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No matter how you look at it, something just doesn't seem right about these pictures. The characters seem to be "placed" in that scene without reacting to actual gameplay (or even casting shadows!). The screens have obviously been altered, so it's not entirely absurd that the insane lighting effects and sparks have been conveniently added as well. The longer I look at them, the more I'm convinced that there's no way this was rendered in real time.
I'll be taking these images with a grain of salt from here on and wait for actual gameplay footage. I seriously hope that they'll get rid of the terrible glowing everywhere, though. What is this, the glow console? |
http://en.wikipedia.org/wiki/Red_Steel Under 'Controls and Game Information':
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The similar character models might be a result of the game being early in development stages.
I wouldn't worry about it. |
If this game can prove that swordplay mechanics can work well with the Rev controller, expect at least one Star Wars game based around lightsaber combat.
Soul Calibur 4 in first person view coming liek wut. |
Who cares about Red Steel, it's probably gonna blow anyway. Gimme pictures of a new Metroid-game and I'm a happy camper :)
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In recent interview YaniisMallat said that he likes the Magical console i.e Revolution.
He said RedSteel is from Ubisoft Paris but his studio i.e Montreal one, is likely to make atleast two games for this outstanding console. Judging from all these announcments and interviews , i am pretty sure that developers are damn happy and excited themselves. Revolution will have tight support in future. |
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http://dsmedia.ign.com/ds/image/arti...7003811703.jpg http://dsmedia.ign.com/ds/image/arti...3055641755.jpg This Red Steel could be pretty fun, I'm interested in the destructible environments, hopefully it's not just limited to a few well placed objects every now and then like basically every other FPS. I want to shoot TOILETS to PIECES. I bet thirty eight cents everyone will tilt the Revolution controller sideways when shooting, too. ACTION MOVIE. |
I showed my friend the scans last night, and he was convinced that the screens were 'concept art'.
when i first saw them myself last week, i thought they were concept art too. i dont know if what he said was a compliment to the graphical power (that it looks better than he thought, or whatever), or if he just refused to believe that they were screens because of the art style of the game. |
damn to me this game looks just as good as anything on the 360 right now except not in high def, which doesn't bother me since I won't own an HDTV for at least 10 years. I was doubting the visual capabilies of the rev but this makes me feel a little better about the system. Although I will still take this with a grain of salt and stay skeptical till I see more games and higher res pics.
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I'm excited about it, which is saying something as I have never bought a Ubisoft game before. I have considered their games numerous times, though, and was very close to getting the first Splinter Cell and the new Prince of Persia. However, what killed it for me was that another entry in each series was announced to be coming out in a year, which is also what could kill Red Steel for me if "Red Steel 2" is suddenly coming out in 2007... well either that or if it gets smacked with some horrible reviews come release.
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Well If this is any bit as good as the Prince of Persia games then I am in. I love that series, it was innovative (for a platformer) and just plain fun. Even the inferior POP2 was still a great game though it was far worse than its predesessor and successor.
The revolution controller looks like its going to be amazing just from seeing what they are doing with FPS's. Finally an FPS will feel at home on a console system. I can't wait to see what they can do with a PilotWings stlye game. |
A bit of a thread revive, but I thought this would be better suited here than in one of the generic E3 threads when it's specific to this game.
Anyway, after looking at IGN's E3 impressions, I'm a bit stunned. One of the first things they mention is that the graphics aren't up to par with what was previously shown, which was a bit odd since I thought all the previous stuff was all in-game. I blew it off at first, but then someone on another forum put up this comparison picture between the trailer/demo and how the game looks on the actual demo units. Is that for real? It seems like the graphics took a HUGE nosedive: the textures aren't as detailed, simple effects like lens flares look like they were removed, and the lighting seems non-existant now. Why in the world does what's supposed to be the newest build of the game show such a huge decline in graphics? It even goes as far as effecting gameplay, as many previously destructable items don't seem to be anymore (I honestly hope hiding behind bottles doesn't become an effective means of cover). Kinda makes all those "if that's how the Wii looks then it's fine by me" comments null and void if the game ends up shipping like that. Did they just have it running on lower spec dev kits for the demos or something? Onto the gameplay, I hate to say that my fears from watching the demo given during the Nintendo presentation are confirmed by IGN. The controls seem, as they say, "clunky". Hearing that it's harder to control than both a mouse AND a dual-analog controller is just ridiculous...shouldn't the controller work well for FPS games? Now it's more difficult than even a dual analog controller? That seems like a huge step backwards, why didn't they just make the game for another controller WITH dual analog if it ended up being worse on the Wii controller? Even Gamespot mentioned difficulty in this area, although they were far more forgiving and chalked it up to being used to playing FPS games with a dual analog controller for so long (although even they mention that many things about it are counter-intuitive, which also somewhat defeats the purpose) The sword combat simply sounds stupid. One of the main things I was hoping to see from the Wii controller was realistic sword fights, with clashing blades and defecting blows. Instead, it sounds like a repackaged Warrior of Middle Earth with the blocking system of Oblivion. Why even have pre-set attack animations that are assigned to slashing a different direction with the remote? It's like they designed the game for a dual-analog controller and then converted pressing a different direction with an analog stick to making a motion with the controller. Anyway, I guess I'm just REALLY hoping they give the game an overhaul before it's release. The game has so much potential, and it sounded so great from Game Informer's preview, so why all the negative feedback now? If the game bombs when it contains the two things that the Wii controller was supposed to do best, it might discourage other developers from trying what this game did, namely the FPS and sword combat aspects. This was probably my most-looked-forward-to Wii game up to this point, but if what they say is true, then they have a lot of work to do on it before it becomes the definitive FPS of the "new" generation. |
I guess they decided to forget about looks for the demo, so players get a chance to feel the game, they did say FEEL many times during the conference... they better polish the graphics!
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And now come the Nintendo fanboys to defend this game...
But seriously, when I saw what the game actually looked like, I was very much disappointed. It looks like shit, and might play like it too. I'll toss it up to being that it's an Ubisoft game. Hopefully they can improve it, but I won't buy it anyhow. Though I'll still be getting a Wii for Zelda and Metroid for the launch. |
This is pretty much my #1 Wii game after watching the stunning E3 presentation. Amazing that this is coming from Ubisoft, a developer i've never really respected outside of Rayman. This has completely overshadowed Metroid Prime 3 for me! Which is surprising since Metroid Prime is one of my favourite games ever.
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i think it looks great sometimes but bad other times. yeah, they'll probably fix this though.
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http://img95.imageshack.us/img95/202...eelcomp3df.jpg |
jesus! put it away *averts eyes*
I didn't see that link the first time |
In those comparison shots, they just reduced the lighting, so it's not as bright. The modelisation of the characters and background is the same though.
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May 12th. :\
Anyway, there are some new screenies, and the game is looking much much much better! http://media.wii.ign.com/media/821/821973/imgs_1.html |
ho chit~ I really like the lighting in some of these.
Looking very promising :) |
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It looks like the main problem is the huge bounding box they've given it... It's unfortunate, because aside from that and the terrible looking swordplay, it looks like a real fun time.
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