Exploding Garrmondo Weiner Interactive Swiss Army Penis

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i am good at jokes May 1, 2013 06:48 PM

Well, that was productive.

By the by, was there any way I could actually help Shin after my double move, or would that be a standard action?

Edit: Nevermind, found it. No help beyond the ample (actually very ample, if you get my drift ;) ) morale support provided is possible without a standard action. :(

The unmovable stubborn May 1, 2013 06:51 PM

Nnnnnyeah Aid Another (I assume you're trying to unstick him) would be a standard.

i am good at jokes May 1, 2013 06:55 PM

Yeah, that's what I was thinking.

The roll I put in there is actually for a stealth check though, not sure if that will amount to anything with such a pitiful roll.

Jurassic Park Chocolate Raptor May 1, 2013 06:57 PM

It's also totally not your turn or even close to it yet!

SO RELAX

The unmovable stubborn May 1, 2013 06:59 PM

Yeah but he's like a mile away so it's not like his options are going to change in the interim

RE stealth I am inclined to rule that being adjacent to Murderson makes stealth de facto impossible

i am good at jokes May 1, 2013 06:59 PM

Dammit read that wrong. I don't know who changed the post but I wish I could prop it.

Little Brenty Brent Brent May 1, 2013 07:02 PM

Post edited into "WHOOPS I AM SO DUMB" who could possibly be at work here :iiam:

i am good at jokes May 1, 2013 07:02 PM

Or I could just read the "last edited" line where it says Skills deserves my prop.

Kind of sad I lst that paragraph of my DnD Harlequin crossover novel though.

Edit: Aww yeah I had hit copy before I posted.

HURRY UP SKILLS

Fluffykitten McGrundlepuss May 2, 2013 03:02 PM

Quick rules point, a reach of three on attacks means the four corners of a close burst three box right? As in diagonals count as one?

Jurassic Park Chocolate Raptor May 2, 2013 06:24 PM

If you can hit a grid square, you can hit anything in the grid square, yes.

Little Brenty Brent Brent May 3, 2013 01:06 AM

Just a note that Guard A takes 4 damage from my exploding acid blood.

The unmovable stubborn May 3, 2013 01:31 AM

Yes, the guard and everyone else adjacent to you. Fixed!

The unmovable stubborn May 4, 2013 03:44 PM

Um, I don't know if you guys are actually trying to keep your posts in the scheming thread from showing up in the frontpage crawl, but if you are it's not working very well.

Jurassic Park Chocolate Raptor May 4, 2013 03:47 PM

I left that one particularly visible because a) it doesn't matter and b) Rychord deserves public shaming

All the other ones are full of spoilers, don't worry

i am good at jokes May 4, 2013 05:15 PM

Hey, I love you too Skills.

Jurassic Park Chocolate Raptor May 4, 2013 07:19 PM

I just figured your character might have been out of stameena or something

The unmovable stubborn May 4, 2013 10:13 PM

Today in why-we're-playing-GW-instead-of-D&D-Next news: They've made charging a feat. You have to take a feat. To charge. Running at a dude and then hitting him: advanced tactics.

(If you needed reasons beyond GLORIOUS MEAT BATTLE)

Fluffykitten McGrundlepuss May 5, 2013 04:44 AM

Once again the best laid plans are foiled by my inability to roll a number higher than 6 on a d20. :(

i am good at jokes May 5, 2013 09:23 AM

Quote:

Originally Posted by Shake it, Quake it, SPACE KABOOM (Post 811846)
I just figured your character might have been out of stameena or something

I really don't think that's this one's problem. Probably too much stameena. Ain't that right Shin?

Fluffykitten McGrundlepuss May 9, 2013 03:05 PM

Back to rolling death saves, yay!

Little Brenty Brent Brent May 9, 2013 06:28 PM

Don't worry, all of this worked last time!

Jurassic Park Chocolate Raptor May 10, 2013 07:44 AM

I've really got to stop taking one huge 80%+ hit at the start of these things.

The unmovable stubborn May 10, 2013 03:16 PM

I felt a little bad, briefly, about how much damage you're taking relative to your life totals, but then I remember that I give you a huge toolbox and you collectively respond by charging into a chokepoint and falling all over each other like Keystone Kops.

(It doesn't help that the whole party is strikers and therefore permanently engaged in rocket tag.)

Little Brenty Brent Brent May 10, 2013 03:29 PM

Quote:

Originally Posted by It's a Grundleful Life (Post 812023)
you collectively respond by charging into a chokepoint and falling all over each other

IN CHARACTER

Fluffykitten McGrundlepuss May 12, 2013 01:45 PM

We're engaged in a game of rocket tag where it's five against ten and the other team have control of the red armour and quad-damage. :(

But yeah, a combination of all striker characters, no tactical planning and a desperate to desire to roleplay our way into trouble does not bode well for the long-term survival of the team. Is there a plan for rotating in new characters? I don't recall anyone other than the current playing group showing an interest in joining.


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