Exploding Garrmondo Weiner Interactive Swiss Army Penis

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PsychoJosh Jan 9, 2007 04:11 AM

That brings up another issue: his look. Most likely they'd use his appearance from the Zero series, but since he's using moves from the X series in my speculation... who knows, maybe the X series look would make an appearance as a costume?

Hell, maybe there'll actually be alternate costumes this time instead of plain old palette swaps? If that were true, it would make the game a hulking behmoth of replayability. Characters, stages, trophies, costumes... wow.

Anyways, I just immediately went for suggesting Zero as opposed to X because we haven't really played as any actual Megaman incarnation in those games for years. Zero's clearly stolen the spotlight and that's why I suspect any blue Megaman is out of candidacy as a character for SSBB.

Lizardcommando Jan 9, 2007 04:37 AM

Hmm... yeah, and also X and Megaman's movesets would be kind of limited. There's not much they can really do unless you give them a basic Shoryuken move or that spinning kick move that Ryu and Ken do.

Omnislash124 Jan 9, 2007 09:18 AM

Quote:

Originally Posted by The_Griffin (Post 359950)
Sheik only has 3 moves, and of those one of them is utterly worthless.

Despite this, he's still one of the best characters in the game.

Your point?

Well, IMO, with only 3 B moves was pushing it a bit. Having only 2 makes it VERY hard. Especially if you take into account that the B move by itself will suck balls. (I'm assuming anyways since all characters have a weak B move) And if it didn't, what's stopping people from mashing B the whole time?

Regardless, I still vote for Megaman over the latter incarnations. His moves would be really easy to come up with since he has a rather diverse arsenal.

PsychoJosh Jan 9, 2007 10:11 AM

Let me think about the original Megaman...

B: Buster (can be charged, as well as edited with random items from Eddie)

Up+B: Rush Coil (sort of like G&W's "Fire" move, Rush just instantly appears and disappears underneath him, except Megaman has the added ability of being able to smash upwards with a headbutt)

Smash+B: Rush Jet (he simply jumps on Rush and jets forward for a bit with an overshield around them, electrocuting opponents)

Down+B: Eddie (he simply pulls out that little flip-top bot, Eddie, who dispenses a random buster edit; sometimes it gives him missiles, sometimes it gives him the Megaball, sometimes a random item, etc.)

Crap, I don't know. The later incarnations of Megaman have better potential for moves. Why don't you guys try coming up with this stuff?

Quote:

Originally Posted by Lizardcommando (Post 360168)
There's not much they can really do unless you give them a basic Shoryuken move or that spinning kick move that Ryu and Ken do.

He had a shoryuken move in the Marvel vs. Capcom series.

Omnislash124 Jan 9, 2007 12:11 PM

Quote:

Originally Posted by PsychoJosh (Post 360274)
He had a shoryuken move in the Marvel vs. Capcom series.

Well, speaking of Marvel vs. Capcom, he has a shitton of moves. Not that you would use them regularly.

As mentioned before, B would be his normal buster, which could be charged, not sure if it would be cheap if you could charge while on the move, but hell, that would be the most logical thing...

Left/Right+B Could be mapped with a Rockball or something, one of the three projectiles he could throw in Marvel vs. Capcom.

Up+B would be a simple recovery move, not too far off of Fox's recovery move. He could have boosters under his feet. Or he could call Beat like one of his other supers in Marvel vs. Capcom

Down+B could be that Whirlwind move he had in Megaman 8 (one of the few I played), which I think he also had in Marvel vs. Capcom, I think it was called Tornado Hold.

His super could be his same super in Marvel vs. Capcom where he goes supersize and launches like 50 missles that cover the screen.


EDIT: Some pics::


Punch - Mapped to A
http://www.geocities.com/bimmylee/punch.JPG

Kick - Mapped to Left/Right + A
http://www.geocities.com/bimmylee/kick.JPG

Uppercut - Mapped to Up + A
http://www.geocities.com/bimmylee/uppercut.JPG

Sweep - Mapped to Down + A
http://www.geocities.com/bimmylee/sweep.JPG

Slide Kick - Mapped to Left/Right + A (Non-Smash)
http://www.geocities.com/bimmylee/slidekick.JPG

Blaster - Mapped to B
http://www.geocities.com/bimmylee/blaster.JPG

Charging - Hold B
http://www.geocities.com/bimmylee/charging.JPG

Charged - Release B
http://www.geocities.com/bimmylee/charged.JPG

Rockball - Mapped to Left/Right + B
http://www.geocities.com/bimmylee/rockball.JPG

Tornado Hold - Down + B
http://www.geocities.com/bimmylee/tornadohold.JPG

Beat Plane - Up + B (Or just boosters)
http://www.geocities.com/bimmylee/beatplane.JPG

Megaman - Super
http://www.geocities.com/bimmylee/megaman.JPG

Again, just my opinions of how he might work.

PsychoJosh Jan 9, 2007 06:51 PM

Yeah, but that Megaman is long dead as I stated before... I think they'd put in a more recent incarnation of him than the classic one.

28Link Jan 10, 2007 12:55 AM

Quote:

Originally Posted by PsychoJosh (Post 360666)
Yeah, but that Megaman is long dead as I stated before... I think they'd put in a more recent incarnation of him than the classic one.

Well, it really depends I think, since they don't always stick with the "most recent" versions of the characters. I mean, sure, the Nintendo characters get that treatment (Link, Fox, and mabye Samus with her Zero Mission armor/armorless outfits). However, Snake, the only non-Nintendo character released so far, isn't using his latest version. This version came from MGS2 at the latest, since MGS3 and MGS4 uses different outfits. This shows that they don't have to use X if MM were to be chosen to be in this game. Although, it would be nice to have both in the form of alternate outfits.

As for his attacks, I think most of his A moves can be pulled out of MvC, since that's also a Capcom property with the movelist of a Capcom character. His B attacks can be mostly boss abilities, and in that sense, he would have more than enough moves for the creators to draw from.

PsychoJosh Jan 10, 2007 02:04 AM

Well, yeah, but Snake's case is different. That MGS1/2 version of Snake is the one that people are most familiar with. It's not his most recent outfit but it's his most frequent.

Lizardcommando Jan 10, 2007 02:09 AM

You know, if Megaman does indeed become apart of the official roster, I bet they'll end up using the Battle Networks version of Megaman or BN's stupid spin off, Ryusei or whatever the hell it's called... :annoyed:

I hope to hell that isn't going to be the case.

strike911 Jan 17, 2007 03:35 PM

Quote:

Originally Posted by Lizardcommando (Post 360958)
You know, if Megaman does indeed become apart of the official roster, I bet they'll end up using the Battle Networks version of Megaman or BN's stupid spin off, Ryusei or whatever the hell it's called... :annoyed:

I hope to hell that isn't going to be the case.

You're right. I'd put money on it being that one if that were the case, because, lets face it, life is cruel at times. lol. I really hope they'll put a more traditional MegaMan, but hell, I gotta be honest, any MegaMan at this point is a good MegaMan... I'm okay with it.... I think.... because I bet he'd have similar moves to the traditional Mega .. men... lol.

...as long as its not a Megaman derived from the artwork for megaman on the NES carts I think i'll be good.

PsychoJosh Jan 18, 2007 03:55 AM

I doubt they'd use any Megaman but the ones from the main series. Battle Network is just an unrelated spinoff and from what I've seen it's not doing that great by itself. I'm fairly sure they'd use the titular character himself instead of this other lackluster incarnation.

SuperSonic Jan 18, 2007 05:54 PM

Been a while since I've posted on this thread. If Megaman ends up getting put in there, it should either be his original version or his X version. As for the whole "slowing down" part, I'd prefer that they didn't do it that way. I've played Melee countless times with my buddies and that's what I'm used to. I couldn't stand to go back to the original N64 speed.

Has there been any news of new levels or new characters (like Sonic) or maybe even a new trailer? If not, then I suppose they'll make us wait till E3.

Also, here's a thought. I remember that some characters from Melee were going to be removed from the roster for Brawl. Which ones would you like to see removed from the roster?

Dubble Jan 18, 2007 06:08 PM

I would prefer the duplicate characters to be removed and relegated to different costumes instead (Doctor Mario, I'm lookin' at you.)

What I think would be really nice is if a different costume gave you an extra power or possibly a handicap. For instance if you give Mario the Dr. Mario costume he can toss Megavitamins at opponets but it might downgrade is jumping ability or something like that. Something like that would add a lot to the playability and strategizing of the characters. I.E. Black and white Kirby has all the powers of regular kirby, but he can't steal powers much like in the original game.

chaofan Jan 19, 2007 08:36 AM

The clone characters just need to have individual moves, that's all. Those that can't differentiate themselves from the character they're cloning should be removed, ie Dr. Mario, Young Link.

Pichu should be replaced with a more worthy pokemon. Marth/Roy will most likely be replaced by two new FE characters, with one hopefully retaining some aspects of Marth and Roy, while the other one being a different class altogether. Falco could be differentiated, but perhaps Krystal would be better? And Ganondorf could take his TP form into Brawl.

I think I read somewhere that Ice Climbers and G&W were getting the boot. I celebrate the decision to exclude Ice Climbers, since they weren't really significant in Nintendo history. G&W getting the boot is a bit sad really, but from the trailers it seems Wario might be the character who has "spiritually succeeded" G&W with his limited frame-like movements...

Jigglypuff has become by second most use character ever since I mastered the Sleep move. They'd better not remove her!!!

PsychoJosh Jan 19, 2007 09:44 AM

Quote:

Originally Posted by Dubble (Post 367487)
What I think would be really nice is if a different costume gave you an extra power or possibly a handicap.

No, how it would work is, each costume gives characters a subtle difference in their movements and timing, as well as other factors like weight and speed. Pichu and Raichu would be alternate costumes for Pikachu. Raichu would be more powerful, heavier and bulkier. Pichu would be the same useless little thing he already is.

I think their super moves would change drastically as well...

Quote:

Originally Posted by SuperSonic (Post 367475)
Has there been any news of new levels or new characters (like Sonic) or maybe even a new trailer? If not, then I suppose they'll make us wait till E3?

E3 is basically dead and gone, isn't it? I remember hearing that it was changed. There's a different game event at the end of this month anyways, hopefully there'll be a bit of new info there.

Reiteration: Sonic can go choke on dick.

Omnislash124 Jan 19, 2007 10:25 AM

Quote:

Originally Posted by PsychoJosh (Post 368021)
No, how it would work is, each costume gives characters a subtle difference in their movements and timing, as well as other factors like weight and speed. Pichu and Raichu would be alternate costumes for Pikachu. Raichu would be more powerful, heavier and bulkier. Pichu would be the same useless little thing he already is.

I think their super moves would change drastically as well...

This is becoming more and more like Mario Kart where each kart gave you different stats....meh, I'd rather it not be this way and just have some creativity and think of someway that sets them at least somewhat different.

Sin Ansem Jan 19, 2007 03:58 PM

Quote:

Originally Posted by PsychoJosh (Post 368021)
Reiteration: Sonic can go choke on dick.

Something tells me even if 3-D Sonic didn't suck you'd still try to have him burned at the stake. Fucking tragic IMF

PsychoJosh Jan 20, 2007 12:13 AM

Quote:

Originally Posted by Omnislash124 (Post 368035)
This is becoming more and more like Mario Kart where each kart gave you different stats....

No, there's no stupid "stats" screen. You just make assumptions based on how the characters look, and nothing else.

Quote:

Originally Posted by Sin Ansem (Post 368207)
Something tells me even if 3-D Sonic didn't suck you'd still try to have him burned at the stake.

Nah. But that's not the case anyways.

Lizardcommando Jan 20, 2007 02:38 AM

Ehh... that whole idea about different "costumes" giving the characters subtle changes in their stats seem kind of cheap. They shouldn't do anything except give them a new look and nothing else.

Omnislash124 Jan 20, 2007 09:12 AM

Quote:

Originally Posted by PsychoJosh (Post 368519)
No, there's no stupid "stats" screen. You just make assumptions based on how the characters look, and nothing else.

But there's still changes in "stats" even if you don't know what they are at first glance. Like in Mario Kart DS, if I put Yoshi in Bowser's Kart, he becomes a bit heavier, and loses his acceleration advantage in trade for higher top speed at the cost of his handling as well. So, paralleling this to your theory, Mario in his original costume would be stock. With a Luigi Costume, he'd have a little more power but a bit less speed. With a Dr. Mario Costume, he'd have Faster Projectiles but lower jumps, stuff like that. That's still changing "stats", even if you're unaware of them when you first pick up the game.

PsychoJosh Jan 20, 2007 01:04 PM

That's exactly what I said, goddammit. I just said "there's no stats screen", I know there's still invisible coefficients and things, it's just that the absence of a stats screen means beginner players shouldn't really worry about them.

NovaX Jan 20, 2007 11:49 PM

Quote:

Originally Posted by PsychoJosh (Post 368021)
No, how it would work is, each costume gives characters a subtle difference in their movements and timing, as well as other factors like weight and speed. Pichu and Raichu would be alternate costumes for Pikachu. Raichu would be more powerful, heavier and bulkier. Pichu would be the same useless little thing he already is.

I think their super moves would change drastically as well...

I like how you correct Dubble with baseless assumptions.

FatsDomino Jan 21, 2007 12:33 AM

I'm with NovaX as I am actually helping to design the game and that's not how it works at all. In Super Smash Bros. Brawl we've implemented a cosplay feature of sorts. Basically instead of trophies this time you get various costume pieces. With the amount of on-board memory the Wii has you can save costume mix and match-ups that you earn for any character you want. If you want Solid Snake to wear Princess Peach's dress and Fox's scanner it's your thing to do provided you've stumbled upon them in our revamped Adventure mode that we call Smash Quests or earned it from Luigi's Casino or Waluigi's Pawn Shop. We actually though about doing Tom Nook's or Redd's since Animal Crossing is all the rage in Japan but that would have interfered and confused people with the big plans for the Animal Crossing Channel. Also, Wii 24 Connect will be providing a whole mess of awesome updates that I'm sure will keep you enjoying this game and others for years to come. =)))

Omnislash124 Jan 21, 2007 12:54 AM

Quote:

Originally Posted by AcerBandit (Post 369494)
If you want Solid Snake to wear Princess Peach's dress and Fox's scanner

That would be quite the picture for all those MGS fans out there.

FatsDomino Jan 21, 2007 01:25 AM

Speaking of pictures! Camera mode is back but this time you can save all your pictures and even movie footage (SD card-only feature for movie footage) to SD cards or the Wii to send to your Wii friends via the bulletin board or just upload to the Internet via a computer and your SD card. =)


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