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-   -   [PSP] Final Fantasy Tactics - The War of the Lions (http://www.gamingforce.org/forums/showthread.php?t=25757)

Lacerta Oct 23, 2007 08:57 PM

Quote:

Originally Posted by FeMan (Post 520309)
I suppose one problem with the way I played was that I tried to master every class. Damn gold stars. And damn the mysterious way stats are gained. I heard that leveling up while being a ninja was the best if you wanted a physically strong and fast character, but if you did that then you wouldn't be able to master all of the classes.

Each job has a certain growth, and whenever you level your stats are going up based on that job's growth (the base stats, which get adjusted by a job multiplier to determine the final stats whenever you change jobs).

If you use the two or three ways to de-level, you can level down in a bad job (one with a very crappy growth, Bard, Chemist) and then level up in the one you want (PA - Knight, Speed - Ninja, etc etc etc).

It certainly doesn't have any disadvantage of not being able to master all the classes, although if you did level up a ton in a mostly physical class when you switched to a magical one your MA would be shit that's for sure.

Manny Biggz Oct 23, 2007 10:15 PM

Do what I do. Equip Mettle or Fundamentals as secondary, unlock and equip JP up, and get into a random encounter with a yellow chocobo. Kill every other enemy and trap the chocobo. Try to take the chocobo down to danger health without killing it over and over again so it can heal you and your teammates surrounding it. while this is going on, just use Tailwind (under mettle) or Focus (under Mettle and Fundamentals) over and over again for quick JP.

RainMan Oct 23, 2007 10:38 PM

^^^Right. Going with that, its good to have a party member with <knight class> (don't remember the exact naming for it) to decrease the speed and attack of the opposing creature.
The boosting will allow your party members to skip the turn of the computer and continue boosting levels, while the knight's speed reduction will allow him to continually earn job points decreasing the strength, magic power and speed of the opposing party.

I find that knight skill is EXTREMELY awesome with mustadio as he can still use his gun (long range attack) to inflict status effect downgrades. This is probably the best way to go about leveling up and learning abilities as quickly as possible.

I mention this because sometimes the opposing creature (the only one who is left alive) will try to attack the party after having its energy depleted. This is incredibly annoying as it generally takes a while to set the conditions through which one can level up and gain abilities, unimpeded.

Inhert Oct 23, 2007 11:30 PM

well I finally got dual wield with ramza as a monk and god it was worth it! My Ramza is now doing about 400-500dmg per punch! well it's probably overkill XD but a least I'll rip through any bosses XD

I finally finish the horizontal 8 and vertical 8 jump on my dragoon, it's pretty sweet to be able to jump almost anywhere on a battlefield XD (the the jump timing kind of suck sometime :\)

now I think I'll be able to go for story battle without really worrying on job leveling since my monk, ninja and white mage are mastered, my dragoon has all the jump and I'm slowly building a summoner just for fun because I like the job ^^

but really Ramza as a monk with dual wield is just pwnage XD

Jurassic Park Chocolate Raptor Oct 24, 2007 06:40 PM

Lace, the only issue I can see with the guide (I've only flipped through it quick, found a copy today) was that it listed Move+3 as recommended for a lot of male characters. What other inconsistencies/problems were you talking about?

Xaekid Oct 24, 2007 08:29 PM

Busy day...

Spoiler:
  • Finally got Dark Knight for Ramza. Well worth it.
  • Got Balthier, Beowulf, Reis & TG Cid.
  • Stole the Defender & Chantage from Meliadoul at Bervenia as usual, a pair of Glacial Guns as well.

Gonna train a little before I enter Limberry so I have no problems getting Ultima from the Assassins and face the final battles before Orbonne. Still a lot to do (Errands, Cloud, Deep Dungeon, unlock the rest of the jobs) before I can finish the game.


Cheers.

Lacerta Oct 24, 2007 10:23 PM

Quote:

Originally Posted by Colonel Skills (Post 521242)
Lace, the only issue I can see with the guide (I've only flipped through it quick, found a copy today) was that it listed Move+3 as recommended for a lot of male characters. What other inconsistencies/problems were you talking about?

A statement that Meliadoul's skills (and whatever Orlandeau borrowed from her) will not work on monsters or people without equipment. (This also applies to anyone who has similar skills to Meliadoul). This is in actuality wrong, as they do deal damage to those, and will continue to do damage and hit as long as that target does not have Safeguard.

They also mention being able to steal the Genji Equipment (you can't), and that Eldmore has a Masamune (It's a Muramasa now I believe...) and that his two assassin sidekicks have equipment that isn't there.

A list of damage formulas is nice (although I don't know if any of them are even right, but good to have a general idea nonetheless), and how to get the secret characters.

Also I want more artwork >=|~

I don't feel like pointing out other things they are wrong on, because it's really not going to change the outcome of your game; it just might make you work a bit harder to get things proper.

Although I do question putting Move+3 on any and everything male. It's not the ultimate end all movement ability >>;

Forsety Oct 24, 2007 10:42 PM

I'm pretty sure they changed that just for the PSP version. Divine Knight skills definitely did not work on monsters originally. If they work now though, then maybe she'd actually be worth using. You get her so late in that there are barely any human fights left in the game so she wasn't very useful originally. :(

Lacerta Oct 24, 2007 10:58 PM

Quote:

Originally Posted by Forsety (Post 521393)
I'm pretty sure they changed that just for the PSP version. Divine Knight skills definitely did not work on monsters originally. If they work now though, then maybe she'd actually be worth using. You get her so late in that there are barely any human fights left in the game so she wasn't very useful originally. :(

Well yeah, considering we're talking about the PSP version it would probably make sense that anything mentioned is related to whatever tweaks or nerfs they did for it.

It would have been nice if they didn't end up printing it as such, but when I asked the author they straight up told me they didn't even bother using Meliadoul at all so they were just going off an assumption that it wasn't changed between the two.

At least they're honest!

Jurassic Park Chocolate Raptor Oct 31, 2007 01:42 PM

If anyone, y'know, cares; Play Asia is finally shipping those damned Trading Arts. They're only 2 and a half months behind schedule but 'eh. Better late than never. (At least my dollar went way up from then to now. Saved me a bit of dollars that way.)

Link here: Buy Final Fantasy Tactics Trading Arts - Order Now!

Final Fantasy Phoneteen Oct 31, 2007 02:52 PM

Square Enix's shop sells them all but Balthier in a single purchase for 30, in case anyone was interested in knowing.

Link

Jurassic Park Chocolate Raptor Oct 31, 2007 02:59 PM

Probably the better deal that way, actually. But they unfortunately don't ship outside of the US.

Wonder why they didn't include Balthier?

Final Fantasy Phoneteen Oct 31, 2007 03:10 PM

That's the US shop. Pretty sure they'll ship to the same country since I got my Lezard Valeth Trading Arts figure from them.

No idea why they didn't include Balthier. I expected to see something stupid like "Chibi Balthier" in the XII section of the shop, but nope. Odd.

Jurassic Park Chocolate Raptor Oct 31, 2007 04:44 PM

Oh, I'm from Canada, hence the "they can't ship to me" thing. My only recourse is really PA or NCSX.

Final Fantasy Phoneteen Oct 31, 2007 05:19 PM

Oh, right, dur. That's actually kind of lame of them.

eBay isn't much of a choice either. Canadians always seem to get the shaft.

Jurassic Park Chocolate Raptor Nov 12, 2007 01:57 AM

Still ain't here yet, but I'm expecting the figures by Tuesday or Wednesday.

Anywho, anyone up for some Xlink Kai or something? I'd like to try some Melees or Rendezvous shit for some of the Genji and assorted tasty yummy equipments.

Jurassic Park Chocolate Raptor Nov 16, 2007 01:52 PM

Figures are AWESOME.

I'll take the lack of responses to mean a "Fuck you Skills, I ain't playin' with your sorry ass" though?

The Plane Is A Tiger Nov 16, 2007 02:13 PM

That depends, where are you in the game? I'd love to give Melee/Rendevouz a go if my team won't be slaughtered horribly, but I'm only up to Riovanes.

The FFT figures were tempting, but honestly I didn't care much for the main group. If it had included T.G. Cid or any of the normal job class people I would've jumped on them. I'm more interested in THESE.

Jurassic Park Chocolate Raptor Nov 16, 2007 02:21 PM

Yeah, I saw those. I'm level 89, post game, doing Deep Dungeon/Midlight's Deep, and have Ramza as a Dark Knight. So I'm a little ahead of you. It's still worth a shot. I'm sure if you fielded a ranged character or something we could do it. Besides, some of the earlier rendezvous equipment would still be mega useful to you at this point in the game.

The Plane Is A Tiger Nov 16, 2007 02:24 PM

Meh, I'll give it a go. Maybe I can manage to give your Mustadio a paper cut before you finish desecrating my team's corpses.

Lacerta Nov 16, 2007 05:18 PM

I need to invest in Datel or Planex WiFi Adapters so I can get online with this game.

Although first I need to actually beat the game, along with getting everyone in the roster to 80+ so I can have a higher chance of the good multiplayer only items.

Xaekid Nov 19, 2007 12:45 AM

Been a while since the last time I posted. This weekend me and a friend gathered so we could play some FFT... it became a 6 hours marathon. >_>

We got all the co-op missions done with the max rank and a bunch of items for the both of us. I myself got Acacia Hat, Mirage Vest, 2 Durandals, 2 Chaosbringers, Ribbon, 2 Masamunes, Chirijiraden, Genji Armor, Genji Helmet, 4 Genji Shields (oh dear), Gaius Caligae (Move +2, pretty neat shoes), Brigand's Gloves, Venetian Shield, Kaiser Shield, Stardust Rod, Golden Axe, 4 Moonblades, 4 Cachushas, 2 Rubber Suits, Ninja Gear, Invisibility Cloak and other not so fancy stuff.

He got a Vanguard Helm, Onion Shield, Onion Armor, Sagittarius Bow, Valhalla, Mirage Vest, some Durandals, Ras Algethi, Gaius Caligae, Venetian Shield and some other stuff.

Still a lot of new items to get! :D

Lacerta Nov 19, 2007 02:20 PM

I did not have enough time to play with someone I found on a totally random chance for as long as I wanted, so we only got to play one round.

I managed to snag a Minerva Bustier.

Minerva Bustier - Clothing
Clothing blessed by a goddess. It provides protection against various elemental magicks.

HP +120 Negates: Fire, Lightning, Wind, Dark
Halves: Ice, Water, Earth, Holy Females Only

This is the only armor that Reis can wear in her default Dragonkin jobclass.

My partner got Onion Gloves, which makes an Onion Knight immune to every status in the game.

Xaekid Dec 1, 2007 07:56 PM

Bump!

I finally (better late than never right?) managed to get a wireless modem, if anybody wanna tag using XLink Kai for either co-op or VS, send me a PM or we can set something right here in the thread. :D

EDIT: As soon I configure the whole thing that is.

SenorKaffee Jan 17, 2008 04:17 AM

Is there a painless way to start a battle over without resetting FFT and loading a save game?
I can´t believe it´s not possible, because some battles can be doomed from the early rounds on.


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