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-   -   [Multiplatform] Mega Man 9 - Gnarly McNuggets (http://www.gamingforce.org/forums/showthread.php?t=33248)

Rotorblade Sep 26, 2008 04:34 PM

Re: Living Legend and Wily Stage 1 "Fire Column"

Spoiler:
You can use Cement Shot to freeze the lava columns

Living Legend Sep 26, 2008 05:26 PM

Quote:

Originally Posted by Rotorblade (Post 647923)
Re: Living Legend and Wily Stage 1 "Fire Column"

Spoiler:
You can use Cement Shot to freeze the lava columns

Spoiler:
That would have been some helpful information..On that level, I usually get up on the ladder as fast as I can, deploy the dog, go up on the ladder closest to me, jump down onto the lava column below, then deploy my jet dog and fly across

I'm at Wily 3, and I just made it the boss, I died over and over again, and quit. The gravity was terrible, the spikes are placed so well that you have to be perfect, if you overshoot the ladder, you're dead. I passed it, but wow it took awhile to get used to. The jumps afterwards are killer.

nuttyturnip Sep 26, 2008 08:22 PM

Since no one has posted it yet, Protoman gameplay footage:

Video link, since youtube tags didn't work.

He acts like the more recent Mega Man, with the addition of a shield. Also, looks like he has some sort of gizmo in place of Rush.

Rotorblade Sep 26, 2008 09:25 PM

I can't see the video, nutty! In any case, it's not a "gizmo", he uses the "Items" from Mega Man 2. And lol at the "more recent Mega Man" comment. We really went too long without a Mega Man game.

nuttyturnip Sep 26, 2008 09:33 PM

Fixed. Maybe youtube tags don't work on stuff on Japanese youtube.

The Plane Is A Tiger Oct 7, 2008 07:45 PM

Since no one has mentioned it yet, Protoman DLC came out this week along with Endless Attack Mode. Surprisingly, Protoman mode seems a little harder since the game is designed around the pea shooter and Protoman only gets 2 shots at a time instead of 3.

DarthSavior Oct 8, 2008 05:19 PM

*gets to Wily Stage 3 with no lives left*
*dies by falling into a pit of spikes while performing a tricky jump*
"hmmm.. continue? perhaps I'll go back into the shop to get one of those spike protectors"
*chooses stage select*
*buys a spike protector*
*goes back to Wily's castle*
*starts from the first stage*
:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:( :(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(

SuperSonic Oct 8, 2008 09:03 PM

I feel your pain, Darth. A couple of weeks ago, I had gotten to Wily Stage 4 and decided to save and quit since I had class. The next day, I boot the game back up and see Wily's ship floating, Wily doing his trademark eyebrow wiggling, and then the intro to Wily's Castle which started me back at the beginning of the castle.

At least this time around it was easier getting past the first three stages since I spent a lot of time against the bosses.

DarthSavior Oct 8, 2008 09:16 PM

Yeah, I played through the first stage of Wily's castle so many times that I can actually get to the stage without dying. 2nd stage wouldn't be so bad if it wasn't for that underwater area.

Hotobu Dec 16, 2008 11:40 PM

Well I finally got around to playing this game, and I have to say that it's awesome! At first I hated the fact that Mega Man didn't have the slide or chargeable megabuster that I'd long become accustomed to, but I was surprised to find that I really didn't miss it that much.

I also love how balls-out hard it is. There are so many random enemies and death traps in the game, that you've just got to laugh. Never before have my deaths in a game made me laugh like this. It feels like the same guys that write Aqua Teen Hunger Force designed some of the stages in this game because, in comparison to the NES originals, they just feel wacky.

All in all it's a great game, and a wonderful addition to the franchise. What I'd like to know is on what hardware they made the game. I'm sure that all the original NES dev kits are scrap by now, so I wonder what they did to ensure those same constraints. I guess they could use an emulator, but I wonder if it was one of their own design or exactly how they went about it.

Lastly what are those achievement like pop-ups that come up during the stages? They aren't actual achievements, and I don't remember what one of them said, but they pop up in-game.


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