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-   -   [Classic] Final Fantasy VI Advanced (http://www.gamingforce.org/forums/showthread.php?t=18163)

ctu Feb 10, 2007 03:21 PM

So far I love the new translation, but I don't remember seeing the comment locke made about terra when the old man asked him to find her at the biggining of the game.


Quote:

Originally Posted by Shaolin Samurai (Post 386944)
Yeah Vanish no longer overrides instant death protection of monsters. So no Vanish + Doom/X-zone. Algorithms for Evade have been fixed as well. Yay for Illumina being even more broken!

that kinda sucks I loved that bug

Quote:

Originally Posted by Shaolin Samurai (Post 386944)
Still you can't get some monster's Rages like Proto-Armor... and Gau and Gogo can't equip the Merit Award so no more Wind God Gau/Gogo =\

I never tryed that :(, but I still have the snes rom so maby one of these days I will try it out.

dagget Feb 10, 2007 04:16 PM

Quote:

Originally Posted by Freelance Wolf (Post 386788)
@Render: I knew that didn't sound right. Thanks for the correction.

I had to do that strategy battle two times. Blah, I heard that if you're quick, you can actually get through to Kefka so you don't have to defeat every single soldier, but I killed them all anyway. That part was tough. I put 3 of my strongest in one party (for boss battle), 2 2nd strongest in another party, and the last 2 in the last party and just shoved them in the corner so they don't have to fight.

I'm at the Magitek factory now. Yay!

Stealing is awesome. I got cool gear like Dragoon Boots, Mythril Vests, and a gazillion tents and hi-potions. Yay!

P.S. Ifrit just killed my entire party!!! :( For an Esper who was drained of its power, how could he cast Fira?

Yeah, I was playing the PSX versiona couple months ago and I ended up stealing something like about 10-15 Dragoon Boots in a matter of minutes. Some pretty good cash, honestly.

Just got to vector myself. I have to say that I was worried about the Opera event, since before they didn't have a proper choir sound on most synths. (or at least ones used for SNES sound) but I'm in absolute love with the one for this game, since it actually sounds pleasant.

Time to level up some though. I could have swore that I'm always around level 20+ by now and not 16-17.

Also... boo for no more Vanish + Death/X-zone. :mad:

Shaolin Samurai Feb 10, 2007 05:00 PM

Good riddance I say. It was an incredibly cheap tactic/bug that never should have been part of the game. Even so, the effect on the difficulty of the game is negligible as the bosses tip over at the slightest breeze anyway.

Soldier Feb 10, 2007 07:13 PM

Any idea what they changed this to?


Render Feb 10, 2007 08:27 PM

Quote:

Originally Posted by SOLDIER (Post 387113)
Any idea what they changed this to?


Something to the effect of:

Spoiler:
"They're hot and heavy, aren't they?" (something close to that.)

Which seems to indicate Locke and Celes kiss?? or even in love. Neither of which the player were led to believe.

Shaolin Samurai Feb 10, 2007 08:54 PM

Quote:

Originally Posted by Render (Post 387150)
Something to the effect of:

Spoiler:
"They're hot and heavy, aren't they?" (something close to that.)

Which seems to indicate Locke and Celes kiss?? or even in love. Neither of which the player were led to believe.

Uhhh it was always clear that they fell in love with each other.

Forsety Feb 13, 2007 12:38 AM

Strago responded something along the lines of "They're young, dear..." I think, too. It was cute.

Prime Blue Feb 13, 2007 05:41 PM

So what about Siren? Is her sprite still censored like in the original FFIII (US) or is it uncensored as in FFVI (Jap./PSone)?
I'd also like to know what Kefka's "You sound like chapters from a self-help booklet" has been changed to if someone has beaten the game already. :)

Shaolin Samurai Feb 13, 2007 05:51 PM

Siren's sprite is indeed censored, but I believe other sprites like Chadarnook and Goddess are kept intact. Also the "barb-e" sprites do have the smoke blowing out of their pipes. Why is that people only ask about Siren though?

Chaotic Feb 13, 2007 09:54 PM

Finally got this game the other day. Never played it before, but i'm having alot of fun with this...

I'm just wondering though... Those coupons on the 2nd page that SOLDIER posted a while back, did anyone use them to get this? I just wanna be certain they work. <.<

Forsety Feb 14, 2007 01:00 AM

Siren's sprite is NEWLY censored, though... instead of very poorly done "hot pants" they gave her a very tiny scarf looking skirt, which looks quite natural actually. The Goddess at the end is uncensored entirely, though.

Prime Blue Feb 14, 2007 08:40 AM

I did a little comparison.
Left = FF VI (JP SNES) / FF VI (JP + US PSone) / FF VI A (JP GBA)
Middle = FF III (US SNES)
Right = FF VI A (US GBA)

Although it really looks kind of natural I'd like to have more ass. We'll have to wait for the European version...

The female enemies are all smoking (uncensored).
Starlet's back is not covered (uncensored).
Alluring Rider is still half naked while riding (uncensored).
Chadarnook is covered with more fog than in the original version (censored).
Goddess wears less than in FFIIIUS (uncensored).
"Cafe" were renamed to "Pub" (uncensored).

I don't feel like taking screenshots from all these so just look them up here. :)

Plarom Feb 14, 2007 02:38 PM

Wow, that's pretty interesting. I hadn't noticed Siren's censorship until this moment.. Anyway, I'm enjoying this game immensely. Similar to FFV, I started entirely over just so I can get a complete beastiary.

Slight Spoilers/Helpful Hints
Spoiler:
I made a new game file after I realized I missed some monsters and I had just gotten Terra, after the Magitek Facility at Vector. I'm glad I started over because I ALSO found out that I missed some one-chance items. For example, during Locke's scenario, there is a Ribbon that can be found while you're escaping with Celes. This is one out of four discoverable Ribbons in the entire game and I'm happy to have realized that now. I also rediscovered some other interesting tidbits. During Terra's brief scenario, there's an item that can be procured in the Mog Village located behind the area where she fell and was saved by Locke in the beginning of the game. Originally, the item in the chest is a Rune Blade, but if you dont get it and wait until the WoR, it turns into an entirely different item.


Mm.. Good stuff. This is a bit embarrassing to admit, but I had NO IDEA that the select button changes your character if their ATB gauge is full. This is extremely handy!

The Plane Is A Tiger Feb 14, 2007 02:55 PM

Quote:

Originally Posted by Plarom (Post 390184)
Wow, that's pretty interesting. I hadn't noticed Siren's censorship until this moment.. Anyway, I'm enjoying this game immensely. Similar to FFV, I started entirely over just so I can get a complete beastiary.

Slight Spoilers/Helpful Hints
Spoiler:
I made a new game file after I realized I missed some monsters and I had just gotten Terra, after the Magitek Facility at Vector. I'm glad I started over because I ALSO found out that I missed some one-chance items. For example, during Locke's scenario, there is a Ribbon that can be found while you're escaping with Celes. This is one out of four discoverable Ribbons in the entire game and I'm happy to have realized that now. I also rediscovered some other interesting tidbits. During Terra's brief scenario, there's an item that can be procured in the Mog Village located behind the area where she fell and was saved by Locke in the beginning of the game. Originally, the item in the chest is a Rune Blade, but if you dont get it and wait until the WoR, it turns into an entirely different item.


Mm.. Good stuff. This is a bit embarrassing to admit, but I had NO IDEA that the select button changes your character if their ATB gauge is full. This is extremely handy!

Yeah, I miss being able to change characters with Select so much while playing FF IV. It's especially handy for saving your healer's turn if a boss has some devastating attack.

Spoiler:
What does the Rune Blade chest turn into for the World of Ruin? I hadn't heard about that. I always stop for that Ribbon in Locke's scenario though. It's a bit difficult to find if you don't know where to look.

No. Hard Pass. Feb 14, 2007 03:02 PM

Quote:

Originally Posted by Tritoch (Post 390196)
Yeah, I miss being able to change characters with Select so much while playing FF IV. It's especially handy for saving your healer's turn if a boss has some devastating attack.

Spoiler:
What does the Rune Blade chest turn into for the World of Ruin? I hadn't heard about that. I always stop for that Ribbon in Locke's scenario though. It's a bit difficult to find if you don't know where to look.

Spoiler:
Turns into a ribbon.

Shaolin Samurai Feb 14, 2007 03:05 PM

wtf @ spoiler tags for freaking treasure chests

re: Ribbon during Locke's Scenario

You can't really "miss" this Ribbon because it never goes away. You can get it anytime you can access South Figaro, which includes the World of Ruin.

Jamma Feb 14, 2007 06:00 PM

Aha! I knew there was something obvious i missed. Where in South Figaro is it? I know its hidden underneath the house on the far right but thats about it.

Shaolin Samurai Feb 14, 2007 06:19 PM

It's pretty hard to describe. After you go through the door behind the clock in the the basement of the rich guy's house you're in the area with the soldier and guard dog random encounters.

Here you'll notice another staircase going down on the left side of the room that has no visible walk way to. That's where you're trying to get. At one point you go through a narrow walkway and your character is obscured by black layers (can't see your character at all). There is an invisible path here you need to navigate to reach the staircase.

Freelance Feb 14, 2007 10:52 PM

Before I go to bed, here are some random quips I want to say.

I always figured you couldn't get back to get the Ribbon after that scene, but I guess I was wrong. Time to go pick it up tomorrow.

I'm AP leveling all my characters now so they can get every single spell, even if I don't plan on turning them into mages. Unnecessary? Probably.

I thought the scene with Locke and Celes after Leo's death was cute and funny. Awww ^^

You know, the storyline isn't that deep/meaningful/whatever. Maybe it was deep back then, but when compared to the stories of more recent RPGs, it isn't anything too special.

My Locke has the highest level and highest HP right now. Now why isn't that surprising?

I'm at the part right before the floating continent.

Render Feb 14, 2007 11:05 PM

Quote:

Originally Posted by Freelance Wolf (Post 390559)
You know, the storyline isn't that deep/meaningful/whatever. Maybe it was deep back then, but when compared to the stories of more recent RPGs, it isn't anything too special.

I kind of agree with you on that, however, the game is 13 years old. A re-telling of the story (yes, modifying the script) could still put it a cut above. I've personally wanted to do one myself, but I'm too lazy. ;__;

I have seen all the extra cutscenes and done almost everything in the game. All I have left is to do is the Dragon Cave and kick the shit outta Kefka. I like how they renamed Shadow's and Cyan's weapons.. what did they rename the 'Sky Render'? Also, is the Illumina really better than the Ragnarok?

Jinn Feb 14, 2007 11:22 PM

Quote:

You know, the storyline isn't that deep/meaningful/whatever. Maybe it was deep back then, but when compared to the stories of more recent RPGs, it isn't anything too special.
I don't think the plot ever really needed to be that deep. The world, characters, music, and art were enough to make it one of, if not the best, game of the era (for consoles anyway). Frankly, it's still my favorite Final Fantasy, and I don't see that changing ever really.

Shaolin Samurai Feb 15, 2007 12:12 AM

Quote:

Originally Posted by Render (Post 390569)
I like how they renamed Shadow's and Cyan's weapons.. what did they rename the 'Sky Render'? Also, is the Illumina really better than the Ragnarok?

They weren't really "renamed" because they are just the romanization of the original Japanese names. Sky Render = Mutsunokami

Yes, Illumina (called Lightbringer here) is better than Ragnarok. It's the most ridiculously broken and overpowered sword in the game.

And I can see this thread erupting into "which FF is best" fanboy faggotry. Please don't let that happen.

Jinn Feb 15, 2007 12:37 AM

Eh, if your referring to my post, I was just saying that Final Fantasy VI was my favorite Final Fantasy. Try not to misconstrue general statements and lash out with insults.

Shaolin Samurai Feb 15, 2007 12:49 AM

^That was definitely not directed toward you (or anyone in particular). Try not to miscontrue general statements as direct personal attacks.

Freelance Feb 15, 2007 06:58 AM

I never said anything about the plot being bad though. It must have been a fine one 13 years ago, but what I'm talking about is the fact FFVI fans today still claim that the game has one of the best plots, if not the best ever in an RPG. I don't share that claim, as games nowadays have deeper plots and stuff.

What makes the FFVI plot stand out from the other RPGs compared to more recent games? The game's fine, otherwise I wouldn't be playing it, but there's nothing outstanding in it that makes it better than other storylines. The new translation, however, does make the game better.

I problem I find with FFVI, though, is the fact you're allowed to choose your part members frequently. While that's great in itself, it actually hurts the storyline a bit, as only the characters who are forced to be in the party actually contributes to the story. Any expendable character either a) doesn't say anything at all during cutscenes (so why are they there?), or b) says some general statement that anyone would say, without injecting any of his/her personality into it.

It's not like the more recent FF games where additional party members actually say things that goes with the character's personality. The dialogue/scenes actually changes depending on who you choose to go with you. That makes the story more believable, in my opinion.


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