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EDIT: Brady, Arg does make a successful save against slow and acid thanks to Soggy in the unlikely event you want to move around a lot on your turn. |
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So now that she's dazed is she helpless?
Edit: I guess not. |
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knk, did you ever actually select a power to store in your Chainmail of Exploits? Additional Spam: FFFF it's the Orc Incident all over again :( |
Hey Shin. Might want to use Sleep to knock either the irritating poison fiend off, or maybe the Druegar mage thing. I'd lean towards poison boy, though magic can hit some knots of people. Like us. Around the dopple.
So whichever. |
Hey Pang what gameworld setting has this campaign been in anyways?
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Knk you're terrible at this. Try again. I'll start you off.
I sure did Pang, it's... okay now you take over. |
BUT THAT'S CHEATING
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Cheating is an invaluable part of any P&P RPG! That's why DM screens were invented!
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Yes, so knk tricks pang into blessing him with the power to turn bugbears into gravy. That sure is some fancy chain mail you got there, guy.
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Okay knk but if you live through this fight please remember to pick one then okay :(
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In the sense that level four is one level closer to 11 than level 3 is, it's 13% more likely!
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WooHoo!
Is there a limit to how far apart the targets can be for Bob's Icy Rays spell? I couldn't find the card anywhere with the full description on. Ideally I'd like the Halfling to be the second target but if it's too far away I guess the well insulated Bugbear will have to do. |
So long as they're both within 10 squares of you it doesn't matter how close they are to each other.
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Top stuff. I've been reading a bit of the players' handbook (Possibly a foolish move I know) and can you explain this preparing spells business to me? As I understand it, you basically cast the spell into your spell book rather than out loud, meaning that you can use it direct from there, rather than as a daily right? So if Bob had a couple of days spare, he could cast Sleep and Acid Arrow into his book then theoretically use three daily spells in one fight.
Also, am I right in thinking I can use Shield once per fight as it's an encounter spell but Expeditious Retreat only once a day and then only if I've not cast another daily spell? |
Okay, well. It's a bit convoluted.
The idea of spell preparation isn't that you "cast them into the book" but rather that all your spells are already in the book. However, obviously, it's not practical to read directly out of the spellbook during a fight, nor is it plausible to simultaneously memorize every spell in the book. So how it works (on a fluff level) is that on the beginning of each day you go through your book and memorize particular spells (according to your level, etc). That's why the Wizard gets two Utility or Daily powers whenever the other classes get one. Ostensibly you pick one each at the beginning of every day, and this gives you a certain degree of flexibility; you don't bother memorizing Sleep if you expect to be fighting golems, or whatever. For the most part I've just sidestepped this for the sake of maintaining pace and just declared ex post facto that whatever one you cast first is what you "chose" that day, but we can do it as by the book if you prefer. Maybe it would be easier to keep track of that way. So after each extended rest, you'd select one of the Level 1 Daily Spells, and one of the Level 2 Utility Spells out of the two each that are in your book. Today (again, ex post facto), you selected Acid Arrow and Shield respectively. :psyduck: Since Expeditious Retreat is a Utility spell you can use it even when you've already used a Daily spell (even though it's "daily", it's not a "Daily Power"). You are right in that Shield is an encounter spell so I had checked that off in error. |
Ah, that makes more sense then. So I choose in advance which daily spell I'm taking for that day, out of the ones I know and if I pick Shield, I can then use it once per encounter for the duration of that day?
I think it would be easier to keep track of that way, even if it does limit Bob's tactical options a little. I was sort of skim-reading all the stuff about getting extra spells at higher levels and didn't really understand the whole concept properly. I must say I applaud your steady introduction of the rules so far though. A lack of really knowing what we're doing has made it so much more of a roleplaying thing and less of an exercise it stat manipulation and now we're fighting things that are likely to kill us, we're all getting a bit more of an idea of what we're doing and being (Slightly) more tactical in our approach, having had a bit of time to develop character quirks that override sensible options from time to time. Edit: Lurker, didn't you want to attack the halfling rather than the dwarf? |
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I did. Well, I meant to. I thought 'druegar' was the halfling's profession, since the other guy is, well, a dwarf. Okay so I don't know what a druegar is.
LITTLE PEOPLE FIGHT IS STILL A GO |
I'll admit I only worked it out through a process of elimination. I thought a druegar was the goblin bear thing at first.
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This is the second abused dwarf we've had to fight, freed from the basement of Pang's brain.
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Pang secretly hankers after a midget butler.
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