvabitch.
|
Well, it worked fine for me just now. It took three tries before the tank showed up where the video said it would, but at least it gave me the achievement. The other two times it was a witch.
|
Well, just as long as it works, you know? You had better luck than me at it.
|
Just saw that news about the free DLC this morning and have to say hell yeah, great news. Definitely happy about the 360 getting in on the free action too.
|
All times are GMT -5. The time now is 01:02 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2025, vBulletin Solutions, Inc.