Exploding Garrmondo Weiner Interactive Swiss Army Penis

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Sword Familiar Aug 2, 2007 09:31 AM

Quote:

Originally Posted by Magi (Post 481136)
http://i58.photobucket.com/albums/g2...rococo_3d1.jpg
Man, I really suck at this 3D business.

I don't know. I think it looks kinda cool :D

Magi Aug 3, 2007 12:42 AM

Hey nwzinc, that looks awesome! :3 I can't wait to see it finished. Are you going to put some type of background there?

Sword Familiar: Hey thanks. X_X;;

http://i58.photobucket.com/albums/g2.../rococ3D_1.jpg
Not quite ready for her close up yet. >.>;
http://i58.photobucket.com/albums/g2..._reference.jpg
http://i58.photobucket.com/albums/g2...co3d_face1.jpg
Look! Its all quads!

VitaminZinc Aug 3, 2007 08:02 AM

Quote:

Originally Posted by Magi (Post 483602)
Hey nwzinc, that looks awesome! :3 I can't wait to see it finished. Are you going to put some type of background there?

Yeah, I plan on it. Whether I'll get to it... who knows. Someone brought up the idea of tossing Lilith in there as well, but I dunno. That seems like a fuckton of work, although the piece could easily benefit from it, and save me the pain of doing a really detailed background, since the way I did this kinda calls for one almost.

Meth Aug 3, 2007 08:09 PM

Slow and steady there Magi. I know what a pain Maya can be. The most simple things can take forever, if you wanna do things properly. Looks like you're getting the hang of it though.

Here's something I did earlier today for a friend.

http://img.photobucket.com/albums/v1...jatheninja.jpg

Magi Aug 3, 2007 08:38 PM

its not Maya, >w< Its actually a 3D software that I am more familiar with called Anim8or. :< I can't do much in Maya At the moment.

http://i58.photobucket.com/albums/g2...nning_test.jpg
http://i58.photobucket.com/albums/g2...rph_target.jpg
http://i58.photobucket.com/albums/g2.../Untitled1.jpg

Magi Aug 7, 2007 12:09 PM

http://i58.photobucket.com/albums/g2...saygoodbye.jpg
http://i58.photobucket.com/albums/g2...ingchances.jpg

Meth Aug 8, 2007 05:50 PM

http://img.photobucket.com/albums/v1...ling/backs.jpg
http://img.photobucket.com/albums/v1...ling/palms.jpg
http://img.photobucket.com/albums/v1...ing/oldman.jpg

more to come... stay tuned.

Magi Aug 9, 2007 04:54 AM

http://i58.photobucket.com/albums/g2...setup_test.jpg
Testing a 4 lights setup, it took approximately 5 minutes to render this, its a long time for such a small image. Anim8or does not have radiosity like rendering mechanism, so I'll have to "fake it". Parts of it looks somewhat convincing while most part don't, the back wall for example.
http://i58.photobucket.com/albums/g2...setup_test.jpg
A 5 Light setup, took a bout 6 minutes now. Using a shapes to cover up parts of a local lights within the room.
http://i58.photobucket.com/albums/g2...t_corridor.jpg
Another 5 lights setup, used a couple of different shapes to "contain" the lights and control their directions. It looks very different without the soft shadows.

http://i58.photobucket.com/albums/g2..._2006/duke.jpg
http://i58.photobucket.com/albums/g2...tone_giant.jpg
http://i58.photobucket.com/albums/g2...tree_giant.jpg

Magi Aug 11, 2007 01:39 AM

81007
http://i58.photobucket.com/albums/g2..._and_child.jpg
81107
http://i58.photobucket.com/albums/g2...erek_modes.jpg

Vemp Aug 12, 2007 08:49 AM

Practice sketches

http://www.opimage.co.uk/u/daikon/sunday.jpg

Magi Aug 12, 2007 10:00 PM

http://i58.photobucket.com/albums/g2...06/youpass.jpg

August 13 07
http://i58.photobucket.com/albums/g2.../dontstart.jpg

Magi Aug 15, 2007 10:15 PM

http://i58.photobucket.com/albums/g2..._36minutes.jpg
Longest rendering of a single image by far. 36 minutes. O.o

Meth Aug 16, 2007 10:38 PM

http://img.photobucket.com/albums/v1...uckwipcopy.jpg

A wip... gotta change the lighting, fix the hands, and a few other things.

Meth Aug 20, 2007 02:28 PM

More WIPS:
http://img.photobucket.com/albums/v1...h/gelphwip.jpg
http://img.photobucket.com/albums/v1.../diatonguy.jpg
http://img.photobucket.com/albums/v1...ariedogwip.jpg
http://img.photobucket.com/albums/v1...sh/birdwip.jpg

Magi Aug 31, 2007 08:17 PM

http://i58.photobucket.com/albums/g2...guillotine.jpg
http://i58.photobucket.com/albums/g2...ion_driver.jpg
http://i58.photobucket.com/albums/g2...rming_mode.jpg
http://i58.photobucket.com/albums/g2...6/rococo_7.jpg
http://i58.photobucket.com/albums/g2...iring_mode.jpg

RainMan Aug 31, 2007 08:25 PM

Wow. Lots of talent in here!

Quote:

Originally Posted by Meth (Post 492612)

This reminds me quite a bit of Brian Froud's skeksis designs from 'Dark Crystal'. I guess that is fitting seeing as how your file name involves the word 'gelfling'.

At any rate, good work!

Magi Sep 1, 2007 03:00 AM

http://i58.photobucket.com/albums/g2...iring_mode.jpg

Greykin Sep 1, 2007 01:26 PM

320,000km range lol. I like her mouth :<

Magi Sep 2, 2007 01:47 AM

Yeah, its suppose to be somewhat of an over the top weapon.

http://i58.photobucket.com/albums/g2...uby_world0.jpg

RainMan Sep 2, 2007 03:13 AM

Magi, I love your merging of woman + robot. Interesting!

Magi Sep 3, 2007 02:10 AM

Thanks, its an interesting contrast of subjects in my opinion.
Originally intended as a fan art, but I got the uniform wrong.
http://i58.photobucket.com/albums/g2...anart_yuki.jpg
90307
http://i58.photobucket.com/albums/g2...let_world0.jpg
http://i58.photobucket.com/albums/g2...t_birthday.jpg

Magi Sep 5, 2007 03:04 AM

90407
http://i58.photobucket.com/albums/g2...t_top_wip1.jpg
90507
http://i58.photobucket.com/albums/g2...t_top_wip2.jpg

Meth Sep 19, 2007 02:32 PM

A digital postcard i made for my uncle:
http://img.photobucket.com/albums/v1...ogPostcard.jpg

VitaminZinc Sep 26, 2007 01:28 AM

YouTube Video

Finished render of my first project in dynamics. No keyframing, except for passive/active rigid bodies. The dropping of the trap after the box falls in the well is kind of a bit delayed, but I can live with it cause I don't want to render this shit again. Ever. My PC wasn't made for this crap.

Magi Sep 26, 2007 01:34 AM

Nice. How long did it took to render? Although rendering over days and weeks isn't uncommon, do you really need radiosity and reflections? How much polygon can you cut down etc. :o


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