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-   -   [PS3] I have to buy a PS3 (Disgaea 3) (http://www.gamingforce.org/forums/showthread.php?t=23423)

Taco Nov 9, 2007 01:07 PM

Or the PSP for that matter.

Forsety Nov 9, 2007 05:53 PM

I'd say more like nothing that couldn't be on the wii. If it's natively in widescreen it's already doing more than most PS2 games can apparently do... since every game I have for the ps2/gamecube that has widescreen functions, is anamorphic stretching at best. Not gaining anything on the screen whatsoever. :(

Nall Nov 9, 2007 06:42 PM

Quote:

Originally Posted by Forsety (Post 529746)
I'd say more like nothing that couldn't be on the wii. If it's natively in widescreen it's already doing more than most PS2 games can apparently do... since every game I have for the ps2/gamecube that has widescreen functions, is anamorphic stretching at best. Not gaining anything on the screen whatsoever. :(

Did Final Fantasy XII have full widescreen support or was that stretching? I'm not sure which one, but I *think* it was true 16:9.

Also, there's some gameplay info floating around now, mostly from the official site (–‚ŠEí‹LƒfƒBƒXƒKƒCƒA3).

Throwing: Players can now form towers with multiple characters. When the character at the bottom of the 'totem pole' uses the "throw" command, the character on the top can get tossed to a higher level ("Two-level toss"). Also, characters can be thrown from one to another to increase their movement ("Throwing Receive").

Demon Abilities: Up to two special augmentations can be given to human characters to increase their stats or given them new abilities ("Demon Abilities"). When given to monsters, these abilities allow them to transform into powerful weapons for nearby allies to use for team-up attacks ("Demon Change").

Neat stuff, but no real technical info yet.

Cetra Nov 9, 2007 06:56 PM

With the amount of on-screen characters the amount of required memory is likely above what the PS2 and PSP has. Possiblly also above what the Wii has as well but I'm just rough guessing based on what I know about PS2 and PSP Disgaea resource requirements.

But don't anyone that because if it doesn't have life-like textures, bloom and subsurface light scattering then it could be done by any past generation machine.

But I really can't defend NIS on their sprite quality for this game. They are just upscaling SD resolution sprites to HD resolutions and apply a filter. That is highly disappointing.

xiaowei Dec 12, 2007 02:28 AM

I'm going to bump this because the trailer is out:

Gametrailers.com - Disgaea 3 - Japanese Extended Trailer

WolfDemon Dec 12, 2007 02:48 AM

Man, I forgot how ridiculous the damage could get in these games. Looks great though. One more reason besides MGS4 to get a PS3, I suppose.

Summonmaster Dec 13, 2007 02:28 PM

Oh yes. Despite still basically looking like Disgaea 2 with new characters, those ridiculous new tower flail and cyclone attacks are hilarious to watch. I really don't see how they can further up the ante on the overkill nature of the attacks, as even summoning the moon to collide into the battlefield looks like standard fare now. Regardless, I'm getting this game well before I ever get a PS3 8-)

nanaman Dec 13, 2007 03:57 PM

Dah, this makes me want to buy a PS3. I love the Disgaea games, and I can see this one being just as good as the other ones. It's such a shame they haven't improved the sprite graphics that much from the sequels, I don't really care about the 3D as it looks neat enough, but I want some better sprites if they're gonna release it for the PS3. It was hard to see any difference from the earlier games and it just feels like they're aiming for some cheap production costs.

evilboris Dec 13, 2007 05:15 PM

Quote:

Originally Posted by Summonmaster (Post 550823)
Oh yes. Despite still basically looking like Disgaea 2 with new characters, those ridiculous new tower flail and cyclone attacks are hilarious to watch. I really don't see how they can further up the ante on the overkill nature of the attacks, as even summoning the moon to collide into the battlefield looks like standard fare now. Regardless, I'm getting this game well before I ever get a PS3 8-)

Thats what killed Disgaea 2 for me, the fact that when executing a special, every character had to do half dozen spins and all kind of fancy jumps while attacking. It upped the amount of special effects, but the attacks didn't look really painful anymore, infact they looked outright silly. Especially since most of them were bizarro twists of Disgaea 1 specials.

Disgaea 3 just takes it one step further based on the trailer. And now it has puzzle fighter blocks to fight upon. I think its getting complex up to the point that the game itself is not possible to enjoy anymore.

That and there's no Laharl.

Elixir Dec 14, 2007 04:25 AM

Quote:

Originally Posted by xiaowei (Post 549917)

I think the character sprites have been improved, in comparison to the still screenshots which were posted earlier. I dunno though, but the trailer is good. Most of it seems to be just explaining the new features, the return of pirates, item worlds and secret areas. It doesn't seem to be showing the main story or key areas which you're going to be playing.

It's a shame that they're simply upscaled models, because it doesn't mix very well with HD attack spells and menus. I don't know how they would solve this without making it appear less Disgaea-ish, though.

nanaman Dec 14, 2007 06:43 AM

Quote:

Originally Posted by Elixir (Post 551272)
It's a shame that they're simply upscaled models, because it doesn't mix very well with HD attack spells and menus. I don't know how they would solve this without making it appear less Disgaea-ish, though.

Well, can't they just make the same sprites, upscale them and make it more detailed? It would also be awesome if they added some lighting/shadowing effects onto the sprites from the surroundings and such. Wouldn't that be possible?

WolfDemon Dec 15, 2007 01:16 AM

Quote:

Originally Posted by evilboris (Post 550918)
Disgaea 3 just takes it one step further based on the trailer. And now it has puzzle fighter blocks to fight upon. I think its getting complex up to the point that the game itself is not possible to enjoy anymore.

That and there's no Laharl.

The Geo Blocks do look like they'll take some getting used to, but it can't be THAT much more complex than the ones in the first one.

And I'm sure Laharl will be in there, at the very least as a secret character. He was in the second one, along with Etna and Flonne, wasn't he?

Frozen Memories Dec 17, 2007 02:34 AM

With Laharl in many SPRGs from NIS after his debut (I don't know if he's in Makai Kingdom and Soul Nomad or not), it's be pretty, well, weird if he and the others are in Disgaea 3 or not.

Well, since I'm not getting a PS3 until the price drops to something I can afford one (which will be a loooong time) I will not even get myself excited for it.

Honestly, seeing how Disgaea 2 went, which, while good, is disappointing in some aspects, I'm skeptical about the third game. I just don't want the namesake to be ruined.

Zeta26 Dec 24, 2007 02:37 AM

Well, as you said. You needn't concern yourself with such things. Only make judgements on it when you have played the game or actually have seen in game trailers of the game.

Like me, I can make judgements on Tools of Distruction. Because I've actually played the first few minutes on the demo. And from playing it, I must say that it plays really good. Good acting, and good hack/slash action. That I've come to like of previous R & C games of the franchice.

Elixir Jan 9, 2008 07:43 PM

moetron ☆萌えトãƒ.ン » Blog Archive » Disgaea 3 - Opening Sequence!

Here's the opening. The game comes out in Japan at the end of the month. I'm tempted to buy a PS3 just for it, but.. well, you know. I won't have anything else to play once I've beaten it.

Yuna Jan 11, 2008 07:27 PM

Well considering your cap level is 9999 there will be a lot of playing time.
I was already sold for a ps3 when I saw the trailer for Final Fantasy XIII, bit I'll wait until the end of this year to buy one. At least until there the game price may come down a lot, not to mention the ps3 itself.

I liked what I've seen in the trailer. Even though these new block may have became "complicated" they may turn out to be really fun, even more thinking and strategy !

Sousuke Jan 11, 2008 10:06 PM

I've finally just watched the HD trailer, and... Well, if I didn't have enough reason to buy a PS3 before [what with FFXIII coming and whatnot], I definitely do now.

Of course, the only problem is... Well, the price of the machine. Like Yuna posted above, I'll probably have to wait for a decent price drop.

Slayer X Jan 12, 2008 12:23 PM

I'm hating myself right now because I love the Disgaea series, but I hate promoting companies releasing half-assed jobs on systems that can do SOOOO much more (which is why I only own 2 3rd party games for the Wii).

However I'm afraid that I'll have to cave on my morals on this one. As long as it has 3 things AT LEAST!

1) GREAT story
2) 0 slowdown what so ever
3) 16X9 720P & 1080P

Come Disgaea 4 or whatever game NIS comes out with next after D3 it had better be Odin Sphere quality sprites at least.

Elixir Jan 12, 2008 05:04 PM

Quote:

Originally Posted by Slayer X (Post 566300)
1) GREAT story
2) 0 slowdown what so ever
3) 16X9 720P & 1080P

It's most definitely going to have those, I mean, the chances are it isn't going to be difficult to make a story better than Disgaea 2, although I'm not sure on 1080p. That isn't the issue here. The issue here is that the sprites are simply upscaled and don't look 1:1.

Harada's art is progressing nicely, and I doubt they're going to simply slap over a H2QX filter and call it a day. This game looks fantastic aside from the sprites.

Slayer X Jan 12, 2008 11:10 PM

lol, but the sprites are everything, arn't they?

It's like talking about an Anime and saying, "The special effects are good, but the animation are sub-par".

Yeah, I think that 720P is becoming the industry standard with only the juggernaut franchises having 1080P. Not that I really care since I myself only have 720P. I was just making demands that would push NIS since they wern't pushing themselves in the visual department.

Elixir Jan 13, 2008 12:21 AM

This doesn't really have anything to do with 720p or 1080p. I'm going to be playing the game for the gameplay, not graphics.

Upscaled sprites can work, but it's the first 2D game I've seen for the PS3. HD menus with upscaled sprites looks a little disappointing. I don't think they would want to go with pixellated sprites instead. I'd buy a PS3 for this game alone, but it really, really isn't worth it.

Probably by the time it's released in the US (I predict late 2008), there'll be games worth buying for the PS3. I'd really like to buy a white PS3 but there's 1) no games for it and 2) available in 40 GB only, with no backwards compatibility support. A shame.

Cetra Feb 27, 2008 03:16 PM

All kinds of news today. Announced for a US release in August. Good to see NIS America has a PS3 license now.

Summonmaster Jun 12, 2008 03:05 PM

It looks like the English trailer is out and highlights new features to be hyped about:
Disgaea 3 English Trailer

I'm sure that there has to be something exciting about switching seats with classmates, magichange and geoblocks. At least the attacks are getting more ridiculous. A spacial ricochet which knocks the moon onto the earth, square onto the battlefield is certainly grandiose enough as it is.

Omnislash124 Jun 13, 2008 06:50 AM

Maybe it's just me, but were they going for a knockoff of the Haruhi/Lucky Star dance around the middle? Because it reminded me heavily of it, minus the music.

Depending on when this comes out, I'll probably buy the game first before I ever touch the system.

DarthSavior Aug 20, 2008 05:18 PM

So this games comes out next week. Didn't realize it till I saw it on the upcoming list at Gamestop. :O


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