Exploding Garrmondo Weiner Interactive Swiss Army Penis

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pompadork Aug 16, 2008 02:27 PM

The sandwich sounds kind of stupid and i'm hoping that's not it. There aren't a ton of open spaces without health packs anywhere around, so the heavy can still find health without a medic. Besides, they are trying to make the heavy more independent and unless the sandwich fills up his entire health, the damage he would take while switching weapons and waiting to fire again doesn't seem worth it.

WOULD BE DUMB.

The unmovable stubborn Aug 16, 2008 02:32 PM

Maybe he runs faster with the sandwich! The sandwich is full of energy-giving carbs!

pompadork Aug 16, 2008 02:34 PM

Yeah well something like that is possible, and i'm sure if it IS a sandwich it wouldn't just be health recovery. So it could be a good 'weapon' just not how i'm imagining it i guess.

The unmovable stubborn Aug 19, 2008 04:32 PM

CALLED IT

map car man words telling me to do things Aug 19, 2008 05:27 PM

http://i199.photobucket.com/albums/a...pboard03-1.png

hurrrrr

pompadork Aug 19, 2008 07:49 PM

you don't play tf2 get out

sandvich lol RETARDED. Oh well EASIER SNIPING.

Also it says the supply is unlimited but i'm assuming there is a recharge time otherwise lol

K_ Takahashi Aug 19, 2008 07:52 PM

Added the group, here's my info, hope to see some of you around.

Dopefish Aug 23, 2008 01:09 AM

I'm starting to play TF2 a little more now. Medic seems to be my thing, at least in 2fort. I play soldier and pyro a little bit, and heavy once in a while. When engineer gets an update I'll be all about that, probably.

It's a nice feeling being in the top three on your team while being medic full-time.

I can't believe I got the Sawbones achievement. My computer shits a brick every time I turn fast, so I had to have been fucking lucky to hit 5x in a row. It was on a heavy too. :D

The_Griffin Aug 23, 2008 05:31 AM

Is it just me, or are the heavy updates... well, rather underwhelming?

I mean, there's nothing that actually makes me go "lol I WANT THAT." Natasha actually makes it harder for me to play solo, because I can't do as much damage and will die to any enemy heavy I meet. The KGB are nice... but seriously, melee on a slow class is just not a good idea at all.

The only thing I remotely want is the sandvich, for no other reason than to make it so that I don't have to drag my fatass around looking for a medkit when I want to heal myself.

The unmovable stubborn Aug 23, 2008 06:34 AM

The idea of Natascha seemed kind of silly to me until I was hit by it in the midst of a scout rush. Suddenly it's like you're crawling through mud. Completely shuts you down. Granted, it's obviously more suited for a defensive role but I'm sure we've all seen the heavy who plops down next to a dispenser and tapes down Mouse1.

Clamjouster Aug 23, 2008 07:01 AM

For me Natascha is for team efforts rather to try and do everything solo(if you try to go alone with a heavy, you will probably get murdered unless you ambush in corners or something regardless of weapon setup), for instance you are in some map and you run into a medic, you hit him as he runs away a bit with natascha and fail to kill him, if you notify a spy that's already in their base about it, they will be able to easily catch up and backstab the slowed down medic, it also makes it easier for snipers to score those important headhsots(other times it can be confusing for snipers, but generally it helps) the only weapon in the update that helps with solo heavy is the sandvich, gloves are for special ocassions.

Dopefish Aug 23, 2008 11:18 AM

Quote:

Originally Posted by Pangalin (Post 640048)
Granted, it's obviously more suited for a defensive role but I'm sure we've all seen the heavy who plops down next to a dispenser and tapes down Mouse1.

I never considered the viability of that strategy until I saw it in action as a medic on 2fort in the main floor atrium.

S_K Aug 24, 2008 11:42 AM

Pretty much agree with what everyone else has said on the new heavy updates, none of the new unlockables are really offensive orientated. For most other fps games I'd say this would be a crappy update since you tend to get people who do 1 man glory runs, but for Team Fortress (emphasis on the TEAM) it encourages people to work together even more I guess.

It's stuff like this I think that makes it stand out from other fps games. I don't know any other where there's the embarrassing chance a pro will be taken out by someone whose only just started playing.

Dopefish Aug 24, 2008 11:58 PM

PuGs are brutal sometimes; just when you think you've got a flamethrower and an Ubercharged medic behind you to take out a turret or two, he finds the advancing heavy and tickles him with the Uber you DESERVE. :(

RacinReaver Aug 25, 2008 03:03 PM

Does the slow-down work on ubered enemies? It could be useful to just nail the medic while their moron pyro/demo runs too far ahead and winds up getting their uber broken. Combine it with a decent pyro using airblast and you should have a lot more luck breaking apart ubers in static control-point maps like dustbowl and gravelpit.

How do you guys feel about the new maps? I've been on vacation and haven't seen them yet.

Quote:

Photostroika: Provide an enemy with a freezecam shot of you taunting while invulnerable.
Also, lol, worst achievement ever.

The unmovable stubborn Aug 25, 2008 03:19 PM

The arena maps are a lot of fun if you can get used to the idea of having to warm the bench occasionally. Valve really did make every class viable in Arena; I've seen MVPs in every class but Sniper, and it's hilariously effective to just drop a sentry in a hidden corner and wait. The game dynamic changes in so many interesting ways when people actually fear death.

I've only played a few rounds of Badwater, but so far I'd call it an improvement over Goldrush. Fewer obvious chokepoints, and a lot more ways to get behind enemy lines.

Steel is a disappointment. I've seen it hyped up massively over on SA (it's a goonmade map), and on playing it I realize it's because of the Serious Pro Player contingent over there. It's definitely a map for self-appointed "pros" and I don't think it will attract a lot of public notice in the long term. It's just excessively convoluted to the point that newcomers are literally left running in circles. It's a shame because the map is clearly assembled with a lot of skill and care, but it just reaches too far and is more-or-less a total quagmire unless your team is extremely disciplined. I do look forward to fishbus' next work, hopefully he can turn out something more accessible next time.

RacinReaver Aug 30, 2008 04:46 AM

Woo, finally got the ubersaw.

I tried out Arena mode and it was pretty fun, though it was on a tiny server. I think I'd have a lot more fun in a 12v12 or something large like that.

Also, anyone else think the dude from the video on this page is the scout? Shamwow!

Kagosin Sep 3, 2008 08:01 AM

Quote:

Originally Posted by RacinReaver (Post 641955)

Also, anyone else think the dude from the video on this page is the scout? Shamwow!

Funny you should mention that....

YouTube Video

RacinReaver Sep 4, 2008 05:56 AM

Haha, can't believe I hadn't seen it since it's a Roomba video. I was nearly falling out of my chair laughing when I first saw that commercial on TV.

Sparhawke Sep 28, 2008 03:50 AM

Any news on the next class update? Or I suppose Valve is concentrating on Left 4 Dead...

Clamjouster Sep 28, 2008 05:57 AM

I read some rumours about it being spy, they usually base themselves on class usage though, lately demoman usage has gone down a bit from what I can see so maybe they go for that instead.

RacinReaver Sep 29, 2008 04:05 PM

Oh please not demoman. I play mostly on dustbowl, so...:(

The unmovable stubborn Sep 29, 2008 04:18 PM

Spy/Scout are at the bottom of the playtime graph, and I'd consider the title of the most recent blog post as a pretty heavy Spy hint.

I would be highly surprised if Demoman wasn't the absolutely last class pack of them all.

RacinReaver Oct 12, 2008 04:46 AM

Man, I had been having the hardest time ever getting that stupid 10000 health healed in one life achievement for the medic. I finally managed it tonight with a 20 minute life, 40+ assist (sadly, I didn't get credit for all of them since another medic with kritzkrieg would uber this one demo at the same time and we wound up splitting the assists), and got 18,700 health healed in one life. More than 10000 higher than my previous personal best! It was pretty rad since I was on blue while steamrolling red through the first two stages of dustbowl, then I got autoswitched to red and we managed to hold them off after the first capture point.

Still trying to get some easy achievement for the heavy so I can get the other minigun.

Edit: In other news, my mom told me the other day she was sending some Shamwows in a care package. Apparently they really work!

Sparhawke Oct 16, 2008 01:46 PM

Well, it's confirmed, no more TF2 class updates until 2009 due to focusing on Left 4 dead.
No More Team Fortress 2 Updates Until 2009


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