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I don't see the problem with the QTEs, you're not honestly expecting to get platinums the first time around. You'll remember the QTEs on later plays anyway.
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I subscribe to the Yahtzee school of "QTEs Suck Ass" to begin with, but in this instance they're nothing more than opportunities to troll the player. |
Yes, absolutely, I too was bothered by the QTEs suddenly popping up, unexpected. I only got a few of them on my first time. On the second try, it was ok. But then, that has absolutely nothing to do with the grading system.
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When deaths take away such a big chunk of your grade, I contest that it has a lot to do with the grading system.
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The optimum solution is probably ditching QTE deaths relating to overall grade and just using them as small bonuses for Halos. Some of them go on too long (like the counter punching in some boss fights) and you get tired, but getting hit there is only damage, not an instant death. in NSIC it can be pretty close to both, though.
Outside of QTEs I stick to the idea that the grading is hardly broken, though. The real problem is the autosave system that makes pure platinuming stuff more trouble than it's worth, with the inability to retry verses thanks to the autosaving after obtaining your grade. Although I understand the idea of "one perfect run", I also realize that one fuck up 3/4s of the way into it is major aggrivating, especially on long chapters, holy shit. |
Yeah, getting longer chapters right can be kinda tedious.
A bit like practicing the piano... I find it pretty amazing how the game is fun and punishing at the same time. "Exploring" new levels is neat. Even if I'm getting my ass kicked the first time. Replaying that same level then for a better grade is just as neat... Playing the game is fun, playing the game for good grades and / or more halos is fun as well. So yes, it actually does deserve those "perfect" scores by Edge and Famitsu. |
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So yeah, trolling the gamers sounds pretty funny to me. |
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