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-   -   [Wii] Red Steel (http://www.gamingforce.org/forums/showthread.php?t=3799)

Rock Apr 13, 2006 10:31 AM

No matter how you look at it, something just doesn't seem right about these pictures. The characters seem to be "placed" in that scene without reacting to actual gameplay (or even casting shadows!). The screens have obviously been altered, so it's not entirely absurd that the insane lighting effects and sparks have been conveniently added as well. The longer I look at them, the more I'm convinced that there's no way this was rendered in real time.

I'll be taking these images with a grain of salt from here on and wait for actual gameplay footage. I seriously hope that they'll get rid of the terrible glowing everywhere, though. What is this, the glow console?

LZ Apr 13, 2006 10:31 AM

http://en.wikipedia.org/wiki/Red_Steel Under 'Controls and Game Information':

Quote:

Level consisted of shooting ranges that popped out from behind cover.
So that's that. You all should have just trusted NovaX.

map car man words telling me to do things Apr 13, 2006 10:37 AM

Quote:

* AI characters will care for themselves. They will go for cover, attack you while you're reloading. They focus on risk management.

* They won't walk around a table to get to you. They will simply jump over the table.
This sounds pretty promising, but this is something that can only be judged by playing the final game, even a playable demo isn't representative enough. The original prototype of Killzone had excellent, adaptive AI, while the final product suffered from too many prescripted ambushes and buggy pathfinding.

Wall Feces Apr 13, 2006 11:06 AM

The similar character models might be a result of the game being early in development stages.

I wouldn't worry about it.

Nintendonomicon Apr 13, 2006 03:22 PM

If this game can prove that swordplay mechanics can work well with the Rev controller, expect at least one Star Wars game based around lightsaber combat.

Soul Calibur 4 in first person view coming liek wut.

mariusmyhre Apr 14, 2006 02:37 PM

Who cares about Red Steel, it's probably gonna blow anyway. Gimme pictures of a new Metroid-game and I'm a happy camper :)

Sexninja Apr 14, 2006 07:06 PM

In recent interview YaniisMallat said that he likes the Magical console i.e Revolution.
He said RedSteel is from Ubisoft Paris but his studio i.e Montreal one, is likely to make atleast two games for this outstanding console.

Judging from all these announcments and interviews , i am pretty sure that developers are damn happy and excited themselves.

Revolution will have tight support in future.

Infernal Monkey Apr 15, 2006 02:51 AM

Quote:

Originally Posted by mariusmyhre
Who cares about Red Steel, it's probably gonna blow anyway. Gimme pictures of a new Metroid-game and I'm a happy camper :)

Okay!

http://dsmedia.ign.com/ds/image/arti...7003811703.jpg http://dsmedia.ign.com/ds/image/arti...3055641755.jpg

This Red Steel could be pretty fun, I'm interested in the destructible environments, hopefully it's not just limited to a few well placed objects every now and then like basically every other FPS. I want to shoot TOILETS to PIECES. I bet thirty eight cents everyone will tilt the Revolution controller sideways when shooting, too. ACTION MOVIE.

Tama8-chan Apr 15, 2006 11:10 PM

I showed my friend the scans last night, and he was convinced that the screens were 'concept art'.

when i first saw them myself last week, i thought they were concept art too.

i dont know if what he said was a compliment to the graphical power (that it looks better than he thought, or whatever), or if he just refused to believe that they were screens because of the art style of the game.

garthvadr3 Apr 16, 2006 11:10 AM

damn to me this game looks just as good as anything on the 360 right now except not in high def, which doesn't bother me since I won't own an HDTV for at least 10 years. I was doubting the visual capabilies of the rev but this makes me feel a little better about the system. Although I will still take this with a grain of salt and stay skeptical till I see more games and higher res pics.

Arbok Apr 16, 2006 05:32 PM

I'm excited about it, which is saying something as I have never bought a Ubisoft game before. I have considered their games numerous times, though, and was very close to getting the first Splinter Cell and the new Prince of Persia. However, what killed it for me was that another entry in each series was announced to be coming out in a year, which is also what could kill Red Steel for me if "Red Steel 2" is suddenly coming out in 2007... well either that or if it gets smacked with some horrible reviews come release.

garthvadr3 Apr 16, 2006 07:22 PM

Well If this is any bit as good as the Prince of Persia games then I am in. I love that series, it was innovative (for a platformer) and just plain fun. Even the inferior POP2 was still a great game though it was far worse than its predesessor and successor.
The revolution controller looks like its going to be amazing just from seeing what they are doing with FPS's. Finally an FPS will feel at home on a console system. I can't wait to see what they can do with a PilotWings stlye game.

Solis May 12, 2006 12:38 AM

A bit of a thread revive, but I thought this would be better suited here than in one of the generic E3 threads when it's specific to this game.

Anyway, after looking at IGN's E3 impressions, I'm a bit stunned. One of the first things they mention is that the graphics aren't up to par with what was previously shown, which was a bit odd since I thought all the previous stuff was all in-game. I blew it off at first, but then someone on another forum put up this comparison picture between the trailer/demo and how the game looks on the actual demo units. Is that for real? It seems like the graphics took a HUGE nosedive: the textures aren't as detailed, simple effects like lens flares look like they were removed, and the lighting seems non-existant now. Why in the world does what's supposed to be the newest build of the game show such a huge decline in graphics? It even goes as far as effecting gameplay, as many previously destructable items don't seem to be anymore (I honestly hope hiding behind bottles doesn't become an effective means of cover). Kinda makes all those "if that's how the Wii looks then it's fine by me" comments null and void if the game ends up shipping like that. Did they just have it running on lower spec dev kits for the demos or something?

Onto the gameplay, I hate to say that my fears from watching the demo given during the Nintendo presentation are confirmed by IGN. The controls seem, as they say, "clunky". Hearing that it's harder to control than both a mouse AND a dual-analog controller is just ridiculous...shouldn't the controller work well for FPS games? Now it's more difficult than even a dual analog controller? That seems like a huge step backwards, why didn't they just make the game for another controller WITH dual analog if it ended up being worse on the Wii controller? Even Gamespot mentioned difficulty in this area, although they were far more forgiving and chalked it up to being used to playing FPS games with a dual analog controller for so long (although even they mention that many things about it are counter-intuitive, which also somewhat defeats the purpose)

The sword combat simply sounds stupid. One of the main things I was hoping to see from the Wii controller was realistic sword fights, with clashing blades and defecting blows. Instead, it sounds like a repackaged Warrior of Middle Earth with the blocking system of Oblivion. Why even have pre-set attack animations that are assigned to slashing a different direction with the remote? It's like they designed the game for a dual-analog controller and then converted pressing a different direction with an analog stick to making a motion with the controller.

Anyway, I guess I'm just REALLY hoping they give the game an overhaul before it's release. The game has so much potential, and it sounded so great from Game Informer's preview, so why all the negative feedback now? If the game bombs when it contains the two things that the Wii controller was supposed to do best, it might discourage other developers from trying what this game did, namely the FPS and sword combat aspects. This was probably my most-looked-forward-to Wii game up to this point, but if what they say is true, then they have a lot of work to do on it before it becomes the definitive FPS of the "new" generation.

scotty May 12, 2006 12:41 AM

I guess they decided to forget about looks for the demo, so players get a chance to feel the game, they did say FEEL many times during the conference... they better polish the graphics!

Stealth May 12, 2006 12:44 AM

And now come the Nintendo fanboys to defend this game...

But seriously, when I saw what the game actually looked like, I was very much disappointed. It looks like shit, and might play like it too. I'll toss it up to being that it's an Ubisoft game. Hopefully they can improve it, but I won't buy it anyhow.

Though I'll still be getting a Wii for Zelda and Metroid for the launch.

Grubdog May 12, 2006 12:47 AM

This is pretty much my #1 Wii game after watching the stunning E3 presentation. Amazing that this is coming from Ubisoft, a developer i've never really respected outside of Rayman. This has completely overshadowed Metroid Prime 3 for me! Which is surprising since Metroid Prime is one of my favourite games ever.

scotty May 12, 2006 12:48 AM

Quote:

Originally Posted by Stealth
And now come the Nintendo fanboys to defend this game...

you better not have been refering to me! I think the game looks like shit, and the characters look like they are cut and pasted into the game. All I said was I hope they just did this to the game in order to make a demo, and will be fixed later

RushJet1 May 12, 2006 12:50 AM

i think it looks great sometimes but bad other times. yeah, they'll probably fix this though.

Stealth May 12, 2006 12:55 AM

Quote:

Originally Posted by scotty
you better not have been refering to me! I think the game looks like shit, and the characters look like they are cut and pasted into the game. All I said was I hope they just did this to the game in order to make a demo, and will be fixed later

It was a joke. Nintendo people seem to get offended by anything bad said about, well, Nintendo.

Quote:

This is pretty much my #1 Wii game after watching the stunning E3 presentation. Amazing that this is coming from Ubisoft, a developer i've never really respected outside of Rayman. This has completely overshadowed Metroid Prime 3 for me! Which is surprising since Metroid Prime is one of my favourite games ever.
Did you even see this:

http://img95.imageshack.us/img95/202...eelcomp3df.jpg

scotty May 12, 2006 01:02 AM

jesus! put it away *averts eyes*
I didn't see that link the first time

SketchTheArtist May 12, 2006 01:03 AM

In those comparison shots, they just reduced the lighting, so it's not as bright. The modelisation of the characters and background is the same though.

Lukage Sep 28, 2006 10:11 PM

May 12th. :\

Anyway, there are some new screenies, and the game is looking much much much better!

http://media.wii.ign.com/media/821/821973/imgs_1.html

avanent Sep 28, 2006 11:07 PM

ho chit~ I really like the lighting in some of these.

Looking very promising :)

Rock Oct 17, 2006 12:52 PM

New videos, including cutscenes:

http://media.wii.ign.com/media/821/821973/vids_1.html

Spoiler:
This looks horrible.

Wall Feces Oct 17, 2006 02:15 PM

It looks like the main problem is the huge bounding box they've given it... It's unfortunate, because aside from that and the terrible looking swordplay, it looks like a real fun time.


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