Exploding Garrmondo Weiner Interactive Swiss Army Penis

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-   -   [PC] GFF Team Fortress 2 Crew! (http://www.gamingforce.org/forums/showthread.php?t=31253)

FatsDomino Oct 16, 2008 02:01 PM

Oh ho ho can AcerBandit be credit to team?

RacinReaver Oct 16, 2008 10:38 PM

Lame. How many people does it take to make three new weapons, give it to a few people to beta test, and then release it. =\

Also, are you the reason I now can't seem to log onto steam, acer? >=(

Sakabadger Oct 21, 2008 06:30 PM

Recently started playing TF2 again. It's definitely more fun when games are full of people you know.

Still can't stand those 24/7 2fort servers, though. How anyone can stand playing on them for more than a couple rounds is beyond me. Some people never even leave their base...

RacinReaver Dec 10, 2008 05:44 AM

So with the new year coming up soon, we should expect to (hopefully) see some new patches. Has anyone heard anything of what could be happening in the next patch? Which class(es) will get achievements, any new maps, etc?

Kagosin Dec 10, 2008 02:48 PM

Quote:

Originally Posted by RacinReaver (Post 665922)
So with the new year coming up soon, we should expect to (hopefully) see some new patches. Has anyone heard anything of what could be happening in the next patch? Which class(es) will get achievements, any new maps, etc?

So far it's all about Left 4 Dead here and there. The TF2 team said that they'll get straight back to working on the updates for TF2, since they helped a bit with L4D.

The unmovable stubborn Dec 11, 2008 09:38 PM

Big-ass patch today, including huge huge changes:

* Teleports and dispensers now upgradeable to Lv. 2 & 3

* Spy cloaks now recharge from ammo packs and cabinets <- thank fucking god

* Goldrush 1 rebalanced to help break the defensive monopoly

* Bullets of any kind now "break apart" stickybombs (not sure what this means yet)

* Medic call icon now shows more information about the patient

* Bunch of sweet-ass particle effects

Also, the next class pack is the Scout, apparently.

Skexis Dec 11, 2008 10:42 PM

Awesome. Awesome to the max.

Free.User Dec 11, 2008 11:56 PM

Yes, these updates are really great. A welcome change seeing has how I've been neglecting this game for months. I hope to see you fuckers in the game more often now!

Night Phoenix Dec 12, 2008 02:01 AM

I play TF2 on occassion - Steam ID is The_Flowman

Add me and we'll play sometime.

RacinReaver Dec 12, 2008 05:21 AM

Even though I'm not going to finish baking cookies until 3 AM, I'm still fucking playing this tonight.

Kagosin Dec 12, 2008 08:22 AM

Quote:

Originally Posted by RacinReaver (Post 666575)
Even though I'm not going to finish baking cookies until 3 AM, I'm still fucking playing this tonight.

Why were you baking cookies at 3am and not sharing some for the rest of us? :mad:


Also, the Engineer update is very nice, considering if you upgrade your Teleports to level 3, it charges up super fast, to the point where recharge is just about non-existant.

Dhsu Dec 12, 2008 01:52 PM

Finally something for engies to do besides griefing stragglers with their pistol. :D

And now camping teleporter exits will be ten times the fun!

S_K Dec 13, 2008 10:39 PM

I've only briefly tried the new updates so far, it's made the spy and engineer have quite a lot more flexibility then before, although I don't think strategy wise the engineer plays much different to before, he just has more to do once you have buildings set up.

Quote:

Originally Posted by Pangalin (Post 666489)
* Bullets of any kind now "break apart" stickybombs (not sure what this means yet)

My first thoughts was that the stickys would disappear instead of moving and that's pretty much exactly what the new update does, shooting a sticky destroys it. Seems kind of a strange bit of logic having a bullet able to destroy them and explosions just move them, but then again if explosions did it too then people would complain the demoman was underpowered now.

Dark Nation Dec 21, 2008 12:04 PM

Hey guys, I decided to try playing TF2 again, so while its downloading and reinstallan to my HD, you can add me on steam: MrShinra

Is there a list of everyone's username = SteamID? Because I'm not sure who some of the people on there actually are.

Clamjouster Dec 21, 2008 01:06 PM

well DN there is a list, dunno how updated but you can get a glimpse of a ton of people here, but yeah it could be missing some people about now. if you are going to play, depending on ping I might join, that's usually the problem for me, I don't have a good ping in most servers.

Benjamin please Dec 21, 2008 01:35 PM

I'm usually some variant of "Indeed" on steam. I play TF2 like twenty hours a week, prefer to play with people I sort of know~

Jinn Dec 21, 2008 08:06 PM

Ha. I've been wondering who this Indeed character was on my buddies list. Now that I know it's you, I'll probably be more apt to try to join up.

RacinReaver Feb 4, 2009 04:14 AM

Has anyone played around with the new changes to the Heavy? I've been busy the past few days and haven't gotten to see what they're like yet.

Also, while browsing around the TF2 website, I hit this article on their blog that described info on the medigun that I had wondered about and never actually knew the mechanics behind: Team Fortress 2

Quote:

The rate of healing actually ramps up based on the amount of time since the heal target was last injured. If it's been greater than 10 seconds since the target was hurt, the heal rate is increased. The amount of increase ramps linearly up to 3 times the base heal rate at 15 seconds since the target was hurt. So if you're healing a target who's been hurt less than 10 seconds ago, you'll only be getting the base heal rate of 24 health a second. If the target was hurt 12.5 seconds ago, you'll be healing at 48 health a second. If the target hasn't been hurt for over 15 seconds, you'll be getting the maximum heal rate of 72 health a second.
Also, here's a changelist of what happened in the patch two days ago:

Quote:

New client features

* Added Viewmodel FOV slider to advanced multiplayer options
* Added a hide viewmodel option to advanced multiplayer options
* Added custom crosshair support
o Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab
o Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings
* Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing
o Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it


New server features

* Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage
* Added class limit support to tournament mode
o Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed
* Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses


Gameplay changes

* Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based:
o Base chance is now 2% (was 5%).
o Bonus range based on damage done changed from 0%-15% to 0%-10
o Damage range required for bonus changed from 0-1600 to 0-800
* Reduced random damage spread applied to all player damage from +-25% to +-10%
* Slight reduction (improvement) of the minigun's spread
* Increased flare direct hit damage from 20 to 30
* Rewrote Natascha's slowdown code to be more consistent
* Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits)
* Stealthed spies are no longer able to pickup the intelligence. They must uncloak first
* Increased soldier primary ammo count from 16 to 20


Bugfixes

* Fixed crash when running in tools mode
* Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands
* Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values
* Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff)
* Fixed Medic UberCharge percentage in minimal-HUD mode

Taco Feb 17, 2009 11:28 PM

Valve's started their Class Update Teaser Page stuff again. First new weapon shown is the new Bat, the Sandman.

Quote:

You Scouts are gonna love this highly collectible bat that smacks baseballs at the other team, stunning the living crap outta anybody dumb, slow, drunk, mute or Australian enough to get in the way. The farther the ball flies before ricocheting offa some chucklehead's skull, the longer he's gonna be stunned. And guys who think they're tough because they're invulnerable? It works on them too. Now the bad news: You can't double jump when you're carrying this little beauty. On the other hand, double jumping never put anybody in a coma.
In before Uberedstunning is taken out.

Also been playing more TF2 lately. Now that I have a computer that doesn't lock up in areas with more than 3 players, I've started playing Scout and Heavy more. Unfortunately, nobody takes over the medic vacuum, so I almost always end up switching back within a few minutes due to being the only medic on the team.

RacinReaver Feb 19, 2009 07:01 AM

Scout patch info 2 was announced today. Apparently one new arena map with lots of large open vertical spaces and a CP map along the lines of gravelpit. I'm looking forward to the latter.

Taco Feb 19, 2009 09:07 PM

I notice this time they didn't give the achivement icon files names that pretty much gave the achievement away.

RacinReaver Feb 24, 2009 06:40 PM

Team Fortress 2 - The Scout Update

New shotgun for the scout. Double-barreled and very slow reload. Apparently it will also launch you in crazy ways if you use it while jumping, so get ready for lots of map-breaking excitement when combined with the sandman.

It looks like they're also not linking achievements into unlockables now (check the bottom of the page). Apparently it's going to be timed unlocks where everyone in the game gets them at the same time.

Also, new dustbowl-style map (yes!) announced yesterday in addition to an update to fastlane.

Team Fortress 2 - The Scout Update

The unmovable stubborn Feb 25, 2009 01:46 AM

The new voicework is solid fuckin' gold.

YouTube Video
Error; are you sure that's a YouTube link?

Skexis Feb 25, 2009 03:30 AM

I think I'll wait a couple of weeks until entire servers stop being scout. I never fail to be opposite the team that actually wants to play the game.


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