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I've read a lot of praise from various reviews regarding this games. I just need to confirm something though:
Is the AI like Company of Heroes' AI? No turfing allowed? Curious because in CoH a panzer can attack you while you're still building your own mech shop. Is the AI in this game pretty much the same? Because if it does, then it'll be pretty entertaining. |
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Nod is a lot easier. Their AA defense is a lot better, they have stealth tanks, venoms and attack bikes. My favorite mission no doubt was the GDI mission where you had a base with limited power and you had to manage your base defenses by switching them on and off. The AI spammed a lot of vehicles from the NE base, Infantery from the SW base and Aircraft from the SE base. It was awesome. |
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I'm liking it though, I just think that there isn't enough variation between the skirmish maps, they all seem to look the same to me, and the music, it sucks big time. |
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APCs are basically Battle Fortress Lite, so they are the best anti-anything as far as defense goes. Also it's funny that you can still mass build the same units and wipe out cpu bases in one go: GDI - Mammoths with railgun NOD - Venoms with lasers (like 50+ of them, they are super cheap) Scrin - mass airforce with forcefields |
hah...battle fortress, yeah they're always was always risky to use them though with those cheap yuri mind control units, so I usually put in a few seals to nuke all infantery, that's at least yuri clones out of the picture. Overlords from generals had a bunker you could put on there and put 5 missile guys in there, but I usually put on gattling guns instead.
And yes, venoms ftw. 50 of them, and it's you win. |
Man, does anybody know how to beat Brutal GDI in Skirmish? It throws multiple dozens of tanks at me by the time i have one Mammoth. And after that, its literally a constant barrage of tanks and rocket soldiers, without stop. Well, constant up to the point where he sends Juggernauts and Mammoths at me cause thats when I die.
3 on 3 skirmish with AI opponents and allies, all set to balanced. Turtlers are actually easy to beat, as long as you can nix their superweapons (kamikaze airforce works for that). |
Whenever I tried that, by the time I had a few scorpions or predators, he had 12 juggernauts. The only thing I found that worked, is make base defenses, shitloads of them, until you had your own force ready. Brutals just rush too good and too fast to otherwise stand a chance, especially GDI.
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OK other question then. Does anybody else had their Harvesters stuck? As in, not moving, not harvesting, doing nothing even when I tell them to. This often happens on bigger matches (3on3, 4on4), and most often with the NOD and Scrin harvesters.
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The harvesters stop harvesting when you need more silos, but I don't think that's what you mean. I don't think I had that.
I did however quite often have a war factory screw up, and the result was EVERY single unit that came out of it, got "stuck" and just couldn't do shit. Even after you sell the factory they still won't budge. |
The one where they were all stuck in ONE place? I got that once, with about 6 mammoths. At the very least, they made heckofa powerful stationary defense (before they got nuked).
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Well that's what I thought as well, but they wouldn't even shoot properly, like there was a invisible wall around them. It wasnt mammoths though, predators, but still it's a stupid bug.
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Yeah, I'm not surprised a lot have trouble with it. 2 of my friends were stuck at that part for ages. I had a blast with it. I didn't get the MCV until I destroyed 2 of the NOD bases. Taking over the NE base makes a huge difference.
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