Exploding Garrmondo Weiner Interactive Swiss Army Penis

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Cheezeman3000 Sep 3, 2006 09:30 PM

Quote:

Originally Posted by sprouticus
The idea of a giant Hyrule makes me think of some form of Shadow of the Colossus-esque battle being in the cards. Imagine Ganon's final form being a giant colossus? I'd probably crap.

I'd eat that crap if it meant it would become true.

Hmmm... speaking of flying around the overworld, what if Link could find some phoenix bird to fly around on, flaming wings and shit included, to fight this huge final boss by swooping in and slashing like crazy?

Just a thought. :biggrin:

chaofan Sep 4, 2006 11:43 PM

The Legend of New Wii Info: HD Vs. Blu-Ray THREAD!!!

Ditto what everyone has suggested. Ocarina songs or whatever will probably take the chore of 45 minute travelling away.

Three different Nintendo events planned for the three major territories: 14th Sept in Japan and America. then 15th of Sept in Europe. Will this finally be the day where a Revolution starts THAT IS WII? Release dates? Prices? Anymore secrets? Online plans? GAME FOOOTAGES LIKE WHHHUT!

Hype it up hype it up.

Free.User Sep 5, 2006 01:17 AM

Quote:

Originally Posted by Metal Sphere
Wow, well I'll give you a few titles to try out if this does interest you enough to pick it up:

- Link's Awakening
- Link to the Past
- Ocarina of Time
- The Minish Cap

- Link's Awakening
- Link to the Past
- Ocarina of Time
- The Minish Cap

- Link's Awakening
- Link to the Past
- Ocarina of Time
- The Minish Cap

- Link's Awakening
- Link to the Past
- Ocarina of Time
- The Minish Cap

- Link's Awakening
- Link to the Past
- Ocarina of Time
- The Minish Cap

- Link's Awakening
- Link to the Past
- Ocarina of Time
- The Minish Cap

Seriously. Playing and completing Ocarina of Time should be a prerequisite to these forums.

FatsDomino Sep 5, 2006 01:19 AM

Others would argue Link to the Past or any number of games. What the fuck is your point?

Metal Sphere Sep 5, 2006 01:20 AM

Heh, like a fucking avalanche. N64 emulation's pretty good these days, no?

Quote:

Others would argue Link to the Past or any number of games. What the fuck is your point?
Right here. Though I'm one of those people who lumps OoT in with FFVI and VII as overrated so I may not count. as much

Soldier Sep 5, 2006 01:32 AM

Quote:

The idea of a giant Hyrule makes me think of some form of Shadow of the Colossus-esque battle being in the cards. Imagine Ganon's final form being a giant colossus? I'd probably crap.
No, no, no. For the hundreth time....

Gleeock.

GLEEOCK.

GLEEOCK

Free.User Sep 5, 2006 01:37 AM

Quote:

Originally Posted by AcerBandit
Others would argue Link to the Past or any number of games. What the fuck is your point?

Is it not obvious? I like that game.
Although Link to the Past was awesome, and I should really finish it ;__;...

surasshu Sep 5, 2006 05:17 AM

You're all either lying or deluded: obviously the best Zelda game was Link's Awakening. =D

Anyway, I didn't see this posted up yet so I might as well mention it, since it's well worth seeing: IGN did a very extensive hands-on of the Wii in their IGN Weekly thing, from the German Games Convention in Leipzig. It features long gameplay footage of Battalion Wars 2, that Mario footie game, and a bunch of others (but none of the flagship titles, for some reason). Link'd.

I really dislike Battalion Wars 2 using the Wii controller as a mouse cursor thing. It's just so uninspired.

Malmer Sep 5, 2006 11:37 AM

Quote:

Originally Posted by surasshu
You're all either lying or deluded: obviously the best Zelda game was Link's Awakening. =D

Anyway, I didn't see this posted up yet so I might as well mention it, since it's well worth seeing: IGN did a very extensive hands-on of the Wii in their IGN Weekly thing, from the German Games Convention in Leipzig. It features long gameplay footage of Battalion Wars 2, that Mario footie game, and a bunch of others (but none of the flagship titles, for some reason). Link'd.

I really dislike Battalion Wars 2 using the Wii controller as a mouse cursor thing. It's just so uninspired.

Thanks for the link =D not seen it yet.

The Wiimote will inevitably come to match many mouse-like features from PC games. Uninspired or not, it may get me to give BW2 a go, since the idea of controlling a RTS with a gamepad scared me the hella away from BT1, though it looks so damn sweet.

Starcraft 64 scarred me for life :(

Minish cap is the best Zelda ever FULL STOP

Metal Sphere Sep 5, 2006 01:49 PM

Vaati spit hot FIYAH, but the game was too short. It was fun while it lasted.

I thought Fran had quite a bit of trouble with Battalion Wars, or at least it looked that way. He was struggling to get the troops moving while moving his commander. The worst one was definitely the helicopter, but I'm sure there's going to be time to tweak all this.

Strikers was solid, though not much seems to have changed from the Gamecube version. Red Steel was very "meh" with the slow turns and environmental quality (textures mostly ranging from spectacular to lame).

BurningRanger Sep 5, 2006 01:59 PM

Fran looked like he just sucks at Batallion Wars.

WHO THE FUCK TAKES A HELICOPTER AGAINST SOMETHING CLEARLY LABELED "ANTI-AIR."

Metal Sphere Sep 5, 2006 02:39 PM

Quote:

Originally Posted by BurningRanger
Fran looked like he just sucks at Batallion Wars.

WHO THE FUCK TAKES A HELICOPTER AGAINST SOMETHING CLEARLY LABELED "ANTI-AIR."

Hmm, you've got a point. But the second time he switches to the helicopter, he can barely aim down at the tank that wipes him out faster than the AA guns.

Wii sports just looks fun, can't wait.

surasshu Sep 5, 2006 04:19 PM

Quote:

Originally Posted by Metal Sphere
Red Steel was very "meh" with the slow turns and environmental quality (textures mostly ranging from spectacular to lame).

The slow turning REALLY turned me off (har, that's a pun I think). Like Fran, I really hope they have a kind of calibration system so that can be fixed.

Metal Sphere Sep 5, 2006 06:35 PM

Maybe they didn't lock the camera to the gun because they felt that with an exaggerated motion it may disorient the player?

Malmer Sep 6, 2006 02:18 AM

Yeah, if you look at the bat or golfclub from Wiisports, it's kinda shaky (I reckon these track the wiimote directly?), and the pointer in BW2 and Mario Galaxy is generally quite shaky too, as it must be impossible to hold it prefectly still.

I guess playing Red Steel with a locked camera mode would give anyone a seizure... Unless they could incorporate some kind of smoothing/backlash, which would be my favored option if possible.

surasshu Sep 6, 2006 05:44 AM

Well, the way I see it, if there's (potentially) someone behind you with a shotgun trying to shoot your brains out, how fast would you turn around? That's how fast I would like my game character to turn around too. He's not a tank.

Infernal Monkey Sep 6, 2006 08:59 AM

Nintendo Australia / EB strike back with an even crappier looking promo poster!

http://img505.imageshack.us/img505/6946/dsc00054ut7.jpg

It's like Mario's about to shove it up his arse or something.

Malmer Sep 6, 2006 10:49 AM

Playing = believing :tpg:
Ohmygoodness, someone ought to be fired.

Quote:

Originally Posted by surasshu
Well, the way I see it, if there's (potentially) someone behind you with a shotgun trying to shoot your brains out, how fast would you turn around? That's how fast I would like my game character to turn around too. He's not a tank.

Now I come to think if it, they wouldn't be able to just "bind" the viewing point to the curser - you would never be able to turn all the way around without actually pointing the wiimote backwards.
They need that pointer to reach some point near the edge to begin turning.

I too think it's too slow like it is. I would like to see some kind acceleration instead - pointing halfway to the edge makes you start turning, and then faster towards the edge. Maybe so fast, pointing over the edge, that just by giving it a nudge you will be able to turn all the way around.

Oh I do hope they take these kind of things into consideration =/

surasshu Sep 6, 2006 06:58 PM

Quote:

Originally Posted by Malmer
Playing = believing :tpg:
Ohmygoodness, someone ought to be fired.


Now I come to think if it, they wouldn't be able to just "bind" the viewing point to the curser - you would never be able to turn all the way around without actually pointing the wiimote backwards.
They need that pointer to reach some point near the edge to begin turning.

I too think it's too slow like it is. I would like to see some kind acceleration instead - pointing halfway to the edge makes you start turning, and then faster towards the edge. Maybe so fast, pointing over the edge, that just by giving it a nudge you will be able to turn all the way around.

Oh I do hope they take these kind of things into consideration =/

Exactly, that's the kind of game mechanic I would like to see in there. I doubt very much the first situation is how it would work (or at least, that would be really silly).

Metal Sphere Sep 6, 2006 09:00 PM

Quote:

Originally Posted by Malmer
Playing = believing :tpg:
Ohmygoodness, someone ought to be fired.


Now I come to think if it, they wouldn't be able to just "bind" the viewing point to the curser - you would never be able to turn all the way around without actually pointing the wiimote backwards.
They need that pointer to reach some point near the edge to begin turning.

I too think it's too slow like it is. I would like to see some kind acceleration instead - pointing halfway to the edge makes you start turning, and then faster towards the edge. Maybe so fast, pointing over the edge, that just by giving it a nudge you will be able to turn all the way around.

Oh I do hope they take these kind of things into consideration =/


The Wii mote doesn't map movements 1:1, so you wouldn't have to point it backwards to turn all the way around. If you've ever played a traditional FPS, it takes very little in terms of moving the mouse (on normal sensitivity) to turn around. Surely the Wii mote is far more sensitive, so it'd take even less of a movement for a quick 180.

btw, tanks don't do 180s all that fast

Malmer Sep 7, 2006 01:42 AM

Quote:

Originally Posted by Metal Sphere
The Wii mote doesn't map movements 1:1, so you wouldn't have to point it backwards to turn all the way around. If you've ever played a traditional FPS, it takes very little in terms of moving the mouse (on normal sensitivity) to turn around. Surely the Wii mote is far more sensitive, so it'd take even less of a movement for a quick 180.

btw, tanks don't do 180s all that fast

Yeah, I thought about how it could work like a traditional mouse-fps. It might be too uncontrollable until you get really hardcore at steadying the wiimote. With a mouse you'll be resting your wrist at all times (or rather you should be).

Another thing is that the game will lose some of it's "coolness" - the feeling of you actually pointing directly at the point you intend to shoot at, giving the wiimote the impression of you holding a real gun, rather than just a maneuvering device.
It's like this it's working now, is it not?

chaofan Sep 7, 2006 08:16 AM

Quote:

Originally Posted by Infernal Monkey
Nintendo Australia / EB strike back with an even crappier looking promo poster!

http://img505.imageshack.us/img505/6946/dsc00054ut7.jpg

It's like Mario's about to shove it up his arse or something.

Saw that a few days ago too. Shitty photoshopping.

The next big step for NOAus is to grab some advertising space. I'm getting sick of these X360 promotion shit for Nutri-Grain or whatever.

Oh, it's a week now before Sept 14th: Wii finally draws back the curtain.

Prime Blue Sep 7, 2006 10:10 AM

Quote:

Originally Posted by chaofan
Oh, it's a week now before Sept 14th: Wii finally draws back the curtain.

Who knows if they'll release new information... If Nintendo has its way they'll tell us everything two weeks after the console has launched. -_-"

BurningRanger Sep 7, 2006 11:34 AM

Quote:

Originally Posted by Malmer
Another thing is that the game will lose some of it's "coolness" - the feeling of you actually pointing directly at the point you intend to shoot at, giving the wiimote the impression of you holding a real gun, rather than just a maneuvering device.

The coolness of Batallion Fucking Wars has nothing to do with feeling like you're holding a gun. I think you couldn't have missed the point of the game more if you tried.

Metal Sphere Sep 7, 2006 12:44 PM

Quote:

Originally Posted by Malmer
Yeah, I thought about how it could work like a traditional mouse-fps. It might be too uncontrollable until you get really hardcore at steadying the wiimote. With a mouse you'll be resting your wrist at all times (or rather you should be).

Not really. If there was a means to adjust the sensitivity on either the Wiimote or Wii itself (via dasboard), this would not be a problem. Heck, it could even be in-game to suit your play style. I'm simply saying that the edge turning is far too slow and tedious. It'll likely be a source of frustration if this isn't fixed in the final game.

Quote:

Another thing is that the game will lose some of it's "coolness" - the feeling of you actually pointing directly at the point you intend to shoot at, giving the wiimote the impression of you holding a real gun, rather than just a maneuvering device.
It's like this it's working now, is it not?
:eyebrow: I'm not getting this, could you rephrase it?


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