Exploding Garrmondo Weiner Interactive Swiss Army Penis

Exploding Garrmondo Weiner Interactive Swiss Army Penis (http://www.gamingforce.org/forums/index.php)
-   Video Gaming (http://www.gamingforce.org/forums/forumdisplay.php?f=27)
-   -   [PC] Of Spock and Communism: Civ IV Succession Game (http://www.gamingforce.org/forums/showthread.php?t=36981)

Turbo May 18, 2009 05:52 PM

Done my turn. Not much happened. Kept building axemen, defended, took Hurin... Started to build a road to connect our cities.

Here's the Save

Araes May 18, 2009 06:02 PM

I'd say taking a size 6 (or more) barbarian city is a relatively major thing. What was it taken with? The folks who were in Missoura, or new recruits? Either way, PMing Hawkeye, who is now up. We're going to need to start worrying about our money and research percentage relatively soon, as when I took my last turn, we were already starting to get down there. With extra cities, that's only going to escalate. Plus, you know, no Great People...

Turbo May 18, 2009 06:13 PM

I took an axeman or two out of the cities that had 4+ guys, I took ones recently built.. Had a stack of 6 guys. lost 2.. But took the city. Egypt got a great library or hanging gardens or some wonder, a great person too so I dont know where we stand exactly.

Araes May 18, 2009 06:27 PM

Ok, that's a pretty big reorg of forces, but thank you for the more detailed explanation. We should probably move a Spearman or two up there to hold it against the Chariots which are likely to head that way after we assault Egypt, and then get the Axemen back down to lay waste to Egypt.

Also, Rychord got back to me, and he'll be in the rotation after Pang where Krelian was.

Scent of a Grundle May 20, 2009 12:24 AM

It pains me to do this, but i'm going to have to pass another turn. My laptop's being fixed, so i don't have it right now, and as such i haven't got Civ IV. Go ahead, Araes.

Araes May 20, 2009 06:45 PM

Right, I'll see about taking my turn tomorrow, as I was about to take off and do some face to face gaming when I saw this post. Thanks for the heads up on the delay. I was wondering why you hadn't been on since the 16th.

Araes May 21, 2009 07:07 PM

Obviously, the game is not going as well as we could have hoped, but rather shortly, we're going to figure out whether its winnable. War is afoot.

Starting out the turn, we were in a significantly better position by pure numbers than we had been when I last saw the game. More troops, more towns, and better infrastructure.

http://sites.google.com/site/araesmo...itiesStart.jpg

http://sites.google.com/site/araesmo...UnitsStart.jpg

I quickly get to work moving our units back to where they can open with a double attack on Egypt's cities, and making our workers do...something. We have more workers than we can actually use now.

As I'm doing this and checking cities, I suddenly notice, we're about to get hosed. Missoura is at the point of cultural takeover.

http://sites.google.com/site/araesmo...ouraRevolt.jpg

Time has pushed our hand before we're really ready to open with WAR. Nonetheless, after some pondering, I ask the bitch for her head on a pole (and offer a prayer to Spock to carry us through this)

http://sites.google.com/site/araesmo...Shot_t6War.jpg

The first volley's go well, and I take her lower city with losses, but not unacceptable ones. I also capture a worker up North near the now 10 strong fortress.

http://sites.google.com/site/araesmo...t_t6Worker.jpg

Unfortunately, the next attack session does not go so well, as we don't have enough axemen to properly do the job, and they end up dying in a blaze of glory which kills three archers, but leaves the town standing....crap.

I quickly start moving units to reinforce Missoura and our new city, and wait for the inevitable retaliation attack, which is not too long to arrive. She ferries them in by boat. We should watch out for future ones going around from the South.

http://sites.google.com/site/araesmo...RetakeCity.jpg

Thankfully, their expeditionary force is pretty pathetic, a chariot, and a horse archer, which we can easily repel. A horse archer also dies against Missoura, and another one ponders attacking.

http://sites.google.com/site/araesmo...nitsEnding.jpg

Overall, the beginning of war hasn't gone all that badly. We need to fill our cities with troops so they stay happy, and then start marching towards the city in the North. We "may" have to sue for peace if things get really bad, but I figure with heavy troop presence in our towns, we should be ok. We just need enough to keep them happy. Build stupid cheap ones if we have to. We may also want to station a spearman on that Farm to the West, as I bet they'll go for it. Anyhow, have fun Pang :tpg: Your turn.

AD-1440.Civ4SavedGame

The unmovable stubborn May 23, 2009 07:00 AM

Spent my turns churning out alternating Axemen/Spearmen, started building a Barracks in Pi-Ramesses so our new citizens can contribute more usefully to the war effort. Egypt fails to retaliate in any meaningful way as of yet. I start sending troops toward the apparent Egyptian settlement to the west of Pi-Ramesses, realizing too late that Alexandria is waterlocked and we have no navy to speak of. Hatshepsut is open to negotiations, so peace should be easy to achieve should we find ourselves pinned. However, it looks like this war may be more winnable than I would have guessed.

http://www.saxypunch.com/miscimg/Civ4ScreenShot0002.jpg

http://www.saxypunch.com/miscimg/ML2....Civ4SavedGame

Rychord?

i am good at jokes May 23, 2009 12:48 PM

I'm on it. I should be able to play my turns today. I'll show these Egyptians whose boss.


Additional Spam:


http://i392.photobucket.com/albums/p...n/Picture2.jpg

And show them I did. I took Elephantine without too much effort (lost maybe 3 or 4 axemen, a chariot and a spearman) and thanks to the funds we gathered from the pillagin' of their thatched-roof cottages, we're well on our way to getting Knights as soon as we finish researching horseback riding.

http://i392.photobucket.com/albums/p...n/Picture1.jpg

Yay! We can conspire against the public now! That brings us one step closer to forming the GOP!

It looks like there is another Barbarian city to the north of Hurrian as there is a steady flow of barbarian archers attacking that city. Once we get knights, we could send one or two up there to take it before they get longbowmen.

Also, Pi-Ramesses seems to be the Egytians main target, so I sent a longbowman from New Bronzington to buff up their defenses. It got attacked and we lost a spearman and an axeman there.

Ah, and it's too bad we don't have diplomatic victory turned on, we probably could have managed it, granted that we haven't had contact with any of the other Civs yet and their probably screwing up their relationships with wars et al. right now. Oh well.

Turbo, you're up!

GFF Civ4 Savegame

Turbo May 24, 2009 03:05 PM

I'll take my turn shortly, and just so I don't ruin our plan.. What is our plan?

Araes May 24, 2009 03:57 PM

Crush Eqypt like the squirming insect it is beneath the heel of our boots. Reap their lands in a tide of destruction. Bring the shield and the spear to she who would hinder our victory. Hear the lamentations of their land, and sing the glory of our conquest.

http://sites.google.com/site/araesmo...olentFist2.jpg

*In all seriousness, I think we should remove the barbarian menace above us, steadily march towards the capital of Egypt, while capturing their intermediary cities along the way, and then conquer the she-devil. I think we may also want to start in with boats at Pi-Ramses so we can get that island town. Make sure to keep your vulnerable towns well defended in case she retaliates with a counter-attack. Also, work on shifting our production over to knights/pikemen/longbowmen so we can really kick the tar out of her. Once we've established the solidarity of our continent, then we can start upgrading our production/financial/research base and setting our sights outward. Plus, Egypt had a number of the Wonder of the world, so maybe we'll finally start getting some Great People.

Araes May 26, 2009 06:14 PM

Considering its been two days since Rychord went, Hawkeye, you can take the turn if possible. If I don't hear much from Hawkeye, then I'll move on to my turn tomorrow, as I know Hawk's got some computer repair issues.

Scent of a Grundle May 27, 2009 03:35 AM

Nope, still no computer. :mad: Sometimes being a pacifist can be really annoying.

Araes May 28, 2009 06:57 PM

Opening the turn, we've just taken the next Egyptian city, and our forces are camped outside the walls. Our culture and borders are still intermingling with the Egyptians, but at least we're no longer suffering from imminent culture loss of cities since they're interior now.

http://sites.google.com/site/araesmo...ltureStart.jpg

http://sites.google.com/site/araesmo...rmiesStart.jpg

After two turns, we happily arrive at horseback riding and knights .... only to remember we have no Iron, and knights take Iron.

http://sites.google.com/site/araesmo...7NoKnights.jpg

Shortly thereafter, the enemy sends out a boat, and within a few turns I have the happy sight of seeing yet another Egyptian city founded below us on an island. Gotta start in on some boats at some point.

http://sites.google.com/site/araesmo...7CityBelow.jpg

Of course, I don't take my own advice, and instead spend all of my time building chariots and axemen so that we can pillage and take Heliopolis to the North.

Which I then proceed to do to a large degree, which keeps us solvent at 90% research for several more turns, and allows us to get Finance and start in on Construction (heading towards Pikemen).

Ending the turn, we've got a rather large force camped outside the walls of Heliopolis, and I'm going to be leaving it to the next person to make the call on taking the city. We're probably getting close, as they only have three defenders, one of which is an Axeman.

http://sites.google.com/site/araesmo...7ArmiesEnd.jpg

Finally, an overview of where things stand for borders. I've been building Obelisks in several of our cities so that we can finally expand their borders, since they're pretty pathetic right now, and there is Iron right next to our old Barbarian city (good call on taking that) During the course of the turn, we also somehow met Frederick and Elizabeth (both of course who are better than us. Egypt also offered to pay us 130 gold to stop attacking her.

http://sites.google.com/site/araesmo...CultureEnd.jpg

Edit: Forgot to add the save file which is at ML200804573AD-1625.zip

The unmovable stubborn May 30, 2009 02:04 PM

Wow, 1680 already? My burgeoning optimism about this run is starting to fade. I don't know if we have enough time to pull ahead even if we kick ass from here to 2050.

Not a lot to report, started churning out Horse Archers instead of Chariots and produced a few Catapults to help take the more heavily-defended cities closer to Egypt's core. Started connecting the Iron, so should be able to switch to Knights very soon. Managed to take out Heliopolis without artillery support, though at a cost of of 5 or 6 casualties. Still, a population 11 holy city should give us a significant score bump once the rebellion dies out.

http://www.saxypunch.com/miscimg/Civ4ScreenShot0003.jpg

http://www.saxypunch.com/miscimg/ML2....Civ4SavedGame

i am good at jokes May 30, 2009 05:38 PM

My turns actually moved us much further in the direction of conquering the Egyptians, thanks in part to meeting Alexander and having the chance to get two techs (Compass and Civil Service for Guilds and something I can't remember) from him in what I consider relatively fair trades. Hatshepshut has started churning out pikemen, so our precocious discovery of civil service should serve us well in countering that threat with the help of a few well placed macemen.

The African She-devil came around with an offer, which I proceeded to try and make more fair for everyone. She refused.
http://i392.photobucket.com/albums/p...Picture1-1.jpg
How can we have a two-state solution when all she does is try to take advantage of us?


Some dude made a list.
http://i392.photobucket.com/albums/p...n/Picture5.jpg
Damn.

I also spent a turn in Anarchy to set the civics to Vassalage and Theocracy, that way we get 4 bonus experience points for every military unit we churn out, which will likely be quite a few in the coming years. Also, I started building a boat in Pi-Ramesses, seeing that the Egyptians have a few less than adequately defended cities just off our shores. Getting better boats might not even be necessary for a while as we don't have to go out into the ocean to reach their cities. Still, it wouldn't hurt to be able to start exploring the rest of the world.

Also, Alexander would have gladly joined in our war effort, though I didn't ask him to right now since I figured more pillaging for us would equate in a better chance at winning this thing, plus the Egyptians won't churn out any opposition we can't handle, being the peace-loving, culture-obsessed hippies that they are.

GFF Civ 4 Savegame

Araes Jun 1, 2009 06:21 PM

No response from Turbo for several days, so Hawkeye, your turn if you want to take it.

Also, great progress on the war effort. While I'm skeptical like Pang that we can actually turn this thing around and win it, due to the horrible location we currently hold in the ranks, we still may be able to advance with some concerted growth here in the next while. We could also try for total Space Race construction if it comes down to it, once we have the continent and surrounding islands to ourselves.

Honestly, I think if we can spend some turns building infrastructure once we take out Egypt, we'll probably progress pretty quick, as we'll actually have quite a few good cities at that point and the Financial trait to improve our efforts. Plus, finally some GP.

Araes Jun 2, 2009 11:45 PM

Apparently Hawkeye's absent as well, so I'll take the turn tomorrow afternoon if Hawk doesn't do it by then.

Scent of a Grundle Jun 3, 2009 12:03 AM

Sorry, i got roped into doing a bunch of stuff today and didn't have a lot of time. Taking the turns right away here.

EDIT:

Moved the army of ten catapults and company into enemy territory. Unfortunately i didn't notice the lack of actual attacking units, so once the city's defense was down to 0 (which took all of one turn) i just ravaged the countryside. I never realized just how much money blowing up all of those huts gave you.

Other than that, started a market and a grocer in cities needing health and happiness. should help us get the research back up as it's floating around 30% and going nowhere fast

Araes Jun 4, 2009 06:50 PM

Starting out, we have bad cultural borders with several of the large Egyptian cities, which are causing several of our towns to be unhappy, which will later on bite us. We also have a massive force just sitting outside the walls of Memphis doing nothing.

http://sites.google.com/site/araesmo...ltureStart.jpg
http://sites.google.com/site/araesmo...rmiesStart.jpg

I immediately take all of our catapults and bomb the crap out of Memphis doing so much collateral damage to them that they fall without losing a single normal troop. We lose two catapults in the assault. Boo hoo.

http://sites.google.com/site/araesmo...akeMemphis.jpg

Of course, a turn wouldn't be complete without unhappiness and starvation, and Washington is happy to oblige by doing retarded things with their production and making sad faces. I proceed to starve them worse so that they'll stop being pissy and make something.

http://sites.google.com/site/araesmo...TheFuckers.jpg

Naturally, this makes Pi-Ramses mad, which yearns to join the god forsaken Egyptians for some reason, and they go into revolt. Oy.

http://sites.google.com/site/araesmo...RevoltAtPI.jpg

Then to top it all off, we find out that there's a ginormous city to the NE of our territory which is sending troops down to try and attack Hurrian.

http://sites.google.com/site/araesmo...earHurrian.jpg

Resisting all of this annoyance, I move our force towards the walls of Thebes and begin reducing them to rubble so that we can march on them. We have our first couple of Knights, several catapults, and more troops on the way. Since there are tons of defenders, taking Thebe's will be a whore, and we're probably going to need a massive number of catapults to turn their bones to sludge, and then at least five or six reasonable troops to do the mop up. I've got tons of catapults building.

Finally, an overview of our new holdings, including the wonderful Memphis, which is completely encircled by Thebe's culture. Its pretty much a lost cause unless we can take Thebes, so I'm not even bothering to guard it well, since the nearly inevitable revolt will just take those troops.

http://sites.google.com/site/araesmo...CultureEnd.jpg

Pang, your turn. Save file: ML200804573AD-1810.zip

Araes Jun 6, 2009 09:39 PM

Totally crossed my mind that Pang is up at the meet this week, so Rychord, you should probably just take your turn. If I was hanging out with those folks I know I wouldn't be checking online games.

i am good at jokes Jun 6, 2009 09:45 PM

Sure thing. I'll try to take them tonight or tomorrow, and hopefully I'll be able to take the Egyptian capital and give our civ a good boost! :)

Araes Jun 6, 2009 09:59 PM

Quote:

Originally Posted by Rychord (Post 707304)
Sure thing. I'll try to take them tonight or tomorrow, and hopefully I'll be able to take the Egyptian capital and give our civ a good boost! :)

Hoping for some good luck with that. I've got the defense to 0%, but they've got a lot of folks in there, and at least one Pikeman. Course, there are also nearly every one of their boats, and a ton of workers / settlers / ect... Plus, its damn near necessary if we don't want to just lose Memphis from culture.

i am good at jokes Jun 7, 2009 05:54 PM

Well, my turns went rather well, though I've made a bit of an annoying discovery.

To start though, I took Thebes with little fuss, in fact we lost only 5 catapults and a horse archer to take it.

http://i392.photobucket.com/albums/p...Picture1-2.jpg


After that, I fortified our attack force in the two newly captured cities until we can get decent defenses set up.

However, while exploring the south eastern portion of our island, I discovered this:

http://i392.photobucket.com/albums/p...n/Picture4.jpg

which pretty leaves us with no choice but to capture the barbarian city (defended by longbowmen :( ) before the English do, lest we want to have to start losing land to them. Another, less appealing option would be to simply boost the culture in our cities (with our newly discovered drama tech) but I really don't see the fun in that. :p

Anyhoo, we are no longer dead last as far as the score goes, so we still have a chance to win this thing!

Turbo, you're up!

GFF Civ 4 savegame, AD-1810

Araes Jun 9, 2009 08:29 PM

Alright, looks like Turbo's not taking the turn, so Hawkeye, feel free to jump in and do yours if he's not quick about it.Turbo and Hawkeye aren't taking their turns, so I'll do mine here in a bit.


All times are GMT -5. The time now is 03:23 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2025, vBulletin Solutions, Inc.