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There's no spellcasting-specific penalty to heavy armour so you could indeed theoretically get the 5 feats necessary for Plate proficiency as early as Level 8.
It would be deeply silly but there's nothing to stop you going all Battlemech should you set your mind on it. |
Sadly, the advancement tree does not allow for Bob's strength to ever go high enough to meet the requirements for the feat, otherwise I'd be sorely tempted.
Oh well, maybe next time I'll come in as an eldarin warlock who's strong enough to wear full plate. |
So Pang, I know this isn't officially in Forgotten Realms, but I was wondering this:
Can my character have a spellscar? I'm not even asking about giving him the extra abilities associated therein, I'm just asking if he can HAVE one. You know, because having more glowy things on my skin would look awesome. Also, lollin at the Battlemech thing. *builds a mech, loads it up with machine guns, then says "YEAH I KNOW THEY DO NEXT TO NO DAMAGE BUT THEY DON'T CAUSE HEAT BUILD-UP"* |
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No magical tattoos, though. Those cost gold. |
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Fighters start with proficiency in Scale Armor, Brady. So you'd just have to get Plate Armor proficiency.
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fukken sweet
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Shit's gonna be so cash. |
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Just find your class and take a read. |
Well it's not really a tree per say, but I think Shin was talking about the advancement table on page 29 of the player handbook. It tells you which levels you get skills, feats, or stat upgrades on.
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Yeah, the 'what we get every level' thing was what I wanted, even though it wasn't what I was thinking of. Although the cleric section was useful too Deni, I read over that a little.
Thanks nerds! |
You guys are awfully excited about your advancement concerns when you're over 1000 XP from a level.
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wry pang |
Pang it's your turn :)
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I AM STRATEGIZIN' OKAY :mad:
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He means Murderizin
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I take it that although a bow is a two handed weapon, when I'm not firing it I can hold it quite easily in my left hand and punch with my right, right? You're not going to make me drop my bow to get in an unarmed attack is what I'm getting at. If you are, I'm going to edit that for a much longer and sillier decription of Bob's martial arts skillz.
And yeah, by advancement tree I was suggesting that you don't get enough stat increases by level 30 to give Bob the 13 strength he needs to get a proficiency in anything beyond leather armour until it would be far too late to pick up enough feats to get to plate. I shall have to simply live in hope that Pang is gracious enough to provide us with some cloth armour that looks like a suit of full battle plate without the associated weight and movement restrictions. Either that or a more permanent potion of mimicry or something. |
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That little bastard can cover ground quickly.
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It's all relative Acer. Our party is 40% dwarves and techtonic movement looks quick compared to them. Bob could take the liitle guy in a race.
I was tempted to start shifting round him to get away but I figured staying put and setting up a flank was more useful. One of you guys better save me from a stabbing... |
Since you're counting eggs before they hatch, don't forget about paragon paths for either your class or race!
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Bob's going multi-class with barbarian for sure.
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SKILL CHALLENGES: WHAT THE FUCK IS THAT
The goal of a skill challenge is to accumulate a certain number of successful skill checks before (inevitably) the dice turn against you and you fail enough checks that everything goes to shit. A skill challenge represents a situation that you cannot usefully solve with force of arms nor with a single skill check; it requires the cooperation of several party members using their particular talents in whatever way seems useful. In this particular instance, the goal of the challenge is to get Iggy to cough up what he knows. A successful skill check will either extract information or make Iggy more inclined to provide information. Inversely, a failed skill check will tend to make Iggy less cooperative. You can use any skill in a skill challenge, provided you explain how or why it would be useful in this situation. Don't just declare "I make a Diplomacy check"; also explain what it is that you're being diplomatic about. Some skills won't be useful in all situations; it would make very little sense for an interrogation to make use of your Endurance skill. Attempting to use a skill that doesn't apply won't count as either a success or a failure. Once a character has used a particular skill in a challenge, he can't use it again. (You may intimidate someone successfully, but if you want to intimidate him further you'll have to bring in help.) Additionally, catastrophic failures (skill checks 10 or more below the threshold) may close off a route entirely. (The perp finds your attempt at intimidation so laughable that any further threats from the entire party are shrugged off.) You may also assist in a skill check if you feel you can be helpful. While you do not determine the success of the check directly, you also roll the skill. On a result of 10 or better, you add +2 to the primary skill-user's check result. On a result of 9 or less, you undermine the attempt, cutting the result by -2. Attempting to assist does not prevent you from making an attempt of your own. |
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