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Oh ho ho can AcerBandit be credit to team?
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Lame. How many people does it take to make three new weapons, give it to a few people to beta test, and then release it. =\
Also, are you the reason I now can't seem to log onto steam, acer? >=( |
Recently started playing TF2 again. It's definitely more fun when games are full of people you know.
Still can't stand those 24/7 2fort servers, though. How anyone can stand playing on them for more than a couple rounds is beyond me. Some people never even leave their base... |
So with the new year coming up soon, we should expect to (hopefully) see some new patches. Has anyone heard anything of what could be happening in the next patch? Which class(es) will get achievements, any new maps, etc?
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Big-ass patch today, including huge huge changes:
* Teleports and dispensers now upgradeable to Lv. 2 & 3 * Spy cloaks now recharge from ammo packs and cabinets <- thank fucking god * Goldrush 1 rebalanced to help break the defensive monopoly * Bullets of any kind now "break apart" stickybombs (not sure what this means yet) * Medic call icon now shows more information about the patient * Bunch of sweet-ass particle effects Also, the next class pack is the Scout, apparently. |
Awesome. Awesome to the max.
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Yes, these updates are really great. A welcome change seeing has how I've been neglecting this game for months. I hope to see you fuckers in the game more often now!
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I play TF2 on occassion - Steam ID is The_Flowman
Add me and we'll play sometime. |
Even though I'm not going to finish baking cookies until 3 AM, I'm still fucking playing this tonight.
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Also, the Engineer update is very nice, considering if you upgrade your Teleports to level 3, it charges up super fast, to the point where recharge is just about non-existant. |
Finally something for engies to do besides griefing stragglers with their pistol. :D
And now camping teleporter exits will be ten times the fun! |
I've only briefly tried the new updates so far, it's made the spy and engineer have quite a lot more flexibility then before, although I don't think strategy wise the engineer plays much different to before, he just has more to do once you have buildings set up.
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Hey guys, I decided to try playing TF2 again, so while its downloading and reinstallan to my HD, you can add me on steam: MrShinra
Is there a list of everyone's username = SteamID? Because I'm not sure who some of the people on there actually are. |
well DN there is a list, dunno how updated but you can get a glimpse of a ton of people here, but yeah it could be missing some people about now. if you are going to play, depending on ping I might join, that's usually the problem for me, I don't have a good ping in most servers.
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I'm usually some variant of "Indeed" on steam. I play TF2 like twenty hours a week, prefer to play with people I sort of know~
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Ha. I've been wondering who this Indeed character was on my buddies list. Now that I know it's you, I'll probably be more apt to try to join up.
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Has anyone played around with the new changes to the Heavy? I've been busy the past few days and haven't gotten to see what they're like yet.
Also, while browsing around the TF2 website, I hit this article on their blog that described info on the medigun that I had wondered about and never actually knew the mechanics behind: Team Fortress 2 Quote:
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Valve's started their Class Update Teaser Page stuff again. First new weapon shown is the new Bat, the Sandman.
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Also been playing more TF2 lately. Now that I have a computer that doesn't lock up in areas with more than 3 players, I've started playing Scout and Heavy more. Unfortunately, nobody takes over the medic vacuum, so I almost always end up switching back within a few minutes due to being the only medic on the team. |
Scout patch info 2 was announced today. Apparently one new arena map with lots of large open vertical spaces and a CP map along the lines of gravelpit. I'm looking forward to the latter.
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I notice this time they didn't give the achivement icon files names that pretty much gave the achievement away.
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Team Fortress 2 - The Scout Update
New shotgun for the scout. Double-barreled and very slow reload. Apparently it will also launch you in crazy ways if you use it while jumping, so get ready for lots of map-breaking excitement when combined with the sandman. It looks like they're also not linking achievements into unlockables now (check the bottom of the page). Apparently it's going to be timed unlocks where everyone in the game gets them at the same time. Also, new dustbowl-style map (yes!) announced yesterday in addition to an update to fastlane. Team Fortress 2 - The Scout Update |
The new voicework is solid fuckin' gold.
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I think I'll wait a couple of weeks until entire servers stop being scout. I never fail to be opposite the team that actually wants to play the game.
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