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-   -   [Wii] Super Smash Bros. Brawl (http://www.gamingforce.org/forums/showthread.php?t=21496)

immp Jun 4, 2007 01:07 PM

whats all this about items being original to ssb or not. Just check it in the trophy room, it tells ya.
Thoughts on the point of that yoshi track?

WolfDemon Jun 4, 2007 01:54 PM

If nothing else, it confirms that Yoshi is coming back. Of course I'm sure they wouldn't have cut him anyway. He wasn't in the trailers, right? I haven't watched them in a long time.

Joe Wiewel Jun 4, 2007 03:06 PM

Quote:

Originally Posted by shadowlink56 (Post 442578)
Bumper - Could be Pinball
Cloak - Got me
Ray Gun - Starfox
Paper Fan - I KNEW this was from something . . .
Beam Sword - Bleh?

Okay, so maybe not EVERY item, but darn close!

Bumper - Kirby's Pinball Land. It wasn't actually in the game, but was in the intro right before the title screen showed up.

Cloak - It's from Perfect Dark.

Ray Gun - I wouldn't exactly say that this is from Star Fox since the pilots were never playable (except the unlockable 'on-foot' VS. mode in Star Fox 64, and even then they used a giant bazooka-like gun that shot yellow spiraling lasers) and they were never showed with a gun in either Star Fox or Star Fox 64.

Paper Fan - Could be Peach's War Fan from Super Mario RPG except that it doesn't cause as much damage.

Beam Sword - Star Wars Light Saber rip off? :/

Quote:

Originally Posted by Zakiller2000
And isn't the Cloaking Device from Perfect Dark on the N64?

Apparently, someone said the references to Perfect Dark were removed in the American version of SSBM. Even the Motion Sensor Bomb in the Japanese version looked like the mine from Perfect Dark.

Edit: Picture here, apparently.

Yeah, as far as I know, the Cloaking Device and Proximity Mine in the American version of SSBM reference the American versions of Perfect Dark and Goldeneye 007 respectively. But in the Japanese version of SSBM, I think they either look different and/or were meant to reference a different game. Like you said, the Proximity Mine was probably supposed to reference something of a similar nature in Perfect Dark. Not sure about what the Cloaking Device is supposed to reference in the Japanese version though. Because of this confusion (and probably copyright issues too) North America's localization team just made the original "TOP SECRET" for both items. So...as far as that picture goes, it was either photoshopped or it was obtained through Action Replay.

Anyway, the Cracker Launcher looks pretty sweet. However, I hope they keep the newly created items to a minimum. Super Smash Bros. games need to be based on original ideas and concepts created in previous Nintendo games, not glorified through the creation of new ideas and concepts. :mad:

Speaking of which...

Quote:

Originally Posted by Krelian
So Delfino Plaza is basically Mute City for Brawl. I like.

I DON'T LIKE. :mad: The flying platform stages makes sense for Mute City and the Flying Halbred, but Delfino Plaza? Come on now! I was hoping for a Super Mario Sunshine stage, and I got what I wanted, but Mario never went up in the air like that! It makes no sense for the stage environment that it's in! Arg! :><:

ValorXII Jun 4, 2007 11:28 PM

The Firecracker is from Kirby's Air Ride I think.

Sin Ansem Jun 5, 2007 08:27 AM

Looks like today's update told us about teh Pokeballz and MOTHERFUCKIN GROUDON.

So Pokeball matches won't be forgotten. I always found those a riot...

Prinnydood Jun 5, 2007 12:40 PM

Heh yea Pokeball matches are fun every now and then. Kinda hope they change em up a little, as many pokemon last time did very similar attacks...Too many throw-aways

The_Griffin Jun 7, 2007 02:46 AM

The newest update just went up; info on Kirby and Pikachu.

Quote:

This is Kirby, Warp Star-riding citizen of Dream Land who can suck up anything. His copy abilities allow him to steal the powers of other characters!

Yeah... He’s the only character who really hasn’t changed much from his appearance in Super Smash Bros. Melee. He’s round, pink, and soft.
Quote:

With perfectly round cheeks and a jagged tail,
this can only be that most familiar of Pokémon, Pikachu!

It may be small and agile, but its electricity gives it powerful attacks.
It’s what you would call an all-around character.
Not much info. Kirby might be dropping down in viability a bit though, if he's not changing all that much. We'll see how the new copy moves work out, I guess *shrug*

Prinnydood Jun 7, 2007 05:39 AM

Yeah a lot less information than I was expecting for those chars. Didn't really tell us anything. And personally I thought Kirby totally blew in the last game so I'm hoping they change him up even a little bit this time around.

immp Jun 7, 2007 09:18 AM

Now all we need to see is fox then we'll be on to the characters that we have a lot more questions about.

shadowlink56 Jun 7, 2007 09:45 AM

Yeah, pretty dull week in updates all around. Maybe it will lead to a massive Friday update?

Final Fantasy Phoneteen Jun 7, 2007 11:20 AM

Quote:

Originally Posted by The_Griffin (Post 447105)
Kirby might be dropping down in viability a bit though, if he's not changing all that much. We'll see how the new copy moves work out, I guess *shrug*

I think they mean that he's not changing much in appearance. Remember the first trailer where all the characters go through their transformation? Kirby is the only one who really doesn't change at all (even Pikachu gets a tiny update).

FatsDomino Jun 7, 2007 11:24 AM

Yeah, Kirby looks around like "uh what the hell, well okay"

I hope they don't drop his vitality AGAIN. He was underpowered in the last game and a tad overpowered in the first game. Somewhere in-between would be nice.

RacinReaver Jun 7, 2007 11:46 AM

Yay for Pikachu. <3

shadowlink56 Jun 7, 2007 12:18 PM

I really thought that we'd see fur on Pikachu this time. Guess he's just a rubber animal then.

Joe Wiewel Jun 7, 2007 12:44 PM

Quote:

Originally Posted by AcerBandit (Post 447342)
I hope they don't drop his vitality AGAIN. He was underpowered in the last game and a tad overpowered in the first game. Somewhere in-between would be nice.

Exactly. In the first Smash Bros., he was ridiculously strong, but in Melee, he's my worst character, and I'm good with every character...except Kirby. I can never really pull off any good combos with him and I always get KO-ed at less than 100% damage. Even Jigglypuff, Pichu and Mr. Game & Watch survive better than Kirby. If they don't make him have better moves then I hope that they at least make him harder to KO.

Quote:

Originally Posted by shadowlink56
I really thought that we'd see fur on Pikachu this time. Guess he's just a rubber animal then.

I was hoping for the same thing. But at the same time, I can kind of see why they didn't give Pikachu fur. He didn't have any in the anime, or in the Pokemon Stadium games or in any of the cover art he's been on. That and realistic furry Pokemon would just seem...I don't know...weird.

Prinnydood Jun 7, 2007 12:53 PM

Yea I never could seem to really get a good combo with Kirby...his moves were awkward, very unrewarding(weak) and very predictable. Ah well..hope they change him up

somedude2387 Jun 8, 2007 03:05 AM

Wow, today's update might be the important information people were hanging out for this week. It doesnt say too much though (much like this post) but now I am curious to how it will all work

Lukage Jun 8, 2007 03:50 AM

Quote:

Originally Posted by somedude2387 (Post 447957)
Wow, today's update might be the important information people were hanging out for this week. It doesnt say too much though (much like this post) but now I am curious to how it will all work

Considering how extremely vague that is, I'll hope/guess you're referring to the controls for the game:

http://www.smashbros.com/en_us/gamem...01_070608a.jpg

28Link Jun 8, 2007 07:29 AM

Yeah, it's by far the most interesting on the site yet. It was never clear whether the Gamecube controller would be required to play, now we have the answer.

Actually, I'm very curious as to how they're going to make the game work with the Wiimote without the nunchuck attachment, since there seems to be a few more button commands than buttons required. I see it turning out to have lots of motion-based commands for things like jumping and smash attacks, since it wouldn't have analogue control. Doesn't seem to be a good control style, but it's good that they included it anyway, for people (me) who can't get their hands on extra nunchucks.

chaofan Jun 8, 2007 08:01 AM

Today's update was the best for the week. How would they be able to handle wiimote sideways though?

My guess is:
-1 = special
-2 = normal
-B = shield
-B+2 = grab

-Jump/D/L/R = Dpad
-Double L/R = Smash

The other control options seem awesome. Can't wait to try out the nun-chuck and wiimote combo, although I might go back to the GCN control for competitions.

shadowlink56 Jun 8, 2007 12:03 PM

Quote:

Originally Posted by shadowlink56 (Post 447298)
Yeah, pretty dull week in updates all around. Maybe it will lead to a massive Friday update?

Yup I'm quoting myself! It was a dry week and now we have a very exciting announcement! Now skills with characters will be connected to the choice of control as well. This is wild! I'm excited about using the Classic controller, actually. I knew I bought that thing for some reason! It's a great little design without all the fluff.

Buizel Jun 8, 2007 07:06 PM

OMG Brawl stole MKA controller scheme!
Wow. This is indeed interesting. Perhaps there's different mode that require to only use the Wiimote or Nunchuck+Wiimote.

Lukage Jun 11, 2007 10:50 PM

FYI Fox was updated earlier when I updated the character list.

Basically most of you can go to sleep for 2 weeks before any "new" characters are added.

somedude2387 Jun 12, 2007 02:42 AM

Another day another update. This time its the Yoshi's Island stage. To be honest it doesn't look all that amazing to me, I was never that big a fan of this stage to begin with though

shadowlink56 Jun 12, 2007 11:05 AM

Support Ghost FTW!


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