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So far I love the new translation, but I don't remember seeing the comment locke made about terra when the old man asked him to find her at the biggining of the game.
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Just got to vector myself. I have to say that I was worried about the Opera event, since before they didn't have a proper choir sound on most synths. (or at least ones used for SNES sound) but I'm in absolute love with the one for this game, since it actually sounds pleasant. Time to level up some though. I could have swore that I'm always around level 20+ by now and not 16-17. Also... boo for no more Vanish + Death/X-zone. :mad: |
Good riddance I say. It was an incredibly cheap tactic/bug that never should have been part of the game. Even so, the effect on the difficulty of the game is negligible as the bosses tip over at the slightest breeze anyway.
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Any idea what they changed this to?
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Strago responded something along the lines of "They're young, dear..." I think, too. It was cute.
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So what about Siren? Is her sprite still censored like in the original FFIII (US) or is it uncensored as in FFVI (Jap./PSone)?
I'd also like to know what Kefka's "You sound like chapters from a self-help booklet" has been changed to if someone has beaten the game already. :) |
Siren's sprite is indeed censored, but I believe other sprites like Chadarnook and Goddess are kept intact. Also the "barb-e" sprites do have the smoke blowing out of their pipes. Why is that people only ask about Siren though?
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Finally got this game the other day. Never played it before, but i'm having alot of fun with this...
I'm just wondering though... Those coupons on the 2nd page that SOLDIER posted a while back, did anyone use them to get this? I just wanna be certain they work. <.< |
Siren's sprite is NEWLY censored, though... instead of very poorly done "hot pants" they gave her a very tiny scarf looking skirt, which looks quite natural actually. The Goddess at the end is uncensored entirely, though.
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I did a little comparison.
Left = FF VI (JP SNES) / FF VI (JP + US PSone) / FF VI A (JP GBA) Middle = FF III (US SNES) Right = FF VI A (US GBA) Spoiler:
Although it really looks kind of natural I'd like to have more ass. We'll have to wait for the European version... The female enemies are all smoking (uncensored). Starlet's back is not covered (uncensored). Alluring Rider is still half naked while riding (uncensored). Chadarnook is covered with more fog than in the original version (censored). Goddess wears less than in FFIIIUS (uncensored). "Cafe" were renamed to "Pub" (uncensored). I don't feel like taking screenshots from all these so just look them up here. :) |
Wow, that's pretty interesting. I hadn't noticed Siren's censorship until this moment.. Anyway, I'm enjoying this game immensely. Similar to FFV, I started entirely over just so I can get a complete beastiary.
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Mm.. Good stuff. This is a bit embarrassing to admit, but I had NO IDEA that the select button changes your character if their ATB gauge is full. This is extremely handy! |
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wtf @ spoiler tags for freaking treasure chests
re: Ribbon during Locke's Scenario You can't really "miss" this Ribbon because it never goes away. You can get it anytime you can access South Figaro, which includes the World of Ruin. |
Aha! I knew there was something obvious i missed. Where in South Figaro is it? I know its hidden underneath the house on the far right but thats about it.
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It's pretty hard to describe. After you go through the door behind the clock in the the basement of the rich guy's house you're in the area with the soldier and guard dog random encounters.
Here you'll notice another staircase going down on the left side of the room that has no visible walk way to. That's where you're trying to get. At one point you go through a narrow walkway and your character is obscured by black layers (can't see your character at all). There is an invisible path here you need to navigate to reach the staircase. |
Before I go to bed, here are some random quips I want to say.
I always figured you couldn't get back to get the Ribbon after that scene, but I guess I was wrong. Time to go pick it up tomorrow. I'm AP leveling all my characters now so they can get every single spell, even if I don't plan on turning them into mages. Unnecessary? Probably. I thought the scene with Locke and Celes after Leo's death was cute and funny. Awww ^^ You know, the storyline isn't that deep/meaningful/whatever. Maybe it was deep back then, but when compared to the stories of more recent RPGs, it isn't anything too special. My Locke has the highest level and highest HP right now. Now why isn't that surprising? I'm at the part right before the floating continent. |
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I have seen all the extra cutscenes and done almost everything in the game. All I have left is to do is the Dragon Cave and kick the shit outta Kefka. I like how they renamed Shadow's and Cyan's weapons.. what did they rename the 'Sky Render'? Also, is the Illumina really better than the Ragnarok? |
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Yes, Illumina (called Lightbringer here) is better than Ragnarok. It's the most ridiculously broken and overpowered sword in the game. And I can see this thread erupting into "which FF is best" fanboy faggotry. Please don't let that happen. |
Eh, if your referring to my post, I was just saying that Final Fantasy VI was my favorite Final Fantasy. Try not to misconstrue general statements and lash out with insults.
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^That was definitely not directed toward you (or anyone in particular). Try not to miscontrue general statements as direct personal attacks.
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I never said anything about the plot being bad though. It must have been a fine one 13 years ago, but what I'm talking about is the fact FFVI fans today still claim that the game has one of the best plots, if not the best ever in an RPG. I don't share that claim, as games nowadays have deeper plots and stuff.
What makes the FFVI plot stand out from the other RPGs compared to more recent games? The game's fine, otherwise I wouldn't be playing it, but there's nothing outstanding in it that makes it better than other storylines. The new translation, however, does make the game better. I problem I find with FFVI, though, is the fact you're allowed to choose your part members frequently. While that's great in itself, it actually hurts the storyline a bit, as only the characters who are forced to be in the party actually contributes to the story. Any expendable character either a) doesn't say anything at all during cutscenes (so why are they there?), or b) says some general statement that anyone would say, without injecting any of his/her personality into it. It's not like the more recent FF games where additional party members actually say things that goes with the character's personality. The dialogue/scenes actually changes depending on who you choose to go with you. That makes the story more believable, in my opinion. |
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