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Cetra: Good point. If I can get more variety in my game that is always welcome ^^
MetalSphere: Good points, all of which seem quite plausible too. |
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Well the obvious solution is you can make a sound buffer, then if you need to interrupt your sound stream then you can start reading from the buffer. But let's consider that. I just mentioned uncompressed sound runs at about 3 Mbps. A reasonable length buffer you would need when considering the need to stream in and out textures on almost constant basis would be a 60ish MB sound buffer. You are going to use 60 MB of 256MB of main memory just to buffer your sound stream? Uh no.... And of course this is all assuming you'd even be able to do something like this. You also need to account for seek times and such when reading stuff off the disc. I just really don't see it being a reasonable option to stream uncompressed sound off the disc if you are doing any type of texture streaming which most PS3 games will be doing. Quote:
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PS3 Startup and Motorstorm from same magazine that broke the ZOE3/SH5 confirmation.
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http://www.psm3mag.com/resources/psm3/psm9.JPG http://www.psm3mag.com/resources/psm3/psm1.JPG http://www.psm3mag.com/resources/psm3/psm2.JPG http://www.psm3mag.com/resources/psm3/psm3.JPG http://www.psm3mag.com/resources/psm3/psm4.JPG http://www.psm3mag.com/resources/psm3/psm5.JPG http://www.psm3mag.com/resources/psm3/psm6.JPG http://www.psm3mag.com/resources/psm3/psm7.JPG http://www.psm3mag.com/resources/psm3/psm8.JPG Quote:
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While what we get coming off the disc may not be uncompressed in the end, in part due to the concerns you raised, it'll likely make up a far larger part of the disc's capacity than nearly any game to date. Quote:
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Bad news for Sony.
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Hint: Of course retailers are going to favor a cheap console over an expensive one, they can stock more of them and get more $$$ per batch.
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Of course that's true in Japan. Considering how PS3 releases with 100,000 over there. PS3 in the US should fare much better.
Besides, Japan loves the quirky stuff. I like the quirky stuff too, but that's beside the point. EDIT: On a second note.....The PS3 can't be lifted with one hand? Wow...is it really that heavy? Didn't see that coming.... |
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I'd be scared to move mine around if I had one....just because it looks so fragile. And if you drop it.......:aargh: |
Meh. At least the PS3 weighs a pound lighter then my 360, so that'll be a plus for me.
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Of course Wii will sell more this winter, there will be way more available. Don't need a survey to figure that out. Next year is the big question in who will sell the most.
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Agreed. They're taking a survey right in the middle of Nintendo country -- Japan. Obviously retailers over there will put their money on the Wii selling better than the limited-supply PS3. Not only that, but the Wii will definitely be launching with likely ten times the amount of units the PS3 will be launching with.
I wonder, though, what a similar survey would result in if done in the States. |
I found an interesting tidbit of info on Assasin's Creed about AI. According to Ubisoft the crowd AI of the 360 version will be slightly better then the PS3 version apparently due to it's improved threading. Not that this matters, it's just the crowd, and if I push them I want them to stay out of my way and not pursue me anyway, lol.
But really though. Is this do to improved threading of the 360? Or just that because Ubidoft has been spending so much time making 360 games lately that they're knowledge of how the PS3 works is really what's limitting them? Not that they would admitt to that one if it were true. Link here: http://www.1up.com/do/newsStory?cId=3154110 |
Ubisoft is very much in Microsoft's coffers after the Splinter Cell 5 exclusivity announcement. They've already got SC:DA in the pipes for the PS3, but to cut off the console even though by the time SC5 rolls around it'll be moving full tilt?
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That's the problem with Ubisoft. The Montreal branch always wants to go Sony only, the California branch always wants to go M$, and Japan always wants to go multiplatform. The only problem with cutting this SC after all the others being on all systems is that they've slit their throat in being able to continue the series on any other system. So if the 360 tanks, Splinter Cell will go along with it. Then again after doing what they did, perhaps they deserve it.
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The simple answer to this is moneybags, paid exclusive, etc... PS3 XMB Icons: http://www.jp.playstation.com/hardware/ps3/index.html Edit: PS3 Game and Peripheral pricing revealed: Source IGN's got it up too. Quote:
http://img.photobucket.com/albums/v3...ardadapter.jpg Remote: http://img.photobucket.com/albums/v3.../PS3Remote.jpg Jump for joy ladies and gentlemen, looks like getting your PS2 saves onto the PS3 will be cheap it seems. And the prices are far more reasonable than the $70 Sixaxis rumor going around. As if Sony was really going to pass up the option of providing another peripheral, one that nearly every PS2 owner will probably buy. |
So, a PS1/PS2 Memory Card adapter, eh? Well, I guess that's one answered question. No options at all would've sucked, but now we got a choice at least.
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Are those confirmed for the US? Because it seems the US doesn't quite get the same cost as Japan. It looks like the prices abvoe were all in yen. Any luck on US Prices?
You didn't catch all of IGN, BTW... Quote:
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Nope, those Sony titles work out at roughly $50 US, and that Sega Golf game is about $60. From Software's like Square-Enix in that they can charge whatever the hell they want and know Japan will still eat it up no matter how terrible it is. =)
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I was just thinking, will there be a PS1/PS2 controller adaptor? I liked how I could use my PSX controllers with Timesplitters when I got my PS2 on release, but do I have to buy another controller for Resistance multi?
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There will be an adapter for PS1/2 controllers which will also support the custom controllers for thoes systems too. If thoes controllers will work for PS3 games has yet to be seen. If they do though any game that uses the motion sensor won't be playable with thoes controllers obviously.
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They're just blowing away the 360's accesory line-up and pricing out of the water, especially if they stick with the controller price at $40 instead of the $50 wireless one MS provides. Only thing you can really compare the memory card adapter to would be the 360's memory card itself, where one is $13 and the other is $40. Hopefully Sony'll keep the prices as close to the Japanese ones as possible.
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Maybe we'll see the memory card adapter at $15, but there really isn't much reason to bump the controller's price up when you have the pricing edge here. |
Doesn't the US almost always get a better deal than most countries? At least that's what it seems like. Except possibly Japan.
I like the Li-Ion Idea though. Good stuff. |
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