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Or it could be because it's not the final build and when devs are developing or testing a game they overpower themselves. Why would the person making it restrict their plane to only have like.. 10 missiles when they could put 200 on there if all they want to do is take a screenshot or find out if xxx does yyy?
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Hmm, but look at it this way, why havent we seen that in other early Ace Combat screenshots of its predecessors like that?
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For all we know, there could be customizable parts ala AC:X that allows one to add ammo capacity to their aircraft.
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Are you sure that's necessarily the case however? It also may have been that unlimited ammo in other versions only displayed 60 or so missiles...
Just look at the number of targets though; there may just be a necessity to have a lot more missiles. |
No, which is why I said "likely". A massive amount of targets or not, we simply do not have enough information to back up any claims anyone here is making. For all we know, reloading could be easy. These could be numbers that haven't been tweaked and balanced yet, or are high for testing purposes, or one of plenty of other things.
I'm kinda sad that we're focusing on something so trivial here. |
We're all excited and sadly, don't have much to go on. I wish they'd give us more, although E3 is coming up, so probably nothing until then.
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I just hope that we see demo galore like we did last E3, that would be awesome. And AC6 would obviously have to be one of thoes demos right ;)
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200 missiles, probably because there's a lot more targets to kill... assuming each dynamic operation has the body count of an average ac5 mission, multiply that by 6......... YAY.
Also, confirmed demo in July, check gamespy, ign, team xbox previews yourself. |
I'm quite delighted, raelly. 200 missiles is fun. After all, if it's a game mainly about blowing things up (in a sense), more missiles never do more harm than good. And seeing how cramped the radar is... I think i'll have loads to blow up.
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gameplay video in the intro itself
http://acecombat6.namcobandaigames.com/ |
Oh that was hot. Real hot.
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Sweet. Doesn't look like the gameplay has changed at all. (which obviously is a good thing)
I'm liking this idea of your homeland being lost right at the start and then you slowly take it back. Sounds familiar, eh? Btw, there's a pilot you see in the trailer, am I the only one that thinks he looks way too much like chopper from AC5? |
All pilots, the official command from the branch says we will all be flying a massive combat sortie on October 23rd, 07.
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Well, that's two months earlier than expected.
Great, this fall is going to be insane. This makes two ~150 dollar 360 titles that are must purchases within a month of each other, not to mention all the other stuff in and around that time from all the various consoles and handhelds. This is gonna be the craziest holiday season in YEARS. Wallet am cry. Edit: Should probably drop a source on that cocksucker, 'eh? http://www.gamingtalkhq.com/gamingta...ober-23rd.html |
So, this will be released on 23th October and two days later, in Japan? I thought I wouldn't buy a Xbox360 until MS finally releases a new model, but...
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I just got into the ace combat series, for now i just finish the ace combat X on psp and it was amazing. I'm planing to buy the 4 -5 and Zero for ps2 pretty soon.
So I wonder (and hope) if this game will get a ps3 port like later. Was it said that this game will be only on 360 or could it be a time exclusive? |
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I just heard about the JP version being released on 1st November, a week later. I still hesitate to buy an Xbox360, since it has been said 30% of it will get out of whack soon... A soundytrack is a must-buy, though. |
Demo is out now. Download and report in, squadron!
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Times like this I wish I had a Xbox 360. Perhaps i'll get one soon :P
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Times like this I wish I had a faster connection. Dammit, download faster! :(
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Live must be getting hammered or something, I doubt it's just you Shonos. It took me over an hour to get the thing, and it's only 300 megs.
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