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As hard as the Dead Stop achievement sounds, all I had to do to get it was punch the Hunter a bunch of times. wtf
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I've also noticed that people can Spoiler:
It's getting worse, I've noticed. Hope they come out with a patch pretty soon. Some more attention to clipping issues would be great too. Can't count the number of times I've gotten stuck on a door or a corner. |
Has anyone noticed any good mods coming out yet?
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I don't like versus too much, so I doubt I'll ever get to use Tourette's Guy with the Tank, but I was considering just switching it over to Francis or something (I saw a video with a survivor who had the Tourettes installed too, but it's no where NEAR as funny as the Tank is) |
Personally, I love the Macho Man L4D edits. Christ those are scary.
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That is ruthless timing for the smoker, holy shit. |
PRO TIPS
Infected players seriously need to learn how to rightclick. Yeah, a good long-distance pounce will do 20 damage and knock people back. A 5-foot pounce does about 3 damage and then you get a face full of buckshot. The hunter's claw swipe does 20 damage a hit and it moves in an arc, so you can hit multiple survivors when they cluster together (like they always do during any panic event, anymore. It's so satisfying to get 80 points with one click because the tards have meshed into a four-headed totem pole.). Save the fucking pounces for groups that are harried (by boomer vomit or a tank or a witch) or dumb stragglers. Yeah, you CAN do more damage with a pounce, but you almost always WON'T. Furthermore, a hunter which is STANDING and not CROUCHED (for pouncing) isn't giving off the scream that advertises his presence. (Exception: If you're on fire, always try to pounce. You're dead anyway and a burning hunter pounce melts the HP like crazy.) Also, for the most part I've found that smoking somebody is much more successful if you just run up and tag them at melee range. You reel them in instantly, so you're guaranteed a good 3-4 hits which sad to say is more than your average snag gets you. Smoker/boomer melee does about 3 damage which doesn't seem worth it, but if it's a choice between rushing and fleeing because your tongue won't recharge for another 10 seconds, scratch the motherfuckers. This goes double for boomers because an enemy that's actually hitting you seems to trigger the "oh fuck, shoot it" response that any boomer wants. Even if it doesn't, some tards don't seem to realize that spamming melee will blow up a boomer right in their faces as well. Lastly, stop spawning 1000 yards ahead! Infected Bosses make noise. I don't care how clever your "hiding place" is, everybody can hear you from a mile away. Spawn as close to the survivors as you can, don't give them time to realize "oh I hear a boomer, let's shoot every wall in the vicinity until it dies harmlessly". If you get your timing tight enough, they'll run right into you before the game even starts playing your idle sounds. This is how you pull off awesome claw swipes; whip around a corner and rip their faces off. Will you die instantly? Yes, but you would've died when they melee'd you out of the air mid-pounce anyway and this way you accomplish something. I am by no means an expert FPS master or any shit like that and it's just obscenely wrong that I should be topping team scoreboards due to basic shit like this. With so many glitches and little oversights balancing the game against Infected you have to use every trick you can. It's no goddamn fun to watch teams stroll to the saferoom with 80% of their health every time. Most importantly: That Zoey player spamming the death scream? Kill Her First. Christ that's a lot of text |
Pro tips are always useful.
The first time I played versus, I got cussed out at some guy for sucking so much. Not that he was wrong (I sucked tremendously), but it's asking a lot for a newbie to get with the picture so quickly against a well-organized team. Not everyone is so magnanimous as to dispense advice instead of abuse, so it can get rough. |
It is arbitrary. The only real distinction is that the director will never allow more than one Boomer or Smoker to be spawned at the same time (no limit on hunters). So if you already see a live boomer and smoker both walking around, you're guaranteed to get a hunter. The problem is, if you're a boomer than the team loses a boomer at the exact same time you go into waiting for spawn mode. 25 seconds later, time to spawn and the director sees the team is short a boomer and off you go. If some other guy dies right before you, he might get it instead but unfortunately people keep doing solo attacks instead of teamups and therefore deaths tend to be spaced out, trapping people in loops. And of course if the smoker/boomer are trying to be sneaky (ergo, camping some roof and not attacking), their slots take forever to open up and you'll be stuck as hunter.
Oooh, one more thing. Witches. People will tell you to loom over them, and the survivors will be FORCED TO SHOOT HER! Nobody falls for this anymore, it's an empty threat and you both just stand there staring at each other like idiots until you get headshot. What you do instead is wait for the cocky geniuses to make their CR0WND attempt and ambush them from the side while they stare down the barrel all a-tremble. As a bonus this almost guarantees they will fuck up the assassination and loose the witch on themselves in addition to whatever hurt you may put on them. Almost a guaranteed incap. |
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I wish they'd do something to beef up smokers, though. Now that everyone knows melee is the thing to do, they're not much more than an inconvenience. Granted, the truck yard is a great place to drag people off, but there's only a few places like that in the game where it's worth it to be smoker. Really what I'd like are some teammates who actually look out for me. Can't count the number of times everybody's taken off without any concern for yours truly, and what do you know, I get surrounded by all the zombies they just passed by without killing, and a pounce or a pull follows soon afterwards. |
The ineffectualness of being a smoker is offset by how much fun it is.
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Yeah, the Smoker is in a situation where it's completely useless unless it's the right person at the precisely right time. It depends more on the player being competent than any of the other infected, but if the Smoker player is smart there's at least 3 places in each campaign where you can snag somebody into a guaranteed kill because the other survivors can't reach them. It's all a matter of knowing the "points of no return": the sewer manholes in NM3, the elevator in NM4, the rooftop at the top of the ladder in NM5, the cliff over the cornfield in BH5... some teams are smart enough to all jump the hurdles at once. Not many, though.
I think the only real buff Smokers need is a slight increase in the pull speed and also for a snag from above to actually pull the victim upward. Snagging from below or the sides pulls the victim in, but if you snag from a rooftop they only ever seem to get a foot off the ground. You can't really justify this as the constraint of gravity, when the game happily allows Boomers to climb up the occasional sheer wall. |
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The only thing that I could think of that would be good is that maybe the Smoker uses the person as a human shield, because right now when someone is smoked, what do people do? They just shoot the player, and the smoker together. The person takes little damage, and the smoker takes a lot. In that situation I think the survivor should take more damage from shots fired at them. |
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Smokers on rooftops are a little harder to hit, as well, so this simultaneously weakens melee (you can't melee somebody out of a smoke if they're out of reach) and strengthens the hunting rifle, which are both needed changes. |
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Ahhh, that's true about the hunter. Yeah, that would be a good thing then, not even half the speed like three quarters of the speed, as long as it was just a tad bit slower than pulling across the ground. |
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Just got L4D a few days ago. Amazed. A+
Steam ID: Orobas55 |
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Coordinated Infected attacks are a nightmare. Remember if you're a hunter to pounce anybody that isn't covered in bile, their teammates can't tell hide nor hair and are gonna be busy melee-ing everything. If everybody's covered in bile fucking attack.
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Today I found out Im very bad at Versus. Part of it is the awkwardness of things like finding a place to spawn and the rest is really just people NEVER trying to coordinate shit, like Brady said.
Playing as survivors, I almost made it to the end of the hospital by myself because my teammates wanted to stick around and kill more zombies and ended up being knocked off the map by the Tank. Its like DUH. |
I dunno if this is so but I think if the team rushes the map you might be able to outrun the tank spawning. Either that or the Director was being super gay.
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