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-   -   [Multiplatform] CAPCOM announce more Street Fighter!! (http://www.gamingforce.org/forums/showthread.php?t=20752)

Slayer X Jul 3, 2007 07:50 PM

If they wanted it to be realistic anatomy and what not they would have made the game Street Fighter EX4 for the PS3... and NOBODY wants that, lol.

evilboris Jul 3, 2007 08:54 PM

I dunno, maybe that would be less of a ripoff then redrawing a 17 year old game by a gang of hacks who don't know how an arm or a hand looks.

The Furious One Jul 4, 2007 10:03 AM

Sagat looks fine, sucking himself off lol you have quite an imagination there, best to keep that to yourself. Sagat will look more like his art work, in world warriors he was always too skinney, but in the art work for world warriors he was always more stacked (not to the level of Alpha but he was packing alot more muscle).

http://img175.imageshack.us/img175/6139/ca8x2r0xbp9.jpg

Your right SlayerX about the shoulder dislocation in the orginal, maybe took some yoga lessons from Dhalsim at one point or another.

Slayer X Jul 4, 2007 10:49 AM

Lol, don't say that too loud or you'll have the fanboys of accuracy around here all over ya for saying such a thing ;)

Hantei Aug 24, 2007 04:22 AM

According to IGN Super Puzzle Fighter II HD Remix will be up for purchase and download next week on both the Live Arcade and PSN for $10.

http://xbox360.ign.com/articles/815/815378p1.html


A look at some of the panels for Sagat's ending.

http://i13.tinypic.com/53zwcow.jpg

http://blogs.capcomusa.com/blogs/dig...ng_time_no_see



Plus a first look at Balrog's stage. I think it turned out great.

http://i18.tinypic.com/664aaz5.jpg

http://blogs.capcomusa.com/blogs/dig...w_first_bg_art

Hantei Oct 18, 2007 10:48 PM

In motion! First video!

Ken's got a remixed version of his level music, sounds great! Can't wait to hear the rest of the game's soundtrack. Apparently the new/remixed music is optional, so players can switch to the classic set if they wanted. And they were playing the new remixed mode that was added/created for the HDremix.

YouTube Video

http://img136.imageshack.us/img136/2...3306942pi1.jpg

- Post details: SFHD In Motion - First Video Here!


First look at Cammy & Psycho Crusher Bison

http://img84.imageshack.us/img84/278...5d6935oer2.gif
http://img135.imageshack.us/img135/9...c1a5231vk8.jpg
- Post details: Flying Dictators and their Clones (New Art Inside!!!!)

The Furious One Oct 19, 2007 10:57 AM

i saw this on SRK, i didnt notice it at first, but Ryu does the standing uppercut to counter Ken's jump in, but before Ken lands on the ground, Ryu juggles him with the red fireball!

Hantei Oct 21, 2007 11:27 PM

The game is delayed, won't be seeing a release this year as they're trying to reduce the lag effects when playing online.

Capcom Reveals New Games, IP in London news from 1UP.com

Slayer X Oct 22, 2007 12:02 AM

Honestly I could care less about online play. But I guess if they're spending more time on the net code instead of what they already have in SF2 Turbo HD then I suppose it will run better then what it is now, so hopefully it'll be decent when they're done.

But yeah... it sucks even more for thoes who don't even care about that component. Guess it doesn't matter though, it's delayed either way. Damn that sucks.

Manny Biggz Oct 22, 2007 08:10 AM

Quote:

Originally Posted by The Furious One (Post 518126)
i saw this on SRK, i didnt notice it at first, but Ryu does the standing uppercut to counter Ken's jump in, but before Ken lands on the ground, Ryu juggles him with the red fireball!

Wasn't that always doable in super turbo?

dagget Oct 22, 2007 08:31 AM

Quote:

Originally Posted by Hantei (Post 517897)
In motion! First video!

Ken's got a remixed version of his level music, sounds great! Can't wait to hear the rest of the game's soundtrack. Apparently the new/remixed music is optional, so players can switch to the classic set if they wanted. And they were playing the new remixed mode that was added/created for the HDremix.

YouTube Video

Take me on your mighty wings, take me on your might wings... toniiiiiiight!

Cheap Trick ftw. lol

Yeah that game is looking amazing. I could barely hear the music though. :( Any chance of knowing when there's going to be some direct feed footage?

surasshu Oct 22, 2007 09:44 AM

Quote:

Originally Posted by Hantei (Post 494474)
Plus a first look at Balrog's stage. I think it turned out great.

You don't mind that those people in front of the car are midgets then?

I guess you're right, since midgets are great!

Meanwhile, I never liked Cammy much, but they pretty much destroyed any trace of hope I ever had. How could they do that to her face? ;___;

Now, what I'm really wondering is this: there is high res original art of Street Fighter. That is, Capcom always worked as follows: people drew (by hand, on paper) the animation of the sprites. Then some poor underpaid dude had to convert those to the low-res pixel art that we know and (optionally) love.

So why not just use the original art? Why have some no-talent hacks retrace what essentially already exists, but better? The only reason I can think of is that they don't actually own the rights on that art for whatever reason, so they got this chokehold contract on Udon (who, based on the quality of their work, are probably super cheap)... But it still seems super odd, cause I can't imagine that they had a loose contract when SSF2T was made. Very mysterious.

Slayer X Oct 22, 2007 10:21 AM

It's because there wern't enough frames of animation drawn for the original sprites to allow for the more fluid animation of REMIX. Also because the Udon SF comics have been doing so well and really the only thing keeping the spirit of SF alive, it makes sense to use that art that has retold the story of the Street Fighter universe for about the last ten years.

I'm also not sure what you're talking about with Cammy. If you're talking about the scar, it was in the original sprite too. If anything, at least the fixed the big anime style eyes from the original.

http://fc02.deviantart.com/fs20/f/20...y_UdonCrew.jpg

Hantei Oct 24, 2007 01:03 PM

Some screenshots of the demo version that was playable at Capcom's Gamer's Day in London, and some interesting to note is that they're basing the game off the Dreamcast version.

http://i20.tinypic.com/nyy0pv.jpg
http://i20.tinypic.com/2qb4wfr.jpg
http://i24.tinypic.com/qpf4tv.jpg

- Post details: SFHD First (Work-In-Progress) Screenshots

chato Oct 24, 2007 02:41 PM

At least I now know that the people in the balrog stages aren't midgets. Keep it up!

Wall Feces Oct 24, 2007 03:17 PM

Wow that's some beautiful 2-dimentional gaming goodness... They don't make em like that anymore!

Slayer X Oct 24, 2007 06:20 PM

*drewling*.....................................

I WANT IT NOW!! *crying*

boltzman84 Oct 25, 2007 12:44 AM

This game looks better and better every time I check on the progress. It's really cool to see the sprites transform into cell/anime models. (In a way, the shading reminds me of Valve's Team Fortress 2 game...that's a good look for any game)

So, the real question is why haven't they taken this idea and applied it to other games? I mean, seriously, Nintendo could make a fortune upgrading its old games to hd.

The Furious One Oct 26, 2007 04:02 AM

Quote:

Originally Posted by Manny Biggz (Post 519710)
Wasn't that always doable in super turbo?

Nope, Ryu's only juggle was his jumping middle punch, which could be used twice for a juggle and then juggled again with a super fireball.

I would like to see a few changes done in rebalanced mode, firstly Blanka needs a new super combo, his current on is totally useless. And if it hits you, you should be laughed at, the super can be stopped with a simple jab =/ I'd like to see him have a grab super, like in Street Animated movie where he jumps on the back of Zangief bites him and then electricutes him.

Another that annoys me is maybe they listened to the fans too much, take a look at this screen. It was taken from the footage during the London event (inner parts), its the older build of the game. Compare it to the outer parts which is the new build)

http://img152.imageshack.us/img152/7...33d87o1bj2.jpg

Remember when so many people bitched about it being anatomically incorrect?? Which screen do you prefer now the new one or this one the old one ?

Quote:

Originally Posted by Slayer X (Post 519546)
Honestly I could care less about online play. But I guess if they're spending more time on the net code instead of what they already have in SF2 Turbo HD then I suppose it will run better then what it is now, so hopefully it'll be decent when they're done.

You know Hyper Street Fighter is the most played xboxlive arcade game in the entire history of xboxlive. So its very important they sort out the netcode! ;)

I brightened up the character select screen so you can see the characters better.

http://img99.imageshack.us/img99/712...02061o1nr8.jpg

Manny Biggz Oct 26, 2007 04:24 AM

Yeah, that's probably one of the new features that the people from EVO begged for. -_- Supposedly they took several ideas from those people.

The Furious One Oct 26, 2007 01:17 PM

Quote:

Originally Posted by Manny Biggz (Post 522142)
Yeah, that's probably one of the new features that the people from EVO begged for. -_- Supposedly they took several ideas from those people.

10 of the top players from EVO helping make the game. They are the best in the world, so I've no doubt they know what they are doing. But some things have made me question them. Like Sagats ability to close down opponents, 1up article said they combo 3 tiger knees into a super. Things like that make me cry.

Megalith Oct 26, 2007 02:42 PM

http://i24.tinypic.com/qpf4tv.jpg

They should totally use full body artwork.

Slayer X Oct 26, 2007 10:09 PM

While I respect your opinion, it wouldn't really be in keeping with the original SF feel. That's more of a SF:A type of thing.

The Furious One Nov 5, 2007 01:09 PM

Loads of leaked WIP images from STHDremix

STHD Sprites

http://ben.fortsigma.net/STHD/images..._71_01_v01.jpg http://ben.fortsigma.net/STHD/images..._31_01_v03.jpg
http://ben.fortsigma.net/STHD/images...102_08_v01.jpg http://ben.fortsigma.net/STHD/images..._43_01_v01.jpg

Facial detail on dhalsim and honda is insane, only Sagat looks horrible, but work in progress. :D

chato Nov 5, 2007 04:05 PM

Sagat's waist and arms are pretty much the situation and looks roided the fuck up. But like you said, work is still in progress. The others you posted is sick especially Blanka's minus the pixel electricity >=p.


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