Exploding Garrmondo Weiner Interactive Swiss Army Penis

Exploding Garrmondo Weiner Interactive Swiss Army Penis (http://www.gamingforce.org/forums/index.php)
-   Video Gaming (http://www.gamingforce.org/forums/forumdisplay.php?f=27)
-   -   [PS3] PlayStation 3 Discussion Thread (http://www.gamingforce.org/forums/showthread.php?t=121)

FatsDomino Sep 28, 2006 06:57 PM

Are they still tanks that don't get dents or scratches or mud or dirt or anything? =/

Elixir Sep 28, 2006 07:24 PM

Wow, those roads are really realistic. The same can't be said for the cars though.

Quote:

Originally Posted by AcerBandit
Are they still tanks that don't get dents or scratches or mud or dirt or anything? =/

It wouldn't be Gran Turismo if they did.

Metal Sphere Sep 28, 2006 07:44 PM

Quote:

Originally Posted by AcerBandit
Are they still tanks that don't get dents or scratches or mud or dirt or anything? =/

Manufacturers say hi.

Infernal Monkey Sep 28, 2006 07:58 PM

http://i2.photobucket.com/albums/y13...rap/gtbail.jpg

BAIL OUT

Metal Sphere Sep 28, 2006 08:00 PM

Quote:

Originally Posted by Infernal Monkey

Shop Pedobear in the rearview mirror and we have a winner.

Some new Resistance screens:

http://videogamerx.gamedonga.co.kr/b...9344955/01.jpg

http://videogamerx.gamedonga.co.kr/b...9344955/04.jpg

http://videogamerx.gamedonga.co.kr/b...9344955/03.jpg

http://videogamerx.gamedonga.co.kr/b...9344955/05.jpg

http://videogamerx.gamedonga.co.kr/b...9344955/02.jpg

Soldier Sep 28, 2006 09:16 PM

Are they going to continue tweaking Resistence's graphics up until launch day? Each new screens seem to have better and better detail. It also looked pretty impressive from Game Head's preview last Saturday, with the exception of whenever the Chimeras ran around (looked a little stiff, like they were moving in fast-forward).

And yeah, the landscapes of GT look awesome, but the actual cars don't look quite polished enough. I see jaggies. :/

Also, if ZOE3 was confirmed last year, you'd hear more people raving about it. It's still in the unknown phase, and I wouldn't trust that UK magazine with the "exclusive".

Of course I hope I'm proven wrong.

Metal Sphere Sep 28, 2006 09:33 PM

Anyone work at Gamestop/EBGames? The following is a "Gamestop release date list"

http://img.photobucket.com/albums/v3...ce/scancs9.jpg

http://ps3media.ign.com/ps3/image/ar...8034354579.jpg

http://ps3media.ign.com/ps3/image/ar...8034404844.jpg

http://ps3media.ign.com/ps3/image/ar...8034406922.jpg

FatsDomino Sep 28, 2006 09:47 PM

Quote:

Originally Posted by Metal Sphere
Manufacturers say hi.

Ridiculous excuse. It just makes the game look even more phony.

Soldier Sep 28, 2006 09:50 PM

Didn't they confirm the cars would get damaged/dirtied now?

Metal Sphere Sep 28, 2006 09:52 PM

Quote:

Originally Posted by AcerBandit
Ridiculous excuse. It just makes the game look even more phony.

Again, manufacturers say hi. No one wants to see the product they're trying to sell get utterly trashed, even if all it hurts is the product's image. Even if they do allow it, expect them to ask for ridiculous amounts in order to let this happen.

It's a reality. IIRC, Burnout used clones of popular cars because of this reason. Kazunori hasn't given up on getting massive damage into the games, as it was present and reemphasized at the TGS presentation.

Slayer X Sep 28, 2006 10:59 PM

It just either A) Costs buckets of money that I think Sony should use to pay off emmersion to get rumble back forst and B)Don't have it and gun for it the next time around.

Kesubei Sep 28, 2006 11:45 PM

Quote:

Originally Posted by Metal Sphere
Again, manufacturers say hi. No one wants to see the product they're trying to sell get utterly trashed, even if all it hurts is the product's image. Even if they do allow it, expect them to ask for ridiculous amounts in order to let this happen.

Correct me if I'm wrong (I really haven't played it much), but don't the cars in Forza Motorsport get damaged?

The following news is for a PS2 game, but it can be played on a PS3 so it's valid. Right?
Quote:

Originally Posted by The Magic Box
Sega announced Sega Ages 2500: Phantasy Star I, II, III & IV for PS2, a collection of the four classic Phantasy Star episodes in the 8/16-bit era, to celebrate the 20th anniversary of the series.

It's about time. US release?

JazzFlight Sep 28, 2006 11:47 PM

Quote:

Originally Posted by NoWittyComment
It's about time. US release?

Probably not, since Phantasy Star II, III, and IV will already be in the Sega Genesis Collection for PS2.

avanent Sep 29, 2006 12:16 AM

Quote:

Originally Posted by Slayer X
It just either A) Costs buckets of money that I think Sony should use to pay off emmersion to get rumble back forst

qft.

'incompatible' with alignment sensoring, what a crap excuse >.>
With the price, they shouldn't be holding out on a now-standardized feature, specially since its in the ps2...

Metal Sphere Sep 29, 2006 12:19 AM

Quote:

Originally Posted by NoWittyComment
Correct me if I'm wrong (I really haven't played it much), but don't the cars in Forza Motorsport get damaged?

Slayer X pretty much covered this, Sony doesn't want to pony up the money it'd cost to get them to allow even that little bit of damage.

We already know it can be done on the PS3, just look at Motorstorm and the physics and modeling going on there. We know the team has it as it's goals since the earliest interviews, and strongly pushed at TGS. The automobile industry has long since realized GT's penetration rate and potential for getting exposure for their vehicles.

And, isn't Forza a 1st party game for Microsoft? IE: access to boatloads of money?

Slayer X Sep 29, 2006 12:42 AM

Metal: That's exactly how MS got the damage in Forza.

Here's the real kicker though. For this question consoles don't matter, if you (you in general) could only have Forza with good graphics and some car damage OR GranTurismo with noticibly superior graphics, but no damage which one would you choose?

I myself would choose GranTurismo. If the damage in Forza was more then just asthetics I might consider it a bit more. But since I play racing sims in cockpit view, it doesn't make any difference for me.

Avanent: I don't know if you know this or not, but judging from your post I'll assume not. That "not compatible" excuse was just a cover-up for the average gamer. The real reason is that the company that made the dual-motor vibration structure (which is Emmersion) sued both Microsoft and Sony for using their patent without consulting them first. Microsoft pulled a dirty trick and bought emmersion (therefore dropping the suite against M$) and then two weeks later sold all their shares of Emmersion. That left Sony with a $30,000,000 tab to pick up. Sony does not have the $$$ to pay Emmersion at the moment hence why the PS3 controller REALLY doesn't have vibration. Though Sony is still working with Emmersion to get the rumble back into their controllers. Even if it's not settled before launch, they're still going to keep on working on it for a possible revision of the controller down the road.

avanent Sep 29, 2006 01:01 AM

Quote:

Originally Posted by Slayer X
Avanent: I don't know if you know this or not, but judging from your post I'll assume not. That "not compatible" excuse was just a cover-up for the average gamer. The real reason is that the company that made the dual-motor vibration structure (which is Emmersion) sued both Microsoft and Sony for using their patent without consulting them first. Microsoft pulled a dirty trick and bought emmersion (therefore dropping the suite against M$) and then two weeks later sold all their shares of Emmersion. That left Sony with a $30,000,000 tab to pick up. Sony does not have the $$$ to pay Emmersion at the moment hence why the PS3 controller REALLY doesn't have vibration. Though Sony is still working with Emmersion to get the rumble back into their controllers. Even if it's not settled before launch, they're still going to keep on working on it for a possible revision of the controller down the road.

Is that how it happened? I heard MS just paid them off. Heard they tried to sue Nintendo as well, but Nintendo had proof of developing the technology prior to the plaintiff's patent. Good to know there working on getting it back in there.

Slayer X Sep 29, 2006 01:06 AM

Yeah... last thing that I heard on the situation was in PSM two months ago. Emmersion designed a new way to creat vibration that only uses one motor & weight, therefore cutting the cost of the technology almost in half. The companies were trying to work out a deal something like, even though the new motors cost less, they'll sell them to Sony for the same price as the dual motor arrangement. Therefore the difference in price will go towards paying off that $30,000,000. Nothing was said whether the deal will actually happen or not, but at least that door is still wide open.

Elixir Sep 29, 2006 04:40 AM

Quote:

Originally Posted by Metal Sphere

Instead of them working on enviroments I don't see why they aren't working on the FUCKING CARS. Seriously, they're heading in the wrong direction here. In this picture you can see that the cars don't look finished, and the only thing I've seen an improvement in them over GT4 is the shadows and lighting.

Also, I like their road signs.

Slayer X Sep 29, 2006 06:31 AM

Perhaps it's only because I don't know my cars too well, but the car in that pick looks alright to me.

There's also 2 things that we're not accounting for.

!) Sometimes things look better in motion, EX the car in the new GT trailer looked pretty darn good... in the gameplay part.

2) The cars in the 360 games look even worse, so at least GT is looking next gen in most ways if not all.

Omnislash124 Sep 29, 2006 07:38 AM

Quote:

Originally Posted by Slayer X
2) The cars in the 360 games look even worse, so at least GT is looking next gen in most ways if not all.

We really need to stop comparing across different systems. Especially when there is no equivalent of the game you're comparing. The excuse that "because it's at least better than the 360" is getting old and has never been a good argument. First of all, everybody and their mother already knows that the PS3 hardware completely owns the 360 hardware, so if it wasn't better looking than the 360, all hell would break loose with the complaints. Second of all, just because a game isn't that good on another system does not justify you releasing a subpar product that is "slightly better than the competition".

I will agree with your first point, however. When you're moving, you tend to pay less attention to the detail of the car anyway.

Metal Sphere Sep 29, 2006 08:28 AM

Quote:

Originally Posted by Elixir
Instead of them working on enviroments I don't see why they aren't working on the FUCKING CARS. Seriously, they're heading in the wrong direction here. In this picture you can see that the cars don't look finished, and the only thing I've seen an improvement in them over GT4 is the shadows and lighting.

Also, I like their road signs.

GT5 is a mid 2008 title. What was shown at TGS was admitted by the director himself to be something they cobbled up quickly. You can see the lighting hasn't even been applied to the track (that's why the car looks so out of place), the car itself needs some more light maps.

As for your wigging out about the cars, it takes them 6 months to completely model one, but they've got a 100+ team. Their focus is on the cars, because that (and the mountain range) were the only two decent looking things there.

Slayer X Sep 29, 2006 08:29 AM

When I said my second point I didn't think of it in the way you interperited it, though that is true aswell.

Just to explain myself a little further, there is the new Forza coming out for the 360 as well as the new PGR4, and then there's also the current PGR3. But when I said that second point I just meant that it's probably harder to simulate the effects of paint and other things then we think. It's just like humans in games, sure FFXIII and MGS4 looks good, but the scenery still looks better. All of that's because these things are being modelled after existing things, therefore we have a real source to compare it to, where as scenery, of course there's real forms of these things, but because there's so much and alot of locations in games are fictional, it's hard to say what something shold look like.

RacinReaver Sep 29, 2006 09:41 AM

Hey, did they ever announce what that surprise 5 word game was going to be for the launch?

Elixir Sep 29, 2006 09:43 AM

Quote:

Originally Posted by Metal Sphere
GT5 is a mid 2008 title. What was shown at TGS was admitted by the director himself to be something they cobbled up quickly. You can see the lighting hasn't even been applied to the track (that's why the car looks so out of place), the car itself needs some more light maps.

So what is this sample business I hear about being available at the PS3 launch, possibly a downloadable pay-for-play feature? I'm assuming this is something like Gran Turismo 4's "Prologue" but I haven't played that so I don't know if it's an actual independant game.


All times are GMT -5. The time now is 02:01 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2026, vBulletin Solutions, Inc.