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I found probably one of the last things to be leaked before the game is released, the introduction fmv and footage from one of the towns that connects the stages in the game. I guess now all that's left is to wait for everyone to start writing reviews...
edit: lol Sega europe took the videos down on youtube but the intro can still be viewed here |
Can't we play all the stuff that lead up to Sonic battling Robotnik's robot army on his space battleship? That sounds like fun and lacking in crappy gimmicks. That opening was fantastic, but as far as Sonic Unleashed goes it just revealed that the werewolf stuff really does come out of nowhere.
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I couldn't agree more, it seems like if nothing else the sonic 360
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I'll second that.
BTW, Wii version is out. No glitches or bad controls, but nobody likes the werehog so I'm seeing average scores across the board. WiiS2 version also lack two fucking stages, so until the 360 version is out looks like I'll be missing any chance to watch the internetspaces to pirate the rather awesome soundtrack. |
I preordered the 360 version as well so I won't be getting my copy until Friday. That part about people not liking the werehog doesn't surprise me because it probably slows down the gameplay.
Anyone know why the PS3 version was delayed until December? |
I've had the 360 version since Wednesday (and the picture I took of the game ended up getting spread around a few Sonic fan websites). I posted some impressions of the game on NeoGAF. I guess I'll share them here too.
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From the reviews I've been reading the general belief seems to be that generally the wii version is the better of the 2, but some of these reviews places are so biased now who can you trust these days? :(
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Got the game today for the 360 looks freaking beautiful and the cutscenes are damn good. The story is okay so far and the gameplay isn't bad. The werehog levels are a bit long though, I feel they could've shortened them down a bit.
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Funny that. Wii version has split apart the Werehog stages and by extension made them longer. And there are less day stages.
It looks like the 360 one is better, but the Wii one will sell more. And of course, no sig for me. |
I was surprised to read in an ad today that Unleashed for the Wii was compatible with the Wii Balance Board, probably to replace the Left and Right Bumpers in the 3D sections of the day stages.
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Soundtrack of the year, perhaps second only to Brawl.
YouTube - Sonic Unleashed OST: Empire City Day Stage Now if anyone knows where I can bypass his douchery and download this song (and the night version as well) I'll be grateful. |
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Any chance a non-Sonic-loving fanboy has played this and has an opinion on it? As someone who loved the original Sonic games and enjoyed Sonic Adventure I'd love to see a return to form for the blue hedgehog, but I get the distinct feeling that any praise being lavished on this is just because it's better than the monstrosities of late that have been masquerading under the Sonic name, and that isn't good enough for me. |
Well, if you enjoyed Sonic Adventure 1 and 2 I'd say this one is at least worth a rental. This is the most polished 3D Sonic game I've ever played and the daytime levels are just so amazingly awesome. The game manages to look beautiful as you speed through an act at 300mph with little slowdown. The daytime levels focus on speed and fast reaction times. The first few levels you could mostly just hold the speedboost button and win, but the later ones do require actions on your part in order to win without dying so it isn't just a "Hold up on or right on the analog stick and hold the boost button".
The only thing that might turn people off is the werehog stages. Now, I actually like them myself since they play out like god of war (except with a lot more platforming bits) but these areas make up about 40% of the game and you have to do them in order to make progress. You can get a lot of experience to level up different areas of the werehog and learn new button combos so you have a much better variety of attacks to use. Later on in the game it's so fun just to quickly tear through a huge room of enemies because of how powerful you've become. :3 Having played all the past 3D Sonic I'd say this is the best entry since Sonic Adventure 2. And I though Sonic Heroes, Shadow the Hedgehog, and Sonic 06 were mostly pieces of shit. |
Yeah, I agree. Seems some Sonic fans have shit taste for music.
The Spogonia stages seem to sound a bit better and have a bit of the old Sonic flair. YouTube - Sonic Unleashed OST: Spogonia Day Stage YouTube - Sonic Unleashed OST: Spogonia Night Stage Just a bit. Anyway despite some not so steller tracks I really admire hearing some tracks that aren't some dudes singing about the level and rocking out to how Sonic has passion or some shit. Considering Sonic has borrowed a bunch of anime shit I'm surprised he hasn't gotten an amazing giant robot show burning passion song yet. Anyway, high five for some actual stage music. From what I keep hearing about the game is that the night stages are a bit ho-hum and not fleshed out well enough (too repetitive MASH BUTAN TO WIN) and too frequent. The day stages are supposed to be really really good though but infrequent. So basically this would be Sonic's version of Star Fox Assault or something. |
As someone who liked some of Sonic 06's music, precious few of Sonic Adventure/2's music, most of the 16bit gen music, adores the shit out of the Sonic 3d Blast music, loves the Sonic Rush/Rush Adventure music, Enjoys the Sonic CD US/JP music...
I like the music in this game. A LOT. Where in hell are people getting those soundrips. GEIV |
This game's pretty good. It's essentially a new SEGA CD game hanging out of someone's prolapsed arse. SEGA's done a fantastic job with the graphics; making the boring, real world settings seem slightly less boring than they should be. There's almost no gameplay at times during the Sonic levels and the werewolf stages are horrible jokes that drag on for far too long. They play just like all those games you avoided in the past because they were shit.
It has a chili dog reference in though, so whatever, all is forgiven! |
Really? Chili dog reference? Details!
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Apparently you can collect/buy souvenirs in the game and one of them is a chili dog which is marked as "Sonic's favorite food."
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Ugh, once again I'm in the minority of Sonic opinions, even as far as the fans go. Sonic 06 had perhaps the best soundtrack that year, but the rest of the game blew chunks so nobody noticed. Likewise I think Tomoya Ohtani is one of the better Sonic composers but of course since it's not 1994 nobody will notice.
And I know you're probably nowhere near serious but in the 0.0001% chance you are, if you're only liking the game for the chili dog reference you seriously need to leave and ignore Sonic games forever. |
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I'll just take that as a large fucking NO and quietly move on.
ADDITIONAL SPAM: Yep, looks like my initial gesture was right. |
Seems that Miles has got the 360/PS3 build pretty much covered, but I haven't seen anything said about the Wii version yet so I'll go ahead and give out a few quick thoughts on that one.
I'll finish up by saying that the overall presentation is pretty good. Sonic's running levels really give you a sense of speed, and the Werehog certainly seems plenty strong. The cutscenes are definitely an improvement taking a more lighthearted approach, and it seems like somebody actually sat down and thought about how to direct the movies this time around making them seem more natural and fun to watch. I think the number one thing that makes a Sonic game feel wrong is when it takes itself too seriously. Thankfully this title avoids that, while still managing to include the requisite "end of the world" scenario, and the "friendship is the ultimate power" morality. |
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Unagi: great little summary there, but there's one phrase of yours that concerns me, and touches on a concern I have with this game in general: "the Werehog levels are not as bad as the rap everyone is giving it". OK so they're not as bad as some people are making out, but that doesn't mean they're good, perhaps tolerable. When did whole sections of a game being tolerable become OK? Don't get me wrong, I know most game have weaker bits, but I can't think of many great games that have sizeable chunks best described as 'not that bad'. |
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