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-   -   [DS] How do you get 3,000 pikachus on a bus? POKEMON! (http://www.gamingforce.org/forums/showthread.php?t=5699)

RABicle May 16, 2008 06:25 AM

Quote:

Originally Posted by Generic Badass (Post 605484)
Dual-types sorta need to be accepted, just because a lot of types have few "pure" pokemon (Dragon has none). However, I'd like to see that dual-types only count when the type you represent is its primary type (Metagross for the Steel Team, but not the Psychic Team).

Dratini, Dragonair, Bagon and Shellgon say otherwise.

Final Fantasy Phoneteen May 16, 2008 08:46 AM

NFE says otherwise.

Do you really get that desperate to contradict someone?

Crash "Long-Winded Wrong Answer" Landon May 16, 2008 09:03 AM

How's about just keeping it simple by adhering to the type-specific clause and not worrying about "purity" or anything like that? Who cares about primary typings? As long as a Pokemon is in some way of the chosen type, I'm happy. Metagross is just as much a Psychic type as it is a Steel type in my book.

Adding too many restrictions will severely limit peoples' capacity to participate. Don't force people to train entirely new teams. If you need to impose a hundred limitations just to feel as though the battlefield is even, then perhaps competition is not for you.

Final Fantasy Phoneteen May 16, 2008 01:32 PM

I doubt anyone here is going to have a team ready right off the bat, so a bit of preparing is inevitable for everyone. I happen to think it'd be nice if we all had to quickly come up with our new team.

Who said anything about limitations to make things even? I'm talking about having this tournament follow the type clause a bit more strongly, because I see the fun coming from the gym-like quality of maintaining a constant theme rather than a simple type limitation. Maybe I'm misunderstanding the idea behind it, though.

In any case, most of my ideas were suggestions rather than complaints, so I don't mind what the final decisions are. I'll still participate.

Rotorblade May 16, 2008 01:46 PM

Quote:

Originally Posted by Crash Landon (Post 605520)
Adding too many restrictions will severely limit peoples' capacity to participate.

No, it wouldn't. Considering that most tournament "restrictions" are done in the interest of making things fair, the only way someone's capacity to perform would be limited would be if restrictions were implemented and then you folks started a tournament immediately.

Jurassic Park Chocolate Raptor May 16, 2008 01:49 PM

I'm almost 100% certain Crash is implying willingness is part of that capacity, Rotor.

Rotorblade May 16, 2008 01:52 PM

Willingness to perform and ability to perform are not the same thing.

Jurassic Park Chocolate Raptor May 16, 2008 02:02 PM

I'd continue this conversation string, but I can't argue the context on Crash's behalf, as I'm not him. I'm pretty certain he meant it, at least partially, in the context of getting the members of this forum to participate willingly, though.

Final Fantasy Phoneteen May 16, 2008 02:04 PM

I don't want to make this a big deal; if people don't like it, people don't like it. I'm okay with that, and I certainly won't try to block the tournament or something stupid like that.

I think a lot of willingness to play in this competition comes from the fact that it's more of a novelty tournament (like Metronome tournaments and the like). And that gives me the impression that we should implement lots of quirky things to deviate it from the metagame as much as possible. I see that as encouraging willingness to play.

Rotorblade May 16, 2008 02:11 PM

Oh, in this case, I'm not talking about the GFF tournament at all. If your player base wouldn't work to get ready for a tournament, then say that. Restrictions don't limit a "person's" capacity to play, as I said. A person's work ethic does that just fine. You don't adhere to a standard, you don't get in. You don't like a standard, that's your problem. It's pretty much counter to what a tournament is all about. If this is an informal thing, call it that. If preparing for a tournament, a somewhat serious one, is a detriment because your player base doesn't want to, say that. Your ability to participate doesn't get shot just because you don't want to work, that's absolutely retarded.

Crash "Long-Winded Wrong Answer" Landon May 16, 2008 02:13 PM

All I'm saying is that I don't feel there's a need to set numerous limitations, else we'll all have to spend time training up new teams instead of using stuff we already have. In the interest of having an actual tournament sooner than later, it might be best to sacrifice a bit of the style in favor of simplicity.

Having a Gym-like quality is cool, definitely. But I don't agree that style should be emphasized over strategy. Selecting a competitive team that shares one type is a challenge in itself. The purpose of a tournament is to have good battles, not to see whose Rapidash best exemplifies the spirit of Fire Pokemon.

It's not the end of my world if someone's Milotic doesn't know Surf. With or without, it's still weak to Thunderbolt.

Rotorblade May 16, 2008 02:14 PM

Well hey, there we are, then.

Josiah May 16, 2008 04:02 PM

Me personally, I wouldn't mind going with the format Crash first suggested. I only got the game a month or so ago so I have been in the process of making a team with the expectation that a tournament would be something akin to what he first stated. It might've been said and I missed it, but in the event of a "type" tournament would all of the team have to fall under the chosen type? I ask because it just happened that all but two of my team are steel. It's been really useful and a major headache at the same time. Seems like every day I learn a new pokemon that naturally learns (or can learn via TM) Brick Break or Earthquake, for example. :argh:

On a different note, speaking of Earthquake....I'm contemplating giving that to my Metagross, replacing Hammer Arm. But I'm not all that sure which is more practical. Earthquake does well against many types, including steel with only a few exceptions (*cough*skarmory*cough*). Even those to which EQ does normal damage, would get hit pretty hard with it coming from Metagross. Its accuracy is 100%, and it will even hit digging pokemon. The problem? Well, a lot of pokemon (though not all) using Dig might already be Ground-type so theoretically EQ wouldn't hurt them all that much. Also, I have the TM you find in-game saved for another already, so to get a second would mean the headache of getting 64 Battle Points.

Hammer Arm is also useful against various types (and would even hit a Skarmory for normal damage), hits pretty hard, but has 90% accuracy. Its use also drops speed, which could come back and bite me easily.

Any suggestions?

Kairyu May 16, 2008 05:48 PM

Personally, I don't like to use moves that have less than 10pp and lowers the attacking pokemon's stats. Too much shit can go wrong with that kind of limitation. It's more useful as a last resort than anything else. It is powerful, no denying that. Just expect to miss at least once with a move that has a 90% hit rate. I say keep EQ =o
But if you're having that much of an issue with Skarms I would probably start using electric types or at least Electric/Fire type moves.

On another note I've setup a tourney thread =D
Right overhere. Everyone is encouraged to join, post, ask questions, the usual!

DarkMageOzzie May 16, 2008 05:59 PM

Is there any kind of adapter that allows you to play online without wireless internet?

Chaotic May 16, 2008 06:09 PM

There is the Nintendo USB Adapter that you could buy. I used that for a time.

Josiah May 16, 2008 09:55 PM

Quote:

Originally Posted by Kairyu (Post 605640)
But if you're having that much of an issue with Skarms I would probably start using electric types or at least Electric/Fire type moves.

Yeah, I've pretty much concluded that a Metagross would either slowly lose or be stuck in a stalemate against a Skarmory. It would depend on the movesets or the items being carried, but yeah I agree, fire/electric moves would definitely work better.

As for Ozzie's question, I still use the wireless USB adapter. I got one because I was having trouble getting my DS to work with the wireless setup I have at home. Then again, I'm a bit dumb when it comes to that stuff.

You might have trouble finding an adapter nowadays, though.

Quote:

Originally Posted by support.nintendo.com
Important: The Nintendo Wi-Fi USB Connector has been discontinued until further notice.

They haven't really done anything for it of late aside from an update to make it compatible with Windows Vista. I don't really see why they would discontinue it though, it does the job just fine for me.

Chaotic May 17, 2008 05:38 AM

So... Has anyone seen that official Pokemon Tournament that's being held? Otherwise known as the Pokemon Video Game Showdown? It's supposed to pit the best of the United States and Japan against each other... Boy, I wonder who's gonna win?

I was reading their rules and regulations and I couldn't help but laugh at some of their rules.

This is where I chuckled:
Quote:

Originally Posted by Battle Rules
Battle Rules:

Battles are played using the 2-on-2 format.

A player’s team must consist of exactly 4 Pokémon. Players may change Pokémon between rounds, though each Pokémon must still meet the rules outlined in this document.

A player’s team may not contain two of the same Pokémon.

Each Pokémon on a player’s team must be level 50 or lower.

Each Pokémon on a player’s team may use held items, though no 2 Pokémon on a team may hold the same item. Players may change held items between rounds. Allowed items include held items from Pokémon Diamond, Pokémon Pearl, and earlier video games, including Berries 1-60. The Soul Dew item may not be used.

Players may not enter two Pokémon with the same nickname.

Players may not enter a Pokémon nicknamed with the name of another Pokémon character (ex: a Lucario nicknamed “Spiritomb”).

Players found to have inappropriate/offensive Trainer names or Pokémon nicknames, as determined by the event staff, will be disqualified from the event.

Here's where I laughed:
Quote:

Originally Posted by Pokemon Restrictions
Pokémon Restrictions:

Players may use Pokémon found in the Pokémon Diamond and Pokémon Pearl National Dex, between 001 and 491, including those Pokémon imported from earlier video games, with the exception of those Pokémon listed below.

The following Pokémon are ineligible for use in the tournament:

* 149 - Dragonite
* 150 - Mewtwo
* 151 - Mew
* 248 - Tyranitar
* 249 - Lugia
* 250 - Ho-Oh
* 251 - Celebi
* 382 - Kyogre
* 383 - Groudon
* 384 - Rayquaza
* 385 - Jirachi
* 386 - Deoxys
* 483 - Dialga
* 484 - Palkia
* 485 - Heatran
* 486 - Regigigas <-lolololololol
* 487 - Giratina
* 489 - Phione
* 490 - Manaphy
* 491 - Darkrai

Dragonite and Tyranitar banned from an official tournament? Ha! And the Level 50 rule? That's what made the Gamestop Tournament so funny also, but at least they used Battle Revolution, so you COULD even out everything no matter what level they were.

Here's the official website if you wanna check it out: Pokémon Video Game Showdown

Xardion May 17, 2008 04:26 PM

Can you even get a Dragonite or Tyranitar at level 50?

Final Fantasy Phoneteen May 17, 2008 06:56 PM

That may be why they're banned, actually. It makes no sense to ban Dragonite and not Salamence, unless they were doing it to enforce the "Lv. 50 All" rule.

A big, hearty "lol @ Phione ban", though.

Crash "Long-Winded Wrong Answer" Landon May 17, 2008 07:03 PM

Quote:

Originally Posted by Xardion (Post 605878)
Can you even get a Dragonite or Tyranitar at level 50?

If you breed them, sure.

I'd bet Dragonite and Tyranitar are banned because their cumulative stats are better than some of the available legendaries. Uxie wishes it were Tyranitar.

Final Fantasy Phoneteen May 17, 2008 07:22 PM

Nah, he's asking if you can have a Dragonair or a Pupitar evolved into their final forms at or before level 50, which is a no (both evolve at level 55).

Salamence is just as beastly, but is unbanned. I can only hope it's because Shelgon evolves at level 50, and as such doesn't exceed the maximum level requirement.

Sacred X May 18, 2008 12:02 AM

Just wondering. What stats do you guys EV train on? Is the generally the same for each Pokemon, whichever stats that Pokemon is weakest in, whichever stats that Pokemon is strongest in, or what?
Also, is HP a bad thing to EV train it, or would it be better for defense? I know in most MMOs I've played having a lot of HP pretty much outranks most other stats for survival, though I'm unsure if it works that well in Pokemon. I'm currently EV training my Kadabra in HP and SATK, though I may end up changing SATK to something else. I can't evolve it to a Alakazam as I have no one to trade with, and this is Pokemon FireRed. But to the original question, which stats?

EDIT: Also "darn" to Mew being banned. Mew is one of the Pokemon I've wanted to train the most, and I"m pretty sure its stats are nothing significant. At least, I'm pretty sure I remember a Pokemon such as Mewtwo being generally stronger, unless it's because Mew can learn any TM/HM.

DarkMageOzzie May 18, 2008 12:57 AM

HP helps, but if you want tons of HP you're probably better off just using a Pokemon that has lots of HP without EV training. Kadabra/Alakhazam never has really great hp or defense from my experience. It's strength is having high speed/special attack and destroying opponents before they can hit it.

Final Fantasy Phoneteen May 18, 2008 11:22 AM

Quote:

Originally Posted by Sacred X (Post 605974)
Just wondering. What stats do you guys EV train on? Is the generally the same for each Pokemon, whichever stats that Pokemon is weakest in, whichever stats that Pokemon is strongest in, or what?
Also, is HP a bad thing to EV train it, or would it be better for defense? I know in most MMOs I've played having a lot of HP pretty much outranks most other stats for survival, though I'm unsure if it works that well in Pokemon. I'm currently EV training my Kadabra in HP and SATK, though I may end up changing SATK to something else. I can't evolve it to a Alakazam as I have no one to trade with, and this is Pokemon FireRed. But to the original question, which stats?

What stats you want to EV train will always vary depending on what pokemon you're training and what job you want to do. But when in doubt, don't EV train in stats that it sucks at. If you have a pokemon with poor Special Attack and you want it to be a special sweeper, then you need to rethink what pokemon you want to be using for the job.

It's always more efficient to find a pokemon that has the stats you need for the job you want it to perform, and then simply boost those stats even higher. Never try to balance a pokemon out; it can't and won't be doing every job on the team.

As for you Kadabra, you need to be putting your EVs into Special Attack and Speed. Remember, Kadabra/Alakazam is a frail pokemon; HP or not, he's going down pretty quickly if someone catches him with a good hit. That's why you want him to be able to hit hard and hit fast. HP (and defenses to an extent) are for the guys who are meant to stay out for longer periods of time. Walls (Snorlax), the bulky clerics (Blissey, Miltank) and the like are good candidates for that.

If you're playing FireRed and can't get someone to help you evolve it into an Alakazam, I would instead suggest that you replace him with Exeggutor or Gardevoir. Kadabra's stats just aren't good enough to warrant keeping him when there are other decent guys out there who don't need to be trade-evolved.

Quote:

EDIT: Also "darn" to Mew being banned. Mew is one of the Pokemon I've wanted to train the most, and I"m pretty sure its stats are nothing significant. At least, I'm pretty sure I remember a Pokemon such as Mewtwo being generally stronger, unless it's because Mew can learn any TM/HM.
Mew is a base-100 pokemon like Celebi, Jirachi and Manaphy. As such, its stats are okay for a legendary and very good in the standard game. Besides that, Mew is absurdly overpowered because of his sheer unpredictability in being able to learn any move. That means Mew can't be countered without dumb luck, and that's why he's banned.


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