Exploding Garrmondo Weiner Interactive Swiss Army Penis

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-   -   [DnD] Let's Cast Magic Missile! (http://www.gamingforce.org/forums/showthread.php?t=32975)

wvlfpvp Jan 12, 2009 03:55 PM

Or a tiny version of Deni.

Scent of a Grundle Jan 12, 2009 08:05 PM

That dwarf is good... he hit a random wall, yet he managed to knock down the part of the second floor that would only hurt his enemies. If Gabe tried that, he'd be the one on the floor.

No. Hard Pass. Jan 12, 2009 08:09 PM

Quote:

Originally Posted by Hawkeye (Post 673497)
That dwarf is good... he hit a random wall, yet he managed to knock down the part of the second floor that would only hurt his enemies. If Gabe tried that, he'd be the one on the floor.

I don't hit walls. Knk does.

The unmovable stubborn Jan 12, 2009 08:10 PM

's just flavor :(

* Brimstone Hail (standard; recharge 5 or 6⚄) • Fire
Area burst 2 within 15; +9 vs. Reflex; 1d8 + 4 fire damage, and
the target is knocked prone.

So, you know, didn't feel like putting forward this elaborate explanation about infernal weather patterns during an indoor fight.

knkwzrd Jan 12, 2009 08:14 PM

Quote:

Originally Posted by Denicalis (Post 673498)
I don't hit walls. Knk does.

http://blogs.westword.com/backbeat/griff.jpg

Migreataxe Weighs A Ton

No. Hard Pass. Jan 12, 2009 08:17 PM

Quote:

Originally Posted by Pangalin (Post 673499)
's just flavor :(

* Brimstone Hail (standard; recharge 5 or 6⚄) • Fire
Area burst 2 within 15; +9 vs. Reflex; 1d8 + 4 fire damage, and
the target is knocked prone.

So, you know, didn't feel like putting forward this elaborate explanation about infernal weather patterns during an indoor fight.

It's okay, Pang. Most of us have suspension of disbelief in this game where we play races that don't exist and cast magic.

The unmovable stubborn Jan 12, 2009 08:19 PM

BUT

MY IMMERSION

Scent of a Grundle Jan 12, 2009 08:22 PM

That makes sense then, sorry Pang.

My brain just didn't see hitting a wall as an attack

Bradylama Jan 12, 2009 08:26 PM

I'm gonna wait and see if that bugbear gets pushed back. (it's actually relevant this time I swear)

Sarag Jan 12, 2009 08:26 PM

IGGY I SWEAR I WILL PUT YOU OVER MY KNEE

The unmovable stubborn Jan 12, 2009 08:33 PM

Quote:

Originally Posted by Bradylama (Post 673506)
I'm gonna wait and see if that bugbear gets pushed back. (it's actually relevant this time I swear)

He did, go nuts

Bradylama Jan 13, 2009 12:17 AM

Also, good call on that fire shove.

No. Hard Pass. Jan 13, 2009 12:33 AM

Fucking dwarf suddenly growing a pair.

I shall have to cut his balls off as retaliation.

Fluffykitten McGrundlepuss Jan 13, 2009 11:29 AM

Lurker trying to spank Iggy counts as a grab move right? I didn't notice any rules about the sensibleness or otherwise at targetting a restrained enemy with ranged attacks...

The unmovable stubborn Jan 13, 2009 08:00 PM

In the event anyone ever does pull off a successful grab, all it does is immobilize so it has no effect on attacks at all. Certain enemies can use grabbed characters as human shields but if that comes up I'll point it out.

Bradylama Jan 13, 2009 10:05 PM

Are immobilized enemies helpless? What does make something helpless aside from sleep which is obvious?

ALSO, do AoOs only trigger when I leave an enemy's reach? As in can I pass through Mots's square and get behind the bugbear without triggering an AoO? And can Gabe prepare to attack the bugbear once I've flanked it?

No. Hard Pass. Jan 13, 2009 10:05 PM

My kingdom for a healing surge.

knkwzrd Jan 13, 2009 10:52 PM

Does my blindness affect Commander's Strike?

The unmovable stubborn Jan 13, 2009 11:16 PM

Quote:

Originally Posted by Bradylama (Post 673767)
Are immobilized enemies helpless?

No.


Quote:

What does make something helpless aside from sleep which is obvious?
That is the only cause of helplessness I can find =(

Quote:

ALSO, do AoOs only trigger when I leave an enemy's reach? As in can I pass through Mots's square and get behind the bugbear without triggering an AoO?
Yes, and yes

Quote:

And can Gabe prepare to attack the bugbear once I've flanked it?
And yes

Quote:

Originally Posted by knkwzrd
Does my blindness affect Commander's Strike?

Apparently not!

Bradylama Jan 13, 2009 11:21 PM

Quote:

Originally Posted by Pangalin (Post 673783)
That is the only cause of helplessness I can find =(

I feel like I should call Wizards of the Coast about this.

Fluffykitten McGrundlepuss Jan 14, 2009 04:44 AM

Are there any rules for trying to knock someone out rather than kill them? Not that we particularly need any prisoners now but all this talk of helpless enemies got me thinking...

The unmovable stubborn Jan 14, 2009 04:55 AM

There's no rule for it per se. As long as whoever deals the finishing blow declares their intent to knock the enemy out rather than kill it, that's what happens.

(unless knocking the enemy out would make no sense, zombies ghosts golems etc)

Zergrinch Jan 14, 2009 06:00 AM

Stupid question. Are the battle mechanics different for player characters than for monsters? I refer specifically to killing, since it seems monsters die the moment their HP reach 0, while players die after their HP is less than negative one-half of their maximum HP.

The unmovable stubborn Jan 14, 2009 07:21 AM

PCs don't die immediately at 0 HP, but they do pass out and begin the dying process. Now, every time someone's been knocked out so far someone's come to their aid but if this doesn't happen the route from KO to RIP is a fairly brief one as you bleed out all over the floor. If I were to knock Gabriel out now that he has no healing surges, he could very easily die without having to take additional damage past the 0 HP threshold. For every turn you spend in the dying state, you have a roughly 45% chance of getting worse. If you get worse three times, you're kaput.

Monsters function similarly. Knocking a monster to 0 HP doesn't necessarily kill it, which is why you can just declare that you're knocking it out. Monsters are, by and large, a fairly selfish lot and are generally not inclined to heal each other or to save each other's lives. Monsters with 0 HP are assumed to die mostly because there is no compelling reason why they should not. Similarly, if Gabriel were knocked out and the rest of the party fled for their lives it would be assumed that Gabriel was killed, because there is no compelling reason why he would not be.

As for battle mechanics in general, well.

A 3rd-level human fighter player character requires this amount of information to do his job.

A 3rd-level enemy with roughly the same role:

http://www.saxypunch.com/missile/typicalnpc.png

Sarag Jan 14, 2009 09:38 AM

Hey Pang, Avenging Flame isn't checked out on my wiki. Is this an oversight, or does it not count as being 'used' since I missed?


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