Exploding Garrmondo Weiner Interactive Swiss Army Penis

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The unmovable stubborn Jul 4, 2008 03:59 AM

Quote:

Originally Posted by AniMechanic (Post 623156)
I just realized there have been no descriptions of light sources since the first room.

:confused:

Quote:

Originally Posted by Shin (Post 622131)
Picking up my staff, I raised my fingers to the tip and uttered the cantrip "Illuminos".

Quote:

Originally Posted by Zephyrin (Post 622469)
I lit my sunrod and muddled up the stairs with the rest of the group of mostly halfwits.

Quote:

Originally Posted by Player's Handbook, page 221
Sunrod: This minor magic item sheds bright light to
a radius of 20 squares for 4 hours before burning out.


No. Hard Pass. Jul 4, 2008 04:05 AM

That last little flurry was interesting. We're on Argumentus now, right?

Animechanic Jul 4, 2008 04:09 AM

Ah, I see. So they don't have to worry about it for a while. Will be interesting to see what happens if they run out of sunrods without finding any illumination. Although I guess as long as Bob is around they'll have some light. I have no idea how much though because I have not read that skills description.

The unmovable stubborn Jul 4, 2008 04:12 AM

The light cantrip only has a 4-square radius, so if they run out of rods they'll just have to cluster tightly around Bob like the meatshields they are.

Quote:

Originally Posted by BEARD
We're on Argumentus now, right?

Indeed so!

The dwarf roared in pain as the fire engulfed him. The flames blistered his skin, singed his beard and heated his armour.

http://www.saxypunch.com/miscimg/ohgoditburns.gif

No. Hard Pass. Jul 4, 2008 04:13 AM

Quote:

Originally Posted by Pangalin (Post 623166)
The light cantrip only has a 4-square radius, so if they run out of rods they'll just have to cluster tightly around Bob like the meatshields they are.



Indeed so!

The dwarf roared in pain as the fire engulfed him. The flames blistered his skin, singed his beard and heated his armour.

http://www.saxypunch.com/miscimg/ohgoditburns.gif

Where in the hell did you find that? That's fucking brilliant.

Zephyrin Jul 4, 2008 04:16 AM

Damage via misadventure? How's that work?

And those goblins sure take a beating.

The unmovable stubborn Jul 4, 2008 04:18 AM

Quote:

Originally Posted by Zephyrin (Post 623169)
Damage via misadventure? How's that work?

Read as: "as a direct consequence of being dumb as fuck". Knives, axe, boot to the head.

I have to mix it up a little, since the smart thing for the goblins to do would be just to sit on the other end of the room and spit javelins at you all day. Boring.

Bradylama Jul 4, 2008 05:27 AM

Goblins have feelings too, you know. They're not just soulless calculating machines. =/

Fluffykitten McGrundlepuss Jul 4, 2008 05:28 AM

And one would imagine that eventually, they'd run out of javelins, unless we started throwing them back of course.

Bradylama Jul 4, 2008 05:31 AM

Oh, I just got that the thing in front of the northern door is a spent javelin. :)

I gotta say, Pang, you're doing a great job with the atmosphere.

No. Hard Pass. Jul 4, 2008 06:51 AM

All right, I'm a bail for about six hours, and then I'll be back for a bit.

Take it easy.

NEXT DAY EDIT:

Dropped my track. Now I'm off to play footy for a couple hours before work. I should be able to post again before I leave for the pub tonight if we get around to it.

The unmovable stubborn Jul 4, 2008 11:10 PM

http://www.saxypunch.com/miscimg/suplurkers.png

HELLO THERE, VARIOUS LURKERS

Zephyrin Jul 5, 2008 12:25 AM

I know I clicked on it at least twice...

Funny how Bob rolled last in the previous round, and this time he's first.

No. Hard Pass. Jul 5, 2008 12:28 AM

Quote:

Originally Posted by Zephyrin (Post 623413)
I know I clicked on it at least twice...

Funny how Bob rolled last in the previous round, and this time he's first.

If that goblin doesn't die soon, I'm going to run out of movies to quote.

Skexis Jul 5, 2008 12:35 AM

Looking over the player's guide has given me a few ideas about my character, but I want to ask in the interests of practicality and fun factor: would it be too much hassle to make my character mute?

I think it would be interesting to see a "leader" character who doesn't speak, but it might cause problems down the line.

Has anyone tried this personally?

I've pretty much decided that even if he's not mute, I'm going to cripple his charisma to buff strength and wisdom.

The unmovable stubborn Jul 5, 2008 12:48 AM

Well, having a Cleric who's unable to speak puts a crimp on a few things; a lot of the cleric powers involve spoken prayers. If you can work around that limitation I don't see a problem with it; if we can deal with a fighter with no weapons, we can accept a cleric who can't pray.

Zephyrin Jul 5, 2008 12:56 AM

Dysfunctional to the max, eh guys?

No. Hard Pass. Jul 5, 2008 12:58 AM

A wizard who dresses like a woman. A dwarf who quotes movies. Aren't we a team to remember.

Skexis Jul 5, 2008 01:00 AM

Quote:

Originally Posted by Pangalin (Post 623420)
Well, having a Cleric who's unable to speak puts a crimp on a few things; a lot of the cleric powers involve spoken prayers. If you can work around that limitation I don't see a problem with it; if we can deal with a fighter with no weapons, we can accept a cleric who can't pray.

I was thinking along the lines of a monkish Cleric who uses a staff (with holy symbol headpiece, of course.)

I could swing either way, though. A very reserved Cleric works pretty much the same as a mute one for my purposes. I thought it might be funny to see what happens when the more...boisterous heroes don't see Silent Bob motioning them to wait while he inspects the trap door. :tpg:

Animechanic Jul 5, 2008 11:29 PM

Hard to say for sure since I am not the DM, but I have a feeling Shin forgot that no one speaks goblin.

Anyways, how does one determine passive insight and passive perception? The page the character sheet chapter refers to just talks about how passive checks work. Are they both just 10 plus any applicable modifiers?

No. Hard Pass. Jul 5, 2008 11:32 PM

Quote:

Originally Posted by AniMechanic (Post 623743)
Hard to say for sure since I am not the DM, but I have a feeling Shin forgot that no one speaks goblin.

Anyways, how does one determine passive insight and passive perception? The page the character sheet chapter refers to just talks about how passive checks work. Are they both just 10 plus any applicable modifiers?

As Pang pointed out, there's a lot of that in the 4th edition manual.

"Thing A is used here."

"How do I figure out thing A?"

"We don't know. LULZ."

The unmovable stubborn Jul 5, 2008 11:51 PM

Alright, that battle's finally over. Sorry it took so long, the dice just seemed intent on drawing out the clean-up as long as possible. Kill, Kill, Kill, FUCK THIS BUG IS INVINCIBLE

Quote:

Originally Posted by AniMechanic (Post 623743)
Anyways, how does one determine passive insight and passive perception? The page the character sheet chapter refers to just talks about how passive checks work. Are they both just 10 plus any applicable modifiers?

Yeah, your Passives are just 10 + whatever your total bonus to that skill is. 2 points in Insight yields a Passive Insight of 12, etc.

Bradylama Jul 6, 2008 03:06 AM

Quote:

Originally Posted by Pangalin (Post 623790)
Nothing untoward occurs!

Dammit

The dice favors Argumentus. verily

Also I can't seem to update my character sheet, each time I edit the value of the xp it reverts back to the original, despite saving. What's up with that?

The unmovable stubborn Jul 6, 2008 03:29 AM

That's strange, it's working perfect over here. Are you using Adobe Reader 8?

No. Hard Pass. Jul 6, 2008 03:29 AM

All right, off for the night. Take it easy, hepcats.


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