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-   -   [360] Official XBLA thread. Complain about the new price points but buy the garbage anyway! (http://www.gamingforce.org/forums/showthread.php?t=21359)

value tart Apr 17, 2008 01:24 PM

Quote:

Originally Posted by Dennis Franz (Post 596028)
Without online vs mode it'd be a pretty pointless release, surely? I don't think the lure of achievement points would be enough to make up for having to pay for it again and the slightly dubious d-pad on the 360 controller.

I can see there being a lot of people who have a 360 who didn't have a Dreamcast for a number of reasons, and having a way to legitimately play the game would be a good sell for people who, say, grew up playing SCIII.

Dark Nation Apr 17, 2008 02:25 PM

Quote:

Originally Posted by Mo0 (Post 596109)
I can see there being a lot of people who have a 360 who didn't have a Dreamcast for a number of reasons, and having a way to legitimately play the game would be a good sell for people who, say, grew up playing SCIII.

That would include me (Except I started with Soul Calibur II). However given that a number of DC games were ported over to the GC (And I happen to be looking for Skies of Arcadia Legends at the moment coincidentally), I've also got a Wii. Still, its nice to see some more Dreamcast titles being given new life on still breathing consoles.

Oh and I finally started playing some matches in Halo with a couple friends, including, oddly enough, K_Tak's younger sister. She was a good player btw.

So, I might be available tonight or tomorrow, but no promises.

Fluffykitten McGrundlepuss Apr 18, 2008 08:01 AM

Quote:

Originally Posted by Mo0 (Post 596109)
I can see there being a lot of people who have a 360 who didn't have a Dreamcast for a number of reasons, and having a way to legitimately play the game would be a good sell for people who, say, grew up playing SCIII.

In which case why not release the original Soul Blade? The single player Edge Master mode of that was far more fun than Soul Calibur's equivalent and if you own either SC 2 or 3, I don't really see why you'd want to play single player mode of the first one.

OmagnusPrime Apr 18, 2008 08:13 AM

I'd be up for playing an XBLA version of Soul Blade (that's Soul Edge for some of you), hell yes. I guess Soul Calibur is where a lot of people will have joined the series, or maybe there's some underlying techinical reason why porting SC across is possible/easier.

I'm raising an eyebrow at a lack of mention of SC's mission/story mode as an included feature. If it's just the arcade mode of SC then it'd better be bloody reasonably priced (which it won't).

Soluzar Apr 18, 2008 09:10 AM

Quote:

Originally Posted by Dennis Franz (Post 596372)
In which case why not release the original Soul Blade? The single player Edge Master mode of that was far more fun than Soul Calibur's equivalent and if you own either SC 2 or 3, I don't really see why you'd want to play single player mode of the first one.

It was? I've owned that game as part of a my collection for years, but because Soul Calibur came out before I got around to trying it, I assumed it had nothing much to offer me. I should pop it on, maybe.

Fluffykitten McGrundlepuss Apr 22, 2008 04:00 AM

Metal Arms is an awesome game and one I never quite got round to finishing on the PS2 (I've no idea why, I was on the last level and not finding it particularly tough going, I imagine something new and shiny came along and distracted me). Does the originals version include online multiplayer?

OmagnusPrime Apr 23, 2008 02:29 AM

Shin: If you have the game on PS2 why not just play it on that? It'll save you from paying for a broken ISO image off of Microsoft, otherwise known as 'Xbox Originals'. If the Xbox version had online multiplayer (I can see the appeal there), you'd be better off trying to track down a cheap pre-owned copy I'd say.

Grundlefield Earth Jul 14, 2008 03:11 PM

Sup original Banjo and Kazooie releasing this holiday season.

Fluffykitten McGrundlepuss Jul 14, 2008 04:19 PM

Why they don't just sort their lives out and release Powerstone 2 and Chu-chu Rocket I will never know. If I had those on XBLA I might never buy another game again (Therefore possibly answering my own question).

value tart Jul 14, 2008 04:20 PM

Quote:

Originally Posted by Shin (Post 626781)
Why they don't just sort their lives out and release Powerstone 2 and Chu-chu Rocket I will never know. If I had those on XBLA I might never buy another game again (Therefore possibly answering my own question).

These are both games that clearly need to be released last year.

Blobulator Jul 15, 2008 04:13 AM

Quote:

Originally Posted by BZ (Post 626730)
Sup original Banjo and Kazooie releasing this holiday season.

This I'm quite excited about, especially since it may finally result in a resolution to 'Stop N Swap'. Updated graphics and such would be nice, though I still own the original cartridge. Still wondering whether or not it'd be worth it... but I guess I'll see closer to the date.

Kilroy Jul 15, 2008 04:30 AM

And hey! Portal: Still Alive!
Even though I have played it to bits, I'll still buy the new one.

(Still Alive now plays in your head)

OmagnusPrime Aug 6, 2008 07:12 AM

So I've read a couple of reviews for Braid and this game sounds really fascinating. Since I've just received two 2100 point cards through the post I'm thinking I might pick this up tonight. Anyone else (aside from Mo0 who buys everything) thinking of picking this title up?

If you want to check out one of the reviews here to this link: Braid Review - Page 1 // Xbox 360 /// Eurogamer

Matt Aug 8, 2008 05:38 PM

I bought Braid earlier after being so damned impressed with the trial.

The puzzles in World 4 are awesome. Seriously, the whole "your movement moves time" play mechanic is really making me think things through even more abstractly than I had to in the previous two worlds.

surasshu Aug 8, 2008 05:57 PM

I bought Braid after assurance from a friend whose opinion I respect that the rest of the game wouldn't be anything like the first world and would actually be interesting. It's really a great game, but I don't understand why put the first world as the trial version, it is by far the worst way to demonstrate the game's unique twist.

As for the pricing issue--the way I see it, if it was a PSP game it would be cheap. I just don't think it's a big deal paying a few dollars extra for it. On the other hand, there certainly isn't anything extra to make it worth the 5 extra dollars, if you compare it to other XBLA titles. It's still basically a good game for a decent price.

(Of course, the only game I actually play is Geo Wars 2.)

Lacerta Aug 8, 2008 06:12 PM

I was pretty hooked on Braid from the levels they let you do in the trial (especially once I figured out how to complete World 2's puzzle), so I decided to buy the game.

The puzzles and these little secrets that involve using the world's mechanics to their fullest extent is pretty amazing.

Sousuke Aug 8, 2008 07:25 PM

I haven't even played the trial yet... I'll probably pick it up tonight though to see what the hype is all about.

Also, speaking of XBLA games, I can't wait for the Banjo-Kazooie games to come out. :3:

Jurassic Park Chocolate Raptor Aug 9, 2008 04:53 AM

Man, I just played Braid for 4 additional straight hours tonight, in addition to the three or four I played earlier, and finished it.

The speed run almost seems like it would cheapen the experience of this title. Definitely a candidate for the games-as-art argument though, holy shit. Beautiful. ;_;

OmagnusPrime Aug 11, 2008 06:43 AM

Quote:

Originally Posted by Pew pew pew (Post 635002)
Man, I just played Braid for 4 additional straight hours tonight, in addition to the three or four I played earlier, and finished it.

I sat down to continue playing this yesterday and did exactly the same, just whipped through it all and finished (though don't think it took me as long as you Skills).

Absolutely fantastic game and well worth the money. I've played full-price games that weren't a patch on for quality, imagination and intelligence. Hell, I've played full-price games that were shorter than this too. Forget all the nonsense about it being more points than you imagined it would be, are you willing to pay $15 for a great game and a great experience. If so, buy this right now.

Jurassic Park Chocolate Raptor Aug 11, 2008 02:40 PM

Quote:

Originally Posted by OmagnusPrime (Post 635563)
(though don't think it took me as long as you Skills).

More than likely. I had the most trouble with world 4's walk backwards/forwards thing, and got stuck on a few there for a bit, that and the world 2 painting-as-a-platform thing. The other stuff I blazed through relatively easily.

I do find that the entire game is pretty emotionally deep, and I didn't realize how much I cared about what was going on until the last chapter. It's kind of interesting how such a played out concept of a man regretting his past and looking for happyness is cliched as hell and would be played the fuck out in books, movies, and any other medium, but it's actually refreshing to have a game attempt this sort of metaphor laden narrative with this theme so well.

Pretty rare to have a game actually play with your emotions like that. It kinda makes the games-as-art argument right there. Pretty much game of the fucking year so far too.

OmagnusPrime Aug 13, 2008 06:42 AM

Some news I'm sure Skills will be pleased to hear:
Quote:

V8: Arcade, the XBLA re-imagining of the Vigilante 8 series, has finally been submitted to Microsoft for certification, which means the game should arrive in late summer or early autumn.
[ source ]

Zakiller2000 Aug 13, 2008 04:52 PM

Quote:

Originally Posted by OmagnusPrime (Post 636277)
Some news I'm sure Skills will be pleased to hear:
[ source ]

Finally. Been looking forward to V8: Arcade for a while. Hopefully its release date is announced soon. ^_^

Also, sometime back in January (memory's pretty bad, sorry.), there was a GoldenEye 007 remake for XBLA in the works, with updated graphics and online play (along with splitscreen obviously) for up to four players, but it was stopped. The only two reasons I've read of so far is that Nintendo and Microsoft couldn't agree on money-related terms and just stopped it, or that Satoru Iwata said he "didn't want to see it on anything other than a Nintendo console" and put pressure on Activision, the current James Bond license holders.

1up - Why did GoldenEye XBLA stall?
Kotaku - GoldenEye XBLA shitcanning was Nintendo's fault?
(There's more links, but I've only posted these two considering they're related to the possible answers up top.)

Three clear screenshots (spoiler'd due to size):


And the only video I know of it (video quality's pretty eh, but you can tell it's not the N64 game.):
YouTube Video

Whatever the reason for its cancellation, it honestly sucks. Would've loved to try it at least.


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