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Maybe it's the rust in me, but I've got a "game over" with 3 lives on every stage so far. :( |
I've beaten it and frankly, I'm not impressed in the slightest. It's a good move on Capcom's part and I hope it's successful in the long run. They just went too far back and I found myself feeling insulted as the game reached its closure. There are a lot of Inticreates touches and nods toward the later games, but I'm not a fan of Inticreates' level design here and I found myself going "I've seen this before" way more times than I would have liked.
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I'm honestly surprised you bought it at all, let alone on release day. You've been complaining since it was first announced, so it would've been a shock if you'd liked it.
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Wow, Tritoch, and what are you basing that off of? The fact I told Crash the Mega Man games are indeed connected or my blog where I eventually tried to be positive about it? Moreover, I didn't buy it, I went to my neighbor's place and we had a few drinks while playing through it.
I was apprehensive about Capcom's presentation choice, and frankly that doesn't say shit for the game that I played or the fact I'M HOPING IT SUCCEEDS. |
I'm basing that off of remembering you being a lot more negative than you apparently were, and a hasty search to confirm that during Heroes' commercial break. I could've sworn you complained more about using the MM2 style. Damn that Sylar and his mind games! :(
Forgot you even had a blog. |
I was at work rocking out to it...no time to upload. I'm working on an FTP direct-download. Meanwhile:
http://gb2gt.com/gff/MM9_Soundtrack.torrent Enjoy! EDIT: http://gb2gt.com/gff/MM9_Soundtrack.rar |
I'm pretty sure Crash was the one complaining. Then again, Rotor thinks MM6 is awesome on toast, so I could see where one could get confused.
Anyway, I haven't played enough to develop an opinion, but it's ok. The thing about the Mega Man games (besides the first one) is that they weren't hair-pullingly hard, and for all the "hey let's go back and do it like the old days" mentality of the designers, they seem to have forgotten that fact. Also, why did they out-and-out recycle some of the music? The boss introduction theme is fine, but they could have at least remixed it. And why go with the "weapon get" music out of MM2? That's the worst of any of them. |
If you want me to be negative about something, then...
"HEROES SUCKS!!" Mega Man 9 is what it is, I don't think the "IT'S NOSTALGIA" argument is a fail-proof defense for the product we got, but it's not a catch all flaw either and it's certainly not why I didn't enjoy what I played overall. Edit: nutty, while I'm sure you have me on audio exaggerating on the radio show, I would have rationally said that Mega Man 6 is not as bad as people say it is. Same with 7 and 8. |
Been playing it for an hour or so... and all I can say is: Wow, holy shit this game is hard. If I hadn't gotten to the last boss in I Wanna Be the Guy I prolly would be raging really hard right now. :tpg:
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Mega Man 8 would have been akin to what Mega Man 4 was to Mega Man 5 if we had a more direct sequel to it, that's how I feel about it. It's very similar to 4 in having good ideas, but not so good execution. It had some good ideas, and the only major flaws I'd say are apparent are "JUMP, JUMP"/"SLIDE, SLIDE" and the shoot em up sections/overall section breaks.
Edit: nutty, now I'm positive I said Mega Man 3 was my personal favorite, I just said 6 was one I played on the original NES and it wasn't as bad as folks said it was. |
God damn, I must say I haven't smiled this much playing a video game in a long time. Seeing as how Mega Man is my favorite game series, I've been eagerly anticipating this game since it was first announced, and so far it hasn't disappointed. It's hard as fucking balls, which is a welcome change. Granted, the MM games have never been easy, but they've also never been so demanding, which I am happy about. The music is top notch, the level design is solid, and overall it's just great to have my favorite video game character back.
I was a little shocked by the lack of slide and mega buster, but I've gotten over it. This feels great and I'm on cloud 9 playing it. |
List of Challenges for the Wii version:
01 Waltz - Clear the game in 120 minutes or less. 02 Tango - Clear the game in 90 minutes or less. 03 Jitterbug - Clear the game in 60 minutes or less. 04 Bust a Move - Don’t miss with the Mega Buster and clear the game. 05 Headbanging - Defeat 8 bosses without your helmet. 06 Bunny Hop - Clear any stage jumping 50 times or less. 07 Mr. Trigger Happy - Clear the game with more than 500 Mega Buster shots. 08 Double Trouble - Visit all stages twice and clear the game. 09 Mr. Perfect - Clear the game without getting damaged. 10 Invincible - Clear the game without dying. 11 Almost Invincible - Clear the game without continuing. 12 No Coffee Break - Clear the game without using any energy or mystery tanks. 13 Air Shoes - Clear the game without falling into any holes. 14 Mega Diet - Clear the game without picking up more than 8 energy pellets. 15 Encore - Clear 4 stages using the same special weapon. 16 Peacekeeper - Clear the game by defeating the fewest number of enemies possible. 17 Conservationist - Clear the game by using the least amount of weapon energy possible. 18 Farewell to Arms - Clear 4 stages without using a special weapon. 19 Gamer’s Day - Clear the game 5 times in 1 day. 20 Daily Dose - Clear the game once a day for 3 days. 21 Whomp Wily! - Clear the game once. 22 Truly Addicted! - Clear the game for the 10th time. 23 Truly Hardcore! - Clear the game for the 30th time. 24 Conqueror - Defeat your 100th enemy. 25 Vanquisher - Defeat your 500th enemy. 26 Destroyer - Defeat your 1000th enemy. 27 World Warrior - Defeat every type of enemy. 28 Trusty Sidearm - Defeat the 8 bosses with the mega buster. 29 Pack Rat - Collect 999 screws. 30 Valued Customer - Purchase all items. 31 Shop a Holic - Purchase 30 items or more. 32 Last Man Standing - Defeat all bosses with only one pixel of energy left. 33 Survivor - Defeat one boss with only one pixel of energy left. 34 Hard Rock - Reach a boss’ room without getting damaged. 35 Heavy Metal - Reach a boss’ room without shooting. 36 Speed Metal - Reach a boss’ room without stopping once. 37 Fantastic 9 - Accumulate 9 lives. 38 Fully Unloaded - Hit a boss with all special weapons before defeating it. 39 Blue Bomber - Defeat a boss without getting damaged. 40 Eco Fighter - Defeat a boss with only the mega buster. 41 Marathon Fight - Fight a boss for 10 minutes. 42 Quick Draw G - Defeat Galaxy Man in 10 seconds or less. 43 Quick Draw C - Defeat Concrete Man in 10 seconds or less. 44 Quick Draw S - Defeat Splash Woman in 10 seconds or less. 45 Quick Draw H - Defeat Hornet Man in 10 seconds or less. 46 Quick Draw J - Defeat Jewel Man in 10 seconds or less. 47 Quick Draw P - Defeat Plug Man in 10 seconds or less. 48 Quick Draw T - Defeat Tornado Man in 10 seconds or less. 49 Quick Draw M - Defeat Magma Man in 10 seconds or less. 50 Quick Draw X - Defeat the final boss in 180 seconds or less. WTF at some of them. Beat all bosses with 1 pixel of energy left? :( |
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Mega Man 9 Preview - The Next Level
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you guys are lucky, i can´t play it beacuse the consoles are really expensive here in argentina. i`m a megaman fan since i was a child, and now after 12 years waiting for a new chapter of the original saga, i must watch it on youtube. Damn (sorry for this)
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ok it's been a while that i've played an old school megaman game or any for that matter but I tried out the demo stage and goddamn shit is this thing hard. I honestly tried blazing through the level and afterwords took my time but still it was challenging.
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Okay this got released in Australia on WiiWare. It's awesome, not difficult, but awesome.
With Wario Land, De Blob and now MM9 this is turning into one of the best weeks in gaming for a long time. |
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Cement man.
Third elephant caught me off guard at first too. I want to see the rest of the level design. Edit: From the other stages, I mean. I beat the demo, but yeah. |
Still trying to get past that stupid elephant. Not to mention the spikes in Jewel Man's stage.
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It's just a matter of getting the right timing and shooting over the ball from the furthest platform. Or you could stock up on Beats in the store if you can't get the hang of it.
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I'm in the third level of Wily's castle, that's where I have been stuck.
On stage one "I think" there is this part where there are 3 lazer lava things going across the screen, you're on the very bottom and there are two ladders above while the lava takes up 75 percent of the screen. You'd think they'd go in a pattern so you could some way manage your way to the top, but once the screen loads and lava starts shooting, you're completely with no way to get to the top at all. I don't remember the second or third level much, other than the boss of the second level is ridiculously easy. I'm going to beat this damn game tonight! |
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