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All Right I'm shifting to shield him then. I'll add it to the post, just making sure you get it by posting here.
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There's a reason that GW chargen basically boils down to "roll on a couple of tables".
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If Slim removes himself from harm's way, would it be possible for me to jump into the Bobcat and drive north through E5 and then turn and continue on through D4 and out the door without running over Stonum and what's left of Squeeze in the process?
Of course I'm going to roll another 1 and crash into the wall and then the Bobcat will explode and kill us all, but let's pretend for now that that won't happen. |
The main body of the Bobcat (sans shovel) is 2x2 blocks, so it'd really have to pass through D5 (where Stonum & Squeeze are) to get out the door.
Suppose you could scoop 'em both up, though. Inasmuch they're both implicitly willing (as the alternative is being splattered) you wouldn't need to roll for that. |
Feel free to scoop me up if you need to. I ain't heavy, I'm a ghost cockroach.
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Scotty, Scoop me up. Also that way we get to keep all of Squeeze's precious juices in one place. That's gotta count for something.
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As long as you're comfortable with floating in amorous soup.
Additional Spam: I just noticed this, but Slim has a +4 init which would put him ahead of the marauders. |
Do we have to roll a mechanics check to drive the Bobcat? If we already know how it works (and I think it's running already), then Diss can get to the crushing.
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Yeah, you guys know how to get the Bobcat running now, you don't need to make a Mechanics check every single time.
(Making a Mechanics check to clean all the pig intestines out of the gears is another thing.) Quote:
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If I were to climb up to the top of the cab the bulldozer that's next to me, would I be out of range of melee attacks? Are the pigs capable of climbing up?
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Yes. But also yes.
(It's mostly flat surfaces so you won't need a check to climb it or anything.) Additional Spam: Actually, Skittles never needs a check to climb anything ever, does he? |
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Uh, is the inside of the scoop still melee range to the baddies, or can I get my disco-funk-pew-pew-pew lasers on without getting horribly mangled by OAs?
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If you were in melee range, don't you think I would have, say, melee'd you.
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Does Gamma World have that +def after using second wind? And if so, would I have then avoided the revolting assault of Master Belch over there? I don't want to Zerg it up or anything, but I don't have a very good knowledge of 4E so I will probably be asking about a lot of stuff.
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(I'm not going to make any Zerging accusations until I see somebody standing on the other end of the map from everyone else, moving away from the melee at full speed every turn.) |
Also, does Gamma World use Action Points? I haven't seen or heard any mention of them but I've also heard that a lot of people have essentially house-rule'd them in. Do we have those?
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Just a note to say that I will be gone to a cottage until Sunday, and from what I understand there will be (oh GOD) NO INTERNET ACCESS. Or maybe there will, but if there isn't, I thought I'd let you know that I won't be able to play my turn or cabal until then.
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Besides, if I gave you APs then I'd have to give Elite/Solo enemies APs. And those things can one-shot you as it is. (I do have a houserule combat gimmick I want to include but it slipped my mind when the fight started and I'm not going to introduce it mid-fight.) |
SO MANY QUESTIONS
I don't remember, do you auto-crit when attacking someone prone? Or is there some other bonus? WHAT HAPPENS I NEED TO KNOW SO I CAN FINISH MY POST HALP |
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SHIT'S GONNA BE DOPE DON'T WORRY I GOT THIS |
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