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-   -   [PS3] Little Dick Planet - HAHA CHECK OUT WHAT MY LEVEL LOOKS LIKE HAHA XD (http://www.gamingforce.org/forums/showthread.php?t=19983)

Shenlon Oct 26, 2008 09:49 PM

I can pretty much confirm that other than whatever online components the patch brought, overall IT SUCKS.
It did away with the lyrics which isn't a big deal as Miles mentioned, btw don't try deleting the game data so you can try to play the qua'ran song because it will corrupt and delete your saved data without the new patch.

Anyways, I'm a cheap person who uses a ps2 usb adapter to play some ps3 games that support it and thus saving me a 40 dollar purchase for a dual shock. The new patch did away with the ps2 controller support and now I can't play with anyone in my house anymore to get the team objects. Now I have to wait for the servers to go online for those :mad:

Additional Spam:
Good news my friends, The servers are up today so I'll be looking at ya'll for some team plays so we can knock out those 4 player trophies.
I know chato, miles, cobalt, jazz and many more have the game that are in my friends list so be ready for invites =p

JazzFlight Oct 27, 2008 10:14 PM

Ouch, the servers have been crap today (as expected). I managed to play a flawless couple of games in the morning on my break, but when I got home at 5:00pm, the game was nigh-unplayable. Giant 45-second pauses in the lobby menu, online levels not opening after waiting 5 minutes, not being able to connect to certain people, etc...

The launch week explosion that happens to every online game has definitely happened to LBP, and what's worse is that if you're logged in at all to PSN, it'll lag your single-player game as well.

Good thing I got my gametime in on the weekend so I can sit out these server problems for the next "however-many-days-it-takes" until they fix it.

I really hope they get this experience as lag-free as possible, because the little bit I played in the morning was pure bliss. Jumping into a random online level, having a couple of other people join in and then actually stick around as you pick another cool random online level is A HELLUVA LOT OF FUN.

Miles Oct 27, 2008 11:16 PM

Well, I guess I'm glad I missed out then. I was tempted to call in sick if the servers were live but I guess I'm glad my guilty conscience told me no.

Taco Oct 28, 2008 12:11 AM

Server issues aside, here's what my impressions of the game have been so far (Not done with Story mode quite yet, played some online levels).

The game looks great. They really did a fantastic job with the textures, making cloth look like cloth, wood look like wood, and so forth. Sackboy's expressions are priceless, and being able to control them makes it even better.

Story levels are amazingly well-crafted, challenging, and charming. Each makes use of the available mechanics in the game extremely well. I love the different environments, especially the desert.

The soundtrack took me by surprise. I went into it knowing nothing, and was greeted by The Go! Team in the first non-tutorial level (I STILL haven't unlocked that track). The variety and quality of the music in each region is awesome. I hope they release a compilation soundtrack or something. If not, I'll just go investigate the different artists myself.

What I don't like, however, are the controls. Level construction is effective, and it really feels like they put a lot of time and polish into that. However, level playing is not. The biggest flaw is with the three different "layers" you can swap between. When there are multiple objects close together in different layers, jumping between them can be tricky as the game doesn't seem to know which one you're trying to go for. This has killed me countless times and it's getting really frustrating. I hope they patch this to be a little better at some point.

Overall the game's a fun experience. Not the game to end all games, or even Game of the Year material, but definitely worth the time and money.

No. Hard Pass. Oct 28, 2008 12:52 AM

This may be the most fun I've had with a game in years. Purely enjoyable.

Shenlon Oct 28, 2008 10:57 AM

The soundtrack is the second star of the game imo.
Once I was able to connect to some other players i thought it would work if I invited Jazz, so sorry about the repetitive invites. I thought it would work after a while ^^
was only able to get 2 games in with chato but the lag was literally killing us. Seriously, the beta servers ran much better than they did last night but I guess it was because the game was a lot more empty.
Playing the game in single player is just as impossible if your connected online and even more difficult if your creating a level since rewinding (undoing) takes forever.

UltimaIchijouji Oct 28, 2008 11:32 AM

Quote:

Originally Posted by SCHWARZE-3 (Post 655273)
This may be the most fun I've had with a game in years. Purely enjoyable.

I gotta say, and I don't care what any of you think, game of the decade. I can't wait until I have a working PS3 to keep playing.

Rockgamer Oct 28, 2008 03:24 PM

I've been playing the game with my sister and enjoying it (hands down the best game I've played on the PS3), but I haven't played it online yet since my internet keeps fucking up. The cable company should be sending someone over today to hopefully fix it, so I should be able to play online without any problems soon.

Shenlon Oct 28, 2008 03:38 PM

I've played some online today and so far I've played with a full party of four with little to no lag. Only major lag was when connecting with a player for the first time then after the loading it ran fine.
Also I didn't know the patch changed the controls for the jetpack. I was shaking my controller like a madman until i saw that all I had to press O to remove it.

Rockgamer Oct 28, 2008 03:47 PM

I thought that was a change from the beta to the final game, since I noticed it even before I downloaded the patch. Either way, I kinda hate it, since I got used to shaking the controller to do it, and it just seemed more fun. I guess people who don't have controllers with Sixaxis complained or something though, since they were kinda screwed.

Shenlon Oct 28, 2008 04:12 PM

really? because I beat story mode before the new patch and I don't remember using the O button to get off the jetpacks until today. And since the took out the ps2 controller support, who wouldn't be using the axis. Unless the new dual shocks don't have motion sensors?

Rockgamer Oct 28, 2008 04:36 PM

Well I think there have been two patches released so far, and people who got one of the recalled copies got the game totally unpatched while people who got the regular version already had the first patch installed. I have one of the regular copies and it's always been like that for me, so they must have made that change in the first patch.

As for Sixaxis, I believe it's only in official Sony controllers, so if you're using a third party PS3 controller you still wouldn't be able to remove the jetpack by shaking it.

Buizel Oct 30, 2008 04:10 PM

I just got the game today and it's great so far. Too bad I can't try online mode as every time I start up the game it had trouble connecting to the server. @_@

Now I just need to make more time to play the game. ;_;

Celisasu Oct 30, 2008 06:30 PM

I just picked this(and Fall Out 3) up a little while ago. About to install them into my PS3. Since this is the first game I'm getting that's worth going online with I also got a cord long enough to run it through my router. It's nice to have something else for my PS3(I only had Disgaea 3 and NHL09 up to this point).

Rockgamer Oct 30, 2008 09:36 PM

I finally got to play some online today (every time I previously tried it kept borking out on me), and honestly the lag kinda kills it. It's not unplayable, but it's nowhere near as fun as it is playing offline multiplayer. Even though the lag wasn't prevalent all throughout, at the times it did occur it could be pretty lethal (it lead to me dying almost as much as the levels did).

No. Hard Pass. Oct 30, 2008 10:09 PM

Lag wasn't bad for me at all. Miles and I had a game going on last night that was pretty keen, too.

map car man words telling me to do things Nov 3, 2008 02:01 PM

YouTube Video

This guy is incredible. Just earlier I was decrying the fact that your moves essentially limit the range of playstyles you can support in your created levels (ie, no pickups like in Metroid games, etc). And here's this guy just walzing past any trouble with some ingenius solutions. I have it sussed how you move the craft around, but how he does the shooting (you press R2 or L2) is a completely mystery to me. Absolutely brilliant.

I just played the level and it handles amazingly well. I am going to keep an eye out for this guy.

Cobalt Katze Nov 3, 2008 09:21 PM

Quote:

Originally Posted by SCHWARZE-4 (Post 656544)
I have it sussed how you move the craft around, but how he does the shooting (you press R2 or L2) is a completely mystery to me.

I believe the way it's working is that you hop into that little red circle that is made out of grabbable material and get hooked up with a jet pack. So then you're flying around, still in the circle, connected to the Vic Viper via a very short chain on the jet pack origin. Pressing R1 to shoot is grabbing the red ring and triggering the emitter.

Also hey guys :) I've been chatting with some of you on PSN, but I haven't stopped in on this thread yet. Just wanted to pimp some my levels if that's okay...

The one I just finished last night:

Level Name: Woodland Alien's Jam Session
Creator Name: CobaltKatze

Basically what I created was a looping piece of music, about four bars, that up to three players can play on several parts. It's kind of like Wii Music, but all LBP style and lacking crappy royalty-free tunes. Gaining, well, my own little groove. I then built a sort of adventure game style level around it with a few seekrits to find. (Apologies for the shoddy quality camera phone pics, it's the best I can do.)

http://leifchappelle.com/misc/WAJS1-alienintro.jpg

Starts off with my lil mascot character the Woodland Alien giving an intro spiel. He made some instruments and booked a show at a popular club to try em out.

http://leifchappelle.com/misc/WAJS2-backalley.jpg

The back alley is pretty barren save for the garbage bin.

http://leifchappelle.com/misc/WAJS3-greenroom.jpg

In the greenroom, the intercom tells you to wait a bit for the opening band to finish up and gives a lil tutorial on how to play the instruments (grab them in rhythm!). The sofa here is very important if you want to get all the points...

http://leifchappelle.com/misc/WAJS4-onstage.jpg

There's a bit of scripting once you get on stage, but eventually the lights go on and DJ Sack starts up the drum loop. At this point it's totally sandbox mode for three players to jam away on the instruments (Standup Bass, Rhodes Piano, and Synth Vocals). Best I could do given the paltry assortment of music SFX :)

http://leifchappelle.com/misc/WAJS5-crowdsurfing.jpg

When done jamming, the players can take a stage dive into the audience to crowd surf to the exit. There's also score bubbles you can get from swinging on the lights... as well as a deadly mosh pit up front.

http://leifchappelle.com/misc/WAJS6-zipline.jpg

Once outside, the exit is just a zip line away~

Give it a shot and let me know what you think :D

---

I also have two other stages up there from the Beta:

Woodland Alien's Drum Kit

http://leifchappelle.com/misc/WADK-stageview.jpg

Basically a looping drum machine you can "program" and mess around with, also guided along by the Alien. It's the 1st level chronologically before Jam Session.

LittleDigDuggit

http://leifchappelle.com/misc/LDD-digdugstart.jpg

A journey into the realm of gaming's past to tackle an LBP style remake of the 1st level of Dig Dug. Kill all the enemies as fast as possible to proceed~

map car man words telling me to do things Nov 4, 2008 02:49 AM

Quote:

Originally Posted by Cobalt Katze (Post 656637)
So then you're flying around, still in the circle, connected to the Vic Viper via a very short chain on the jet pack origin. Pressing R1 to shoot is grabbing the red ring and triggering the emitter.

You hold onto the red circle with R1 the whole time to be able to move the craft around. The shooting is with the L2 and R2 triggers, not R1.

As I said, I can tell how you move the craft around, but how pressing the triggers (enabling you to move your hands) can suddenly trigger an event like launching a glass piece (the shot your craft fires) is a mystery to me and all the better for it.


Anyone who hasn't played the level yet, I urge you to give it a try, it's quite charming. The level name is Libidius.jp, but searching with that brought me no results. Search with the creators name RRR30000 and you should find it. He has an earlier prototype level where the craft is on the end of a horizontal stick, but it's not nearly as polished.

Hantei Nov 4, 2008 04:31 AM

Just tried the Libidius.jp level, very very cool. Did anyone try this guy's Tetris level (TETRIN.jp) as well? Pretty neat, but very difficult to get the blocks to align the way you want

Quote:

Originally Posted by SCHWARZE-4 (Post 656695)
You hold onto the red circle with R1 the whole time to be able to move the craft around. The shooting is with the L2 and R2 triggers, not R1.

As I said, I can tell how you move the craft around, but how pressing the triggers (enabling you to move your hands) can suddenly trigger an event like launching a glass piece (the shot your craft fires) is a mystery to me and all the better for it.

Uhh, I think maybe you should play it again. Pressing R1 is what made you fire your cannon, which makes sense as there's probably a grab/touch sensor there. Pressing X made you speed up, basically the same function as when you're operating a jet pack (since that's esssentially what you're using, plus you could occasionally see the chain). The R2 and L2 buttons did nothing to affect your craft.

map car man words telling me to do things Nov 4, 2008 04:58 AM

If you hold R1 from the start and don't let go, R2 and L2 fire. Give it a try.

I, however, didn't realize you could let go of R1. It caused the craft to disappear in the prototype level, so I assumed it was the same here. Silly me.


EDIT:
Ah, you can let go and hold R1 again without a problem. So, while holding R1, pressing R2 or L2 fires. Not sure why or if that's even intentional.

Cobalt Katze Nov 4, 2008 02:00 PM

Wow, that's actually a really cool discovery! Held items that can still be activated is a huge boon to a lot of design ideas.

OmagnusPrime Nov 4, 2008 03:10 PM

My copy of LBP arrived today, but unfortunately I can't connect to the servers (no clue why, I suspect they've not been turned on yet since the release is tomorrow, though PSN being shit can't be ruled out) so no online access means I've given up on it for today.

Cobalt Katze Nov 4, 2008 03:39 PM

The LBP servers are down for maintenance right now since they're preparing for the European launch and another huge influx of traffic.

Play the story mode in the meantime, it really is awesome and totally doable without online :p

Manny Biggz Nov 8, 2008 01:42 PM

So I just picked up the game. Anyone down to get a 4 man multi session online tonight?


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